Tag Archives: Priest

Recommended Reading

I’ve been having a case of writer’s block (blogger’s block?) lately. I’m working on a few posts but they’re taking quite a while and I’ve been busy with other things. So here are some interesting posts from other healers of every flavor that I think are worth a read. (Also, if you have any blog topic ideas for me, I’d love to hear them!)

Zinn at Jinxed Thoughts shares some information on secondary stat choices for disc priests.

Oestrus at The Stories of O tells everything you ever wanted to know about Chakra but were afraid to ask.

Jadiera at Totem Forest gives an overview of the cooldowns currently available to healing classes and considers what kind of cooldown would benefit Shaman most.

Keeva at Tree Bark Jacket tells druids how to make the most of Innervate, including tips on Innervate-swapping and ideas for Power Auras to help keep track.

Adgamorix at Divine Plea doesn’t believe in RNG and encourages people to take responsibility when things go wrong in raids.

Last, but not least, Windsoar at Jaded Alt has written raid guides for every 10-man tier 11 encounter. The guides are clear, concise and outline both the boss abilities and tips for the raid. Check them out!


Charlie says "click the links"

Charlie says "Click the links!"

Or else.


Recommended Reading

It’s time for some link love! There have been a lot of great posts written over the last couple weeks, here are some of my favorites:


My VuhDo Spell Bindings (also works with Clique!)

If you were to ask me what my most essential mod for raid healing was, I would say VuhDo, hands down (6 months ago the answer would have been Grid + Clique). Besides providing an awesome set of compact raid frames that shows me everything I need to know, VuhDo includes spell click-cast bindings that you can set up however you want.

A little while ago Beruthiel wrote a post sharing her bindings which I though was a fantastic idea, so now I’m going to share mine.

Why Click-Cast?

I’ve tried healing in a number of ways. When I was a noob, I used to manually click on a raid frame then click on a spell (my god, how did I keep anyone alive?), I’ve tried the method of clicking on a raid frame then pressing a keybind, but for the last 3 or 4 years I’ve been using click-casting. I’ve found this to be the fastest way to heal. You never have to worry about having the correct person targeted, just mouseover their frame, use the appropriate click+modifier and bam! they’re healed.


My mouse is Microsoft wireless laser 7000 with 5 buttons. It’s not specifically made for gaming but  it suits me just fine.

Microsoft wireless laser 5-button mouse 7000

My fiance recently bought the Cataclysm gaming mouse (that thing is HUGE, you need big bear paws to hold it – it reminds me of the original Xbox controller) so he have me his old Logitech gaming mouse. However, I’ve gotten so used to my own that it just didn’t feel right, so I continue to use mine.


Since I raid on 2 different healing classes I need a good set of binds that will cause as little confusion as possible when I switch characters. Luckily, resto druid and disc priest spells are highly congruous so I’m able to bind similar spells to the same buttons.

Bindings are made using a combination of the left and right mouse buttons (1&2) and the buttons on the side of the mouse (4&5) combined with the modifiers Shift, Control and Alt.  I use my middle mouse button as my push-to-talk key for Ventrilo.

Here are my bindings for both classes:

No modifier

Binding Druid Spell Priest Spell
Button 1 target target
Button 2
Button 4 Barkskin Prayer of Mending
Button 5 Healthstone Inner Focus

Shift modifier

Binding Druid Spell Priest Spell
Button 1 Lifebloom Power Word: Shield
Button 2 Rejuvenation Renew
Button 4 Remove Corruption Dispel Magic
Button 5 Cure Disease

Control modifier

Binding Druid Spell Priest Spell
Button 1 Wild Growth Prayer of Healing
Button 2 Regrowth Flash Heal
Button 4 Healing Touch Greater Heal
Button 5 Binding Heal

Alt modifier

Binding Druid Spell Priest Spell
Button 1 Swiftmend Penance
Button 2 Nourish Heal
Button 4 Innervate Power Infusion
Button 5 Tree of Life Leap of Faith

There are a number of abilities that I do not bind to my mouse, mostly because they are things I don’t want to hit by accident or I just don’t have enough binds for them. I keep the following abilities on a bar right beside my unit frames, so I just click on them when I need to use them:

Battle Rez

Divine Hymn
Hymn of Hope
Pain Suppression
Holy Nova
Mass Dispel
Power Word: Barrier

Healtstones, mana pots, on-use trinkets

I do not have any offensive abilities bound.

Disc Priest Raiding – First Impressions

Last night my Horde 10-man group (go Team Goose!) went into Blackwing Descent and killed Magmaw and Omnotron. It was actually our second week in there, but the first week is something I don’ t want to talk about.

I welcome any and all constructive criticism about my stats for these fights, but remember that raiding as a priest is completely new to me, so please be gentle.

Magmaw was the first boss we did. I was tank healing for this fight.

Discipline priest healing on Magmaw

I used Power Word: Shield and Renew on the tank whenever I could, and used a mix of Penance, Flash Heal, Greater Heal and Binding Heal to keep him topped up. Prayer of Healing was used whenever the raid was getting really low and to help top everyone up while Magmaw’s head was down.

Discipline priest buffs cast on Magmaw

No Pain Suppression or Power Infusion. I seem to have a tendency to forget my cooldowns on this fight. I did use Power Word: Barrier on the raid, which unfortunately doesn’t show up at all in WoL. I see from this that I did not pay enough attention to keeping Prayer of Mending up. It’ s interesting to note that my Corrupted Egg Shell trinket 19950 mana – more than Arcane Torrent or Hymn of Hope. That’s not half bad.

Next we did Omnotron, where I was mainly on raid healing.

Discipline priest healing on Omnotron

I got ranked on WoL for this fight, which tells me that having Disc Priests raid heal is not a popular option. I did a lot of Prayer of Healing, especially when Magmatron was active. I also used Power Word: Shield and Renew a lot on the raid. Penance was used mostly on the tanks whenever it was off cooldown, and to counter Magmatron’s fire beam of death.

Discipline priest buffs cast on Omnotron

Again, my uptime on Prayer of Mending was abysmal. I think I need a giant Power Aura in the middle of my screen that flashes and makes laser beam noises when it’s not up. I did remember to use Power Infusion and Pain Suppression this time.

Things that are awesome about Disc healing:

  • Managing mana cooldowns is fun. Between Hymn of Hope, Inner Focus, Shadow Fiend, Power Infusion, Corrupted Eggshell trinket, Arcane Torrent, mana pots and yelling at my fiance the druid to Innervate me, I never have a lack of buttons to push. I like pushing buttons.
  • Things like Pain Suppression, Power Word: Barrier and Power Word: Shield help out the rest of the healers. I know from healing on my druid that having a disc priest in the group makes things much easier for me.
  • I have almost two dozen different abilities to use on each fight (this goes back to how I like to push buttons). Spell usage varies greatly from fight to fight which prevents things from getting stale.

Things that I don’t like, or need to get used to:

  • Grace only stacks on one target. I just don’t know how to deal with this. When tank healing I want to keep it on the tank 100% of the time, but I sometimes need to heal other players as well. Wondering whether it’s worth it to cast a direct heal on someone else causes hesitation on my part and I don’t like that.
  • Divine Hymn. Maybe it’s just because I’m used to how awesome Tranquility is, but I hit Divine Hymn as an emergency heal and it doesn’t save anyone. The healing from it is very disappointing.
  • Leap of Faith. I’ve never used this for anything but griefing people outside of raids. I can see its uses but the times I’ve had it used on my druid it felt invasive and annoying, so I’m hesitant to use it.

How are you liking Disc Healing? Any words of wisdom for me?

Comparison of Healing Spells by Class

As I’ve been leveling my priest I’ve been slightly overwhelmed by the amount of healing spells I have. On my druid, I seem to have the perfect number of healing spells to fill up all my click-bindings but on my priest, I’ve run out – and I’m not even 80 yet. Out of curiosity I dug through wowhead to compare how many spells each of the healing classes has and how they differ in function. If you’re thinking of starting a new healer or just want to better understand the capabilities of the rest of your healing team, continue reading:

Basic Heals

Each healing class a slow, cheap, small heal; a fast, expensive, small heal; and a slow, expensive, large heal.

Spell Function Druid Paladin Discipline Priest Holy Priest Shaman
Slow, cheap heal Nourish Holy Light Heal Heal Healing Wave
Fast, expensive heal Regrowth Flash of Light Flash Heal Flash Heal Healing Surge
Large, expensive heal Healing Touch Divine Light Greater Heal Greater Heal Greater Healing Wave

In each case, paladins get the biggest heal in the category, followed by priests. The druid direct heals are the smallest, but both Nourish and Regrowth get other benefits. Shaman heals are also boosted by other abilities.

AoE and Multi-target Heals

Spell Function Druid Paladin Discipline Priest Holy Priest Shaman
No cooldown Light of Dawn

Prayer of Healing

Holy Nova

Prayer of Healing

Holy Nova

Chain Heal

Healing Stream Totem

Short cooldown

Wild Growth


Circle of Healing Healing Rain
Medium cooldown Holy Radiance Holy Word: Sanctuary
Long cooldown Tranquility Divine Hymn Divine Hymn

Druids multi-target spells are HoT-based. Efflorescence isn’t technically a spell, it is a area-based healing ability that procs from casting Swiftmend. Tranquility is a good emergency heal when a number of people are low on health.

Paladins bring something new to the game with their AoE. For these spells, the paladin’s position and facing are very important in order to make the most of the heals.

Disc priests get one substantial group-based heal, a small area-based heal and a big emergency heal.

Holy priests get the widest variety of multi-target heals. They get all the spells a disc priest has plus a smart-heal and an area-based healing effect.

Shaman get a targetted smart heal that jumps to four players, a totem that provides passive healing to their party, and an area-based heal.

Other Spells

Spell Function Druid Paladin Discipline Priest Holy Priest Shaman



Renew Renew Riptide
Direct heals Swiftmend

Holy Shock

Word of Glory

Binding Heal



Binding Heal

Desperate Prayer

Holy Word: Serenity


Unleash Elements

Absorbs Power Word: Shield Power Word: Shield
Other Beacon of Light Prayer of Mending

Prayer of Mending


Earth Shield


Debuff Removal Remove Corruption Cleanse

Cure Disease

Dispel Magic

Mass Dispel

Cure Disease

Dispel Magic

Mass Dispel

Cleanse Spirit

Druids get two extra HoTs to supplement their basic and AoE heals. They also get a medium-sized instant heal that is dependant on a rejuv or regrowth being up on the target. They have the ability to remove poisons, curses and magic.

Paladins have two instant heals and Beacon of Light, which heals the selected raid member for 50% of the healing the paladin does on anyone else. Through Beacon and Protector of the Innocent (talent), paladins are always healing three people at once. Paladins can remove poison, disease and magic.

Priests get a little bit of everything: a HoT, a shield, a spell that heals themselves and one other person, and a spell that jumps from person to person as they take damage. Disc priests get Penance, a channeled spell that heals a single target 3 times in rapid succession, and can also heal with Smite if specced into Atonement. Holy priests get two instant heals; one they can use on anyone and one they can only use on themselves. They also get Lightwell, which is placed on the field and lets others heal themselves. Priests can get rid of diseases and magic.

Shaman get a combination instant heal/HoT in Riptide, which also acts as a boost to most of their other spells because of Tidal Waves, and another instant heal which buffs their next spell. They also get Earth Shield, which has multiple charges and will heal the target it is placed on whenever they take damage. Totems are also a big part of being a shaman and they can provide all kinds of different buffs, party healing or damage mitigation. Shamans can get rid of curses and magic.


Spell Function Druid Paladin Discipline Priest Holy Priest Shaman
Output boosts Tree of Life

Avenging Wrath

Divine Favour


Inner Focus

Power Infusion

Emergency Nature’s Swiftness Lay on Hands Guardian Spirit Nature’s Swiftness
Damage mitigation

Hand of Protection

Hand of Sacrifice

Aura Mastery

Pain Suppression

Power Word: Barrier

Mana return Innervate Divine Plea

Hymn of Hope


Hymn of Hope


Mana Tide Totem

Lightning Bolt*

Other Leap of Faith Leap of Faith Spiritwalker’s Grace

Druids are a little light on cooldown abilities – they have one cooldown that increases their healing and modifies some of their spells to make them stronger. They also have an emergency heal that can be used to make another healing spell instant. For mana regen, they have Innervate which can be cast on themselves, or given to someone else.

Paladins have a variety of cooldowns. Two output cooldowns increase healing, haste and crit. They also have a huge emergency heal with a long cooldown and three different cooldowns that mitigate damage on the raid. Divine Plea gives mana return at the cost of healing output.

Disc priests have a spell that makes their next heal free and more likely to crit, a spell that decreases spell cast times and mana cost and, if specced into it, also have a spell to increase their healing output that is based around using smite. They have two damage mitigation spells, one for a single player, and one for a group that is area-based. Hymn of Hope returns mana to the people in raid who need it most and Shadowfind restores mana to the priest. Leap of Faith is a ‘get out of stupid’ card that can be used on another player.

Holy Priests get an output bonus with Chakra, which modifies and strengthens some of their other spells. Guardian Spirit will increase the healing on one raid member and prevent them from dying. Like disc priests, holy priests also get Hymn, Shadowfiend and Leap of Faith.

Shaman, like druids, are also a little light on cooldowns. Their emergency spell makes a heal instant. They also have a spell that lets them continue casting spells while moving. For mana regen they have Mana Tide, which increases the spirit their party (which increase mana regen for healers), and if they are specced into Teluric Currents, Lightning Bolt provides mana return for the shaman.

Dead Sexy

My baby priest is growing up. She’s now level 62 and is trudging through Outlands. I love some of the Outlands zones, but there is one major thing in Outlands that I do not like: The leveling gear.

Outlands leveling gear

Forget hide cloak and helm, I want to hide it all. Yech.

Now that I’ve decided my priest will be my Horde main I’m reconsidering my choice of undead. Generally I like my characters to be either pretty females or male Taurens. Perhaps a race change is in store for Pasiphae?

When it’s okay to let someone die

This topic was discussed a while back as a Blog Azeroth shared topic. As a healer, my first reaction was “It’s never okay to let someone die.”  However, over the last little while that opinion has been changing. I’ve had more bad pugs in the last two weeks of leveling my baby priest than I’ve had in 2 years of randoms on my various level 80s.

At level 80, 95% of my LFD experiences (with a couple notable exceptions) are great. Quick, with people who are either pleasant or silent. In the low level randoms at least half of them have one obnoxious jerk.

Last night I joined an SM library run. As I zoned in, I saw the group was mostly dead and had cleared almost to the boss. As soon as everyone was alive and buffed up, the rogue whispers me and tells me the tank has a habit of ignoring the healers mana and pulling whole rooms at a time. He had raged at the last healer when he died and the healer had left. Oh goody. The tank, true to the description given by the rogue, proceeds to pull a whole room of mostly caster adds, which attack everyone. I spam heal my little heart out, using up most of my mana bar in the process.

Once the mobs were dead, I announce “drinking,” sit down and see the tank charge into the next room. I watch his health drop to zero as I enjoy my delicious sweet nectar. For some reason this makes Mr. tank angry.

Now, I admit I’m not completely innocent in this. After all the bad pugs I’ve been in lately and hearing that the tank had raged at the last healer, I was spoiling for a fight. You want to rage at me for something that was your fault? Bring it on.

Tank: Jesus Christ healer are you really that shit?
Rogue: The healer was drinking.
Me: I said I was drinking.
Me: Which part did you not understand? The “drink” part?
Tank: You’re terrible, I only pulled one room and you had half mana.
Me: 700/2400 is not half. I see you’re no better at math than you are at English

Then he left.

As a healer I take pride in keeping everyone alive and making a good impression on people I group with. When people die on my watch I feel guilty/inadequate/bad. However, if people die because they’re morons and then have the gall to give me shit for it, it turns my frown upside down. I could watch those people die all day.

Do you think it’s okay to let jerks die? Also, does anyone have any insight into why low level randoms are so rife with jerks?