Tag Archives: mists of pandaria

Lather, Rinse, Repeat

Patch 5.4 and Siege of Orgrimmar was released on September 10, 2013. We’ve been in there for 4 months so far but to me it feels more like 4 years.

This week we learned that there is another PVP season planned during Mists. This means we’re likely looking at another 6 months in Siege of Orgrimmar before Warlord of Draenor comes out. At least. Blizzard does a lot of things well, but pacing their raid content releases is not one of them.

The most recent three expansions have had a pretty distinct pattern when it came to time spent in a tier vs. number of encounters available in that tier. The first tier goes quick. There are a lot of encounters, but the tier isn’t current for that long. In the middle tier, the ratio of encounters:time goes down – the tier stays current for roughly the same amount of time (give or take a month), but there are less bosses to fight. In the final tier of an expansion that encounter:time ratio drops even more. We get more bosses than the middle tier, but the tier drags on for 10-12 months while we wait for the next expansion to be released.

Wrath of the Lich King
Tier 7  (5 months, 18 encounters – 3.6 encounters/month)
Tier 8  (3.5 months, 23 encounters 6.6 encounters/month)
Tier 9  (4 months, 11 encounters – 2.75 encounters/month)
Tier 10 (1 year, 26 encounters – 2.2 encounters/month)  

Cataclysm
Tier 11 (6.5 months, 25 encounters – 3.8 encounters/month)
Tier 12 (5 months, 14 encounters – 2.8 encounters/month)
Tier 13 (10 months, 16 encounters – 1.6 encounters/month)

Mists of Pandaria
Tier 14 (5 months, 32 encounters – 6.4 encounters/month)
Tier 15 (6 months, 25 encounters – 4.2 encounters/month)
Tier 16 (10 months?, 28 encounters – 2.8 encounters/month)

Tier 8 (Ulduar) in Wrath of the Lich King is an outlier in this – an example of creating a tier that was amazing in both quality and quantity, but then pushing it to the background with another tier extremely quickly. WotLK is also a bit of an anomaly in that it was the only time in any expansion (or original WoW) that we got 4 raid tiers.

The question is…why the hell do they keep doing this?

I can understand some front-loading of content. When a new expansion comes out, having a ton of new content is going to help convince people to purchase it. But they need to spread the content out better. Here’s what my generally mindset looks like as expansions proceed:

Game is released
“Oh my god, there’s so much to do! Level! Get rep! Get enough gear to start raiding! Try to check out the new features that were introduced.”

First raid tier ends
“I wish it had lasted longer! I’m sure my raid could have defeated a couple more raid bosses if we had an extra month, and there’s still so much other stuff to do.”

Second raid tier ends
“I feel good about this tier. We had a decent amount of time to progress, and I’m ready for a change of scenery.”

Six months into the final raid tier
“Is this tier ever going to end? Can we hear some news about when the next expansion is coming? Pleeeease.”

Eight to twelve months into the final raid tier
“I’m so bored, we killed everything months ago and playing has been a huge waste of my life for the last few months. Fuck this fucking game, I hate it.”

They need to learn to hold something back. Maybe instead of having 3 raid instances at the start of the xapc, only put out 2 and save one for the last tier. I know I’m not the only one who gets bored doing the same, single raid for almost a year.

Mists of Pandaria also had the least amount of raid zones. In Burning Crusade we had 8 different raids – Karazhan, Magtheridon’s Lair, Gruul’s Lair, Serpentshrine Cavern, Tempest Keep, Hyjal, Black temple and Sunwell. Some of these only had one or two bosses, but 8 raids make for a tremendous amount of variety in scenery, lore and types of bosses encountered. It makes things much more interesting. In Wrath of the Lich King there were 9 different raids. In Cataclysm we had only 6 raid zones. In Mists? Only 5, and 3 of them were squished into the first 5 months. This made for a lot of monotony over the next 10 months.

Is providing varied, interesting raid zones becoming less of a priority?  It seems that in Warlords, a lot of attention is being paid to allowing people to raid in 700 different ways (LFR, normal, heroic, flex, cross-realm, mythic). How much attention will be paid to the variety and amount of raid zones themselves?

After the original release and four expansions, will Blizzard ever learn how to not suck at timing their raid content releases?

Restoration Druid Guide updated

My Resto Druid Guide has finally been updated! You can find it here:

Restoration Druid Guide for Mists of Pandaria

Topics covered include:

  • Stats
  • Talents
  • Spells
  • Glyphs
  • How to Heal
  • Gear
  • Gems and Enchants
  • Consumables

MoP Resto Druid Gear

The following is all the gear available to Resto Druids in Tier 14. It also includes pre-raid gear. I assume this list will also come in handy for Mistweaver Monks.

As always, this stuff is all from the beta, so it may not be entirely accurate, things may be missing or it may change. I’ll try to keep it as up to date as possible. The drop locations of a few of the items is currently unknown. If it is a BoE it is likely a world drop.

Head

Item iLevel Location
Hood of Viridian Residue 463 Siege of Niuzao Temple – Vizier Jin’bak
Camouflage Retinal Armor 476 Engineering
Snowdrift Helm 489 Shado-Pan rep – Revered
Hood of Cursed Dreams
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Feng the Accursed
Cap of Wandering Pride 496 Valley of the Four Winds – Galleon (World Boss)
Hood of Stilled Winds
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Blade Lord Tay’ak
Eternal Blossom Helm (T14)
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Sha of Fear

Shoulders

Item iLevel Location
Incardine Scarlet Spaulders 463 Scarlet Monestary – High Inquisitor Whitemane
Whitepetal Shouldergard 489 Golden Lotus rep – Revered
Spaulders of the Divided Mind
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Gara’jal the Spiritbinder
Eternal Blossom Mantle (T14)
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Lei Shi

Chest

Item iLevel Location
Vestment of the Ascendant Tribe 450 August Celestial’s rep – Honored
Chestguard of Despair 463 Temple of the Jade Serpent – Sha of Doubt
Chestwrap of Arching Flame 463 Siege of Nizuao Temple – Commander Vo’jak
Wildblood Vest 476 Leatherworking
Mistfall Robes 489 Golden Lotus rep – Revered
Nightfire Robe 496 Leatherworking
Fireproofed Chestguard 496 Valley of the Four Winds – Galleon (World Boss)
Robes of Eighty Lights
LFR Normal Heroic
483/496/509 Heart of Fear – Garalon
Eternal Blossom Robes (T14)
LFR Normal Heroic
483/496/509 Heart of Fear – Grand Empress Shek’zeer

Wrist

Item iLevel Location
Sudden Insight Bracers 450 Klaxxi rep – Honored
Star Summoner Bracers 463 Shadow-Pan Monastery – Gu Cloudstrike
Clever Ashyo’s Armbands 489 August Celestials rep – Honored
Bracers of Dark Thoughts
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Zone Drop
Pearlescent Butterfly Wristbands
LFR Normal Heroic
483/496/509 ??

Hands

Item iLevel Location
Wandering Friar’s Gloves 450 Golden Lotus rep – Honored
Rattling Gloves 463 Scholomance – Rattlegore
Vellum-Ripper Gloves 463 Scarlet Halls – Flameweaver Koegler
Wildblood Gloves 476 Leatherworking
Ogo’s Elder Gloves 489 August Celestials rep – Revered
Liferuned Leather Gloves 496 Leatherworking
Gauntlets of Undesired Gifts
LFR Normal Heroic
483/496/509 Heart of Fear – Imperial Vizier Vor’lok
Clutches of Dying Hope
LFR Normal Heroic
483/496/509 Heart of Fear – Wind Lord Mel’jarak
Eternal Blossom Handwraps (T14)
LFR Normal Heroic
483/496/509 Heart of Fear – Wind Lord Mel’jarak

Waist

Item iLevel Location
Hurricane Belt 463 Mogu’shan Palance – Kuai the Brute
Klaxxi Lash of the Harbinger 489 Klaxxi rep – Revered
Stonebound Cinch
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – The Stone Guard
Carrot-Holder Belt 496 Valley of the Four Winds – Galleon (World Boss)
Weaver’s Cord of Eternal Autumn
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Zone Drop

Legs

Item iLevel Location
Brambleguard Leggings 450 Shadow-Pan rep – Honored
Darkbinder Leggings 463 Shadow-Pan Monastery – Taran Zhu
Leggings of Whispered Dreams 463 Temple of the Jade Serpent – Lorewalker Stonestep
Wind-Reaver Greaves 489 Klaxxi rep – Revered
Magnetized Leggings
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Qin-xi
Eternal Blossom Legwraps (T14)
LFR Normal Heroic
483/496/509 Heart of Fear – Amber-Shaper Un’sok

Feet

Item iLevel Location
Airstream Treads 463 Gate of the Setting Sun – Strider Ga’dok
Treads of Corrupted Water 463 Temple of the Jade Serpent – Wise Mari
Boots of the High Adept 489 August Celestial rep – Revered
Stompdodger Boots 496 Valley of the Four Winds – Galleon (World Boss)
Phasewalker Striders
LFR Normal Heroic
476/489/503 Mogu’shan Vaults – Elegon
Asani’s Uncleansed Sandals
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Protectors of the Endless

Neck

Item iLevel Location
Skymage Circle 450 Jewelcrafting
Tiger Opal Pendant 450 Jewelcrafting
Pendant of Endless Inquisition 450 Golden Lotus rep – Honored
Temperature-Sensing Necklace 463 Scarlet Halls – Flamereaver Koegler
Necklace of Disorientation 463 Shadowpan Monastery – Sha of Violence
Mindcapture Pendant 463 Mogu’shan Palace – Xin the Weaponmaster
Mindbreaker Pendant 463 Temple of the Jade Serpent – Sha of Doubt
Dorian’s Necklace of Burgeoning Dreams 476 World drop
Links of the Lucid 489 The Klaxxi rep – Honored
Stomphowl Pendant 496 Valley of the Four Winds – Galleon (World Boss)
Worldwaker Cachabon
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Will of the Emperor
Zian’s Choker or Coalesced Shadow
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – The Spirit Kings
Korven’s Amber-Sealed Beetle
LFR Normal Heroic
483/496/509 Heart of Fear – Wind Lord Mel’jarak

Back

Item iLevel Location
Pressed Flower Cloak 450 August Celestials rep – Honored
Cape of Entanglement 463 Temple of the Jade Serpent – Liu Flameheart
Cloak of Cleansing Flame 463 Mogu’shan Palace – Gekkan
Cloak of Hidden Flasks 463 Stormstout Brewery – Hoptallus
Dirl’s Drafty Drape 476 World drop
Sagewhisper’s Wrap 489 Shadow-Pan rep – Honored
Cape of Three Lanterns
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Zone Drop
Cloak of Overwhelming Corruption
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Protectors of the Endless
Drape of Gathering Clouds
LFR Normal Heroic
483/496/509 Heart of Fear – Blade Lord Ta’yak

Finger

Item iLevel Location
Band of Blood 450 Jewelcrafting
Sorcerer-King’s Seal 450 Shadow-Pan rep – Honored
Triune Signet 463 Scarlet Monastery – High Inquisitor Whiteman
Ring of Malice 463 Shadow-Pan Monastery – Taran Zhu
Viscous Ring 463 Gate of the Setting Sun – Commander Ri’mok
Alemental Seal 463 Stormstout Brewery – Yan Zhu the Uncasked
Vithrak, Gaze of the Deadman 476 Scarlet Halls – Flamereaver Koegler
Leven’s Circle of Hope 489 Golden Lotus rep – Revered
Steaming Seal of Flame 496 Valley of the Four Winds – Galleon (World Boss)
Circuit of the Frail Soul
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Gara’jal the Spiritbinder
Feng’s Ring of Dreams
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Feng the Accursed
Seal of the Profane
LFR Normal Heroic
483/496/509 Heart of Fear – Zone Drop
Watersoul Signet
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Protectors of the Endless

Trinkets

Item iLevel Location
Zen Alchemist Stone 450 Alchemy
Ghost Iron Dragonling 450 Engineering
Vial of Ichorous Blood 463 Siege of Niuzao Temple – General Pa’valak
Empty Fruit Barrel 463 Stormstout Brewery – Ook Ook
Price of Progress 463 Scholomance – Darkmaster Gandling
Relic of Chi Ji 476 Inscription (Darkmoon Faire Crane Deck)
Scroll of Revered Ancestors 489 Shadow-Pan rep – Revered
Blossom of Pure Snow 486 Shadow-Pan rep – Revered
Qin-xi’s Polarizing Seal
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Zone Drop
Jade Courtesan Figurine
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Zone Drop
Jade Magistrate Figurine
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Zone Drop
Spirits of the Sun
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Tsulong

Weapon

Item iLevel Location
Amber Spine of Klaxxi’vess 463 Klaxxi rep – Exalted
Amber Scythe of the Klaxxi’vess 463 Klaxxi rep – Exalted
Firescribe Dagger 463 Mogu’shan Palace – Xin the Weaponmaster
Melted Hypnotic Blade 463 Scarlet Halls – Flameweaver Koegler
Carapace Breaker 463 Gate of the Setting Sun – Raigonn
Greatstaff of Righteousness 463 Scarlet Monastery – High Inquisitor Whitemane
Gustwalker Staff 463 Siege of Niuzao Temple – Wing Leader Ner’onok
Staff of Trembling Will 463 Temple of the Jade Serpent – Sha of Doubt
Je’lyu, Spirit of the Serpent 476 Temple of the Jade Serpent – Sha of Doubt
Inscribed Crane Staff 476 Inscription
Ti’han, Scepter of the Sleeping Emperor
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Zone Drop
Regail’s Crackling Dagger
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Protector’s of the Endless
Jin’ya, Orb of the Waterspeaker
LFR Normal Heroic
483/496/509 Terrace of Endless Spring – Lei Shi
Kri’tak, Imperial Scepter of the Swarm
LFR Normal Heroic
483/496/509 Heart of Fear – Grand Empress Shek’zeer
Un’sok’s Umber Scalpel
LFR Normal Heroic
483/496/509 Heart of Fear – Amber Shaper Un’sok

Off-hand

Item iLevel Location
Bottle of Potent Potables 463 Stormstout Brewery – Hoptallus
Umbrella o Chi-Ji 463 Archaeology
Inscribed Red Fan 476 Inscription
Scroll of Whispered Secrets 476 World drop
Fan of Fiery Winds
LFR Normal Heroic
476/489/502 Mogu’Shan Vaults – Feng the Accursed

(Also, this is my 300th post. Yay!)

Gaming Marathons: The Healthy Way


This week, my guildmate and future raid leader, Serrath, was nice enough to write a guest post for me. You can follow Serrath on Twitter @Serrath_.


Well howdy, Cannot Be Tamed readers! I’m Serrath and I’m the incoming raid leader for Apotheosis! While Jasyla is out on a fantastic vacation (color me jealous) I’m going to talk a bit about the upcoming release of Mists of Pandaria on September 25th, and how you can prepare yourself for the gaming marathon that is sure to follow.

To give you a little information about me: I’ve been playing World of Warcraft since Vanilla. My very first character hit level 60 killing a banshee in the Eastern Plaguelands just as the Ahn’Qiraj event was coming into full swing. During my tenure with the game I’ve enjoyed multiple release date grinds and gaming marathons. The most successful of which was the Wrath release, where I managed to snag the Server First Level 80 achievement on the Detheroc server!

In order to complete what was a 48 hour gaming marathon that led to this success I had to prepare myself for nearly a week prior to the release. I considered methods to affect my sleep pattern, how to eat and stay healthy, exercises to perform while playing, and ways to keep myself socially engaged. Please allow me to share a few of the tips and tricks I’ve picked up during my time in the game in hopes that you find a few of them helpful for your release grinding.

In order to tackle the issue of sleep patterns we need to understand what they are and how they work. Your sleep pattern is directed by an internal clock known as your circadian rhythm. This clock is affected by external stimuli and internal hormones. We want to adjust both to best suit our needs for our upcoming gaming marathon!

The portion of your brain that “houses” your internal clock is located just above your optic nerves which allows for a quick relay of incoming light. When there is less light (sunset, dark interior) your brain will produce more melatonin, which will make you sleepy. In order to combat this you will want to be playing in a well-lit environment. I recommend having multiple lamps positioned around the room. If you have a window nearby, leave your curtains drawn so the darkness isn’t noticeable. If you will be traveling through your house leave these areas well-lit (hallway, kitchen, etc) since we will be traveling during our marathon.

After addressing the external stimuli you will want to consider how to affect your internal “settings.” Starting a few days before your proposed event (let’s say Friday!) you will want to start staying up a single hour later than your standard bed time. Allow yourself to sleep in one hour later the following morning. Repeat this process for a few days. If you start on Friday and you traditionally go to bed around midnight you’ll be at 4am for your standard bedtime on Tuesday morning. On Monday evening, to help adjust further, take a nap – keeping in mind that a nap’s effectiveness is not in how long you sleep, but how many complete sleep cycles you finish. Since I take a little extra time to fall asleep I usually allow myself two hours for a complete and effective nap.

With our sleep cycle taken care of let’s address what is, in my opinion, the most important factor for our gaming marathon: nutrition. In order to gain the most mileage out of your marathon you will want to eat very healthy – focusing on fruits, vegetables, and foods high in protein. Steer clear of caffeine and sugar! While these items will allow you to feel a quick surge of energy and focus, you will crash and be much worse for wear after the effects wear off. I recommend you make a few pre-planned meals that are easily warmed up in the microwave or eaten right from the fridge.

When I completed my 70 to 80 grind in Wrath I had prepared six separate meals the Monday before the release. I had made three peanut butter sandwiches, three lunch meat sandwiches (ham or turkey, tuna would be great as well), six bags of a variety of vegetables (celery, carrots, peppers, broccoli, squash, zucchini, whatever you like), and six bags of a variety of fruit (grapes, blueberries, strawberries, bananas, etc.). For each “meal” I grabbed a sandwich, a bag of veggies, a bag of fruit, and a bottle of cold water. Having a diet like this prepared will allow you to save time by being able to grab a quick meal, it will allow you to continue a healthy intake of the vitamins and minerals your body needs to function, and it will allow you to have a peak alert time.

To give you a few other options of recipes I’m considering for this year: consider making dinners that you can microwave and eat! I’ll be preparing a couple servings of stir fry, a bowl or two of soup that I can store in the freezer, or maybe a pre-made salad (cucumber + tomato + chicken tossed with a balsamic vinaigrette is easy and *amazing*).

The third great factor for ensuring a successful and healthy gaming marathon is to remember to exercise! A very real danger that many people dismiss is the threat of blood clots caused by extended periods of sitting. When you read the stories of people passing due to long gaming sessions it is usually caused by a mix of bad diet, lack of sleep, and lack of movement. In addition to combating things such as clots, exercise will assist with your blood circulation which will allow you to maintain a more alert status while playing.

Now, you don’t need a home gym or anything fancy to keep yourself “in shape” while playing. There are a few simple exercises you can do at or next to your desk and will take you no time at all! This website details 33 different exercises to perform at or near your desk. My favorites are 6, 8, 13, 20, and 31. (Number 7 is just gross – I still have bad memories of grade school gym class “phantom chair” contests … oi.) Find a few exercises that will work for you and remember to perform them a few times and hour to keep your blood flowing.

With all of our physical health concerns addressed we have one last thing to consider: mental health! World of Warcraft is a social game by design. Unfortunately, the leveling grind tends to become a solo activity with players pushing through quests at their quickest pace. During this grind many people seclude themselves in an effort to stay focused. I say just the opposite. Engaging in conversation with friends and guild mates will help keep your mentally involved in your activities. I believe it works best in a voice chat settings (Mumble, Ventrilo, Skype, etc.) where you’re able to actively discuss what you are each doing. When you start to nod off at around the 18 hour mark your friends will be the ones able to keep you awake, alert, and focused on the task at hand: getting to 90 before them!

I hope some of the information provided here helps you in your early Mists of Pandaria goals. I know I’m very excited to check out the new content and get to beating down some Mogu in the new raids. What are some of your personal tips and tricks? Best of luck to you on September 25th!

MoP Pre-raid Resto Druid Gear

Mists of Pandaria is just 6 weeks away. Here’s a list of the level 90 gear that is available to you outside of raids. I have only included gear which is ilvl 450 or higher, so it includes gear from heroic dungeons, reputation and crafting.

I’ve included gear without Spirit, but whenever possible you’re going to want to prioritize getting the stuff with Spirit on it.

As always, this stuff is all from the beta, so it may not be entirely accurate, things may be missing or it may change. I’ll try to keep it as up to date as possible.

Head

Item iLevel Location
Hood of Viridian Residue 463 Siege of Niuzao Temple – Vizier Jin’bak
Camouflage Retinal Armor 476 Engineering
Snowdrift Helm 489 Shadow-Pan rep – Revered

Shoulders

Item iLevel Location
Incardine Scarlet Spaulders 463 Scarlet Monestary – High Inquisitor Whitemane
Whitepetal Shouldergard 489 Golden Lotus rep – Revered

Chest

Item iLevel Location
Vestment of the Ascendant Tribe 450 August Celestial’s rep – Honored
Chestguard of Despair 463 Temple of the Jade Serpent – Sha of Doubt
Chestwrap of Arching Flame 463 Siege of Nizuao Temple – Commander Vo’jak
Wildblood Vest 476 Leatherworking
Mistfall Robes 489 Golden Lotus rep – Revered
Nightfire Robe 496 Leatherworking

Wrist

Item iLevel Location
Sudden Insight Bracers 450 Klaxxi rep – Honored
Star Summoner Bracers 463 Shadow-Pan Monastery – Gu Cloudstrike
Clever Ashyo’s Armbands 489 August Celestials rep – Revered

Hands

Item iLevel Location
Wandering Friar’s Gloves 450 Golden Lotus rep – Honored
Rattling Gloves 463 Scholomance – Rattlegore
Vellum-Ripper Gloves 463 Scarlet Halls – Flameweaver Koegler
Wildblood Gloves 476 Leatherworking
Ogo’s Elder Gloves 489 August Celestials rep – Revered
Liferuned Leather Gloves 496 Leatherworking

Waist

Item iLevel Location
Hurricane Belt 463 Mogu’shan Palance – Kuai the Brute
Klaxxi Lash of the Harbinger 489 Klaxxi rep – Revered

Legs

Item iLevel Location
Brambleguard Leggings 450 Shadow-Pan rep – Honored
Darkbinder Leggings 463 Shadow-Pan Monastery – Taran Zhu
Leggings of Whispered Dreams 463 Temple of the Jade Serpent – Lorewalker Stonestep
Wind-Reaver Greaves 489 Klaxxi rep – Revered

Feet

Item iLevel Location
Airstream Treads 463 Gate of the Setting Sun – Strider Ga’dok
Treads of Corrupted Water 463 Temple of the Jade Serpent – Wise Mari
Boots of the High Adept 489 August Celestial rep – Revered

Neck

Item iLevel Location
Skymage Circle 450 Jewelcrafting
Tiger Opal Pendant 450 Jewelcrafting
Pendant of Endless Inquisition 450 Golden Lotus rep – Honored
Temperature-Sensing Necklace 463 Scarlet Halls – Flamereaver Koegler
Necklace of Disorientation 463 Shadowpan Monastery – Sha of Violence
Mindcapture Pendant 463 Mogu’shan Palace – Xin the Weaponmaster
Mindbreaker Pendant 463 Temple of the Jade Serpent – Sha of Doubt
Links of the Lucid 489 The Klaxxi rep – Revered

Back

Item iLevel Location
Pressed Flower Cloak 450 August Celestials rep – Honored
Cape of Entanglement 463 Temple of the Jade Serpent – Liu Flameheart
Cloak of Cleansing Flame 463 Mogu’shan Palace – Gekkan
Cloak of Hidden Flasks 463 Stormstout Brewery – Hoptallus
Sagewhisper’s Wrap 489 Shadow-Pan rep – Revered

Finger

Item iLevel Location
Band of Blood 450 Jewelcrafting
Sorcerer-King’s Seal 450 Shadow-Pan rep – Honored
Triune Signet 463 Scarlet Monastery – High Inquisitor Whiteman
Ring of Malice 463 Shadow-Pan Monastery – Taran Zhu
Viscous Ring 463 Gate of the Setting Sun – Commander Ri’mok
Alemental Seal 463 Stormstout Brewery – Yan Zhu the Uncasked
Vithrak, Gaze of the Deadman 476 Scarlet Halls – Flamereaver Koegler
Leven’s Circle of Hope 489 Golden Lotus rep – Revered

Trinkets

Item iLevel Location
Zen Alchemist Stone 450 Alchemy
Vial of Ichorous Blood 463 Siege of Niuzao Temple – General Pa’valak
Empty Fruit Barrel 463 Stormstout Brewery – Ook Ook
Price of Progress 463 Scholomance – Darkmaster Gandling
Scroll of Revered Ancestors 489 Shadow-Pan rep – Revered

Weapon

Item iLevel Location
Amber Spine of Klaxxi’vess 463 Klaxxi rep – Exalted
Amber Scythe of the Klaxxi’vess 463 Klaxxi rep – Exalted
Firescribe Dagger 463 Mogu’shan Palace – Xin the Weaponmaster
Melted Hypnotic Blade 463 Scarlet Halls – Flameweaver Koegler
Carapace Breaker 463 Gate of the Setting Sun – Raigonn
Greatstaff of Righteousness 463 Scarlet Monastery – High Inquisitor Whitemane
Gustwalker Staff 463 Siege of Niuzao Temple – Wing Leader Ner’onok
Staff of Trembling Will 463 Temple of the Jade Serpent – Sha of Doubt
Je’lyu, Spirit of the Serpent 476 Temple of the Jade Serpent – Sha of Doubt
Inscribed Crane Staff 476 Inscription

Off-hand

Item iLevel Location
Bottle of Potent Potables 463 Stormstout Brewery – Hoptallus
Inscribed Red Fan 476 Inscription

Beta Rant

I’m not generally a fan of posts that spew negativity and have nothing nice to say… but today I am grumpy, and I just can’t help myself.

How do I hate Beta? Let me count the ways:

  • I hate that it’s rarely available when I want to play. I know patches and updates are important, but the servers are down more often than they are up when I try to log on.
  • I hate that not all of my preferred mods work. Playing with the defualt UI makes my eyes hurt.
  • I hate that it’s difficult to report a bug. Hot tip: If you want people do do QA on your game, for free, don’t make it difficult to log bugs. These greyed-out buttons – bad! Very, very bad. And seriously, if you’re not going to let people report bugs in-game, why tease them by having these buttons here at all?
  • I hate it when I can’t hand in quests.
  • I hate that there are no premade 90s. Some people just like to raid. I want to raid test, but I don’t want to level to 90. Why? Well, first of all, I don’t want a million spoilers before the game is even realeased. I don’t want to do the quests twice. I don’t want to sink 10-12 hours into something I’m going to have to do all over again on September 25th.
  • I hate roll-backs. I hate that yesterday when I logged off before a server shutdown I was 90% of the way to level 89, and when I logged on next I was 59% of the way to level 89. As someone who wasn’t thrilled about leveling in the first place, this is the nail in the coffin as far as my having anything but negative thoughts about the whole beta experience.

All right. I’m done. Rawr.

Wait… no. I will say something nice.

This is my new pony. It is spiky and I love it.

Resto Druid Changes (Mists of Pandaria build 15799)

Resto Druids haven’t received a whole lot of attention in the last Mists builds, but this most recent one sure changes that. A number of Druids have been concerned that with all the ‘maintenance’ spells we need to cast, we will be GCD capped and it will making healing well difficult. Blizzard seems to have answered, by increasing the duration of both Lifebloom and Harmony considerably. Full build notes can be found on Wowhead. I’ve also posted a slightly abridged version of my feedback on the beta forums.

Lifebloom

Lifebloom: Heals the target for 109315*1 over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for ((8150 + $SPN * 0.752) *). This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time.

Lifebloom will now last 15 seconds, up from 10. The amount of healing per tick should not change any (it now lasts 33% longer and heals for 33% more). At first I was worried about the PVP ramifications of this, but that concern was quickly assuaged when I saw the changes made to the new glyph introduced.

Glyph of Blooming: Increases the bloom heal of your Lifebloom when it expires by 50%, but its duration is reduced by 5 sec and your Healing Touch, Nourish, and Regrowth abilities no longer refresh the duration of Lifebloom.

Not only does this take care of the too-long duration of Lifebloom for PVP, it also got a nice buff by now increasing the amount of the bloom by 50%, rather than 20%.

So, I’m generally happy with the increased duration of Lifebloom. I really didn’t have much of a problem keeping it up at 10 seconds, but the extra time will give raid healing druids a bit more breathing room. This, combined with the older change of having all 3 applications transfer when you change your target make Lifebloom much less cumbersome to use. These are nice quality of life improvements.

Harmony

Mastery: Harmony: Your direct healing is increased by an additional 0% and casting your direct healing spells grants you an additional 0% bonus to periodic healing for 20 sec.

Harmony now lasts 20 seconds, up from 10. This may be an unpopular opinion, but I’m not too thrilled about this change. There are a few reasons for this.

  • I don’t understand people’s aversion to using single target spells with a cast time (Nourish, Regrowth, Healing Touch). Yes, Druids are HoT-based, but in my opinion, that doesn’t mean that we should only be casting HoTs. Variety makes things interesting.
  • Since Harmony can now be kept up 100% of the time using only Swiftmend it’s going to increase the number of players who think its appropriate to cast nothing but Rejuv in between Swiftmend and Wild Growth cooldowns.
  • I really enjoy the mini-game of keeping Harmony and Lifebloom active as close to 100% of the time as possible. I like having to work to make my healing as powerful as possible and plan properly to ensure it is. With 15 seconds on Lifebloom and 20 on Harmony, that’s not going to be much of a challenge.

Honestly, I think that having Harmony be easily sustainable by only casting Swiftmend (which we want to cast close to every cooldown because of all the healing Efflorescence does anyway) trivializes the entire mechanic of having to keep it active. I thought the reason for the 10 second duration was to ensure we cast a direct heal every once in a while, but that no longer applies. They may as well just go all the way and make our Mastery something that is active all the time, like it is for every other class.

Wild Mushrooms

Wild Mushroom: Bloom: Grow a magical mushroom with 3 health at the target location. After 6 sec, the mushroom will become invisible. When triggered by the Druid, all mushrooms will bloom healing all allies within 8 yards for 6074 to 7348. Only 5 mushrooms can be placed at one time.

You can now place 5 mushrooms, up from 3. The range on the heal has been reduced to 8 yards, down from 12. I don’t like the whole concept of Mushrooms as a heal to begin with. I’m not sure what problem these changes are attempting to solve, but it looks like it’s a step in the entirely wrong direction. 5 mushrooms?! When will we ever have time to place 5 mushrooms? That means seven clicks (or button presses) and 5 GCDs in order to set up and then activate the heal. The range reduction is an extra kick to the shins. None of the problems with Wild Mushrooms as a heal have been addressed:

  • it takes too long to set them up
  • if the raid moves, the mushrooms you’ve set up become useless
  • having to target the ground to place them is cumbersome
  • the range is (once again) small

At this rate, I don’t see this spell getting a lot of use aside from the Mushrooms we can set up pre-pull. I’ve heard people suggest that we don’t have to use all 5 mushrooms, we could only place 1, or 3, but I don’t put any stock in this. Players want to optimize, they don’t want to cast something that is less powerful than it could be. The days of downranking spells are long over.

Since I don’t want to just complain and not offer any alternatives, here are some of my ideas for fixing the spell.

Option 1:

Grow a magical mushroom on the target player. When triggered by the Druid, all mushrooms will bloom healing all allies within 10 yards for 6074 to 7348. Only 3 mushrooms can be placed at one time.

This would solve all of the problems I have with the spell. Casting the mushrooms on players would solve the issue of awkward ground targeting. I use VuhDo, I like to be able to cast my heals by clicking on raid frames. It also solves the problem of player movement quite nicely. A mushroom on the ground is likely to heal no one if players move. A mushroom on a person will always heal at least one even if they are a dope who goes and stands in a corner by themselves.

Option 2:

Grow a magical mushroom at the target location. After 6 sec, the mushroom will become invisible. When triggered by the Druid, the mushroom will bloom healing all allies within 8 yards for 18022 to 22044. Only 1 mushroom can be placed at one time. 3 second cast time.

This isn’t a perfect solution, but i think it would be an improvement. I’d find having to hard cast 1 mushroom much less cumbersome than having to place 5. The downside would be that you couldn’t spread them out, but spreading them out makes them even more awkward to use anyway and reduces the amount the people in range will be healed.

Tier 14

The new tier set name and bonuses have also been released in the new patch.

Vestments of the Eternal Blossom

2 pieces: Reduces the mana cost of your Rejuvenation spell by 10%.
4 pieces: Reduces the cooldown of your Swiftmend spell by 3 sec.

First, pretty name! The 2-set isn’t an exciting bonus, but I’m sure it will be appreciated in the first raid tier as we’re having mana struggles and getting used to the new mana model. The 4-set is awesome. This looks like a significant increase to our healing output with all the extra Efflorescence healing we’ll be able to do. The only downside is that it will hurt to break this bonus when tier 15 rolls around.

What do you think of the latest changes?