A while ago a wrote some tips for making the most of Nazeebo’s abilities. Now I’ll look into his talents.
The general build I use when playing Nazeebo is:
I find this a good balanced build that can do a lot of siege damage, but also great hero damage.
Death Ritual is a good, stacking talent. With this you’ll be very tough by the end of the game. Make sure you get poison up on any many creeps as possible before they die.
I find this the tier that has the most good options.
Spider Cluster is what you need for a spider build, giving you more spider spawns.
Gathering Power just got nerfed (though it also doesn’t completely go away when you die anymore) but it’s still okay. If you’re expecting to be in lots of hero fights, this can be good.
Envenom can be useful in some scenarios. If you’re trying to solo cap shrines in Dragon Shrine, it can give you an edge over an enemy hero.
Gidbinn buffs the duration of your spiders and zombie wall. I find it more useful than the others.
Gargantuan can do a lot of damage and doesn’t leave you vulnerable like the other talent. See my other guide for tips on how to use him.
Thing of the Deep lets you attack from further away which makes things a bit safer. I really miss the dash talent that got removed from here though.
Leaping Spiders is the way to go for a spider build.
However, if you took Gathering Power back at level 4, Specialized Toxin is a good choice here.
Humongoid lets your gargantuan live until it’s killed rather than only for a certain amount of time. This will really come in handy for late game siege damage.
This is day 28 of Blaugust.
My favourite hero to play in HotS is Nazeebo. He’s a specialist meaning he’s very good at siege damage, and his basic attack drains health and mana, making him a top choice to solo lanes. His single target damage doesn’t rival that of an assassin, but he can do lots of area damage.
Here are some tips on how to make the most of Nazeebo’s abilities.
Voodoo Ritual is a passive ability applied with Nazeebo’s basic attack. Getting this poison up on enemies is good,and you’re be able to see when the DoT with kill a creep on their health bar, allowing you to switch and attack something else. This DoT is also good for keeping stealthy opponents out of stealth.
Corpse Spiders will do initial damage where they land, then go after whatever enemy or structure is closest. The base ability summons 3 spiders that last 4 seconds. These are pretty good at chasing retreating enemies.
Zombie Wall can clinch a team fight. Or completely screw your team over. There’s a delay after casting this, so it can be hard to trap the hero you’re targeting. Keep an eye out for stunned heroes which are easier to trap, or try to anticipate the movement of your target.
If you accidentally trap a teammate (or yourself), you can press W again in order to remove the wall.
Some other uses for Zombie Wall:
- Aiding in escapes. If you’re on the run, cast the zombie wall in your current location so it traps, or at least blocks the heroes chasing you.
- Blocking. Most maps have choke points where dropping a zombie wall can really screw over your opponents. You can trap them in small passages, allowing your team to kill them quickly. In maps like Dragon Shire, you can drop Zombie Wall at one of the entrances to the shrines to keep enemies out (or in). You can also drop the wall over an enemy gate to keep them in or out.
- Soaking. When you’re laning and getting close to enemy structures you can place the zombie wall next to a turret, tower, or fort. The structure will then shoot at the zombies rather than you or your team’s minions. This tactic can also be used to soak ammo.
- Merc camps. Drop this in the middle of a merc camp so the zombies are taking damage instead of you.
Plague of Toads summons 5 toads from your location, which will hop a ways and explode when they reach an enemy or structure. The toads don’t move too quickly so they can be fairly easily avoided. In a team fight, try to aim them at heroes who are stunned, trapped, or just really close and won’t have a chance to get away.
Gargantuan is a level 10 talent (spoiler: this is the one I’m going to recommend in my upcoming talent guide). This big guy hits hard, but you can’t specifically tell him what to attack. He does huge damage to minions and structures, making him great for laning or defending against mercs.
- Stomp. Once he’s been summoned, Gargantuan has an AoE Stomp attack that can be triggered every few seconds by pressing R.
- Merc camps. Nazeebo excels at taking merc camps to start out with but with this guy, they are a breeze. Stomp, stomp, stomp.
- He will avenge you. Gargantuan doesn’t die when Nazeebo does. So keep your eye on him as you’re waiting to respawn and continue making use of Stomp.
This is day 17 of Blaugust.
Posted in Games, Guide, Heroes of the Storm, Tips
Tagged abilities, corpse spiders, gargantuan, guide, Heroes of the Storm, how to play, merc camps, Nazeebo, plague of toads, poison, specialist, stomp, talents, voodoo ritual, zombie wall