Tag Archives: pet peeves

Good and Bad Ways to Share on Social Media

A lot of people use social media in order to plug their stuff – videos, podcasts, articles… that’s one of the things it’s good for. However there are good and bad ways to go about doing this. Here are some things that are annoying as fuck and will get more people to ignore you and your content than help you with your self promotion, as well as some tips on good things to do to get your work in front of more eyeballs.

Don’t DM people asking them to check out your channel. This will get you unfollowed pretty much immediately. I’m not the only one who will do this. I know you want to get your name out there, but doing the equivalent of putting a flyer under someone’s windshield wiper blade isn’t a great way to go about it.

Further to this, don’t put people on the spot and ask them directly to watch your video or share it. This is just really bad manners. It depends on the personality of the person you’re approaching but this will make many people extremely uncomfortable. I’d love if more people gave my podcast a review, but imagine if I started DMing people who had never given me an indication they had listened to it and asking them to do it. It would put them in an awkward position where they’d have to: tell me they don’t listen to my podcast, lie, or just ignore me. So it’s awkward and shitty all around. Don’t put people in this position.

Don’t tag people in your images/links to your content. This is spam. Unless the person is involved in the content or has asked you to notify them when you release something new, it’s a bad thing to do. Any interactions others have with that tweet (favourites, retweets, reply-alls) will send anyone you’ve tagged a notification. Also, don’t try to get around the fact that someone has disabled the ability for you to tag them in pictures by tagging them in a follow-up tweet. Bad, bad, bad.

People are generally more likely to share the work of their friends, so making friends on social media is great (for many reasons). However, don’t try to force a friendship. Have some chill. I get a lot of people that will send me a private message for something that should really be a public comment (like “what’s your favourite game?”). Imagine being at a party and asking to talk to a relative stranger alone in another room just so you could make small talk with them. Weird, right? Don’t do this. Similarly, if you’re constantly replying to someone’s tweets and they don’t seem to be replying back or interacting in any way, maybe give it a rest. You can’t force a friendship.

But Pam! How will I get people to watch my stuff? Here are some good things to do.

Share links to your work on multiple platforms, multiple times. Share links to your stuff on Twitter at different times of the day so you have the most chance of catching all your followers. Use hashtags that will make them more likely to be seen by people who don’t follow you (eg. #retrogaming #gamersunite). Share on Facebook, Instagram, and whatever new apps the kids are using these days. Don’t overdo it – no one needs to see you share your video 20 times in 2 days, but get it out there a few times.

Be topical with your shares and don’t be afraid to share older content. If a new game in a series is announced and you’ve written or made a video about another game in that series in the past – share it again! It doesn’t matter that it’s older, people will have renewed interest in that game/topic and it could be a good introduction to your work.

Comment on other people’s work. I’ve subscribed to a lot of YouTube channels after seeing someone leave a well thought out comment on a video of mine. If someone’s video inspires you to make a video of your own in response, let them know. If you’ve done a video on a similar topic before, mention it. BUT! Don’t just drop links to your video/channel in comments without any context.

Turn on ad revenue (if you’re on YouTube). Even if you don’t care about money, Google definitely does. Want your videos to be recommended to people? Put on monitization – why would YouTube recommend or place them high in search results them if they’re not getting anything out of it?

Above all, just recognize that you’re not entitled to anyone’s time or attention, so don’t act like it. People only have so much capacity for discovering new content and plugging other people’s work.

Top 5 Gaming Pet Peeves

I’ve got a new video up about my top 5 gaming pet peeves. Who doesn’t like talking about things that bug them in games?

If you’re not a video watcher, my pet peeves (right now) are:

  1. Games that don’t let me invert the Y-axis.
  2. Episodic games.
  3. Durability and gear repair.
  4. People who constantly correct you about minor details, or try to “teach” you about a game that you clearly already know a lot about.
  5. Quibbling about review scores.

Feel free to share your pet peeves!


The Most Annoying Game Mechanics

This is day 16 of Blaugust.

Today I was complaining about a couple of my least favourite game mechanics on Twitter and I thought hey, why not make a blog post out of it. It is past the mid-point of Blaugust now and my topic ideas are growing thin.

It’s the Fall that’s gonna kill you

What a pain in the butt fall damage is. You’re in a raid in WoW, mis-time walking onto an elevator and boom, you’re dead. You’re playing The Witcher 3, Geralt stumbles down 3 steps and boom, he’s dead. There are some places where death by falling makes sense. If you fall off a path and there’s no way to get back up then, yes, the fall should kill you. But otherwise, do we really need to take falling damage? Does it add to the experience in any way? You could make the realism argument, but few other mechanics are very realistic. I’d rather not be punished for taking a shortcut down a hill.

Durability Loss

Here’s another one that I don’t get at all. Why do weapons and armor need to degrade with use? In most games – WoW, Diablo, The Witcher 3, Fallout 3 – keeping your gear in repair is just a gold sink. Generally when your armor breaks in combat there’s not much you can do but hope you survive it, then go find a blacksmith. Sometimes they’re close by, sometimes they’re not. Some games have portable repair kits, but those cost money too. Degrading gear durability adds nothing but hassle to games.

Losing your weapons

I hadn’t noticed this until recently, then I couldn’t stop noticing it. Protagonists in survival horror or action games have a tendency to lose their weapons. In Deadlight, I’d often gather weapons and ammo only to have them gone when I started a new chapter. One minute they’re there, the next they’re gone, and with no explanation. In Alan Wake, I’d collect a veritable arsenal – revolvers, rifles, shotguns, maybe an axe or two – then I’d get into a car and next thing I knew, all my guns were gone! Alan, what are you doing with your weapons? Just tossing them in the back seat and forgetting about them? Throwing them out the window! You need them? There are monsters! Get yourself some holsters.

Bad Cameras

Sometimes game cameras do terrible things. One terrible thing is making you run towards the camera, which generally flips the controls around and is super annoying. Another annoying thing is when fixed cameras make awkward transitions between scenes, like when you exit a room on the right of the screen (so you’re pushing right on the stick/d-pad) and somehow the camera flips in the next room so pushing right makes you go right back out the door you came in. It drives me nuts and happens in a ton of games – FF7, Deadly Premonition, Rule of Rose, just to name a few.

Are there any game mechanics you aren’t a fan of?