Tag Archives: Priest

Comparison of Healing Spells by Class

A while back I wrote a post and made a whole lot of charts that compared each healing class in terms of what type of heals and abilities were available to them. People seemed to find it handy, so I’ve made a new charts for Mists.

I hope they will be helpful if you’re thinking of starting a new healer or just want to better understand the capabilities of the rest of your healing team.

Unfotunately, the charts are far too wide to fit into a post, so you’ll have to go to the new page I created here:

Comparison of Healing Spells by Class – Mists of Pandaria

5.0.4 and You – All Classes Edition

Last week I was talking to the guys on the Leetsauced Podcast and Logan expressed the opinion that there was a lack of good, informative WoW content on blogs lately. I disagreed and thought that while we were in a bit of a dry spell, as soon as 5.0.4 hit, we’d have all kinds of bloggers making posts about how to best play your class/spec. Here’s what I’ve found.

If you’ve written a guide and I have not included it here, please let me know and I will add it. Thanks to Ceraphus from Variant Avatar, who has also been on the lookout for class guides this week.

First, some really helpful 5.0.4 information for everyone:
Blizzard’s Patch 5.0.4 Survival Guide
Addons for 5.0.4 and where to get them – WoW Insider

If my list of blog posts link doesn’t include your class, take a look at one of these sites, as they have covered (or will soon have covered) all classes and specs:
MMO Melting Pot Patch 5.0 Class Guides
Icy Veins Class Guides
WoW Insider 5.0.4 Guides

Death Knight

Unholy Death Knights in 5.0.4 – Variant Avatar
Blood Death Knights for Patch 5.0.4 – Variant Avatar
DK talents, Just in time for 5.0 – Warcraft of the Worlds

Druid

Balance
Moonkin 5.0 Survival Guide for Mists – Restokin
Balance Druid Changes in Patch 5.0 – The Fluid Druid
Level 85 Patch 5.0.4 Survival Guide – Gray Matter

Feral
Feral Druid Changes in Patch 5.0 – The Fluid Druid

Guardian
Guardian – Patch 5.0.4 Survival Guide – The Inconspicuous Bear
Guardian Druid Changes in Patch 5.0 – The Fluid Druid

Resto
What Resto Druids Need to Know for 5.0.4 – Cannot be Tamed
5.0.4 Resto Druid FAQ – Falling Leaves and Wings
Resto 85 Healing in 5.0 – Restokin
Druid Changes – Healiocentric
Restoration Druid Changes in Patch 5.0 – The Fluid Druid

Hunter

The Hunter’s Guide to 5.04 – Marks 365
A mapping of glyphs from Cataclysm to Mists of Pandaria – Esoth
A mapping of talents from Cataclysm to Mists of Pandaria – Esoth

Mage

5.0.4 Mage – Manaflask

Paladin

Holy
5.0 & You, Talents, Glyphs and Playstyle Changes at 85 – Kurn’s Corner
How to Holy Paladin in Patch 5.0 – Healbot
Holy Paladin Talents in 5.0 Part 1 & Part 2 – Blessing of Kings

Protection
Patch 5.0.4 Round-Up – Sacred Duty

Priest

Discipline
5.0.4 Disc Healing for Dummies – Heal Meh
5.0.x and Mists of Pandaria – World of Matticus

Holy
5.0.x and Mists of Pandaria – World of Matticus

Shadow
My Shadow Priests’ Patch 5.0 Talents and Changes in Playstyle – Bible of Dreams
5.0.4 is here, for Shadow Priests, is the sky falling? – Shard’s Thoughts

Rogue

Playing a Rogue in Mists of Pandaria – Forever a Noob
Rogue Glyphs in Mists 5.0.4 – PVE Rogues
An Assassin’s Guide to 5.0.4 – Tikari’s Tricks of the Trade
Combat Rogue Guide – Sinnaabun, Accession Guild
Mists of Pandaria Rogue Guide – PVE Rogues

Shaman

Enhancement
Enhancement Primer – Totemspot

Elemental
5.0.4 Elemental Shaman Changes – Elemental Entropy
Elemental Primer – Totemspot

Resto
The Resto Shaman Pocket Guide to 5.0.4 – Life in Group 5
Patch 5.0.4 Shaman Talents Review – Spiritwalker’s Grace
How to Resto Shaman in Patch 5.0 – Healbot
Shaman Changes – Healiocentric

Warlock

Warlock Changes in 5.0.4 – Spellbound

Warrior

Protection
Prot Warrior Changes for 5.0.4 – Elemental Entropy

Where are all the Mages, Ret Pallies, and dps Warriors at?

Double Disc and other Distractions

Blizzcon is this week! I’m so excited. Okay, I’m not going to the actual Convention, but I’m excited to go to California for the first time, meet up with 10 of my Apotheosis guildmates and meet a bunch of my favorite bloggers and Twitter friends at the various meetups. I’m also excited to play Chrono Trigger on the flight (though I may have to forgo my usual habit of self-medicating on airplanes if I want to get the most out of it).

Anyway, on to the real topic. I’ve been playing a discipline priest as my Horde main since the beginning of Cataclysm and I love it. I love bubbles, I love cooldowns and I love sparkly spell effects. There’s only one thing about it I don’t love – healing with other priests. The thought of playing with another disc priest, the thought of not being able to Shield someone because they have another person’s Weakened Soul on them, drives me mental. Truth be told, this hasn’t happened much. I raid 10s and am usually the only healing priest in the raid. The only times I’ve ever had to heal with another priest is when we’ve been short and needed to borrow from one of the other teams to fill our raid. This has happened maybe half a dozen times, and hasn’t happened in T12 at all. So why am I thinking about this now?

Last night in my Alliance raid, our two disc priests were both assigned to heal tanks on Ragnaros. I, even though I was on my druid and this assignment had zero impact on me, immediately had a (completely internal) freak out.

“Two Disc priests on the same targets?!?  But…but the bubbles! And the PoMs! Aaahh! /sob /hide under desk”

Of course, everything was fine. One priest bubbled one tank, one bubbled the other. There was no fighting over weakened soul. The priests did not have meltdowns as they are obviously not raving lunatics like myself (at least not in this regard).

I think my issue stems from a lack of self-control when it comes to healing. Back in Blackwing Descent I filled in for one of our other raid teams and ended up healing with a holy priest. This was the first time I had ever healed with another priest. We were fighting Maloriak. I was healing the main tank and the other priest asked me not to bubble the aberration tank, as he was planning to do it for the Body & Soul speed boost. Of course I said okay, no problem. What’s the first thing I do as soon as I see the aberration tank is taking damage? I bubble him. I apologize over Vent immediately, but then I do it again a minute later. I just can’t help myself. If someone is taking damage, I need to heal it (or prevent it, in this case). For me, not healing someone takes 10x more effort than healing them.

If I was told on my druid to not heal a tank, it would take every ounce of self-control and constant awareness in order to follow that. As soon as my mind wandered for a split second, that tank would have a Rejuv on him. And likely a 3-stack of Lifebloom as well.

The Arm of Hades officers occasionally throw around the idea of going back to 25s in the next expansion. On the one hand, I think this is great because I prefer 25s. On the other, I don’t know that I’d be able to play a Disc Priest in a 25man raid, where I’d likely have other healing priests to contend with. I’m originally a HoT-loving, heal-everyone-I-can-reach druid. I don’t know that I’ll ever be able to learn how to play nice with other priests. I want to Shield and PoM whoever I want.

How do you handle healing with other priests? Do I just need to suck it up, turn down the crazy, and learn to play nice?

Discipline Priest Feedback

Here’s my Disc Priest feedback for Blizzard. Happily, the priest thread isn’t full yet so I actually got to post this one. You can find it on the forums here.

What type of content do you focus on? [PvE/PvP/Both]

PVE – I mostly play as Discipline.

If PvE, what type of PvE? [Heroics/Raids/Other]

10-man raids

What are your biggest quality-of-life issues?

It’s a pain to have Cure Disease and Dispel Magic as two separate spells. Every other healing class has their debuff removing abilities combined into a single spell. Priests have a huge amount of healing abilities that get used all the time – combining these two things would free up a keybinding.

Shadowfiends are dumb. I’d really like it if their auto-attack setting was reliable.

The change to the Divine Aegis graphic was unfortunate. I’d really like to be able to tell the difference between a DA bubble and a PW:S by the visual.

What makes playing your class more fun?

Priests have a ton of different abilities. It’s fun to play around and find the best spell for every situation. The utility that priests have is also great. Between Barrier, Pain Suppression, Power Infusion, Hymn of Hope and Leap of Faith I really feel like I’m making an impact on the raid’s performance rather than just straight healing.

I enjoy that secondary stat priorities for disc priests are fairly fluid. Unlike druids (where building your gear around the 2005 haste breakpoint can be somewhat limiting), priests can pick and choose the stats they want, which makes gearing easier.

I also really enjoy the priest talent trees. I feel like every talent I take makes a noticeable difference in healing. There is a lack of boring, filler talents that don’t have much impact.

What makes playing your class less fun?

I don’t enjoy Atonement spec. This isn’t a huge deal since it’s not a requirement, but the times I have used it, it feels awkward and counter-intuitive.

Raid healing can sometimes be difficult. When damage is constant or predictable shields and DA absorbs are great, but in situations where the damaging effects are further apart (such as Rhyolith’s Stomps or Rag’s Magma Traps), our ability to heal multiple people up at once feels limited. Prayer of Healing isn’t that impressive if the DA bubbles don’t get used, and the fact that it’s still limited by party can be frustrating.

How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)

The tank healing rotation is great. We have so many great direct healing spells and some nice cooldowns to help out.

The raid healing rotation isn’t all that engaging.When only a few people are taking damage we have great tools to get them healed, but when everyone’s taking damage at once, Prayer of Healing spam can get very boring.

What’s on your wish list for your class?

  • Cure Disease and Dispel Magic combined into one ability.
  • A better raid healing spell – something that’s not limited to one party and also doesn’t rely on Divine Aegis to make it effective.
  • A working shadowfiend.
  • The return of the original DA look.
  • Improvements for Divine Hymn. The healing from it isn’t great. I don’t think it needs to put out huge amounts of healing, but even if it put out the same amount of healing over less time, that would be nice. A 6-second channel (with faster ticks) would feel more worthwhile.

What spells do you use the least?

Renew. I generally don’t use this at all in raids.

Pasiphae’s Priestly Power Auras

Here are all the power auras I use on my Discipline Priest. I only use 5 auras, and this is what they all look like together:

Priest power auras

1. No Inner Will/Inner Fire buff

When neither Inner Will or Inner Fire is active, a blue rune appears around my character to remind me to use one of them. This aura will activate at any time.

Power Aura - Inner Will or Inner Fire missing

Version:4.22; b:0.9647; g:0.6196; icon:priest_icon_innewill; buffname:Inner Fire/Inner Will; r:0.0549; texture:2; alpha:1; stacksOperator:=; texmode:1; inverse:true

2. Penance

Penance is not visible on my action bars, so I use this aura to let me know when it’s off cooldown. It will only activate when I am in combat.

Power Aura - Penance off cooldown

Version:4.22; icon:Spell_Holy_Penance; buffname:Penance; x:-119; bufftype:15; alpha:0.8; owntex:true; combat:true; size:0.25; y:-24; texmode:1

3. Prayer of Mending

I want to keep PoM up as much as possible so this aura appears whenever it is off cooldown. It also includes a ‘ping’ noise as an extra cue to cast it. This only appears in combat, while in a party or raid.

Power Aura - Prayer of Mending off cooldown

Version:4.22; icon:Spell_Holy_PrayerOfMendingtga; buffname:Prayer of Mending; x:101; bufftype:15; alpha:0.8; owntex:true; sound:23; exact:true; groupOrSelf:true; inParty:true; combat:true; size:0.34; inRaid:true; y:-128; texmode:1

4. Power Torrent/Lightweave

I like to know when my Intellect procs happen so I can time the use of my Arcane Torrent and Shadowfiend. These auras appear whenever my weapon or cloak enchant proc while I am in combat.

Power Aura - Lightweave and Power Torrent proc

Lightweave (purple):

Version:4.22; b:0.698; g:0.1647; icon:Spell_Arcane_PrismaticCloak; buffname:Lightweave; r:0.6667; x:102; texture:231; combat:true; size:0.35; y:23; texmode:1; finish:3

Power Torrent (white):

Version:4.22; b:0.5804; g:0.9529; icon:Ability_Paladin_SacredCleansing; buffname:Power Torrent; x:102; texture:231; combat:true; size:0.35; texmode:1; finish:3

Evaluating Holy Priests with World of Logs

This is part of a series about using World of Logs to evaluate raiders.

Big thank you to Oestrus of Stories of O, Serrinne of Apotheosis and Baerd of Arm of Hades who helped contribute to or review this guide.

Here are specific things to look for when analyzing holy priest logs. It’s best to look at specific kills or attempts in order to get meaningful numbers.

Healing Done

Holy priests are mainly raid healers who are capable of great AoE burst healing. They have 2 difference Chakra states that can increase the effectiveness of their group or single target healing. With a huge array of spells at their disposal, holy priests have a heal for every situation.

Player Details

Healing by Spell

Is the priest using the appropriate spells?

World of Logs - Holy Priest healing doneHoly priests have a big, diverse selection of healing spells. How often each of these spells are used will depend on assignment, raid composition and personal preference.

Holy priest heals include: Heal, Greater Heal, Flash Heal, Binding Heal, Prayer of Healing, Circle of Healing, Prayer of Mending, Renew, Holy Word: Sanctuary, Holy Word: Serenity, Power Word: Shield, Desperate Prayer, Lightwell, Divine Hymn and passive healing from Echo of Light, their mastery.

Top Spells

The main raid healing spells are: Prayer of Healing, Circle of Healing, Prayer of Mending, Renew and Holy Word: Sanctuary on fights where the raid is grouped up.

The main single-target healing spells are: Binding Heal, Holy Word: Serenity, Flash Heal, Greater Heal and Renew. Which single target spell is used most will depend on the priest and the fight.

Unless assigned to tank heal exclusively (which won’t happen much) a Holy Priest’s top two spells will generally be Prayer of Healing and Circle of Healing. Echo of Light will also usually be in the top 5 heals in terms of healing done. Though the big AoE spell will make up the biggest percentage of total healing done, single target spells should also show up on any given fight.

Spells that should not show up in the logs much  include:

  • Power Word: Shield: This spell is weak for a Holy Priest and generally not worth casting, especially if there is a Disc Priest in the group. Power Word: Shield should mostly be used for the Body & Soul speed boost.
  • Heal: Though Heal is very efficient, it does relatively little healing. It can be used as a filler spell during times of low damage but it shouldn’t make up more than a couple percent of overall healing.

Overheal

Overheal doesn’t mean a lot for a Holy Priest. The nature of spells like Prayer of Healing, Holy Word: Sanctuary and Echo of Light will push the overheal numbers up. Though the single target spells should have low overheal, as long as the priest isn’t running out of mana and their assignments are staying alive, overheal isn’t a big concern.

Notes on specific spells:

Lightwell

World of Logs - LightwellWhen glyphed, Lightwell has 15 charges. How much healing Lightwell does depends on how much the raid uses it, which can’t really be controlled by the priest. It has a 3 minute cooldown and should be up as much as possible. In many situations Lightwell should be dropped before the pull (which won’t show up on the logs for the fight) so it can be dropped again sooner – unless its use is otherwise specified. Check how many times the Priest placed a Lightwell by clicking on Lightwell Renew on the Healing Done page. Look at the Buffs tab and divide the buff count by 15 (and round up!) to see how many times it was dropped over the course of the fight. Also check that the priest is making use of their own Lightwell.

Desperate Prayer

Instant, free and heals the priest for a ton of health. Priests with this talent should be using this on every fight. Multiple uses with low overheal show the priest is aware of their own health levels.

Flash Heal vs. Binding Heal

Since most raid fights involve significant raid damage, Binding Heal should be used more than Flash Heal most of the time. Use of Binding Heal shows the priest is taking care of themselves in addition to the rest of the raid and is a great tool in situations where the priest and their assignment are both taking damage. Binding Heal is also more likely to proc Surge of Light for free, instant Flash Heals.

Divine Hymn

Divine Hymn has an 8 minute cooldown, so can only be used once a fight. Besides the healing it provides it also increases healing done to those it heals by 10%. It should be used on every fight.

Divine Hymn is affected by haste. The base amount of ticks is 12, but with 12.5% haste (which most raid-buffed Holy Priests priests will have) it will heal 15 times. If cast while under the effects of Bloodlust, it could tick up to 18 times. You should see at least 15 direct heals from Divine Hymn. If it’s less, the priest is probably using it at a bad time and had to interrupt the cast before it was finished.

Buffs Cast

This screen will tell you how often a priest is using their cooldowns, along with the uptime on key abilities.

World of Logs - Holy Priest buffs cast


Prayer of Mending –
PoM should be cast on cooldown and be up as much as possible. 80-90%+ uptime is a good, attainable target.

Hymn of Hope – Hymn of Hope restores mana to the raid and should be used on every fight. Like Divine Hymn it has 12 base ticks but is affected by haste. You may see 15 ticks.

Fade – Fade is something to look for if the priest has pulled aggro on something. If they’re pulling aggro and getting killed without using Fade, there’s a problem.

 

Guardian Spirit – GS is a life saver with a 3 minute cooldown (2.5 with the glyph). It should be used often. GS shows up under buffs cast which will show you the number of times it was cast.

World of Logs - Guardian Spirit

You can check to see if it was actually triggered by looking under Healing by Spell. If Guardian Spirit shows up here, it was triggered and saved someone from dying. Even if GS is not triggered, it still provides a 40% healing buff on the target.

Trinkets – If the priest has any on-use trinkets, or racials like Arcane Torrent they should be used as much as possible. Compare the cooldown to the amount of times used.

Other things to look for

Chakra – If the priest stays in the same Chakra state for the whole fight, it will not show up in the Buffs Cast section. However, you can tell while state they are in by their spell use. If you see Holy Word: Sanctuary, then are in Sanctuary state, which increases their AoE healing. If you see Holy Word: Serenity they are in Serenity state, which increases their single target heals. On fights with distinct phases with changing damage patterns of single target vs. raid damage a good holy priest will switch between Chakra states. When this happens Chakra will show up under buffs cast. The combined uptime should be close to 100%.

World of Logs Chakra states

Samples of fights/assignments where you should see both Chakras used:

  • Beth’tilac – If a Holy Priest is assigned to heal the tank on top of the web they should use Serenity for tank healing then switch to Sanctuary for the final burn phase.
  • Shannox – If a Holy Priest is assigned to heal Face Rage they should be in Serenity, then switch to Sanctuary when Rageface is dead.

World of Logs mana leechShadowfiend – Shadowfiend restores mana to the priest and does some damage too. It should be used on every fight. To make sure it’s used, go to the player details and check the Buffs Gained screen. You should see Mana Leech in the Power Gains table. If Shadowfiend is used while under the effects of Hymn of Hope, mana gains will be greatly increased.

Evaluating Discipline Priests with World of Logs

This is part of a series about using World of Logs to evaluate raiders.

First, thank you to all the people who reviewed or helped contribute to this post. Nyahm and Baerd of Arm of Hades, Kaleri of Apotheosis and Power Word: What?, Viktory of The Leetsauced Podcast and Gina of Healbot.net. You should go pay them a visit when you’re done reading this.

Now, on to the post.

Here are specific things to look for when analyzing discipline priest logs. It’s best to look at specific kills or attempts in order to get meaningful numbers.

Healing Done

Discipline priests are the masters of mitigation. They are great tank healers but are also well suited to raid healing, especially when damage is constant and/or predictable to make the most of Power Word: Shield. Priests have a wide variety of spells and cooldowns to manage. Disc priests have two viable healing styles: one that uses Atonement/Archangel and one that doesn’t.

Player Details

Healing by Spell

Is the priest using the appropriate spells?Discipline Priest healing breakdown by spell

Priests have a very diverse tool set and how they play will depend not only on their assignment, but also their raid size, composition, gear level and personal preference. Top spells used can change from fight to fight and priest to priest. If in doubt, ask the priest in question why they’re using the spells they are.

Tank healing
The main tank healing spells are: Power Word: Shield, Penance and Greater Heal. These are often supplemented by Prayer of Mending, Binding Heal, Atonement (if available) and possibly Flash Heal or Heal.

Raid Healing
The main raid healing spells are: Power Word: Shield, Prayer of Healing and Prayer of Mending. Penance, Greater Heal and Binding Heal are also used for spot healing. Divine Hymn is a good raid healing cooldown.

Divine Aegis will usually near the top  of healing done in terms of damage mitigated, though it’s not a spell that is actually cast.

Spells that may show not show up in the logs much – or at all – include:

  • Flash Heal: For lesser geared healers, Flash Heal should be used in emergencies only since it is extremely inefficient. For healers who are overgeared and/or have access to a lot of mana cooldowns, it may show up more frequently.
  • Renew: This spell is very weak for Disc Priests. It may be rolled on a tank or cast on the move, but overall it should not make up a significant portion of healing done.
  • Heal: Though Heal is very efficient, it does relatively little healing. Geared priests may not use it in favour bigger, more expensive heals. Atonement-specced priests should be using Smite instead of Heal.

Notes on specific spells:

Power Word: Shield

Power Word: Shield will generally be one of the top spells for healing done whether the priest is tank healing or raid healing. PW:S provides all kinds of goodness, from awesome mitigation, haste for the next spell through Borrowed Time, mana return through Rapture and extra crit chance for direct heals through Weakened Soul and Renewed Hope. PW:S will usually account for around 25-40% of heals and glyph of PW:S will provide an extra 5-10%. Overheal on PW:S should be low, ideally under 20% or so. If the overheal is much higher than that, absorbs are being wasted and the priest is likely casting PW:S more than they should.

Penance

Penance is a fairly cheap heal that hits 3 times in rapid succession. It is an excellent way to get a 3-stack of Grace up on a target. It has a 10 second cooldown and should be used often, especially when tank healing. With the Tier 11 bonus, it also provides extra spirit whenever it’s used.

Flash Heal vs. Binding Heal

Since most raid fights involve significant raid damage, Binding Heal should be used more than Flash Heal in most situations. Use of Binding Heal shows the priest is taking care of themselves in addition to the rest of the raid.

Divine Hymn

Divine Hymn healing on World of Logs

Divine Hymn has an 8 minute cooldown, so can only be used once a fight. Besides the healing it provides it also increases healing done to those it heals by 10%. It should be used on every fight, especially when raid healing.

Divine Hymn is affected by haste. The base amount of ticks is 12, but with 12.5% haste (which most raid-buffed priests will have) it will heal 15 times. If cast while under the effects of Power Infusion, Borrowed Time or Bloodlust,  it could tick up to 18 times. You should see at least 15 direct heals from Divine Hymn. If it’s less, the priest is probably using it at a bad time and had to interrupt the cast before it was finished.

Atonement

If a priest is Atonement specced, they should be using Smite/Holy Fire to heal on every fight to some extent. Otherwise, they’re wasting 5 talent points that could be spent elsewhere. How much healing Atonement accounts for really depends on the fight. On a fight like Halfus, where the mechanic is very powerful, it could make up the majority of the priests healing. On most other fights, Atonement is mainly used during times of light damage to stack Evangelism up to 5, then use Archangel when damage ramps up for the 15% extra healing.

Buffs Cast

This screen will tell you how often a priest is using their cooldowns, along with the uptime on key abilities.

Discipline Priest - Buffs cast on World of Logs

Prayer of Mending – PoM should be cast on cooldown and be up as much as possible. 75-90% uptime is a good, attainable target.

Grace – Uptime on Grace will depend heavily on healing assignment and fight. For tank healers: If the tank is taking damage throughout the encounter Grace uptime close to 100%. The nature of the fight will affect this number. For example, on Atramedes the tank isn’t taking any damage during air phase, so it’s likely Grace will fall off and have a lower uptime over the duration of the fight compared to a fight like Maloriak, where the main tank is taking damage all the time.  Raid healers and Atonement-specced priests will have a lower uptime  since Grace it isn’t triggered from Atonement, Power Word Shield or Prayer of Healing.

Inner Focus – Inner Focus makes your next spell free and more likely to crit. It has a 1 minute cooldown (less for those with Train of Thought) and should be used whenever it’s available.

Hymn of Hope – Hymn of Hope restores mana to the raid and should be used on every fight. Like Divine Hymn it has 12 base ticks but is affected by haste. You should see at least 15 ticks.

Pain Suppression – Pain Suppression has a three minute cooldown. Its use will often be prescribed by the raid leader. You should see PS used 1-3 times on most fights, depending on length.

Power Infusion on World of LogsPower Infusion – Power Infusion reduces casting time and the cost of spells. It has a 2 minute cooldown. It should be used often.  Click on Power Infusion in the Buffs Cast table to find out who it was used on (whether the priest was using it on themselves or someone else).

Fade – Fade is something to look for if the priest has pulled aggro on something. If they’re pulling aggro and getting killed without using Fade, there’s a problem.

Trinkets – If the priest has any on-use trinkets, or racials like Arcane Torrent they should be used as much as possible. Compare the cooldown to the amount of times used.

Other things to look for

There are a few important things that won’t show up under Healing Done or Buffs Cast.

Power Word: Barrier –  To find out how PW:B often it is used, you need to use the Expression Editor. Go to Dashboard > Expression Editor and add in the following (replace the sourceName with the name of the priest):

sourceName = “Pasiphae”
and (Spell = “Power Word: Barrier”)

This will show you how many times PW:B was used. If you want more details, such as how many people were effected by the Barrier, just use (Spell = “Power Word: Barrier”) as the query.

Power Word: Barrier in the World of Logs expression editor

Archangel/Evangelism – Archangel increases healing and restores mana and should generally be used whenever the priest reaches 5 stacks of Evangelism. It has a duration of 18 seconds and a cooldown of 30 seconds, so the maximum uptime is 60%, but it will generally not be up anywhere near this often. How much Atonement is used for healing really depends on the priest and the fight, so there’s no target uptime for this. However, you can use the Expression Editor to find out how well it is used. Use this expression (replace the sourceName with the name of the priest):

sourceName = “Pasiphae”
and (Spell = “Evangelism” or Spell=”Archangel”)

Evangelism in the World of Logs expression editor

In this screenshot you can see that I got to a 5-stack of Evangelism, continued to cast Smite or Holy Fire for 11 seconds then used Archangel to consume the stacks.

 

 

 

 

 

 

Things to look for:

  • Ensure that Evangelism is always at a 5 stack before Archangel is used.
  • Check how long after getting a 5 stack of Evangelism it takes for the priest to use Archangel. It’s fine to save it for a short time but if the priest is reaching 5 stacks then waiting more than 30 seconds to use it, it’s a waste.
  • Check to see if Evangelism ever falls off without Archangel being triggered.

Discipline Priest mana returns on World of LogsShadowfiend – Shadowfiend restores mana to the priest and does some damage too. It should be used on every fight. To make sure it’s used, go to the player details and check the Buffs Gained screen. You should see Mana Leech in the Power Gains table.