Tag Archives: pvp

WoW Drinking Games

Looking to spice up your time in WoW a little bit? Why not play a drinking game! I’ve been thinking about all the healer-related derp moments that happen in raids and came up with a lot of things that should drive a healer to drink. I had help coming up with some of these rules, so thanks to Kaleri, Tikari, JoeEgo and especially Walks, who also came up with the idea in the first place.

Healer Rules

Take a drink any time one of the following things happen in a raid or dungeon:

Druid

  • You see your Efflorescence pop up in the middle of nowhere because some ranged dps is standing off by themselves.
  • Your Lifebloom expires and does 100% overheal (tree form not included).
  • You accidentally Innervate a tank or dps.
  • You let Harmony fall off.
  • You shift out of Tree of Life before it’s finished.
  • You die because you are distracted by having to Battle Rez someone.

Paladin

  • Your Lay on Hands is all overheal.
  • You try to cast Lay on Hands or Hand of Protection but you can’t because your target already has Forbearance.
  • You cast Light of Dawn while facing the wrong direction.
  • You die because of Hand of Sacrifice.
  • Any time you come up against a fight where Resistance Aura plus Aura Mastery is useless.
  • You use Divine Plea right when the healing gets intense.

Priest

  • Your Lightwell comes off cooldown and there are still charges left in your last one.
  • Your Prayer of Mending bounces to a pet. If it bounces to a Bloodworm, drink twice.
  • You overwrite another priest’s Prayer of Mending or they overwrite yours.
  • You can’t bubble the tank because another priest has given them Weakened Soul.
  • Your Shadowfiend refuses to attack anything.

Shaman

  • You cast Chain Heal and it doesn’t bounce.
  • You overwrite another shaman’s Earth Shield, or someone overwrites yours.
  • You drop your Spirit Link Totem out of range of the majority of the raid.
  • You drop a Healing Rain and the whole raid moves.
  • You Ankh, only to die again immediately to raid damage.

Multi-class

  • You fat-finger one of your cooldowns.
  • You have to move and interrupt your Tranquility, Divine Hymn or Hymn of Hope channel.
  • You go a whole fight without using your cooldowns.
  • You get aggro on all the adds in a fight and die horribly or need a Pally’s HoP to save you.
  • All of your Intellect/Haste procs go off when there’s nothing to heal.

Of course, I don’t want the non-healers to feel left out, so here are some rules for the rest of the raid.

Rules for Tanks and DPS

Drink whenever one of the following happens:

  • A Paladin bemoans the removal of Divine Intervention.
  • A Priest tells you to click the lightwell.
  • A healer tells you to stand in the ground heals.
  • A healer tells you to use your healthstone.
  • You die with your healthstone still in your inventory.
  • You die because you stood in the bad.
  • You die because you were standing just outside of the PW: Barrier.
  • You have to be Lifegripped out of the bad, or into a stack point.
  • You get out-damaged by an Atonement priest. First drink, then cry.

I also can’t forget the people who like to PVP. I’m sure it makes many people want to drink away their frustrations.

PVP Rules

Drink whenever one of the following happens:

  • A healer steals a killing blow from you.
  • You realize mid-match that you are not in your pvp gear or spec.
  • Your main class of spells gets locked out by an interrupt.
  • A healer successfully jukes your interrupt.
  • You and another member of your team CC the same person at the same time.
  • You CC the kill target. If you cyclone the kill target, drink twice.
  • You get Mind-Controlled, Typhooned or Thundershocked off a ledge.
  • Someone drops a flag because they tried to mount or stealth.

If you play by any of these sets of rules, I’m sure your whole raid or PVP team will be thoroughly intoxicated within a few minutes.

Can you think of any good rules to add?