Silent Hills has been cancelled. For horror fans and gamers in general, it was one of the most hyped games announced last year, and for good reason. It was to be a collaboration between Hideo Kojima, creator of Metal Gear Solid, and Guillermo Del Toro, director, writer, and producer of a number of great dark fantasy movies. It would star Norman Reedus of The Walking Dead (and the really terrible Boondock Saints). Having such prominent names attached to this game meant it cast a wide net and got its hooks into a lot of people.
The biggest hype came from the playable teaser, aptly named P.T. When it was first released, it wasn’t billed as a teaser for a Silent Hill game. It wasn’t until people had solved the final puzzle that a trailer played, revealing that the next game in the Silent Hill series, Silent Hills, was happening.
P.T. was, to put it plainly, an amazing game. It was one of my best gaming experiences of 2014. But was it a successful trailer? From the wailing and rending of garments happening all over the internet since the cancellation was made official, I suppose the answer is yes. But for me, P.T. had the opposite of the intended effect. It provided a tight, harrowing experience in a perfect little package and made me question whether a full length game could improve or even match its quality. The mechanics of P.T. were simple – you walked around and you looked at things, zooming in on certain objects to trigger events. The environment was tiny – a hallway, a bathroom, and a small basement that you looped around continuously. The limited scope of the game, I would argue, is what made it so special.
When you’re confined to a small area, everything can be controlled. The player experience can be engineered down to the smallest detail. There’s no wandering off to collect ammo or health packs, no pausing to read a codex or a quest log, no inventory management. Player choice and branching paths can be great, but there’s also something to say for a gaming experience which removes all but the most basic choices from you (do you really want to turn around?) and delivers the exact experience the creator intended.
I was so impressed by P.T., was provided with so much fun and terror as I played through it with a group of friends, that my outlook for Silent Hills was bleak from the get go. It was just too good to be a teaser. Could a more open world provide such a consistently tense atmosphere? Could a full length game keep me on the edge of my seat like this? Would the addition of fumbling combat or having to search for keys add anything at all to the experience? I don’t think so.
It’s disappointing that Kojima and Del Toro don’t get a chance to try to live up to P.T. but at the same time I appreciate the game they did deliver. If you’ve got a PS4 and haven’t already, make sure you download P.T. before it’s gone.