Tag Archives: mik scrolling combat text

Jasyla’s Resto Druid UI

It’s been a while since I’ve done a UI post and it’s been updated a fair bit over the last year or so.

A good UI is an important aspect of raiding, especially for healers. Having all the information I need on-screen and placing somewhere easily visible (but without causing unnecessary clutter) helps a lot with my awareness and reaction times.

I need to make sure my UI tells me everything I need to know. As a resto druid and healing lead, here are the important things:

  • The health levels of the whole raid
  • The mana levels of the raid
  • Who has a debuff that I can get rid of
  • Who has a debuff that needs to be healed through
  • When my abilities are off cooldown
  • Who my HoTs are ticking on and for how long
  • Who has aggro
  • Who is out of range
  • When a boss is casting or using a special ability
  • The status of everyone’s healing/mitigation cooldowns
  • When other healers are using certain abilities

To me, determining the things that are not important and can be cleared from my screen is almost as important as determining the things that are important. Things like trade skills, mounts, spells I never use in raids, and holiday items do not need to be visible on my screen. I don’t even use healing/threat meters in my UI because I feel like they take up too much space (and I’d rather look at healing in World of Logs anyway).

Here’s what my UI looks like while in a raid (though I usually have my achievement tracking turned off).

Resto Druid PVE raid UI

And one while in combat:

Resto Druid PVE raid UI in combat

Here are the addons I use:

Action Bars

Dominos bar addon
Dominos is my main bar mod. With it I can arrange my action bars as I like. One of my favourite things about this addon is the ‘faded opacity’ settings. With this I can keep abilities that aren’t used much in combat (mounts, bags, menu buttons, and in my case dps abilities) on my bars but have them invisible until I mouse over them. In the above screenshot all the bars outlined in red are normally hidden.

GreenRange turns buttons red when abilities are out of range.

OmniCC cooldown counter addon

OmniCC adds numerical countdowns to abilities that are on cooldown so you can tell exactly when they’ll be ready for use again.


X-Perl unit frame addon

X-Perl is what I use for my self, target, target-of-target, focus and pet (if applicable) frames. I also use the X-Perl cast bar.

VuhDo raid frames

VuhDo is what I use for healing. I made the switch to it from Clique a few years ago and now I can’t imagine using anything else. I use VuhDo to keep track of everything I need to know about the raid (health, mana, debuffs, my HoTs) and I do all my healing through VuhDo’s built-in mouse bindings.

Tidy Plates addon

Tidy Plates are tidy (duh) and customizable name plates. I use the Grey/Damage theme.

Combat Text and Notifications

Deadly Boss Mods

Deadly Boss Mods is what I use for raiding. I keep the boss timers off to the side of my screen and then they move front and center when an ability is about to happen.

Mik's Scrolling Battle Text

Mik Scrolling Battle Text makes it easier to see combat information like your healing done and incoming damage and heals. I used to use the font MS Porky’s just to drive people crazy, but I just changed it to match my X-Perl and VuhDo font.


oRA3 is a raid assisting addon. I mainly use it to track raid healing and mitigation cooldowns.

Restoration Druid Power Auras
Power Auras Classic
gives big, visual (and sometimes audio as well) reminders. I use this to track when spells are available for use and my Harmony uptime. I previously wrote a post on my power auras.

Raeli’s Spell Announcer (not shown) announces when I use certain spells in whichever chat channel I choose. I like for all my healers to use this mod so we can all see when a cooldown is being used in healer chat.

Fatality (not shown) announces the last damage a person took before they died. Usually the raid leader uses this, but I make sure to turn mine on if she’s not in the raid. I feel lost without knowing immediately what killed someone (and if I could have prevented it).

Other Nifty Things


SexyMap sexifies my minimap. It makes it look all leafy and druid-like and hide all buttons until I mouse over the map.

Prat 3.0 (not pictured) is what I use for my chat frame. The main thing I use it for is to move the text input box so there’s no longer a gap between the frame and the bottom of my screen.

User Interface Part 5 – Combat Text and Notifications

Deadly Boss Mods

If you’re in a raiding guild, chances are DBM or one of its counterparts is a requirement. There’s not much to say about this. Download the mod, it’ll scream at you and flash a big blue warning across your screen when you’re standing in something bad or the boss is aiming a vile of goo at your head. It will also give you timers for any boss abilities of note, and make announcements in raid chat. As far as setup goes, the only modification I make to the default settings is to move the timer bars to the bottom right of my screen, where they are out of the way, but still visible if I need them.

Mik Scrolling Battle Text

For my scrolling combat text, I use Mik. It can be customized to show you whichever events you want. I personally have it show me almost everything. The only things I turn off are buff and power gains, to avoid a little bit of spam.

Power Auras Classic

Power Auras is a mod that can provide visual and audio cues when certain events happen. This can be anything from getting a buff or debuff, a trinket proccing, a spell coming off cooldown, or a warning of when you drop to a certain amount of mana or health.

When I first downloaded power auras, I found it a little confusing, so here’s a basic explanation of how to set up a new aura. We’ll create an effect that displays when Swiftmend is ready to be used (off cooldown).

  1. Type /powa to open up the menu.
  2. Select New to create a new aura. This will bring up the effect editor.
  3. In the bottom half of the menu, under Activation, select: My Spell Cooldown (take a look at the other options in this menu to get a better idea of all the types of events you can use power auras for).
  4. Type Swiftmend in the box below. You can also use the spell ID.
  5. The rest of the Activation tab lets you specify when you want to see this aura. Since I usually only use Swiftmend in combat, I’m going to cross out the options resting, mounted and in vehicle, so I don’t have to see the effect when I’m running around Dalaran. You can also specify whether the aura should be visible for both or only one spec. The Use own texture box will cause the aura that appears to look like the Swiftmend icon.
  6. The top half of the effect editor box lets you choose the texture that will display. Move the texture slider to browse through the available textures. Checking the Wow Textures box displays a whole new array of options.
  7. Once you’ve picked a texture you like, you can select the color, size and position.
  8. Close the effect editor.
  9. Your aura will now be displayed in the menu screen. Click the aura and press the Test button to see how it looks. If you want to change anything, you can edit it.
  10. You can also add animations, sounds or timers to any aura, by choosing the appropriate tab in the effect editor.
Power auras menu

I mostly use Power auras to let me know when my spells are off cooldown. These include Swiftmend, Nature’s Swiftness, Wild Growth and Barkskin. I also have an effect show up, along with a radar “blip” sound, when I’m at 70% mana to let me know when to Innervate. The textures I chose are quite druidy – two leaves and a paw. Not sure what the texture for Nature’s Swiftness is supposed to be, I just thought it looked nice.

Power auras

There are a number of other auras that could be useful to resto druids (things like Innervate or Rebirth cooldowns, Omen of Clarity Procs, missing buffs) but my five auras are sufficient for me. For some more ideas on what kind of auras to set up, take a look at Tree Bark Jacket, Dreambound or Revive and Rejuvenate.

User Interface posts:

Part 1 – General UI Info

Part 2 – Action Bars
Part 3 – Unit Frames
Part 4 – Key Bindings
Part 5 – Combat Text and Notifications