Resto Druid Changes and Specs for 4.1

Patch 4.1 brings a few changes for resto druids:

  • Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
  • Efflorescence has a new spell effect.

This redesign changes the Efflorescence from healing a small amount for everyone in it, to a smart heal that will heal the most injured for more. If there’s anyone out there who still believes the change is a nerf, here’s some napkin math. Assuming that Swiftmend heals for 15,000:

Old Efflorescence:
Six people stand in the Efflorescence and receive 30% of the Swiftmend’s healing over 7 seconds. That’s 4500 healing for each person giving a total of 27000 healing done. Not a bad amount, but the ticks will only be healing for 642 per tick. If more than 6 people are standing in the Effloresence, the healing per tick will be even less.

New Efflorescence:
Any number of people stand in the Efflorescence. The three people with the lowest health will receive 12% of the Swiftmend’s healing every second for 7 seconds. Each tick will heal for 1800. That’s 12600 healing for each person giving a total of 37800 healing done. And that’s not all – since Efflorescence is now effected by haste, it will likely be ticking 8 or 9 times rather than 7. Each extra tick adds 5400 healing to the total amount of healing done.

This is a very nice buff.

  • Living Seed is no longer a prerequisite talent for Efflorescence.

Resto druids have been asking for this change for a while, and Blizzard has listened. At first I was very excited about this change, but after weighing the options it opens up – I don’t think it’s going to make an ounce of difference in my spec or healing. I’ll talk more about this when I give spec options below.

I’ve already voiced my concerns about this change. It’s disappointing that we aren’t getting a new, damage-reducing cooldown but forgetting that for a second, this is a nice change. Being able to use Tranquility 2 or even 3 times a fight will increase our healing output considerably and give us more options during times of heavy raid damage.

While this is a buff, it’s not very impressive. It’s not enough of a boost to convince me to pick up NS in my spec, but it is a nice little bonus for those who already spec into NS and use it regularly.

  • Druids now innately have 100% pushback protection from damage while channeling Tranquility.

A small buff, but a useful one. Now we no longer have to save Barkskin for our Tranquility channel and can use it during more damage-heavy times instead.

  • Lifebloom‘s bloom effect has been reduced by 20%.

With all the buffs we’re getting, we had to take a hit somewhere. This isn’t a terrible change. The biggest impact from this will be casting LBs on multiple people during ToL.


I have two basic spec suggestions – one for output and one for mana conservation and longevity.

Output spec:

4.1 Resto Druid output spec


This spec has zero points in Moonglow or Furor, so you really need to have the appropriate gear, raid buffs and consumables to use this spec. This spec will put out the most HPS but will be hard to sustain. Why have I put 3 points into Living Seed even though it’s been unlinked from Efflorescence? Why not put those points in Blessing of the Grove instead? Based on my Regrowth usage (I use it for almost all OoC procs) and crit chance, LS will provide ~50% more HPS per point than Blessing of the Grove. BotG is a really underwhelming talent.

Mana spec:

4.1 Resto Druid mana specLink

This is a much safer spec. You get all three points in Moonglow and 2 in Furor – you’ll be able to sustain casting for much longer. In addition, there are two points in Perseverance, which will help keep you alive. If you like the look of the improved Nature’s Swiftness you can take a point away from Perseverance or Nature’s Bounty to get it.

If you want something in-between, play around with the optional talent points. For example, you could take the two points out of Furor and put them in Genesis.

As always, these changes are reflected in my Restoration Druid Guide.

12 responses to “Resto Druid Changes and Specs for 4.1

  1. Disappointed

    This is crap with swiftmend. Half the time in raids you gotta be spread out 10 yards. So it pretty much makes it useless. Before… at least peeps could run into it if they needed heals.

    • Swiftmend has not been changed at all.

      I assume you’re talking about Efflorescence? It’s an excellent change. There are some fights where you need to spread out, but there are also a ton where you need to stack. Also, with the change, even if only one person is standing in the effect they’ll get a lot more healing than they would have with the old one. There’s also nothing to prevent people from running into it when they need heals.

  2. i dont get why u would suggest to ppl to take nature’s cure with your mana spec? in raids u dont rly need it at all since u have palas and priests taking all the burden of dispelling magical debuffs and in 5 mans it doesnt rly make a difference cuz u gotta concentrate on healing and not curing. and also why on earth would u take perseverance? i mean maybe i could see it working in 5 mans but raids? that 4% wont make a difference what so ever? i get that your against using regrowth unless omen procs but both your specs have NB on em? why not take swift rejuv? or take NS? or take blessing of the grove? i dont get the logic behind your mana spec at all.. can u plz explain more? genesis is nice although i rather take moonglow and maybe put that last point in furor

    • I suggest people always take Nature’s Cure. It’s only one point and it gives druids extra utility. In raids it gives you extra options when you don’t have a lot of other dispellers and in 5-mans dispelling a negative effect is very often superior to healing through it.

      The first few tiers of the resto tree do not have a whole lot of great options. You need to put 2 points in either Blessing of the Grove, Perseverence or Living Seed (or 1 in Nature’s Swiftness and 1 in one of the others I just listed) in order to get to the 4th tier. Blessing of the Grove is a very weak talent. Living Seed is something I personally prefer, but I know many others don’t feel it is overly useful. Perseverence is a decent choice as almost all the damage you will take in a raid is spell damage – 4% doesn’t sound like much, but avoiding/mitigating damage is always a good thing.

      I am not at all against using Regrowth outside of OoC procs, not sure where you got that idea. I like NB because I like to have a spell that is almost a guaranteed crit and the hasted Nourishes are nice too.

      As I said in my post “If you like the look of the improved Nature’s Swiftness you can take a point away from Perseverence or Nature’s Bounty to get it.” Swift Rejuvenation is not included in my mana spec because pumping out Rejuvs very second is a great way to run out of mana. I consider this a good, mana efficient spec because it includes all the mana talents available to us (like Moonglow and Furor).

  3. I’m using the Mana spec and I have to say, I love it. I’m able to heal through the idiot DPS on my server, and still have mana to spare.

    Thank you for these.

  4. I really enjoy your blog, and your start up guides for resto druids. I am confused however. Both in these specs, and in your start up guide before the 4.1 patch, you never take Blessing of the grove. It seems to me it’s a better choice than perseverance. Yes perseverance will save you some damage…but so will not standing in fire. While raiding I’m the one yelling at people to get out of the fire, not the one dieing in it.

    With Living Seed not being a 3 point prereq for Eff (YAY), it seems even better to throw two points in Blessing.

    Here’s the spec I’ve settled on pre 4.1 patch:

    Here’s what I’m thinking about changing to:
    I may consider another point out of living seed to go to NS, but I do agree that NS/HT is not the game changer it used to be.

    And since you may ask, no I don’t use HT or Nourish that much/at all. Hasted Regrowth is so fast and hits hard enough that I don’t seem to need it. Perhaps I’m just not progressed in content enough to see the difference, but I always carry the heal team.


    • Blessing of the Grove is a weak talent. Despite how high Rejuv use is, 2 points in BotG results in a very small HPS increase.

      Obviously, not standing in fire is a good way to avoid damage. However, a lot of raid damge is not avoidable. Magmaw’s Flame Spit, Nefarian’s Electrocute, Chimaeron’s Caustic Slime, Atramedes’ Searing Flame (I could go on) – you can’t “not stand in” those things, but Perseverence will reduce the damage you take.

      I think your 2nd spec that you are looking at is pretty good. However, as I said BotG isn’t great. If you are using Regrowth that much, the 3rd point in Living Seed would probably be a better choice than 2 in Blessing. I wouldn’t skip Naturalist myself, but if you’re not using HT and Nourish, I guess it won’t do you much good. Nourish makes up little of my healing, but I do generally use it to refresh my Lifebloom stack, so I think the reduced cast time is worth it. If you ever find yourself focused on tank healing or doing fights where the tanks take huge damage (like heroic Halfus), you may find HT gets used more.

      • Fair point about raid damage. The difference in the two specs is the point from Living Seed to Blessing. With your insistence that blessing is a weak talent, plus the fact that I primarily use regrowth which crits quite a bit, maybe you have talked me down.

        I think the difference in the use of HT and those “huge damage” fights is if you are working on Heroic raids. Currently I’m just trying to get my raid through the regulars with a late night, twice a week raid.

        As far as refreshing LB, I generally use a Omen proc/regrowth, or if not available, just toss another LB to refresh it.

        Ok, hear’s another question I have about your specs. You seem to like Furor. I love me some huge mana pools as much as the next healer, but even at 10%, what are we talking about here? 10k extra mana? 2-3 casts of Rejuve? I guess I see Genesis as too hard to pass up. Though..the extra mana would make your innervates bigger I suppose…

        • I do not use Furor in my own spec but I think for those just starting out raiding, or those who don’t have great gear or a lot of mana increasing raid buffs, it is a good talent to take. In addition to bigger Innervates, you also get more mana return from Replenishment and Revitalize.

          As mana becomes less of an issue, I’m all for moving those points over from Furor to Genesis.

          • Sorry, a little late to the party here =P Love the post!

            Anyway, I will NEVER have less than one point in Furor. With one point in Furor, you will instantly have 33 energy when shifting into cat form. The ability, Stampeding Roar, costs 30 energy in cat form. I, personally, like to be as versatile as possible, and will switch to cat form for Stampeding Roar when it is useful. Without one point in Furor, I’m forced to wait for my energy to regen beforehand.

          • That is an excellent point about Furor. I never thought of that.

            I just recently started using Stampeding Roar to help out others. Rohash’s platform on Conclave and and Atramedes air phase are the only fights I’ve used it much on so far. I generally get to 30 energy within 2-3 seconds of shifting, so I try to just shift a little earlier when I plan to use it.

            But you make a very good argument for adding a point there.