Tag Archives: opie

Hunter UI

I’ve finally morphed my hunter’s UI into something I’m willing to share.

My hunter UI is similar to my druid UI and I use most of the same addons. The biggest difference is what the focus of my screen is. On my druid, the focus is Grid. On my hunter my focus is my ability bars, my own unit frame and my target’s unit frame.

As a raiding hunter, the things I need know are:

  • When my abilities are available to use
  • When stuff procs (trinkets, armor bonuses)
  • The position and health of mobs
  • The duration of my DoTs and debuffs on my target
  • When the boss is using a special ability
  • My threat level
  • When a mob is enraged or casting an interruptable spell

Other things I like to know:

  • The status of the rest of my raid group (health, dead, debuffed, out of range)
  • Who has aggro
  • How much damage I’m doing

The abilities I need to have extremely fast access to:

  • Umm…all of them. Main damage abilities, traps, pet abilities, aspects, life-saving abilities, misdirect, tranq shot, cooldowns. I have lots of buttons to press.

Here’s an action shot of my UI (click for full-size version):

Hunter UI

Here’s a brief rundown of the addons I use:

Action Bars

Dominos, OmniCC, ButtonRange (not shown)

Hunter UI - Dominos bar mod
  • I use Dominos to place my actions bars at the bottom middle of my screen, so my eyes don’t have to track too far between my character and my abilities. I also set the size to 85% so they take up less room. I use faded action bars for my menu options, bags and buttons that are not used in combat (mounts, mage food).
  • OmniCC adds countdown timers to my abilities that are on cooldown (see on Chimera and Aimed Shot above)
  • ButtonRange turns your ability butttons red when your target is out of range.


OPie

Hunter UI - OPie
  • OPie creates radial menus for different ability types which are brought up by pressing the keybinding you assign to them.
  • I use OPie for Aspects, Traps, Pet Maintenance and Trade Skills – things I want fast access to, but do not need to see at all times.

Frames

X-Perl Unit Frames

Hunter UI - Xperl unit frames
  • I use Xperl for self, pet, target, target of target and focus frames.
  • For my target’s frame I make sure to check the options: Enable Buffs and Big Buffs so I can clearly see my own debuffs on the boss, along with timers for how long they will last (seen on Serpent Sting and Piercing Shots above). I use this in place of any additional DoT timers.


Grid

Hunter UI - Grid raid frames
  • I like to know what’s going on with the whole raid group. I use Grid to see debuffs, health, range, aggro and incoming heals.


Tidy Plates

Hunter UI - Tidy Plates
  • As the name suggests, these name plates are much tidier than the default ones. They also look much nicer when stacked.

Combat Text and Notifications

Deadly Boss Mods

Hunter UI - Deadly Boss Mods
  • This one is self-explanatory. The only modification I make is to move the timers close to my target frame so they’re easy to see.

Mik Scrolling Battle Text

Hunter UI - Mik Scrolling Combat Text
  • Seeing 30k Kill Shots pop up on my screen always puts a smile on my face. I remove my pet’s damage as well as energy gains to cut down on the amount of spam from this mod.

Power Auras Classic

Hunter UI - Power Auras
  • Most of my Power Auras were taken from the great set posted at The Huntsmen’s Lodge. I copied the strings then modified the icons, colours and sounds to my liking. I use PowerAuras to notify me when:
    • Armor/trinket bonuses proc (with timers)
    • Kill Shot is ready
    • Hunter’s Mark missing from my target
    • Serpent Sting is missing from my target
    • Rapid Fire is up (with timer)
    • I’m low on mana (not shown here)
    • My pet is low on health (not shown here)

Other Good Stuff

Clique

  • I use Clique for two things: Misdirect and Master’s Call. With Clique all I have to do is use the appropriate mouse button over the tank’s unit frame in order to cast an MD. I never have to change my target and I don’t need to worry about focus macros.


Omen
and Recount

  • Aggro bad.
  • Hunters at the top of the damage meter, good.

Sexy Map

  • Gives the minimap a nice frame and hides all buttons until you mouse-over it.

Prat

  • Prat cleans up the chat frame. It enables me to move the text input box, so there is no longer a gap between the bottom of the chat frame and the bottom of my screen. It also lets me get rid of the scroll arrows and Social button.

User Interface Part 2 – Action Bars

For me, the biggest advantage that action bar mods have over the standard UI is that they give you the ability to put your bars anywhere on your screen and show as many or as few buttons as you want. Popular action bar addons include Dominos, Bartender and Macaroon.

Dominos

The main action bar mod I use is Dominos. Dominos lets you customize the position, number, size, spacing and scale of your action bars. You can also choose to hide action bars or make them visible only when moused-over. In addition to the action bars, you can also modify things like your XP bar, cast bar, roll box, class bars (like druid forms or warrior stances), bags and menu bars.

When you enter configuration mode (by clicking the minimap icon or typing /dom), you’ll see something like this:

Dominos bar mod setup

All the actions bars available to you will be displayed. To move an action bar, just left-click and drag it to where you want it. Bars can be hidden completely by middle-clicking them or pressing shift+right-click.

To adjust a specific action bar, right-click on it and the settings menu will come up. Play with size and columns to adjust how many buttons appear on the bar. Use spacing and padding to adjust the space between the buttons. Scale effects the size of the bars. I like mine smaller than normal, so I set it at 85%. Faded opactity is used when you want to make your bars fade out when they aren’t needed. Set the faded opacity to 0 if you want them to be completely faded out.

When I’m playing, only two action bars are visible.

Dominos mar mod - hidden

I actually have six action bars on my screen, but four of them are hidden unless I mouse-over them. I use the faded opacity feature to hide the bars I feel aren’t important enough to be visible all the time, namely: menu, bags, class bar and an extra action bar with things like my mounts, mage water and resurrect spell.

Dominos mar mod - shown

A word of warning about action bar addons: It depends on which one you use, but action bar addons have been known to cause some Oh Shit! moments on fights like Teron Gorefiend or Blood Queen Lana’thel when not set up properly. In general, if you are going to be doing a fight with a mechanic that will replace one of your action bars, make sure that action bar 1 and your pet bar are not turned off. They can be empty, and therefore not visible, but don’t turn them off.

Button Range and OmniCC

Two mods I use that enhance the usefulness of my action bars are Button Range and OmniCC.

OmniCC, Button Range bar mods

Button range will turn your spell buttons red when your target is out of range. As you can see above, my target is out of range for heals. Omni CC adds a numerical countdown to items and abilities that are on cooldown to let you know when they’ll be ready to use again. Above you can see the cooldowns remaining on my Nature’s Swiftness, Barkskin, Innervate and Tranquility.

OPie

The last action bar mod I use is OPie. OPie creates radial menus in place of action bars. It is great for things you that you want to be able to access, but don’t want taking up room on your screen. The addon is very easy to configure. There are some out of the box ring configurations (tracking, trade skills, raid markers) that get populated with the abilities/items that fit in that category. In the Ring Bindings menu, just assign a key binding to the rings you want to use. You can also create custom rings if the default ones dont meet your needs.

Opie bar mod

On my druid I use OPie for my trade skills and buffs. On my hunter I use it more extensively for things like aspects, pet skills and traps.


User Interface posts:

Part 1 – General UI Info

Part 2 – Action Bars
Part 3 – Unit Frames
Part 4 – Key Bindings
Part 5 – Combat Text and Notifications