4.1 PTR Changes for Druids

A new set of patch notes from the 4.1 PTR were posted last night (Source). There were a few interesting changes for resto druids included. Obviously, nothing is final, and everything is subject to change, but I thought I’d toss in my 2 cents about the changes.

  • Lifebloom’s bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.

No one likes nerfs, but I’m not overly concerned about this change. 11% base mana is still not very much and I generally consider the ‘bloom’ from Lifebloom a secondary effect. The one place this will have a real impact is when we are in ToL – currently Lifebloom spam is a great source of raid healing and OoC procs. We’ll have to be a little more careful now. When we aren’t in ToL, I don’t think this change will be too noticable especially if you generally refresh your Lifebloom stacks with direct heals (like I do) and don’t let the stack bloom very often.

Edit (Mar. 2):

  • We’re a bit worried about Resto being too powerful in PvP. We wanted to try out the Lifebloom changes to see if it fixed the problem. We don’t think it’s quite the right change though, so we’re going to revert the Lifebloom mana nerf, but keep the reduced bloom effect. We’ll have to keep watching this. (Source)

And like that, it was gone.

Also, an Effloresence change will be forthcoming:

  • The change to Efflorescence becoming a smart heal was actually originally just a bug. Since so many of you responded so favorably to it though, we’re actually going to redesign Efflorescence to work similarly. We expect the redesign to help the talent be more useful in 5 and 10 player content as well. We’ll have more details at a later time.

This is good news. Though Efflorescence can provide a good ~8% of my healing on some fights, the mechanic could definitely use some improvement so that the healing it provides is more meaningful. I look forward to getting more details on this.

  • Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

While this sounds like a fantastic buff…I have a bad feeling about this. Being able to use Tranquility every 3 minutes sounds great, but if the healing output stays the same, this will be way, way overpowered. My biggest fear is that the healing will be reduced to compensate for that, and that would suck. I’d rather Tranquility be an awesome, high-output spell usable once a fight than a mediocre spell usable more often. I’d really hate for the healing to become lackluster, like Divine Hymn. Of course I may be overreacting, planning for a nerf before this even goes live, but I can’t imagine this kind of buff sticking around for long.

Also, the wording on this is very strange. It’s supposed to be part of resto specialization but it’s worded like a talent, with multiple reduction levels. I don’t think this is quite complete.

  • Efflorescence has a new spell effect.

Here’s a shot of the new effect (found by Keeva on the druid forums):

New 4.1 resto druid Efflorescence graphic

I actually prefer the current one, but this will make it easier to see bad stuff on the ground, especially when healing effects are stacked up.

There are also some interesting non-druid changes on the horizon.

  • Death Knight – Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

DKs are creeping onto our combat rez turf. I propose a West Side Story style dance-off to solve this.

  • User Interface – Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one’s content.

I doubt I’ll ever go back to the default unit frames, but this is an excellent change for those who like to stay relatively mod-free. I have to say, the top left corner of the screen is a really stupid place for health bars. I’m surprised this took so long.

What do you think about the latest patch notes?

5 responses to “4.1 PTR Changes for Druids

  1. I hate to bitch about someone else getting buffed, but I think it really sucks that they are giving B-rez to all DK’s. They already have some powerful buffs and utility abilities, certainly aren’t under-represented in raids or PvP at all- I’m a bit baffled why they think this is needed… It’s also bit annoying that aside from Restos it will be easier for a DK to B-rez than a druid. Boomkin and ferals have to shift form- losing the advantages conferred by the form for survivability and speed, spend an additional GCD after the rez getting back in form, and potentially losing rage or energy in the process. DK’s can simply hit the spell and go back to what they were doing, even tanking without the chance of getting squashed like a bug in caster form.

    This is also more unnecessary homogenization, along with other things like warriors being able to Pummel from any stance, etc. I wish they would stop spreading the iconic abilities around to so many classes…

    • I’m okay with Combat Rez being given to a second class (although I find the choice of class a bit odd). Not all raid groups have a druid (especially 10s) so from that perspecitive I think it’s a good idea.

      From the information we’ve been given so far, a druid combat rez will still be more desirable than one from a DK because of the glyph that rezzes people at 100% health. Unless they give that to DKs too, of course.

  2. I have a small request about new Raise Ally.
    The resurrected ppl should still be turned into zombie form!
    Coz it’s fun!

  3. Pingback: Tranquility and the Elusive New Druid Cooldown | Cannot be Tamed