Shadow of the Colossus is one of my favourite games of all time. It’s a beautiful, haunting game with a story, atmosphere, and heartbreaking battles that have lingered with me for years. When The Last Guardian, a spiritual successor, was shown at E3 2009 I was stoked. It had a similar feel, the same beautiful lighting and magnificent architecture. Where SotC featured a man and his horse, TLG showed a relationship between a boy and his giant griffin. It looked lovely, and I was more than ready for another great experience from Team Ico.
Then, nothing. Year after year, The Last Guardian was notably absent from Sony’s press conferences and release schedules. Each year I hoped to get a brief tidbit, a hint it was still happening, but for 5 years I was disappointed. Then, last night it was back. But it was too late. Prior to this year’s E3 I had decided I didn’t care about this game anymore, and declared it vapourware. I had been strung along for far too long, disappointed too many times.
There was a brief glimmer of surprise and delight during the conference when I first realized they would actually be showing something this year, but it quickly faded. As I watched the gameplay footage I felt very little. I think annoyance at the voice of a young boy calling the birddog repeatedly was the main thing I felt, and it didn’t seem that I was seeing anything really new. Certainly not 6 years worth of new.
The constant vocalizations for the griffin in order to overcome platforming puzzles seemed to draw much more from Ico (which I was never a fan of) than Shadow of the Colossus. Worst of all, the gameplay just didn’t look very engaging. Maybe after 6 years they counted on people being so desperate for scraps of information that they’d take anything, but I was disappointed by the showing. Dull footage, barely any actual talk about the game, and a vague 2016 release date.
I think this may be a case of excitement and constant disappointment slowly turning into resentment, and I though the presentation was too little, far too late. Hopefully the game will surprise me when it’s further along in development (if it ever gets to that point).
Sony made another huge announcement last night, and that’s Final Fantasy 7 finally getting a remaster. Though this is something I’ve been hoping for for even longer than TLG, my reaction to this was one of elation. I’m so excited to be able to play one of the games that meant the most to me and really got me back into consoles back in the late 90s, and have it look nice. Those polygons just don’t age very well. Though Sony and Square Enix have made some dick moves regarding this in the past – showing a FF7 tech demo for the PS3 release, announcing a port of the original to PS4, announcing some teeny tiny FF world thing last night right before the remake reveal – they never really entertained the idea of a remake. So for the past 10 years of so I’ve felt a low key kind of hope that they’d remake it eventually, while understanding that it might never happen. But now it’s happening. I may have cried during the trailer.
The Sony presser was quite a roller coaster of emotions.
What do you think about Sony’s big announcements? Excited?