This War of Mine can be a very challenging game, especially when you first start playing. Here are some things I learned that may help you. When I play, I focus on avoiding combat as much as possible, so keep that in mind.
- Collect all the items from around your house.
- Build a metal workshop, and use it to craft a crowbar so you can get into all the locked doors in the house.
- If you find lockpicks, don’t waste them here as they are single use and can be traded or used while scavenging if you need to be quiet.
- Other items to prioritize crafting are: a stove (which can and should be upgraded when possible) and a bed. If it’s cold (check the temperature in the top left of the screen) a simple heater is also very important.
- You don’t really need a shovel to clear rubble. It makes it faster, but it’s not like your social calendar is full.
- The descriptions of each area on the map are quite accurate – they’ll tell you if you can trade, will be in danger, or may need to steal.
- When visiting a location for the first time, don’t bring anything with you, as it will reduce the number of inventory slots available to bring things back. Look around, figure out what tools you’ll need to collect everything, and bring them next time you go.
- It’s best to clear out a whole location before moving on to the next, especially at the beginning of the game.
- Avoid fighting when you can, and leave yourself a clear way to the exit in case you need to run away.
- You can tell when someone is near you by red radar-like blips in their location. If the movements of the red circles are erratic, frequent, and small it’s likely just a rat.
- Head home by 3 or 4am, otherwise you risk being shot by snipers.
- Many characters have special skills that will help you out. Make sure you’re using the correct people for each task to make the most efficient use of your resources.
- Boris is strong but slow. He has 17 inventory slots making him a great choice for scavenging. His strength will also help if you get into melee combat.
- Bruno is a good cook. Use him to cook food, distill moonhine/alcohol, and make medicine.
- Katia has bargaining skills. Use her for trading.
- Marin is a handyman. Use him to craft things in the workshop and metal workshop.
- Marko is a good scavenger. He has 15 inventory slots and scavenges faster.
- Roman is trained in combat. He’s a good choice if you expect to have to fight on scavenging runs, or for guarding your house. Roman can get into fights with your other characters resulting in injuries, which is a big downside to a playthrough with him in it.
- Zlata can bolster spirits. Give her a guitar or have her talk to other characters to cheer them up.
Keeping people Healthy and happy
- If a character displays icons above their head, another character can talk to them to give them the items they need, or comfort them.
- If the Hospital is a location option an injured or sick character can be healed for free.
- Keep the temperature up in the house to avoid sickness.
- The best way to heal an injury or sickness is to give a bandage/medicine then let the character sleep in bed for the night.
- Having books and armchairs available will make characters happier.
- Helping neighbours or friendlies you run into while scavenging will increase morale for most characters.
- A quick and easy way to boost morale is to trade the doctor at the hospital and let him get the best of the deal (this will be considered a donation). He wants medicine or bandages.
- Cigarettes and coffee will relax the characters who like these things (it will say it in their profile).
- Stealing from or killing friendlies, or refusing people help will decrease morale.
- Even if you don’t plan on fighting while scavenging, you will need weapons to defend your house from raids.
- A knife is a good thing to make with your first weapon parts.
- When you can, you’ll also want to build/get some kind of gun.
- Crowbars, shovels, and hatchets can also be used for house defense, but aren’t as effective as a knife or gun.
- Once you have a hatchet you will also see that you can chop up furniture in your house for wood/fuel. Be careful that you don’t use the hatchet to destroy furniture you’ve built.
- Canned food is very valuable for trading.
- Set an animal trap to for a semi-regular source of meat.
- Get vegetables whenever you can, as they will make cooking much more efficient.
- Bandages and medicine are very valuable for trading if you have extra.
- Don’t trade away your electrical parts, unless you’ve built everything, they are limited.
- Build each type of crafting table when you can, and upgrade them so you can be more self-sufficient.
- The exception is the two stills which I didn’t find to be worth building, unless you plan to do a lot of trading at the military base.
- Wood and components are needed to build pretty much everything, but only stack to 2 and 4, making it hard to get enough from scavenging. To get a bulk supply of these, you can trade Franko when he comes to your house.
- The Hospital will get attacked through the game and you can find medicine in the rubble. This will not be considered stealing.
- During winter, make sure your heater is upgraded and full of fuel all the time.
- Build a radio and check it all stations daily. It will tell you if raids are likely and you should put extra guards on, or what the weather will be like. It might give you an idea of when the war will end. It can also be left on a music station to relax the survivors.
- Board up your house to keep it more secure from raids.
- If you don’t have any smokers or coffee drinkers you can trade in these items.
- You only lose if all of your starting character die or leave. You can still make it if some of them do, though morale will be affected.
That’s all for now! Let me know if you need more info, or if you have any tips for me.
Posted in Games, Observations, PC, Tips
Tagged characters, crafting, food, hints, radio, starting, This War of Mine, tips, tricks, weapons, workshop
Dragon Age: Inquisition came out last week and I’ve been playing it. A lot. Pretty much every waking moment, except when I feel bad and temporarily relinquish the TV to my boyfriend so he can play NES. To be honest, the game didn’t quite capture me like Dragon Age Origins did at first, and a lot of that had to do with pacing. The thing is, the game is gigantic and very open world so the player dictates the pace. You could zoom through the story relatively quickly, or you could spend 15 hours exploring every inch of the starting area and wondering if perhaps there are more important things for an Inquisitor to do than pick every Elfroot in Ferelden. Dragon Age is full of pet peeves for me, and it did take some work to get past them and let the huge, detailed world and wonderfully written characters suck me in.
Here are some things I wish I had known before playing the game that would have made my starting experience much better. For more tips, see my second post.
- Choose your class wisely, especially if you want to be able to experience all of the interactions between your companions. I’m playing as a rogue, which was a bad choice for this. In combat, you pretty much will always need a warrior to draw threat (even if they aren’t a shield tank) and a mage who can cast barriers (basically Power Word: Shield) in your party. There’s no healing in this game, besides limited use potions, so barriers are very important. A rogue you can honestly take or leave, and I’m finding being one myself really limits the possible party comps. I’d love to see the interactions between Sera, who’s quite daft, and Cole, the friendly ghost, but they’re both rogues as well, and having a party where 3 of 4 characters are rogues is very hard to work with.
- That said, rogues have some super fun abilities like Smoke Bombs and Leaping Shot which lets you backflip out of danger, firing a hail of arrows in your wake.
- When you play as a rogue or warrior you get 2 sub-class options (archer vs. stabby stab, sword & board vs. 2H), but these don’t lock you into anything, it just decides what weapon you start with.
- I don’t particularly like the look of the character I created. She looked okay on the creation screen, but in-game I’m less impressed. Play through the intro and don’t be afraid to restart if you want to change appearance. Better to do it 15 minutes in than be like me and wish you had done things differently 40 hours in.
Story and characters
- Leave the Hinterlands. Really. Do it. I wish I had read this article earlier. I probably spent a good 10 hours exploring, closing rifts, and picking up every herb/ore/item I could find. It got boring. It made me think DA:I was a bad game. Hinterlands has been one of the least engaging areas, as it has so much collection to do and pretty much every quest you get comes from a note on a dead body. If you’re like me, uncompleted objectives on your map are an anathema to you, but The Hinterlands isn’t going anywhere. Complete a few objectives, do the quests that will get you access to mounts, but as soon as the game is starting to feel like a slog, go progress the story forward. It’ll make the game much more enjoyable. Also, you’ll get some side quests that send you back to Hinterlands later.
- Do the first quest in Val Royeaux before you start exploring The Hinterlands too thoroughly. In my game I found Redcliffe in the Northern Hinterlands before I went to Val Royeaux and it resulted in some very immersion-breaking story gaps. Someone in VR is supposed to send you to Redcliffe, and the game doesn’t recognize or adapt to you doing things in the wrong order.
- Gather all possible companions early so you can get to know and love them, and have a variety of party comps to choose from. You can miss some of them if you wait too long. Here’s how to find each of the extra companions:
- Sera – Friend of Red Jenny quest triggered when you go to Val Royeaux.
- Vivienne – The Imperial Enchanter quest given by a mage in Val Royeaux.
- Iron Bull – The Captain of the Chargers quest is given to you by a messenger outside the Haven chantry, and sends you to The Storm Coast.
- Blackwall – The Lone Warden quest, given by Leliana which sends you to the Hinterlands.
- Dorian – Will be found in Redcliffe when you meet with Fiona if you side with the Mages, or will appear automatically at another time if you side with the Templars.
- Cole – Will be found in The Fade if you side with the Templars, or will appear automatically at another time if you side with the Mages.
- These are the main quests, so you can pace out how the story will progress. Story quests will have a recommended level range listed when you see them in the War Room:
- The Wrath of Heaven
- The Threat Remains
- Champions of the Just or In Hushed Whispers
- In Your Heart Shall Burn
- From the Ashes
- Here Lies the Abyss
- Wicked Eyes and Wicked Hearts
- What Pride Had Wrought
- The Final Piece
- (Minor story spoiler) You can only do one of Champions of the Just or In Hushed Whispers. Do Champions if you want the Templars to join your cause, or Whispers if you want the mages. You can’t have both.
- I suggest moving the story forward to From the Ashes fairly soon. It was at this point that the story really became interesting, and I began to care about my character and her cause. If you find yourself feeling unengaged while exploring and doing side-quests, doing the story quests up to this point should fix that.
Inventory and other stuff
- In your inventory, Valuables are the equivalent to junk in the previous DA games. Not sure why they changed this. Put everything you want to sell in here so they can be sold all at once.
- Another annoying thing about valuables is that the category is applied not just to actual junk, but also to research items that you should be turning in. So drop by the research table before you start selling en-masse. (Thank to @ArielleEJ for this tip)
- The inventory system is not great, and you will get a ton of crappy gear drops. If you’re playing on normal (or easy) you don’t have to worry too much about gear, I definitely don’t recommend letting it consume too much of your time if it’s something you don’t enjoy. Junk (or ‘valuable’) all the white/common gear, and just focus on the better stuff. Every couple of hours I go back to my home base, see if anything new is an upgrade for anyone and sell everything else. I generally avoid crafting unless someone has weapons that are vastly inferior to the rest of the party.
- Upgrades are generally worthwhile, but don’t spend too much time on them. Just slap on whatever will fit on your character’s gear. You can also remove upgrades (but not runes) from gear you will be selling.
- The one piece of gear that does warrant more attention is Varric’s crossbow, Bianca. He’ll have this weapon all game, so you should buy or craft upgrades for it as you can.
- Though I’m not into scrutinizing the stats on gear, the appearance of the gear is well worth paying attention to. Bioware did some killer work on armor this time around. Leliana’s armor is perfection, and most of the other character’s armor is also both beautiful and functional looking. It’s truly exciting to be a female rogue who does not have bare legs.
- Inventory is limited, so I highly recommend taking the 2 Tailoring Inquisition perks when you can, which will give you an extra 30 slots. Especially if you’re like me and pick up everything in sight.
- I think I’ve given myself a repetitive strain injury by constantly pushing L3 to search for hidden items. Unless you’re desperate to find every herb/ore, give your hand a break. Your companions will say something when there is an important hidden item around.
- The addition of jumping in the game is nice for those who can’t keep still, but it also brings up a lot of Mako-reminiscent, cliff scaling frustrations. I don’t really have tips to avoid this, just a warning. Though mounts are a bit better at climbing things than you are on foot.
Good luck and happy Inquisiting!
Have any tips for me?
Posted in Games, Observations, Tips, Xbox
Tagged Bioware, companions, Dragon Age: Inquisition, hints, inventory, RPG, starting, the hinterlands, tips, walkthrough