Tag Archives: swiftmend

What Resto Druids Need to Know for 5.3

5.3 is today! Generally, I don’t care about patches that don’t include new raid content, but Druids are getting a fair number of buffs. Here are the changes that resto Druids need to know about.


A number of Resto Druid abilities have been buffed, or improved in some way.

Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.

This is a nice change for 25s. During times of really heavy raid damage, sometimes Tranq doesn’t seem to make much of a dent in healthbars, so this should improve. Holy Priests are receiving the same buff for their Divine Hymn (so they’ll still be better than us).

Force of Nature is no longer on global cooldown and summons a single Treant. The Treant immediately casts Swiftmend (which does not require or consume a HoT) on the Druid’s current target when summoned, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.

This talent will now be completely under the player’s control, and no longer subject to dumb pet AI. Still, it doesn’t compete with Soul of the Forest or Incarnation.

Ironbark now has a cooldown of 60 seconds, down from 2 minutes.

This is great. You are now able to keep IB up on someone (like the active tank) for 20% of any encounter. The shorter cooldown should also make you feel more free to use IB on non-tanks when needed.

Swiftmend area-of-effect component now heals injured allies within 10 yards, up from 8 yards.

Swiftmend will now heal within a much larger area. Hopefully more people will stay in it for heals if the green circle is bigger.

Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).

For the fights that mushrooms excel on, they will now be even better. For the fights where people are spread out or moving frequently they’ll still be clunky and of limited use.

Mark of the Wild had its mana cost reduced to 5%, down from 10%.

Not a huge deal, but will make rebuffing someone after they’re rezzed less easier on your mana bar.

My Resto Druid Guide has been updated to reflect these changes.

Some of these, like the reduction on the Ironbark cooldown, are nice quality of life changes. The buffs to Tranquility in 25s, and the range on Mushrooms and Swiftmend are really just band-aid solutions for our outdated, outclassed toolkit though. More numbers are nice, but don’t solve the problem that the other classes can put out healing faster and more efficiently than we can.

Best Swiftmend Targets for Raid Healing

The bigger your Swiftmend is, the more your Efflorescence heals for. In order to make the most of Efflorescence, you need to choose your Swiftmend targets wisely. This means not only choosing a target who is grouped up with other people, but also choosing the person in that group who will take the most healing. Some specs have talents or abilities that cause them to take increased healing, so they make the best choices for who to Swiftmend when you’re trying to get out as much group healing as possible.

Here are the classes and specs who receive increased healing.

Constant Increased Healing Effects

Some of the talents mentioned here may not be part of standard specs. Be sure to take a peek at any of these classes pre-raid to see if they have them.

Feral Druid
2 points in Nurturing Instinct will give a feral 20% increased healing effect while in cat form.

Beast Master Hunter
2 points in Spirit Bond makes both the hunter and their pet take 10% more healing.

3 points in Divinity makes a Paladin take 6% more healing. This talent is reachable for any spec, but you’re more likely to see Prot and Holy Pallies with full points in this talent.

Assassination Rogue
2 points in Quickening makes a rogue take 20% extra healing.

Restoration Shaman
3 points in Spark of Life increases a shaman’s healing received by 15%. This talent is reachable by all 3 specs, but unlikely to be taken by anyone but a resto.

2 points in Field Dressing gives 6% extra healing received. This is obtainable by any warrior spec.

Increased Healing from Abilities

Some classes have abilities that cause them to take increased healing for a short period of time. Add these abilities to your raid frames so you can see when people are taking extra healing.

Blood Death Knight
Vampiric Blood gives the DK 25% extra healing received for 10 seconds. If they have this ability glyphed they will receive 40% extra healing.

Feral Druid
Glyphed Frenzied Regneration makes a bear take 30% extra healing for 20 seconds.

Holy Priest
With 2 points in Blessed Resilience the priest takes 30% increased healing for 10 seconds after taking damage that is more than 10% of their health.

So the best targets are…

The three on-use/proc abilities listed above will result in the biggest increases to healing done. If people are grouped up near someone under one of these effects, Swiftmending one of them will give you the most bang for your buck.

If these abilities are not up, an Assassination Rogue with Quickening or a Cat Druid with Nurturing Instinct will be your best Swiftmend targets in melee. A Resto Shaman with Spark of Life will be your best Swiftmend target at range.

If you don’t have these, a Pally with Divinity or a Warrior with Field Dressing will do. They only provide a 6% bonus, but it’s better than nothing.

One last thing

I just wanted to clear this up as I still see people who are a little behind the times on how Swiftmend works.

The size of your Swiftmend is in no way affected by the size of the HoT being consumed (or not consumed, because it’s glyphed). It doesn’t matter:
– Whether your Swiftmend target has a Rejuv or Regrowth on them
– How much your Rejuv/Regrowth heals for
– The amount of time left on the Rejuv/Regrowth

Jasyla’s Resto Druid Power Auras

Here are the Power Auras I use on my resto druid to help me keep track of buffs and cooldowns:

Restoration Druid Power Auras

Spell Cooldowns

I don’t show my healing spells on my bars, so I use power auras to tell me when they are off cooldown. These only show up while I am in combat.

Power Auras - Nature's Swiftness, Swiftmend, Wild Growth spell cooldowns
Swiftmend (green leaf):

Version:4.22; b:0.5686; icon:INV_Relics_IdolofRejuvenation; buffname:Swiftmend; r:0.1843; x:82; bufftype:15; texture:23; alpha:1; wowtex:true; combat:true; size:0.3; texmode:1

Wild Growth (pink leaf):

Version:4.22; g:0.3843; icon:Ability_Druid_Flourish; buffname:Wild Growth; r:0.9647; x:138; bufftype:15; texture:23; symetrie:1; wowtex:true; combat:true; size:0.3; texmode:1

Nature’s Swiftness:

Version:4.22; b:0.7882; icon:Spell_Nature_RavenForm; buffname:Nature’s Swiftness; r:0.1216; x:110; bufftype:15; texture:32; alpha:1; aurastext:NAture’s; owntex:true; sound:3; aurastextfont:2; combat:true; size:0.2; y:-86; texmode:1

Nature’s Grace

This shows me when Nature’s Grace procs and counts down the time left. Only appears in combat.

Power Aura - Nature's Grace

Version:4.22; b:0.1843; g:0.5176; icon:Spell_Nature_NaturesBlessing; buffname:Nature’s Grace; r:0.9765; x:-90; texture:233; aurastext:NAture’s; combat:true; size:0.3; y:-87; texmode:1; timer.enabled:true; timer.cents:false; timer.y:-105; timer.x:-71


To make the most of my Innervate, I try to use it when Power Torrent procs. These auras show me when Innervate is off cooldown and when Power Torrent has procced. Only appears in combat.

Power Auras - Innervate and Power Torrent proc


Version:4.22; icon:Spell_Nature_Lightning; buffname:Innervate; x:112; bufftype:15; owntex:true; combat:true; size:0.2; y:139; texmode:1

Power Torrent:

Version:4.22; b:0.651; g:0.8863; icon:Ability_Paladin_SacredCleansing; buffname:Power Torrent; x:189; texture:231; combat:true; size:0.42; y:141; texmode:1


I have two auras for Harmony. First, a green graphic will appear when Harmony is active and a timer will count down the time left on it. When Harmony falls off the large, yellow exclamation point will display along with a sonar ‘ping’ noise. The second aura will only display while in combat.

Power Auras - Harmony auras
Harmony active (green icon with timer):

Version:4.21; b:0.5569; icon:Spell_Nature_HealingWay; buffname:Harmony; r:0.3059; x:-87; texture:181; alpha:1; size:0.43; torsion:0.95; y:-9; timer.HideLeadingZeros:true; timer.h:2.1; timer.enabled:true; timer.cents:false; timer.y:44; timer.x:-110

Harmony not active (yellow):

Version:4.21; b:0.2745; icon:Spell_Nature_HealingWay; buffname:Harmony; r:0.9804; texture:15; alpha:0.81; sound:23; combat:true; y:135; inverse:true

Resto Druid Guide: Spells

Druids have a heal for every occasion. Here’s a look at everything healing-related in our spellbook.


Lifebloom Lifebloom

Cost: 7% of base mana
Cast time: Instant
Talents that improve it: Master Shapeshifter, Revitalize, Malfurion’s Gift, Gift of the Earthmother, Tree of Life, Moonglow, Genesis
Use: Lifebloom has become one of our most important spells again though it can only be stacked on one player (when Tree of Life isn’t active). It stacks up to three times and if it expires, it will bloom and heal the person it was applied to for a large amount. Only let Lifebloom expire if the person it’s on desperately needs a big heal and be sure to stack it up again immediately after. It’s important to ALWAYS keep Lifebloom rolling as it returns mana to ourselves and the rest of our group. Lifebloom ticks every second (faster with haste) so it provides a nice, steady stream of heals.

Rejuvenation Rejuvenation

Cost: 26% of base mana
Cast time: Instant
Talents that improve it: Blessing of the Grove, Master Shapeshifter, Improved Rejuvenation, Revitalize, Gift of the Earthmother, Swift Rejuvenation, Nature’s Majesty, Moonglow, Genesis
Use: Rejuvenation is a strong single-target heal over time. Though we shouldn’t be spamming it like we did in Wrath, it can still get a lot of use. Keep one rolling on the tank, use it as a precursor to Swiftmend on melee and use it to counter damage over time effects.

Regrowth Regrowth

Cost: 35% of base mana
Cast time: 2 seconds
Talents that improve it: Living Seed, Nature’s Bounty, Nature’s Majesty, Moonglow, Tree of Life, Nature’s Grace, Nature’s Majesty, Moonglow, Genesis
Use: Regrowth is fast but very expensive. It heals for a good amount and leaves a 6 second HoT on the target. Because of the prohibitive cost of Regrowth you should use it when you have a Clearcasting proc or in emergencies only.

Swiftmend Swiftmend

Cost: 10% of base mana
Cast time: Instant
Talents that improve it: Master Shapeshifter, Improved Rejuvenation, Living Seed, Nature’s Bounty, Efflorescence, Nature’s Majesty, Moonglow, Genesis
Use: Swiftmend is a large instant heal with a 15 second cooldown that requires either Rejuvenation or Regrowth on your target in order to be used. If you are specced into Efflorescence, make sure you are using Swiftmend on targets that are grouped up.

Nourish Nourish

Cost: 10% of base mana
Cast time: 3 seconds
Talents that improve it: Naturalist, Master Shapeshifter, Living Seed, Nature’s Bounty, Empowered Touch, Nature’s Majesty, Moonglow
Use: Nourish is a cheap, slow, small heal and is the only spell we are currently capable of spamming without running out of mana. Nourish heals for 20% more if the target already has a HoT on them. Use Nourish to refresh your Lifebloom stacks on the tank if they are not at full health. It is also used a lot for single-target raid healing.

Healing TouchHealing Touch

Cost: 30% of base mana
Cast time: 3 seconds
Talents that improve it: Naturalist, Master Shapeshifter, Living Seed, Empowered TouchNature’s Majesty, Moonglow
Use: Healing Touch is a large heal with a long cast time and expensive mana cost. It should be used sparingly. It’s best used to refresh your Lifebloom stack on a tank (or other player) who is getting dangerously low on health.

Wild Growth Wild Growth (talent)

Cost: 27% of base mana
Cast time: Instant
Talents that improve it: Master Shapeshifter, Tree of Life, Nature’s Majesty, Moonglow, Genesis
Use: Wild Growth is a talent in the resto tree. It is a smart group heal that heals multiple targets over 7 seconds. Use Wild Growth when many people are taking damage.

Tranquility Tranquility

Cost: 32% of base mana
Cast time: 8 seconds, chanelled
Talents that improve it: Master Shapeshifter, Nature’s Majesty, Moonglow, Genesis
Use: Tranquility is a huge, channeled, smart group heal that heals the 5 people with the lowest health and leaves a small HoT on them. With an 8 minute cooldown, Tranquility can and should be used once per fight when multiple people are low on health. It provides a LOT of healing for a relative small mana cost.

Nature's Swiftness Nature’s Swiftness (talent)

Cost: 0
Cast time: Instant
Use: This is an optional talent in the resto tree. It is best used in combination with Healing Touch if someone needs a large heal quickly.

Tree of Life Tree of Life (talent)

Cost: 6% of base mana
Cast time: Instant
Use: Tree of Life is a talent in the resto tree. It is on a 3 minute cooldown and it increases your healing, armor and modifies some of your other spells. When in Tree of Life:

  • Regrowth becomes an instant cast
  • Lifebloom can be applied to multiple targets
  • Wild Growth heals 2 extra targets
  • Wrath is faster and does more damage
  • Entangling roots becomes an instant cast and does more damage

Tree of Life should be used often, if for nothing else than the 15% healing increase. If you save ToL as an ‘oh shit’ button, you’re missing out on a lot of extra healing output. That said, if you know there is a particularly tough to heal phase on a fight, you can time its use around that.

Remove Corruption Remove Corruption

Cost: 17% of base mana
Cast time: Instant
Talents that improve it: Nature’s Cure
Use: Remove Corruption gets rid of 1 poison, 1 curse and (if specced into Nature’s Cure, which you should be) 1 magic effect all with one button. This spell is not cheap and it will be cast even if your target is not affected by one of these debuffs. Use it judiciously.

Omen of Clarity Omen of Clarity

This is a passive effect. Your spells have a chance to put you into a Clearcasting state, reducing the cost of your next spell with a cast-time by 100%. The talent Malfurion’s Gift increases your chances of this happening. The tooltip on this is misleading. Clearcasting only effects Regrowth, Healing Touch and Swiftmend. Nourish is not effected by it.
Use: Whenever you get a Clearcasting proc, make the most of it. Use Healing Touch if someone needs a large amount of healing or Regrowth they need a smaller amount. Only use the proc for Swiftmend if you will get a decent Efflorescence placement from it.

Mark of the Wild Mark of the Wild

Cost: 24% of base mana
Cast time: Instant
Use: This is the buff we offer to raid groups. It provides the same buff as Blessing of Kings, so work out who will use it if you’re in a group with paladins.

Rebirth Rebirth

Cost: 0
Cast time: 2 seconds
Use: Rebirth is our in-combat resurrection spell. Use it wisely as it has a 10 minute cooldown.

Revive Revive

Cost: 72% of base mana
Cast time: 10 seconds
Use: This is our out of combat resurrection.


There are also a few spells in the Balance spellbook that we should be using regularly.

Barkskin Barkskin

Cost: 0
Cast time: Instant
Use: Barkskin reduces our damage taken by 20% and prevents spellcasting delays. With zero mana cost and a 1 minute cooldown, you should be using Barkskin a lot.  Use it whenever you are taking damage. You should also use Barkskin before channeling Tranquility to ensure you don’t miss any ticks.

Innervate Innervate

Cost: 0
Cast time: Instant
Use: Innervate restores 20% of your maximum mana over 10 seconds. If you raid with another resto druid, use Glyph of Innervate and trade innervates. Use this early and often.

Thorns Thorns

Cost: 36% of base mana
Cast time: Instant
Use: Thorns is a good way to help your tank build aggro, especially on multiple targets. Note the cost on Thorns though, only use when necessary.

My full resto druid guide can be found here.