Tag Archives: rotface

Healing ICC: Rotface


Rotface requies good positional awareness more than anything. If your raid group can master that part of the fight healing is relatively light.

Normal Mode

  • Keep Rejuv and Regrowth on MT
  • Once a big ooze has formed, keep Rejuv and Regrowth on the kiter
  • Stand in Rotface’s hitbox. If he casts slime spray in your direction just move through him to the other side.
  • Wild Growth can be used (target Rotface for best effect) on the people who are slow to get out of slime spray
  • Give some extra HoT love to hunters – they’re the only ones incapable of standing in the hitbox and will have to move further for slime spray and and are more likely to take a few ticks of radiating ooze or ooze flood
  • Hit anyone who gets Mutated Infection with a Rejuv, Regrowth and maybe even a lifebloom. They will be taking less healing, take damage from the infection itself and probably take a few tics of radiating ooze
  • Supplement your healing with Nourish and Swiftmend when people get low on health
  • If you get Mutated Infection, use Barkskin as you are running to the big ooze
  • At 30%, the infection rate increases and healing will get a little heavier
Heroic Mode

Hard Mode

The differences in hard mode are:

  • Rotface has more health and hits harder
  • Professor Putricide will cast vile gas on random ranged players (need at least 7-8 ranged)
  • Mutated Infection hurts more and reduces healing by 75% instead of 50%
  • Ooze flood puts a stacking movement speed debuff on anyone who runs through it

Rotface is one of the easier hard modes. The biggest difference is that you will need people to stand at range. If you’re short on ranged dps, resto druids are a good option to stand out.

  • The healing strategy for hard mode is almost identical to normal mode. HoTs on the tank and kiter, WG on people who get stuck in slime spray, HoTs on anyone who gets Mutated Infection. Supplement your healing with Nourish and Swiftmend when people get low on health
  • Rejuv any ranged who get Vile Gas. The damage from vile gas isn’t bad, unless people are standing too close together and start damaging each other.
  • Ranged will also likely be taking occasional damage from Radiating Ooze as the ooze is kited around the room, keep them topped up
  • If you are assigned to stand at range, keep away from others. Vile gas can be chained and it will also inflict damage on anyone close to you. The most important thing is to not stand too close to melee. Vile gas in the melee group will wipe the raid.
  • Don’t forget to use Barkskin

Optimal Glyphs

Glyph of Swiftmend – I think at this point it’s safe to say I’m going to recommend this for every fight.
Glyph of Wild Growth – This will help keep the people who get hit with Slime Spray topped up

The third glyph is really a matter of personal preference. I like Glyph of Rapid Rejuvenation as this isn’t really a fight where you need to blanket the raid, but the Glyph of Nourish is decent too.

ICC Raid Quest – Residue Rendezvous

Residue Rendezvous is another one of the new weekly ICC quests. If this is your weekly quest, you will find the quest giver in the upper reaches, just past the teleport. The description of the quest is a little misleading. Although it specifically mentions Professor Putricide, he isn’t involved in the quest. Instead, you must fight Festergut and Rotface.

To do this quest, you must get a special debuff from both bosses. You get Festergut’s debuff by having a spore explode on you, which is a normal part of the fight. You get Rotace’s debuff by taking a tick of slime spray damage. Each debuff lasts 30 minutes and will be removed if you die or get DI’d.  To complete the quest, only one member of your raid actually needs to have both debuffs (but I’d suggest having as many people as possible get them to be safe). Just have everyone run back to the quest giver and the whole raid will get credit for it.

It’s a good idea to clear all the trash in the hallway between Festergut and Rotface’s rooms before you engage one of them to avoid wasting time and the possibility of accidental deaths. If one of the bosses is more troublesome for your raid group, make sure to tackle that one first, as wiping on the 2nd boss will make you fail your quest.

Of course, there are ways to cheat and complete this quest without actually killing the bosses, but what fun is that?

Rotface’s health reduced (10-man)

Rotface’s health in 10 man ICC was just reduced by 15%, that’s almost 2 million health.  The explanation?

The changes made to Rotface were an effort to fix a bug that fell through the cracks in development and testing. The previous iteration of Rotface in 10 player difficulty used (and still uses) the same timer as the 25 player difficulty version when dispersing its Mutated Infection ability.
What this means, plainly, is that a disproportionate number of people were being put out of the fight near the 30% mark in 10 player (by a large percentage) versus 25 player, making the entire fight much more difficult than intended.
Obviously if you severely outgeared the fight, none of this mattered to you. The HP change will have no effect on your 10 player clears. You will, in fact, still kill Rotface.

The 25 player version of Rotface remains unchanged. (Source)

Rotface was one of the more difficult normal 10-man bosses I’ve done in quite a while. But that’s not a bad thing. The craziness after 30% was kinda fun. But really, a 15% health hit within four days of release?  Wouldn’t a better bug fix be to, oh I don’t know… fix the actual bug and change the timer on Mutated Infection? Maybe (hopefully) this is just a bandaid solution until the bug can be fixed.  However, somehow I don’t see his health going back up.

Plagueworks: Rotface (ICC 10)

Killed 10-man Rotface last night. I was going to make a strategy post, but a bunch of people have beaten me to it. Here are good guides from a druid and hunter perspective.

I do have some tips and observations to add from the kill last night.


  • Everyone (except the kiter, of course) should stand in a circle within a couple yards of the boss. This makes it much easier to run through him to avoid slime spray.

Mutated Infection

  • When you have spawned a small ooze, run to the big ooze – not the kiter – to get rid of it. Make sure the big ooze eats it before running back to the boss.
  • Be extra aware of slime spray when you get mutated infection and are running to the big ooze. The damage and debuff from infection plus a tick or two of slime will most likely mean death.


  • Thank your kiter after this fight. They really do have the most difficult job.
  • Resto druids are the queens of aggro for small slimes. I actually had other people’s slimes come attack me if they took too long to get rid of it. Vigilance appreciated!


  • Healing is not too bad on this fight if everyone is doing their best to avoid unnecessary damage.
  • I would immediately rejuv the person with mutated infection, as well as keep a stack of HoTs up on the tank and the kiter.  It’s likely the kiter will take a hit or two from the big ooze over the course of the fight, so be ready to heal them when needed.
  • As most have noted, at 30% the fight gets a little crazy. There will be extra slimes running around, so be mindful of the extra Sticky Ooze on the ground and extra damage from the ooze’s aoe.

Professor Putricide

Got some attempts on Putricide in, but didn’t kill him. Noticed a bug with the Volatile Ooze. Seems like when our melee zerged it as soon as it spawned it became unable to target anyone and became quite harmless. Anyone else notice this?