Tag Archives: spec

Living Seed, Blessing of the Grove and Gift of the Earthmother

A while back I wrote a post comparing the two optional talents Living Seed and Blessing of the Grove to see how much healing they did and which one was the better talent for me based on my own healing style. I found that over all T11 content, Living Seed was worth more than double the healing of BotG.

I always meant to re-examine these two talents in T12 and see how they measured up on the Firelands fights. I decided to expand the analysis to also look at Gift of the Earthmother, another pure HPS increasing talent, and see how it compares.

The talents in question

Blessing of the Grove – Increases the healing done by your Rejuvenation by 2/4%. This applies both to the normal heal over time effect and the instant part of the spell you get from Gift of the Earthmother. But, as I covered in my last post, this descripion is misleading. The healing bonus stacks additively not multiplicatively, so depending on what other talents you have, 2 points in BotG really only increases your Rejuvenation healing by 2.55-2.66% not 4%.

Living Seed – When you critically heal a target with Swiftmend, Regrowth, Nourish or Healing Touch spell you plant a Living Seed on the target for 10/20/30% of the amount healed. The Living Seed will bloom when the target is next attacked. Without actually taking this talent and checking your logs, it’s very hard to project how much healing this will do. It is dependant on many factors: how many direct spells you use, how often they crit, whom you are casting your direct heals on (Living Seed is most likely to bloom when put on a target who is taking constant damage). Its output can also be increased substantially by having full points in Nature’s Bounty which will make Regrowth crit most of the time.

Gift of the Earthmother – Increases the healing done when your Lifebloom expires by 5/10/15%, and causes your Rejuvenation spell to also instantly heal for 5/10/15% of the total periodic effect. The bonus to Lifebloom is generally most useful when you’re in Tree of Life and can toss LBs around the raid and let them bloom. The small instant heal on Rejuvenation can be useful at any time.

The numbers

Before I get into the analysis, I want to state that these numbers are based on my healing style and my spec preferences. Your mileage may vary if you don’t cast as many direct heals or don’t take the same supporting talents. I do not have Blessing of the Grove in my spec, but the numbers are very easy to project if you know how much healing Rejuvenation did. This is the spec I used for all the fights tested.

Let’s take a closer look at Heroic Beth since I think my healing on that fight is very well-rounded – during phase one I intercept Broodlings and spend most of the the time single-target healing myself, while phase 2 is 90% raid healing.

Breakdown of healing spells on heroic Beth'tilac

Breakdown of healing spells on heroic Beth'tilac

Living Seed

Total Living Seed Healing Done = 145,286
Healing per point (LS healing/3) = 48,429

Blessing of the Grove

Rejuvenation healing done (the normal HoT portion) = 1,480,305
Instant Rejuv healing done (from the GotEM bonus) = 153,250
Total Rejuvenation healing done = 1,633,555
Extra healing from BotG (2.55%) = 41,655
Healing per point (BotG healing/2) = 20,827

Gift of the Earthmother

Lifebloom ‘bloom’ healing = 202,250
Extra ‘bloom’ healing from GotEM (202,250/1.15 x .15) = 26,380
Instant Rejuv healing done = 153,250
Extra healing from GotEM = 179,630
Healing per point (GotEM healing/3) = 59,877

On heroic Beth’tilac, Gift of the Earthmother nets me the biggest increase in HPS/talent point at 59,877. Living Seed is close by at 48,429, while Blessing of the Grove is lagging behind at only 20,827.

I did this for every Firelands fight I’ve completed: 6 Heroic fights and 7 pre-nerf normals. Here’s a summary of the results:

Comparison of Living Seed, Gift of the Earthmother and Blessing of the Grove based on healing done

From this chart it’s clear that, for me:

  • Living Seed gives me the most bang for my buck in Firelands. The fights with the most tank damage (H. Shannox, H. Majordomo, H. Baleroc) get the most benefit from LS.
  • Gift of the Earthmother gets stronger on the fights that are heaviest on raid damage.
  • Blessing of the Grove lags behind, providing a fraction of the healing of the other talents.

If you’re interested in seeing the full numbers and formulas (including links to the WoL reports I used), the spreadsheet is available here.

Resto Druid changes and specs for 4.2

Druids are undergoing a few changes in 4.2! Are you prepared?


Our Mastery has been completely revamped. Symbiosis has been replaced by Harmony. Harmony increases direct healing by an additional 15% and casting your direct healing spells grants you an additional 15% bonus to periodic healing for 10 sec. Each point of Mastery increases each bonus by an additional 1.25%.

What does mean for you? Cast a direct heal (Swiftmend, Nourish, Healing Touch, Regrowth) every 10 seconds, get an increase to all your HoTs. Direct heals will be increased automatically. Drop the awful ‘heal chasing’ habit if you currently do that. Hopefully, this doesn’t require too much of a playstyle change for most druids. Between consistent Swiftmend use and using OoC procs for Regrowth or HT you’re likely (I hope) casting a direct heal close to every 10 seconds already.

If you cast Swiftmend on cooldown, you’ll only need to cast a single direct spell in between SM casts to ensure that Harmony is in effect all the time. Making a Power Aura to track this is a very good idea.


All healing critical strikes will now heal for 2x a normal heal (rather than 1.5x).

This is a nice little bonus, but it won’t really effect our playstyle in any way. It will however, make talents like Nature’s Bounty and Living Seed a little bit better. If these aren’t talents you normally take, they might be worth a second look.


Innervate now causes the target to regenerate 5% of maximum mana over 10 sec. Still regenerates 20% of maximum mana on self cast.

This change kills the idea of Innervate swapping. You can now keep all your Innervates for yourself. Because of this, you may want to replace Glyph of Innervate with something else.

Stat Priority

Despite the Mastery and Crit changes, our secondary stat priority will remain the same:

Haste to 2005 > Mastery > Crit


There haven’t been any changes to talents (besides the fact that Nature’s Bounty and Living Seed may perform a bit better due to the crit change), so my spec suggestions have not changed since 4.1.

I have two basic spec suggestions – one for output and one for mana conservation and longevity.

Output spec:

4.2 Resto Druid output specLink

This spec has zero points in Moonglow or Furor, so you really need to have the appropriate gear, raid buffs and consumables to use this spec. This spec will put out the most HPS but will be hard to sustain.

Mana spec:

4.2 Resto Druid mana specLink

This is a much safer spec. You get all three points in Moonglow and 2 in Furor – you’ll be able to sustain casting for much longer. In addition, there are two points in Perseverance, which will help keep you alive. If you like Nature’s Swiftness you can take a point away from Perseverance to get it.

If you want something in-between, play around with the optional talent points. For example, you could take the two points out of Furor and put them in Genesis.

See my updated Resto Druid Guide for more information.


There is a ton of new gear to get, not only from raiding but also from Valor points, the new Avengers of Hyjal rep vendor, leatherworking and daily quests.

Take a look at my 4.2 gear list for all the gear available.

Restoration Druid Guide updated for 4.2

Updates include:

  • How to use our new Mastery – Harmony
  • Updates to glyphs, stat priorites, talents and How to Heal sections
  • Added new sections on gear, gems, enchants and consumables

For everything you ever wanted to know about resto druids but were afraid to ask, please check out the updated Restoration Druid Guide.

Questions and comments welcome!

Resto Druid Changes and Specs for 4.1

Patch 4.1 brings a few changes for resto druids:

  • Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
  • Efflorescence has a new spell effect.

This redesign changes the Efflorescence from healing a small amount for everyone in it, to a smart heal that will heal the most injured for more. If there’s anyone out there who still believes the change is a nerf, here’s some napkin math. Assuming that Swiftmend heals for 15,000:

Old Efflorescence:
Six people stand in the Efflorescence and receive 30% of the Swiftmend’s healing over 7 seconds. That’s 4500 healing for each person giving a total of 27000 healing done. Not a bad amount, but the ticks will only be healing for 642 per tick. If more than 6 people are standing in the Effloresence, the healing per tick will be even less.

New Efflorescence:
Any number of people stand in the Efflorescence. The three people with the lowest health will receive 12% of the Swiftmend’s healing every second for 7 seconds. Each tick will heal for 1800. That’s 12600 healing for each person giving a total of 37800 healing done. And that’s not all – since Efflorescence is now effected by haste, it will likely be ticking 8 or 9 times rather than 7. Each extra tick adds 5400 healing to the total amount of healing done.

This is a very nice buff.

  • Living Seed is no longer a prerequisite talent for Efflorescence.

Resto druids have been asking for this change for a while, and Blizzard has listened. At first I was very excited about this change, but after weighing the options it opens up – I don’t think it’s going to make an ounce of difference in my spec or healing. I’ll talk more about this when I give spec options below.

I’ve already voiced my concerns about this change. It’s disappointing that we aren’t getting a new, damage-reducing cooldown but forgetting that for a second, this is a nice change. Being able to use Tranquility 2 or even 3 times a fight will increase our healing output considerably and give us more options during times of heavy raid damage.

While this is a buff, it’s not very impressive. It’s not enough of a boost to convince me to pick up NS in my spec, but it is a nice little bonus for those who already spec into NS and use it regularly.

  • Druids now innately have 100% pushback protection from damage while channeling Tranquility.

A small buff, but a useful one. Now we no longer have to save Barkskin for our Tranquility channel and can use it during more damage-heavy times instead.

  • Lifebloom‘s bloom effect has been reduced by 20%.

With all the buffs we’re getting, we had to take a hit somewhere. This isn’t a terrible change. The biggest impact from this will be casting LBs on multiple people during ToL.


I have two basic spec suggestions – one for output and one for mana conservation and longevity.

Output spec:

4.1 Resto Druid output spec


This spec has zero points in Moonglow or Furor, so you really need to have the appropriate gear, raid buffs and consumables to use this spec. This spec will put out the most HPS but will be hard to sustain. Why have I put 3 points into Living Seed even though it’s been unlinked from Efflorescence? Why not put those points in Blessing of the Grove instead? Based on my Regrowth usage (I use it for almost all OoC procs) and crit chance, LS will provide ~50% more HPS per point than Blessing of the Grove. BotG is a really underwhelming talent.

Mana spec:

4.1 Resto Druid mana specLink

This is a much safer spec. You get all three points in Moonglow and 2 in Furor – you’ll be able to sustain casting for much longer. In addition, there are two points in Perseverance, which will help keep you alive. If you like the look of the improved Nature’s Swiftness you can take a point away from Perseverance or Nature’s Bounty to get it.

If you want something in-between, play around with the optional talent points. For example, you could take the two points out of Furor and put them in Genesis.

As always, these changes are reflected in my Restoration Druid Guide.

Resto druid specs for 4.0.6

Looking for a spec for 4.1? Look here.

4.0.6 brought a few changes to the restoration talent tree. These changes are:

  • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
  • Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life’s duration, down from 5/10.
  • Nature’s Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.

There are currently a LOT of desirable talents in the resto and balance trees, but unfortunately we don’t have the points to take them all. Individual specs will vary based on playstyle and gear level.

Here is a basic spec that includes all the talents that I consider mandatory for PVE:

Basic restoration druid spec for 4.0.6

This is a very bare bones spec. It leaves 5 points that must be spent in the restoration tree, plus another 10 points that can be spent elsewhere. The mandatory resto talents are:
Natural Shapeshifter
Heart of the Wild
Master Shapeshifter
Improved Rejuvenation
Nature’s Bounty (at least a couple points)
Empowered Touch
Malfurion’s Gift
Wild Growth
Nature’s Cure
Gift of the Earthmother
Tree of Life

Here are some possible talent specs:

Efflorescence spec

Restoration druid spec with EfflorescenceLink

If Efflorescence is something you just can’t give up, I’d suggest a spec like this. It leaves room to put full points in Nature’s Bounty and GotEM, while still leaving room for mana talents like Moonglow and 1 point in Furor. If mana isn’t too much of a concern you can flip some of those points into Genesis or Swift Rejuvenation.

Efflorescence-free zone

Restoration druid spec without EfflorescenceLink

If the six points in Living Seed and Efflorescence are too excessive for you, try out a spec like this. You can use your 6 ‘found’ talent points to fill out other optional talents in the resto tree with things like Swift Rejuvenation, Nature’s Swiftness and Blessing of the Grove. This leaves 2 points to spend as you like. Go with Furor if you need more mana, Genesis if you want more throroughput or Perseverence for damage reduction.

Screw mana, give me more thoroughput

Restoration druid spec without mana talentsLink

If you’ve got the gear and a variety of mana cooldowns in your raid group, mana might not be an issue for you. If that’s the case, try out a spec that maximizes healing output. The big difference in this spec is that is takes 3 points in Genesis, and none in Moonglow or Furor. This spec leaves you with one point to spend as you choose: you best bets are Swift Rejuvenation or Nature’s Swiftness.

Note: I have updated my Restoration Druid Guide to include the changes from 4.0.6, please check it out.


Restoration Druid Guide for Cataclysm

My resto druid guide has been put together and posted. It includes information on talents, spells, glyphs and stats. I will be updating it as changes are made and will likely be adding new sections on dungeon and raid healing strategies shortly.

If you have any comments or notice any mistakes, please comment here or send me an email at cannotbetamed@gmail.com.

Cataclysm Restoration Druid Guide

Resto Druid Guide: Spec and Talents

Once you hit level 85 and are looking to start heroics or raiding you’ll probably want to make a few tweaks to your spec. The general spec for PVE healing is 8/2/31.

Here is the basic spec that includes everything I consider to be mandatory talents.

Basic resto druid spec

With this spec you get a reduction in spell cost from Moonglow in the balance tree and 10% extra mana from Furor in the Feral tree, which are very important right now. The mandatory resto talents are:
Natural Shapeshifter
Heart of the Wild
Master Shapeshifter
Improved Rejuvenation
Living Seed
Empowered Touch
Malfurion’s Gift
Wild Growth
Nature’s Cure
Gift of the Earthmother
Tree of Life

This  leaves you with 5 extra points to spend in the Resto tree.

My spec of choice places the extra points in Efflorescence (3 points) and Nature’s Bounty (2 points). My spec looks like this:

My restoration druid specLink

Here’s a closer look at all the possible talent choices for druid healers and how important they are:


Tier 1

NoBlessing of the Grove (2 points) – Two points increases the healing of your Rejuvenation by 4%. With the reduced reliance on Rejuvenation this is a fairly weak talent. There are better places to spend your points.

YesNatural Shapeshifter (2 points) – Reduces the cost of shapeshifting by 20% and increases the duration of Tree of Life by 10 seconds. This is a prerequisite for Master Shapeshifter in tier 2.

YesNaturalist (2 points) – Reduces the cast time of Nourish and Healing Touch by 0.5 seconds. Nourish is your most mana efficient spell and you will be using it often. These points are a must.

YesHeart of the Wild (3 points) – Increases your Intellect by 6%. Intellect gives you a bigger mana pool, more spell power and increases mana regeneration effects. Another must have.

Tier 2

NoPerseverance (3 points) – Decreases your magic damage taken by 6%. Damage reduction is always nice, but unfortunately there are too many other important talents to take, making it hard to squeeze any points in here.

YesMaster Shapeshifter (1 point) – Increases your healing by 4%. This applies to all healing spells. Take this.

YesImproved Rejuvenation (3 points) – Increases the healing of your Rejuvenation and Swiftmend by 15%. This is a much stronger talent than the 4% rejuv bonus from Blessing of the Grove. This will also increase the healing of Efflorescence (if you take it).

Tier 3

YesLiving Seed (3 points) – When you critically heal with Swiftmend, Healing Touch, Nourish or Regrowth you plant a Living Seed on the target that will heal for 30% of the amount healed the next time they are hit. With our increased dependence on direct heals, Living Seed now provides a much more healing than it did in Wrath. This is a prerequisite for Efflorescence.

YesRevitalize (2 points) – Rejuvenation and Lifebloom ticks have a 20% chance to regenerate 2% of your mana. Also Replenishment to your group when you cast or refresh Lifebloom. This is a necessity in order to regenerate mana, both for ourselves and our groups. Lifebloom should be stacked on the tank (generally) at all times, so this will proc all the time.

OptionalNature’s Swiftness (1 point) – Makes your next nature spell an instant cast. While this is a handy talent to combine with Healing Touch for a big emergency heal, talent points are rather tight. If this is something you use often, take it. If it’s something you find stays unused in a lot of dungeons and raids, skip it.

NoFury of Stormrage (2 points) – Makes your wrath spell free and gives you a chance to proc instant Starfires. Sounds like fun, but there is no room for this in a PVE healing spec.

Tier 4

OptionalNature’s Bounty (3 points) – Increases the critical strike chance of Regrowth and gives you a chance to reduce the cooldown on Swiftmend by 0.5 seconds when you critically heal with Nourish or Healing Touch. How useful this talent is really depends on your healing style. With the immense cost of Regrowth, it probably won’t see too much use. I’d suggest taking other important talents first and dropping any extra points needed to reach the last tier into this.

YesEmpowered Touch (2 points) – Increases the healing done by Healing Touch and Nourish by 10% and these spells now refresh Lifebloom. You will definitely want these spells to refresh your Lifebloom stacks in order to maintain a steady amount of healing on tanks. This is a must have.

YesMalfurion’s Gift (2 points) – Whenever you heal with Lifebloom you have a 4% chance to proc Omen of Clarity. Mana is in short supply so this is an excellent talent. Maintaining stacks of Lifebloom at all times means this procs often.

Tier 5

OptionalEfflorescence (3 points) – When you heal with Swiftmend, you sprout a bed of healing fauna beneath the target, healing everyone within 4 yards for 30% of the amount healed over 7 seconds. This is another talent that depends on how you play. In raids where people are grouped up a lot, it can provide a lot of healing. However, if you stick mostly to 5-man dungeons or don’t place the Efflorescence properly, it becomes much less useful.

YesWild Growth (1 point) – Heals 5 people within 15 yards of the target over 7 seconds. This is our most useful AoE heal. Must have.

YesNature’s Cure (1 point) – Allows your Remove Corruption spell to also remove 1 magic effect. To me, this is a must have. There are an endless number of nasty magic debuffs. Being able to get rid of them is a good thing.

NoNature’s Ward (2 points) – When you take an attack at or below 50% health you will automatically cast a free Rejuvenation on yourself. This is a PVP talent. There’s no room for this in a PVE spec.

Tier 6

YesGift of the Earthmother (3 points) – Increases the healing done when your Lifebloom expires by 15% and causes your Rejuvenation to instantly heal for 15% of the total effect. With this, the ‘bloom’ from your Lifebloom is very large and can restore a big chunk of health. The Rejuvenation bonus is very nice too.

OptionalSwift Rejuvenation (1 point) – Reduces the global cooldown of your Rejuvenation by 0.5 seconds. Since Rejuvenation is no longer blanketed on everyone, I find this spell is of limited use.

Tier 7

YesTree of Life (1 point) – Shapeshift into the tree of life, increasing healing done by 15% and increasing your armor by 120%. In addition, some of your spells are temporarily enhanced while shapeshifted. This is our one major cooldown spell that increases our healing output, reduces our physical damage taken (through armor) and allows us to multi-stack Lifebloom, Wild Growth more people and gives us an extra instant (though highly expensive) spell. It’s a bargain for 1 point. Plus, who doesn’t like Grampa tree? 😛


Tier 1

YesNature’s Grace (3 points) – Increases your haste by 15% for 15 seconds after casting Regrowth, Moonfire or Insect Swarm. Has a 1 minute cooldown. If you’re smart about how you use this,  it can be very useful. 15% haste will give you extra ticks on almost all of your HoTs. This can increase your output considerably during the proc.

YesNature’s Majesty (2 points) – Increases your critical strike chance for all spells by 4%. Fairly straightforward.

Tier 2

YesMoonglow (3 points) – Reduces the cost of your healing and damage spells by 9%. This talent is the reason we spend any points in Balance tree. The current mana situation makes this a very valuable talent.

NoGenesis (3 points) – Increases the healing done by your HoTs and Swiftmend. When we get to a point where mana is no longer such a big concern this will be a fantastic talent, but until then we need to take Moonglow instead.


Tier 1

YesFuror (3 points) – Increases your maximum mana. Unfortunately, putting 31 points in resto and 8 points in balance only leaves 2 points to put here, increasing your mana by 10%.

My full resto druid guide can be found here.