Tag Archives: saurfang

Healing ICC: Deathbringer Saurfang

Deathbringer Saurfang

The beginning of the Saurfang fight has very little overall damage, especially if you have a disc priest in your raid. Until you get a couple Marks up (which is avoidable with decent dps), the healing is light.

Normal Mode

  • Keep Regrowth and Rejuvenation on the current tank, filling in with Nourish/Swiftmend when needed.
  • Be aware of the timing on Rune of Blood. When the first tank is about to get hit with it, pre-HoT the second tank before he taunts.
  • Use Rejuv on anyone who gets Boiling Blood.
  • You can use Rejuv or Nourish on Blood Nova targets if no one else tops them up first.
  • Watch your aggro when the Blood Beasts spawn, especially later in the fight when you are doing more healing.
  • Be prepared to top up anyone who gets hit by a blood beast (even though they shouldn’t be getting hit).
  • Keep Rejuv and Regrowth on anyone who gets Mark of the Fallen Champion, fill in with Swiftmend/Nourish when needed.
Heroic Mode

Hard Mode

The differences in hard mode are:

  • Hits harder
  • More health
  • 6 minute enrage timer
  • Blood Beasts gain Scent of Blood five seconds after spawning, increasing their damage done and putting an 80% movement speed snare on anyone around them
  • If the Mark target dies, Saurfang heals for 20% of his health
  • Gains blood energy faster

Hard mode Saurfang starts out the same as normal, there’s not a lot of healing to do. Once the first Mark of the Fallen Champion is applied, the damage quickly ramps up.

  • Keep Regrowth and Rejuv on the current tank, filling in with Nourish/Swiftmend when needed.
  • Be aware of the timing on Rune of Blood. When the first tank is about to get hit with it, pre-HoT the second tank.
  • Rejuv anyone who gets Boiling Blood.
  • You can use Rejuv or Nourish on Blood Nova targets if no one else tops them up first.
  • When the Blood Beasts spawn watch your aggro, especially later in the fight when there is more healing needed. I suggest standing near the back so you’re as far away from them as possible or keeping Shadowmeld (if you’re a NE, Tauren are out of luck) at the ready. You can shapeshift to break their snare.
  • Put a Regrowth and a Rejuv on each Mark target. A single stack of Lifebloom can come in handy here as well.
  • Work with your other healers. Paladins will generally be assigned to heal 2 marks or 1 mark and 1 tank, these targets should be a lower priority for you as they’re already getting a steady stream of big heals. Still keep your HoTs up on them, but they’ll be last priority for refreshing if you start running out of GCDs.
  • If you get Mark use Barkskin every time it’s available.
  • In my experience the Marks most likely to die are the later ones (5th or 6th to get marked) or the ones standing at the edges of the room who are likely out of range of a healer or two. Keep a special eye on these people and be ready to Swiftmend or Nourish if you don’t feel your HoTs are doing enough.
  • When Saurfang gets to 30%, tank damage will increase. Be especially wary of the tank switches and make sure they are pre-HoTted before the taunt.
  • Wild Growth has limited use on this encounter since people are quite spread out. It can be useful if 2 or more melee get Mark and/or Boiling Blood, so it will hit both them and the tank. Otherwise, it will generally be wasted.

Optimal Glyphs

Glyph of Rapid Rejuvenation – There aren’t too many people taking damage at once, but the ones who are take massive damage. The faster ticks will be worth more than the ability to cover extra people.
Glyph of Nourish -Tanks and Mark targets take a lot of damage and sometimes your HoTs won’t be enough. The boost to Nourish will come in handy, especially if you are assigned specific targets.
Glyph of Swiftmend – You don’t want to waste any GCDs refreshing HoTs if you don’t have to.

Death Brought to Saurfang

Last night the unexpected happened. My Horde guild went into ICC and killed Deathbringer Saurfang for the first time on our first attempt of the night! I was so proud, and a bit shocked. I’ve never considered our dps stellar, and some people have the raid awareness of a kumquat (Deathwhisper still provides us with a lot of challenge – What? The mobs cleave? Death and Decay is bad? I have a decurse button?), but we went in, pulled together and killed that jerk! We got the I’ve Gone and Made a Mess achievement to boot!

Storming the Citadel achievment

I have to admit, when our raid leader shared his strategy of only bringing 5 healers, letting all Mark of the Fallen Champion targets die and killing the boss before the 3rd Mark, I was more than a little skeptical. And while it didn’t go exactly like that – we saw 4 Marks over 6 and a half minutes, let two people die on purpose and one die by accident ::cough:: no heals for the hunter ::cough:: – we killed him with relative ease.

The secret to our success? It was all about reducing the Boiling Blood damage and the boss’s energy generation. A combination of a few quick Hand of Protections, Divine Shields, and Iceblocks on the Boiling Blood targets as well as one holy priest switching to disc and throwing PW:S around like a mad-woman really slowed down the rate at which the Marks were put out. We also did pretty well on add control and everyone really worked to step up their damage output.

And to make a great night of raiding even better, the RNG gods smiled upon me and I got the guild’s first Deathbringer’s Will.

Deathbringer's Will - Vrykul transformation
Whee! I’m a Vrykul!

I have to say, the Horde get the fuzzy end of the lollipop on this fight.  Listening to Saurfang’s five-minute speech before you fight him is interesting the first time, but gets old really fast.  Alliance-side there are four lines of dialogue and then you jump right into the fight.

Looking forward to seeing the next wing of ICC this week.