Tag Archives: pc

Sunset (Review)

Sunset is the latest, and probably last, game from Tale of Tales. They make rather unconventional, open ended games that attempt to provide meaningful narrative experiences. I like what they’re trying to do, though the execution is sometimes lacking. I really enjoyed The Path, while their (even) more abstract The Graveyard and Vanitas didn’t really connect with me.

With Sunset, Tale of Tales attempted to make a “game for gamers.” Whatever that means. They seem to think it means adding field of view sliders and multiple control modes? It’s kind of puzzling. I suppose Sunset has slightly more conventional gameplay than their other games, but to what end?

In Sunset you play Angela Burns, an American living in a fictional Latin American country under an oppressive regime. Angela is the housekeeper for Gabriel,  a powerful man in the government. Though the backdrop of civil unrest and revolution is potentially interesting, the game itself often isn’t.

Sunset game elevator

Each day you take an elevator up to a posh penthouse suite. While Angela narrates some thoughts you are presented with a list of tasks to do, though you can do more (or less) if you’d like. The main mechanic of the game is that you can perform tasks warmly or coldly. How you perform these actions affects your relationship with your absent employer. I didn’t even notice there were options on how to perform tasks until a few days in. Then all of a sudden, after choosing to paint a wall red instead of blue, leaving some lights on, and moving some slippers, Angela and Gabriel were on the cusp of a romantic relationship.

The idea of romancing your boss, especially given the nature of the working relationship, wasn’t one I was entirely comfortable with. The fact that Gabriel wasn’t even present in the game, and Angela never met him, made it even more strange. However, once I was started, I continued down the romantic path to see where it went. After a while, Angela and Gabriel start communicating via notes left around the apartment, though the content of these notes don’t seem to affect Angela’s narration events, at least in the beginning.

Sunset started out on rocky terrain by making the gameplay about housekeeping. That’s not really something I want to do in my own apartment, never mind choosing to pretend to do it in a video game. The story isn’t strong enough to make up for this. It takes a long time for anything interesting to happen. Days and days went by before the gameplay started integrating into the story of civil war. About an hour in, I was quite bored. Eventually some interesting tidbits of information started appearing, but they were spread too thinly throughout the game.

Sunset isn’t completely without charms. The voice acting is good, the music is great, and I enjoyed the increasing focus on art. But it’s just not enough. The good things in this game are few and far between. Had the game been 2 hours instead of 4 I think some of the issues could have been solved and the pacing would have been better but, as it is, Sunset just wasn’t an engaging experience.

Rating: Not recommended. Making a “game for gamers” seems to have backfired on Tale of Tales. As I read about how they tried to make this game appeal to the masses and see the options screen full of resolution options and horizontal smoothing sliders, I wonder – was Sunset made to mock “gamers” or was this really an attempt to go mainstream? Either way, I don’t recommend going out of your way to catch this Sunset.

This is my 9th post for Blaugust.

Gaming To-Do List

This is my 4th post for Blaugust.

Izlain came up with the writing prompt to create a gaming to-do list. I’m a big fan of lists, I’m making them all the time, so this seemed like a good blog topic to take on. In no particular order, here are the gaming things I want to get done.

  1. Post at least 1 video a week. I’ve actually been fairly consistent with videos, and have certainly posted an average of at least 1/week, but I occasionally miss a number of days and then catch up by posting 3 in a week. Further to this, I want to make sure I’m posting a retro review at least once every 2 weeks.
  2. Get back to my “Doing it Right” series. Games are full of not so great representations of women and a lack of racial and sexual diversity, but rather than always dwelling on the bad, I like to point out the good examples too. The problem is, they’re not always easy to find. I’ve got a video about XCOM floating around in my head, but need more. If you have any suggestions, please let me know.
  3. Play some PC games. Between retro games and Witcher 3, PC games have sort of fallen off my radar (other than HotS). After the last summer sale my number of unplayed Steam games has been creeping up to an uncomfortable number. Yesterday I started Dead State, which unfortunately didn’t impress me much, but I’d like to finish at least 1 PC game this month and take a look at a few more.
  4. Finish The Witcher 3. One day.
  5. Get to rank 18 in HotS. Why 18? I dunno, seems like a good number and a realistic goal. For far rank 20 is the best I’ve done.
  6. Find an assassin hero I like in HotS. Right now, it’s basically Valla or nothing, and I’d like to be more adaptable when it comes to the ranked draft.
  7. Find a tank I like in HotS. I do like some warriors, but I don’t like being the tank. Somehow I’ve gotten away with never being forced to do it in ranked, but I’d like to be prepared.
  8. Figure out how to capture game footage from retro consoles. I have a Roxxio and a Hauppage, but so far have only used them with consoles that I can conenct with HDMI. There are a lot of games I’d really like to review on PS1/PS2 and Sage CD, but I haven’t figured out how to record them yet.
  9. Finish my unfinished games. Or make the decision that I’m done with them forever. Mirror’s Edge, which has sort of outstayed its welcome. Persona 3, which I played for about an hour (JRPGs start so sloooowly). Far Cry 3: Blood Dragon, Invisible, Inc., Hand of Fate, Lone Survivor.
  10. Play Journey. It’s finally out on PS4. Time to play.

The Fall (Review)

As The Fall begins, we see an astronaut free falling through space, crash-landing on a seemingly abandoned planet. The astronaut is rendered unconscious, so the combat suit’s artificial intelligence, ARID, takes over. ARID’s prime operating parameter is that she must protect her active pilot, so she sets out on a strange and dangerous journey to find medical attention.

The Fall - mission parameters not found

The Fall is the first effort by Over The Moon Games, and what a game it is. It deftly combines great dialogue, eerie atmosphere, and intelligent story-telling to create one of the best games I’ve played lately. Gameplay combines point-and-click adventure puzzles with side-scrolling shooting action. The combination felt a little odd at first but once I got the hang of it, it worked really well. The amount of combat isn’t excessive, but it helps keep the pace of the game on track, breaking up exploration and inventory puzzles with cover and timing-based action.

The controls are a bit unintuitive at first, but didn’t take too long to get used to. Items are examined by pointing the flashlight on your gun at them using the mouse, while actions are taken using the keyboard. The puzzles can be challenging, though the solutions make sense. If you find yourself stuck, you’ve likely missed an object – exploration is important.

The Fall shooting at a robot

Story is where The Fall really shines. Damage has rendered a number of ARID’s functions inoperable and a big part of the game involves regaining access to those abilities. However, getting past obstacles often requires going against her other operating parameters. This raises a number of questions about artificial intelligence. Is this AI just a computational series of rules and protocols or can a machine display general intelligence? Can it have free will? What happens when a machine acts contrary to its programming?

One of the most clever parts of the game had ARID undergoing tests in order to prove her worth as a domestic robot so she could continue on her journey. These tests involved seemingly simple things – setting the table, calming a crying baby – but all involved some very creative problem solving as ARID is not programmed to be a domestic robot. The way the “humans” in the test treat her also raises concerns about roboethics.

The Fall operating parameters

The dialogue in The Fall is well-written and fully voice-acted. There aren’t too many characters in the game but each is voiced perfectly, especially The administrator, and AI who alternates between robotic precision and human inflection. The sound is also well done, and adds to the general atmosphere.

The Fall is similar to The Swapper in a number of ways – it has a similar aesthetic and setting. Since The Swapper is a game I rated 10/10, this is not a bad thing. The story and gameplay are different enough that The Fall does not seem derivative.

It took me about 3 hours to finish the game, which is the first of three planned episodes. It’s available on PC and Wii U, and is well worth the $10 the price tag. I’m really looking forward to episode 2, which will hopefully be out later in 2015.

Verdict – Highly recommended. The Fall combines great dialogue, eerie atmosphere, and intelligent story-telling to create a unique and thought-provoking game experience. Though the controls are not the most intuitive, once you’ve gotten used to them the gameplay provides very satisfying puzzle solving and combat.

What I’m Playing This Week

Another long weekend, another few days full of games! Here’s what I’ve been playing recently.

Uncharted: Drake’s Fortune

I never got into many games on the PS3 though I did own the whole Uncharted series, which sat unopened on a shelf for a good year. Finally this week I felt the urge to start the series. My feelings about Uncharted 1 are so mixed. It’s very cinematic and I like the combination of platforming, puzzling, and combat. However, the combat can be completely rage inducing. Raising your weapon puts your reticule not where you’d expect it to be, enemies are bullet sponges who never stop spawning and take 6 or 7 shots to take down if you don’t hit them right in the head, they often spawn behind you (how did they get there?), and Drake is very fragile. Plus, the game is super mean about where you respawn when you die. I’ve often found myself dying after taking out a dozen enemies, only to have to restart from the very beginning of the sequence. There were also a couple of jet ski sequences which were the opposite of fun. At one point I rage quit at the very end of the game due to being given only a shotgun with which to take out a bunch of enemies behind cover, at range. I did go back and finish later, when my blood pressure had stabilized.

Now, after all this complaining, I don’t actually dislike the game. It’s mostly a lot of fun, it just has some really annoying aspects. I really hope that combat is more enjoyable in Uncharted 2 though.

Divinity: Original Sin

This is what I’ve been playing most, I think I’ve sunk  almost 30 hours into this game over the last couple weeks. It’s amazing. It’s an isometric RPG, reminiscent of Baldur’s Gate, except it’s even better than BG. It’s almost as good as Planescape: Torment. There’s so much in the game to explore and discover, from the main quest lines to little secrets and sidequests. Combat is tactical and a lot of fun. There’s a lot of reading to do in-game, but the dialogue is often hilarious. If you’re into RPGs, I definitely recommend picking this up.

Divinity Original Sin

Max: The Curse of Brotherhood

I picked up this game for free with my XBox Live Gold membership. It’s a fun little platformer. You play a boy attempting to rescue his little brother, and his special power is that he can build and erase platforms with his magic marker. It’s pretty, the controls are good, and it’s fun so far. It’s not particularly innovative, but at this point I’m pretty desperate for things to play on the XBox One so it doesn’t just sit on the shelf like a $500 brick, and Max is pretty good entertainment.

The Bridge

This is a fun puzzler with mechanics that focus on using gravity and momentum to reach your goals. The controls are simple, you can move your character left and right, or spin the entire puzzle in either direction. So far it’s been a lot of fun, and the puzzles are starting to get more challenging as new ideas are introduced. It’s also quite gorgeous, with levels that look like they were design by Escher.

The Bridge

I’ve also been continuing to pick away at Saint’s Row IV which is still ridiculously fun and I finished The Walking Dead season 2, which I reviewed.


What have you been playing?

Gaming Questionnaire

Once upon a time, way back in 2009, I started this blog. The thing that pushed me into creating a WoW blog and became my second post ever was Miss Medicina’s Healer Questionnaire.

Since I’m done with WoW, and trying to reinvent Cannot be Tamed as a source for information and entertainment about all video games, I thought I’d start my own questionnaire about gaming. Hopefully you’ll be interested in filling out the questionnaire as well, and we’ll all get to discover new bloggers, gamers, and learn more about our current gaming friends.

Post this questionnaire with your answers on your blog or in the comments if you don’t have one. Be sure to let me know when you’ve answered, I’ll be posting links to responses below.


  1. When did you start playing video games?
  2. What is the first game you remember playing?
  3. PC or Console? 
  4. XBox, PlayStation, or Wii? 
  5. What’s the best game you’ve ever played? 
  6. What’s the worst game you’ve ever played? 
  7. Name a game that was popular/critically adored that you just didn’t like.
  8. Name a game that was poorly received that you really like.
  9. What are your favourite game genres?
  10. Who is your favourite game protagonist?
  11. Describe your perfect video game.
  12. What video game character do have you have a crush on?
  13. What game has the best music? 
  14. Most memorable moment in a game:
  15. Scariest moment in a game:
  16. Most heart-wrenching moment in a game:
  17. What are your favourite websites/blogs about games?
  18. What’s the last game you finished? 
  19. What future releases are you most excited about? 
  20. Do you identify as a gamer?
  21. Why do you play video games? 

Also, if you wouldn’t mind answering these polls – I like to know who’s reading!

 

 

Here are the links to the responses (more found in the comments)