After playing Dragon Age: Inquisition, I had the urge to replay through the Dragon Age series. I started with Dragon Age: Origins and I have to admit, it was a little rough going. I think part of the problem was my choice of class. 2H warrior combat consists of pressing an ability button about 3x per minute, it’s really dull. Then I started Dragon Age 2 and I have to say, it’s a much better game.
Oddly, many people don’t agree with this. From a critical perspective (at least a metacritic perspective), DA:O has an average review score that’s a bit higher (8-9% depending on platform) than DA2. As far as user reviews go though, DA2 received a deluge of really bad review scores and has an average score of 44% compared to DA:O’s 86%. Because gamers are spiteful creatures, a little like Hurlocks.
That’s not to say DA:O is bad. It’s a good game and I like it but DA2 does almost everything better. Like…
Dialogue is better
- Going back to DAO’s voiceless protagonist is very strange. The Warden doesn’t feel like an actual character, she’s an empty vessel. This is a huge downside to DAO.
- The dialogue wheel is much more interesting and effective than static response options.
- In DAO the mean/negative/renegade? conversation options just make your character sound like an asshole, while in DA2 the conversation options are more snarky or direct. Playing through the Dwarf Noble origin story, most of the “bad” dialogue options basically amounted to “Get away from me you lowly peasant.”
- In DAO, despite women being present in all the major battles, and in positions of power and leadership throughout Thedas, female Wardens are still subjected to “What? You’re a woman? How shocking!” reactions all the time.
Relationships with your party members are better
- No trading random gifts for sex or acceptance.
- Each of your party members has their own life, it’s not 100% about the player character. You can visit them in their homes, they can visit you at yours. They can have relationships with other party members or NPCs which can grow over time.
- Other characters can disagree with you, but still stick around.
- In DAO it’s really easy to miss or even kill possible party members. If you didn’t know Zevran was supposed to be a party member, all you need to do is make one choice and you kill him and miss a lot. Likewise with Wynne – agree with Cullen in the Tower? She attacks you, you kill her, no healer for you this playthrough.
Combat is 700x better (I did the math)
- From an animation standpoint, everything is faster and slicker.
- You can move around the battlefield much quicker, rather than feeling like you’re wading through quicksand.
- Talent trees are bigger, more interesting, and allow you to customize your character much more.
- By the end of DAO you pretty much have every talent you can use so your choices meant very little.
- Your companions get enough tactic slots for all of their abilities.
- You can take your dog into fights with you without having them take a spot in your party.
- When you tell a character to take a potion, they take the damn potion.
Story is better
- I enjoyed the story from DAO, especially the first time around, but it’s a fairly generic fantasy.
- DA2 has a lot more depth. There are more politics, there’s more nuance. Elements from other parts of Thedas get incorporated into quests or character back-stories rather than just referred to in one of the 7 billion codex entries.
- Since the story takes place over a number of years, you can see how Hawke is making a difference in Kirkwall and in the lives of its people. The scope of the location is small, but the scope of the story and timeline is much bigger.
UI, inventory and controls are better
- Having your party members have a single set of armor that can be upgraded, makes inventory management much less tedious. You can still customize their weapons and accessories but don’t need to worry about armor, boots, helms, and gloves. It’s also easier to tell when something is an upgrade.
- Besides gear, there’s less junk to manage. At once point in DAO I had 20 gift items taking up space in my inventory, there’s none of that anymore. Also, quest items you pick up can’t be accidentally junked or sold.
- Runes are much simpler to manage. Their effectiveness depends on the level of gear you’re adding them to so you don’t have to worry about different rune levels like journeyman, master, etc.
- It’s much easier to tell your other party members to stay put, or move as a group. They get in your way a lot less often.
- There’s more useful stuff to find, like items that start side-quests, recipes, or armor upgrades. This makes looting everything much more useful – you have a chance to pick up something other than yet another damn Darkspawn Dagger.
So that’s that. I know the big complaint is that DA2 recycled dungeon areas which, I’ll admit, isn’t good but in the grand scheme of things is rather minor.