Tag Archives: point of no return

More Tips for Dragon Age: Inquisition

I just recently finished Dragon Age: Inquisition, so I thought I could share a few more tips of things I learned along the way. Based on keyword activity there are a few things my last tips post didn’t answer.

These tips are as spoiler free as possible. I name quest names, but don’t give away any actual events.

Taming Dragons

  • You cannot go out and tame a dragon from the Hinterlands or anything. You can’t keep a dragon as a pet. I’m sorry.
  • There is one very specific scenario in which you can make a dragon friend, who will aid you in a fight at a specific part of the game. This is decided during the quest What Pride Had Wrought. If you want to “tame” a dragon, you (the Inquisitor) need to do the thing at the end of that quest. Don’t ask a companion to do it. Don’t refuse to let anyone do it. You need to do it yourself.

Shopping and Castle Decor

  • Val Royeaux is full of interesting shops that are really easy to forget about.
  • In the top level of VR (you need to fast travel to it), there’s someone selling a mystery item for 10,000 gold (or whatever the currency is). This will give you access to a war table quest, which will give you some exotic mounts.
  • You can buy customization items for Skyhold (like beds and windows) in a shop in the southern part of Val Royeaux.
  • You can also get some Skyhold upgrades (the throne upgrades you need for the Regal achievement) through the region resource gathering quests on the war table.
  • You can buy new mounts right outside of the stables (at Haven or Skyhold). New ones become available as you progress through the game.
  • If you’re getting near the end and are still missing a few mounts – they’re probably from the deluxe edition DLC, you’ll have to buy them.
  • You can buy your way to greater influence and more Inquisition points from the book vendor in Skyhold (near the stables)

When to progress the main quest

If you’re anything like me, you’re afraid of missing things in such a big expansive game like this, so here are some tips on when and in what order to do some things.

  • While you’re on The Threat Remains quest, don’t spend too much time in the Hinterlands before visiting Val Royeaux.
  • Recruit all missable companions  (Sera, Blackwall, Iron Bull, Vivienne) before you start In Your Heart Shall Burn.
  • It doesn’t matter if you do Wicked Eyes and Wicked Hearts or Here Lies the Abyss first.
  • Complete Cullen’s sidequest Before The Dawn before you begin What Pride Had Wrought.
  • The point of no return in the game is Doom Upon all the World. It warns you right in the war table text that this brings on the endgame.
  • Once you’ve completed the game, you are able to continue playing if you still have quests or collections to finish.

Achievements

There are only a couple achievements that I had to go out of my way to work towards.

  • Master Alchemist – Upgrade your potions, tonics, or grenades 30 times. Because this takes a lot of herbs, I suggest you don’t go crazy with the repeatable requisition quests that use up a lot of herbs too (unless you really like gathering). You can also take the Trainee Herbalists perk (under Secrets), which will give you 50 Elfroot, and some other common herbs, which will help with this a lot.
  • Botanist – Harvest 50 herbs from Skyhold’s garden. You can only grow 6 herbs at a time, so make sure you’re visiting your garden often between fieldtrips.
  • Regal – Completely upgrade one throne. Upgrades are obtained through the region resource collection quests on the war table. They get applied to the throne automatically.

Good luck, have fun!

Game Dealbreakers

In my last post, Corinna left a comment suggesting that I try out The Longest Journey and its sequels if I’m looking for a game with a great female protagonist. I’ve actually played TLJ, and at one point owned Dreamfall on XBox, but never played through it because I couldn’t stand the controls. That gave me the idea for this post. Game dealbreakers – the things that can absolutely ruin a game for me, often to the point of never playing it again.

Bad Controls

Bad control schemes are probably the most unforgivable thing for me in games. I hate when a game makes me want to play it, then makes the act of playing it incredibly frustrating. At this point I don’t even remember what it was about the controls for Dreamfall that made me so mad, but it was bad enough to me that I never played past the intro despite its predecessor being one of my favourite games ever. Now you might ask me “Pam, why didn’t you just pick it up on PC if you hated the Xbox controls?” And that would be a totally fair question. I have no idea, it was 8 years ago. I think a replay of The Longest Journey and getting Dreamfall for PC is in order soon though.

In terms of controls, the Resident Evil series is one of the worst offenders. I hate tank controls where you have to rotate your character with one analog stick, while the other makes them go straight forward or straight back. It’s so clunky and slow, especially in an action game. RE4 is the only game in the series I actually played through because the controls turned me right off.

It looks much cooler than it felt to play.

It looks much cooler than it felt to play.

At the top of this list though is a certain scene in The Force Unleashed where you needed to take down a star destroyer. I don’t think a video game has ever induced so much rage in me. This tiny little portion of the game ruined the whole thing for me. It introduced a completely new type of controls and implemented them very poorly. The game did a bad job of letting you know what you were supposed to do, did a bad job of giving you feedback about if you were doing it right (other than the game over screen) and the controls were just unresponsive and gross. In the middle of it, I actually went tearing through my house, searching for a hammer so that I could smash the game disc into a thousand pieces. In the end I did not give into my anger and I finished the game but even thinking about it, 6 years later, makes me mad.

Also on this list – games that doesn’t let me invert the Y axis controls.

Point of No Return

A lot of games have a point of no return, a point you hit where you’re driven to the end game without the option of going back to explore or finish sidequests. Most games handle this well, and make it explicitly clear that this will happen. However, some games don’t.

The first game I remember being problematic in this way was Legend of Dragoon. I was right near the end of the game, still had a few optional bosses to fight (which apparently dropped really good stuff) but I ended up travelling to the end location, which I couldn’t get back from. It wasn’t made very clear that you couldn’t come back. So, even though I was standing basically right in front of the final boss, I quit. I think I finally went back about a year later so I could say that I had finished the game.

All this gold... for nothing.

All this gold… for nothing.

The worst offender of taking you to the point of no return without telling you was Fable 3. I spent a lot of hours in that game. I did every quest, tried to get every achievement. In the last portion of the game you’re preparing for a big attack on Albion and how much of your kingdom survives is based on how much gold you have in the treasury. I had a zillion gold in my personal treasury, but was waiting until the last-minute before transferring it over to Albion’s treasury. Little did I know that the “last-minute” was (according to the in-game time) 121 days before the attack. At 121 days before the attack I woke up, held court, then all of a sudden (without notice or a chance to do anything else) it was the day of the attack, Albion had no gold in the treasury, all the people were about to die. And of course Fable 3 uses autosaves and a single save file. I was livid. I deleted that save file and have never finished the game.

It’s so cute!

I’ve always loved JRPGs, but a number of them are so damn cute it makes me sick. I never played Windwaker because I couldn’t get over the art style. I tried Eternal Sonata and Radiata stories, but all the characters were so fracking precious that I had to stop.

Na no Kuni

Kill it with fire.

I went out and bought a PS3 specifically so I could play Na no Kuni, but after playing adorable characters and collecting 100 adorable pokeman familiars and having to feed them adorable cupcakes I just couldn’t take it anymore.

Scary

I am a giant wimp when it comes to scary games.

Ughhh, make it stop.

Ughhh, make it stop.

I tried to play Silent Hill 1 a long time ago, and I lasted for maybe 30 minutes. I got through the intro but as soon as I picked up that radio, I was toast. It would emit static, I would turn the television off. I tried a few times but the result was always the same. I’ve never played through a single Silent Hill game.

The only really scary game I’ve ever finished was Fatal Frame 2. However, I played it with a friend, which made it much easier (even though she would literally throw the controller at me if something scary happened while she was playing).


Do you have any dealbreakers in games? What drives you crazy?