Tag Archives: talents

Blessing of the Grove vs. Living Seed

I often get questioned on my lack of appreciation for Blessing of the Grove. When Living Seed was unlinked from Efflorescence resto druids everywhere rejoiced that they no longer had to spend 3 points on a talent that usually made up no more than 2-3% of their overall healing. Instead, many put points in Blessing of the Grove, which increases the healing done by Rejuvenation by 4%. I, however, have stuck with Living Seed.

Rejuvenation is generally a druid’s first or second spell in terms of healing done, so why wouldn’t I want to increase its output by 4%?

First of all, it doesn’t really increase Rejuv by 4%. The bonus stacks additively instead of multiplicatively, meaning that BotG actually only buffs Rejuv by 2.55-2.66% (depending on your other talents). For my particular spec, with 3 points in Genesis, BotG increases the healing of Rejuv by 2.55%. This really isn’t a lot.

Let’s take a look at my spell breakdown for my last boss kill (heroic Maloriak):

Resto Druid healing breakdown for heroic Maloriak
Rejuvenation did a total 1,458,152 healing (including both the ticks and the instant portion from Gift of the Earthmother). If I had 2 points in Blessing of the Grove, Rejuvenation would have done 2.55% more, which is 37,182 healing.

Living Seed did 120,159 healing.

Now, it’s obviously not fair to compare a 2-point skill to a 3-point skill, but even if I had only 2 points in Living Seed, reducing the healing by 1/3, that would still be 79,305 healing, meaning LS would provide 113% more healing than BotG.

Since one fight isn’t much of a sample, I looked at my last 25man kill of every Tier 11 boss to see how the two talents stacked up, comparing 2 points in BotG to 2 points in LS.

Blessing of the Grove vs. Living Seed healing breakdown
While neither talent provides an outstanding amount of healing, Living Seed is still clearly the winner here. It has provided me with an average of 132% more healing than Blessing of the Grove would have across all Tier 11 fights.

Take a good look at your own healing style to figure out if Living Seed is better than Blessing of the Grove for you. If you:

  • Have points in Nature’s Bounty, increasing the crit chance of your Regrowth;
  • Use your direct spells liberally (Regrowths on OoC procs, direct heals to refresh your Lifeblooms, Swiftmend often);

then there’s a very good chance Living Seed will provide you with more healing than Blessing of the Grove.

Resto Druid Changes and Specs for 4.1

Patch 4.1 brings a few changes for resto druids:

  • Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
  • Efflorescence has a new spell effect.

This redesign changes the Efflorescence from healing a small amount for everyone in it, to a smart heal that will heal the most injured for more. If there’s anyone out there who still believes the change is a nerf, here’s some napkin math. Assuming that Swiftmend heals for 15,000:

Old Efflorescence:
Six people stand in the Efflorescence and receive 30% of the Swiftmend’s healing over 7 seconds. That’s 4500 healing for each person giving a total of 27000 healing done. Not a bad amount, but the ticks will only be healing for 642 per tick. If more than 6 people are standing in the Effloresence, the healing per tick will be even less.

New Efflorescence:
Any number of people stand in the Efflorescence. The three people with the lowest health will receive 12% of the Swiftmend’s healing every second for 7 seconds. Each tick will heal for 1800. That’s 12600 healing for each person giving a total of 37800 healing done. And that’s not all – since Efflorescence is now effected by haste, it will likely be ticking 8 or 9 times rather than 7. Each extra tick adds 5400 healing to the total amount of healing done.

This is a very nice buff.

  • Living Seed is no longer a prerequisite talent for Efflorescence.

Resto druids have been asking for this change for a while, and Blizzard has listened. At first I was very excited about this change, but after weighing the options it opens up – I don’t think it’s going to make an ounce of difference in my spec or healing. I’ll talk more about this when I give spec options below.

I’ve already voiced my concerns about this change. It’s disappointing that we aren’t getting a new, damage-reducing cooldown but forgetting that for a second, this is a nice change. Being able to use Tranquility 2 or even 3 times a fight will increase our healing output considerably and give us more options during times of heavy raid damage.

While this is a buff, it’s not very impressive. It’s not enough of a boost to convince me to pick up NS in my spec, but it is a nice little bonus for those who already spec into NS and use it regularly.

  • Druids now innately have 100% pushback protection from damage while channeling Tranquility.

A small buff, but a useful one. Now we no longer have to save Barkskin for our Tranquility channel and can use it during more damage-heavy times instead.

  • Lifebloom‘s bloom effect has been reduced by 20%.

With all the buffs we’re getting, we had to take a hit somewhere. This isn’t a terrible change. The biggest impact from this will be casting LBs on multiple people during ToL.

Specs

I have two basic spec suggestions – one for output and one for mana conservation and longevity.

Output spec:

4.1 Resto Druid output spec

Link

This spec has zero points in Moonglow or Furor, so you really need to have the appropriate gear, raid buffs and consumables to use this spec. This spec will put out the most HPS but will be hard to sustain. Why have I put 3 points into Living Seed even though it’s been unlinked from Efflorescence? Why not put those points in Blessing of the Grove instead? Based on my Regrowth usage (I use it for almost all OoC procs) and crit chance, LS will provide ~50% more HPS per point than Blessing of the Grove. BotG is a really underwhelming talent.

Mana spec:

4.1 Resto Druid mana specLink

This is a much safer spec. You get all three points in Moonglow and 2 in Furor – you’ll be able to sustain casting for much longer. In addition, there are two points in Perseverance, which will help keep you alive. If you like the look of the improved Nature’s Swiftness you can take a point away from Perseverance or Nature’s Bounty to get it.

If you want something in-between, play around with the optional talent points. For example, you could take the two points out of Furor and put them in Genesis.

As always, these changes are reflected in my Restoration Druid Guide.

Resto druid specs for 4.0.6

Looking for a spec for 4.1? Look here.

4.0.6 brought a few changes to the restoration talent tree. These changes are:

  • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
  • Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life’s duration, down from 5/10.
  • Nature’s Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.

There are currently a LOT of desirable talents in the resto and balance trees, but unfortunately we don’t have the points to take them all. Individual specs will vary based on playstyle and gear level.

Here is a basic spec that includes all the talents that I consider mandatory for PVE:

Basic restoration druid spec for 4.0.6

This is a very bare bones spec. It leaves 5 points that must be spent in the restoration tree, plus another 10 points that can be spent elsewhere. The mandatory resto talents are:
Natural Shapeshifter
Naturalist
Heart of the Wild
Master Shapeshifter
Improved Rejuvenation
Revitalize
Nature’s Bounty (at least a couple points)
Empowered Touch
Malfurion’s Gift
Wild Growth
Nature’s Cure
Gift of the Earthmother
Tree of Life

Here are some possible talent specs:

Efflorescence spec

Restoration druid spec with EfflorescenceLink

If Efflorescence is something you just can’t give up, I’d suggest a spec like this. It leaves room to put full points in Nature’s Bounty and GotEM, while still leaving room for mana talents like Moonglow and 1 point in Furor. If mana isn’t too much of a concern you can flip some of those points into Genesis or Swift Rejuvenation.

Efflorescence-free zone

Restoration druid spec without EfflorescenceLink

If the six points in Living Seed and Efflorescence are too excessive for you, try out a spec like this. You can use your 6 ‘found’ talent points to fill out other optional talents in the resto tree with things like Swift Rejuvenation, Nature’s Swiftness and Blessing of the Grove. This leaves 2 points to spend as you like. Go with Furor if you need more mana, Genesis if you want more throroughput or Perseverence for damage reduction.

Screw mana, give me more thoroughput

Restoration druid spec without mana talentsLink

If you’ve got the gear and a variety of mana cooldowns in your raid group, mana might not be an issue for you. If that’s the case, try out a spec that maximizes healing output. The big difference in this spec is that is takes 3 points in Genesis, and none in Moonglow or Furor. This spec leaves you with one point to spend as you choose: you best bets are Swift Rejuvenation or Nature’s Swiftness.


Note: I have updated my Restoration Druid Guide to include the changes from 4.0.6, please check it out.

 

Restoration Druid Guide for Cataclysm

My resto druid guide has been put together and posted. It includes information on talents, spells, glyphs and stats. I will be updating it as changes are made and will likely be adding new sections on dungeon and raid healing strategies shortly.

If you have any comments or notice any mistakes, please comment here or send me an email at cannotbetamed@gmail.com.

Cataclysm Restoration Druid Guide

Resto Druid Guide: Spec and Talents

Once you hit level 85 and are looking to start heroics or raiding you’ll probably want to make a few tweaks to your spec. The general spec for PVE healing is 8/2/31.

Here is the basic spec that includes everything I consider to be mandatory talents.

Basic resto druid spec

With this spec you get a reduction in spell cost from Moonglow in the balance tree and 10% extra mana from Furor in the Feral tree, which are very important right now. The mandatory resto talents are:
Natural Shapeshifter
Naturalist
Heart of the Wild
Master Shapeshifter
Improved Rejuvenation
Living Seed
Revitalize
Empowered Touch
Malfurion’s Gift
Wild Growth
Nature’s Cure
Gift of the Earthmother
Tree of Life

This  leaves you with 5 extra points to spend in the Resto tree.

My spec of choice places the extra points in Efflorescence (3 points) and Nature’s Bounty (2 points). My spec looks like this:

My restoration druid specLink

Here’s a closer look at all the possible talent choices for druid healers and how important they are:

Restoration

Tier 1

NoBlessing of the Grove (2 points) – Two points increases the healing of your Rejuvenation by 4%. With the reduced reliance on Rejuvenation this is a fairly weak talent. There are better places to spend your points.

YesNatural Shapeshifter (2 points) – Reduces the cost of shapeshifting by 20% and increases the duration of Tree of Life by 10 seconds. This is a prerequisite for Master Shapeshifter in tier 2.

YesNaturalist (2 points) – Reduces the cast time of Nourish and Healing Touch by 0.5 seconds. Nourish is your most mana efficient spell and you will be using it often. These points are a must.

YesHeart of the Wild (3 points) – Increases your Intellect by 6%. Intellect gives you a bigger mana pool, more spell power and increases mana regeneration effects. Another must have.

Tier 2

NoPerseverance (3 points) – Decreases your magic damage taken by 6%. Damage reduction is always nice, but unfortunately there are too many other important talents to take, making it hard to squeeze any points in here.

YesMaster Shapeshifter (1 point) – Increases your healing by 4%. This applies to all healing spells. Take this.

YesImproved Rejuvenation (3 points) – Increases the healing of your Rejuvenation and Swiftmend by 15%. This is a much stronger talent than the 4% rejuv bonus from Blessing of the Grove. This will also increase the healing of Efflorescence (if you take it).

Tier 3

YesLiving Seed (3 points) – When you critically heal with Swiftmend, Healing Touch, Nourish or Regrowth you plant a Living Seed on the target that will heal for 30% of the amount healed the next time they are hit. With our increased dependence on direct heals, Living Seed now provides a much more healing than it did in Wrath. This is a prerequisite for Efflorescence.

YesRevitalize (2 points) – Rejuvenation and Lifebloom ticks have a 20% chance to regenerate 2% of your mana. Also Replenishment to your group when you cast or refresh Lifebloom. This is a necessity in order to regenerate mana, both for ourselves and our groups. Lifebloom should be stacked on the tank (generally) at all times, so this will proc all the time.

OptionalNature’s Swiftness (1 point) – Makes your next nature spell an instant cast. While this is a handy talent to combine with Healing Touch for a big emergency heal, talent points are rather tight. If this is something you use often, take it. If it’s something you find stays unused in a lot of dungeons and raids, skip it.

NoFury of Stormrage (2 points) – Makes your wrath spell free and gives you a chance to proc instant Starfires. Sounds like fun, but there is no room for this in a PVE healing spec.

Tier 4

OptionalNature’s Bounty (3 points) – Increases the critical strike chance of Regrowth and gives you a chance to reduce the cooldown on Swiftmend by 0.5 seconds when you critically heal with Nourish or Healing Touch. How useful this talent is really depends on your healing style. With the immense cost of Regrowth, it probably won’t see too much use. I’d suggest taking other important talents first and dropping any extra points needed to reach the last tier into this.

YesEmpowered Touch (2 points) – Increases the healing done by Healing Touch and Nourish by 10% and these spells now refresh Lifebloom. You will definitely want these spells to refresh your Lifebloom stacks in order to maintain a steady amount of healing on tanks. This is a must have.

YesMalfurion’s Gift (2 points) – Whenever you heal with Lifebloom you have a 4% chance to proc Omen of Clarity. Mana is in short supply so this is an excellent talent. Maintaining stacks of Lifebloom at all times means this procs often.

Tier 5

OptionalEfflorescence (3 points) – When you heal with Swiftmend, you sprout a bed of healing fauna beneath the target, healing everyone within 4 yards for 30% of the amount healed over 7 seconds. This is another talent that depends on how you play. In raids where people are grouped up a lot, it can provide a lot of healing. However, if you stick mostly to 5-man dungeons or don’t place the Efflorescence properly, it becomes much less useful.

YesWild Growth (1 point) – Heals 5 people within 15 yards of the target over 7 seconds. This is our most useful AoE heal. Must have.

YesNature’s Cure (1 point) – Allows your Remove Corruption spell to also remove 1 magic effect. To me, this is a must have. There are an endless number of nasty magic debuffs. Being able to get rid of them is a good thing.

NoNature’s Ward (2 points) – When you take an attack at or below 50% health you will automatically cast a free Rejuvenation on yourself. This is a PVP talent. There’s no room for this in a PVE spec.

Tier 6

YesGift of the Earthmother (3 points) – Increases the healing done when your Lifebloom expires by 15% and causes your Rejuvenation to instantly heal for 15% of the total effect. With this, the ‘bloom’ from your Lifebloom is very large and can restore a big chunk of health. The Rejuvenation bonus is very nice too.

OptionalSwift Rejuvenation (1 point) – Reduces the global cooldown of your Rejuvenation by 0.5 seconds. Since Rejuvenation is no longer blanketed on everyone, I find this spell is of limited use.

Tier 7

YesTree of Life (1 point) – Shapeshift into the tree of life, increasing healing done by 15% and increasing your armor by 120%. In addition, some of your spells are temporarily enhanced while shapeshifted. This is our one major cooldown spell that increases our healing output, reduces our physical damage taken (through armor) and allows us to multi-stack Lifebloom, Wild Growth more people and gives us an extra instant (though highly expensive) spell. It’s a bargain for 1 point. Plus, who doesn’t like Grampa tree? 😛

Balance

Tier 1

YesNature’s Grace (3 points) – Increases your haste by 15% for 15 seconds after casting Regrowth, Moonfire or Insect Swarm. Has a 1 minute cooldown. If you’re smart about how you use this,  it can be very useful. 15% haste will give you extra ticks on almost all of your HoTs. This can increase your output considerably during the proc.

YesNature’s Majesty (2 points) – Increases your critical strike chance for all spells by 4%. Fairly straightforward.

Tier 2

YesMoonglow (3 points) – Reduces the cost of your healing and damage spells by 9%. This talent is the reason we spend any points in Balance tree. The current mana situation makes this a very valuable talent.

NoGenesis (3 points) – Increases the healing done by your HoTs and Swiftmend. When we get to a point where mana is no longer such a big concern this will be a fantastic talent, but until then we need to take Moonglow instead.

Feral

Tier 1

YesFuror (3 points) – Increases your maximum mana. Unfortunately, putting 31 points in resto and 8 points in balance only leaves 2 points to put here, increasing your mana by 10%.

My full resto druid guide can be found here.

Cataclysm leveling spec

Wondering where you should put your shiny new talent points once you starting leveling past 80?

I’ve got this as a starting point at level 80. As you level, you’re likely going to want to take talents that help your mana bar. These are Furor and Malfurion’s Gift. Put points in those talents (doesn’t really matter which one comes first) to give yourself some extra sustainability in the new, tougher 5-man dungeons. Once you reach 85, your spec will look like this:

Resto druid leveling spec for CataclysmLink

Resto Druid level 80 spec for 4.0.3a

Looking for a level 85 spec? Look here.

Looking for a good level 80 PVE leveling spec for Cataclysm?

Try this out:

4.0.3 Resto Druid level 80 specLink

The reduction in points needed for Swift Rejuvenation and Revitalize means that you can take pretty much all the good talents in the resto tree. This build does not include the mana-focused talents Malfurion’s Gift or Furor. In current raid healing situations mana is not an issue so these should not be neccessary. Once Cataclysm hits, this will likely change, so enjoy all your output talents while you can.