Some great games have been funded though Kickstarter – Dragonfall Returns, Wasteland 2, FTL. However, many games that get funded don’t actually get released, draw out the delivery timelines significantly, or under-deliver. I’ve seen a number of people on Twitter who seem hesitant to back new games because they had been burned before. I have yet to be burned (that sound you hear is me knocking on wood, because most of the games haven’t been delivered yet). I thought it would be interesting to take a look at all the games I’ve backed, whether they’ve delivered, and how the whole Kickstarter experience has been. As of right now, I have backed 7 games.
Tex Murphy – Project Fedora
Project Fedora is the game that got me into Kickstarter. I love the Tex Murphy adventure games. Love them. From the first time I saw that big box for Under a Killing Moon in Radio Shack with real, live actors on it when I was 11, I’ve been hooked on this series. After Overseer, it seemed like Tex Murphy would be no more, since the software company was sold to Microsoft and they are evil. Then came this kickstarter. I needed to help make this game happen, and pledged a much larger amount of cash than I have for any game since. The devs estimated a 12-14 months development cycle for the game which would put the estimated release date sometime in summer of 2013. The game, Tesla Effect, was actually released in May of 2014, about 10 months after the estimated delivery date. The lateness didn’t both me too much, since there was a ton of communication from the devs, and backers were given frequent updates and peeks at the game as it was being made. I’ve received 78 project updates.
When it released, I was happy. The game delivered what was promised. The quality was a bit uneven – for the whole first half of the game I had a goofy smile plastered onto my face, while some of the second half was a bit of a slog – but overall it was a game I enjoyed and was happy to have supported. It hit me right in the nostalgia feels and for the most part, it was a good game in its own right as well.
The only negative thing I have to say about this project was that almost 6 months after the game was released, I still don’t have my physical backer rewards. I did get all the digital rewards though, many way before the game was released.
Jane Jenson’s Pinkerton Road
Date of backing: May 2012
Estimated delivery date: March 2013
Actual delivery date: April 2014
After signing up with KS for Project Fedora, I found Jane Jenson‘s project. She made another of my favourite adventure series, Gabriel Knight. So of course I had to back this as well, but for a smaller amount that was just enough to get a copy of of one of the two new games the studio would be making: Moebius or a mystery project (which ended up being a GK1 remake). I received 70 project updates total.
Moebius was released in April 2014, a year after the estimated delivery date, and The GK remake came out in October 2014. I wasn’t too disappointed with getting the game late, but I was disappointed with the game itself. It was not good. The quality of Moebius, and the brief looks I’ve gotten at the completely unnecessary GK remake make it likely I won’t support another Pinkerton Road project (unless they switch to a completely new engine at some point). However, I did get what I paid for in the end.
The Curse of Shadow House
Date of backing: June 2012
Estimated delivery date: October 2012
Actual delivery date: August 2013
Curse of Shadow House is an adventure game for mobile devices. I don’t play a lot of mobile games, but I found this project somehow and was in a generous mood so I decided to help fund it. This was a much smaller project than the other two I had backed and the person running it did a really good job with it. The goal was only $8000, and the total funding was a bit over $9k. Some of the physical rewards offered were quite amazing – art prints, handmade necklaces, and journals. I seriously don’t know how this guy made a game and spent all this time/effort/money on physical rewards and shipping with only $9000. He also sent personal messages to every backer to say thank you. Which was very nice.
I got my iTunes code for the game 9 months after the estimated delivery date. The game is decent, it’s a dark adventure games with lots of puzzles. I’m going to admit that I got stuck at some point and haven’t finished it yet though. Over the course of the project I received 47 backer updates. The only iffy part is that this was billed as a trilogy of games, which backers would get all 3 of, and I haven’t heard much about the next two games.
Hero U – Rogue to Redemption
Date of backing: November 2012
Estimated delivery date: October 2013
Actual delivery date: ??
Hero U is another adventure game (noticing a pattern?), this one by the creators of another favourite series – Quest for Glory. Now we’re getting into the games I’m still waiting on. Throughout the process I’ve been getting regular and very detailed back updates (58 so far). There have been a lot of art samples and a lot of discussion of what is going into the design and story of the game. The game is currently 13 months past the estimated delivery date.
The last update did give some solid numbers though. The developers say they have completed: 100% of the design, 85% of the art, 50% of the programming, and have just started the writing. The new tentative delivery date is summer 2015, so the game is in all likelihood going to be delivered 2 years late. I am a bit disappointed with the time frame of this project. I’m no development expert, but considering the scope of the game, 2.5 years for development and delivery seems a bit long, and I’ve reach the point of impatience.
Date of backing: September 2014
Estimated delivery date: April 2015
Actual delivery date: ??
Kona is an episodic survival adventure game, from a small studio in Quebec. I really like exploration games when they’re well done, and though the though of exploring in the cold, Canadian winter makes me shiver, I really like the concept for this game. I’ve received 16 backer updates so far. It seems like the devs are dealing with financial stuff at this point, which makes me think the April date for episode 1 is a bit of a pipe dream. It is good that they still seem to be raising money though.
Fallen: A2P Protocol
Date of backing: September 2014
Estimated delivery date: March 2015
Actual delivery date: ??
Fallen is a turn-based tactical RPG that’s a cross between Fallout and XCOM. Again, I feel like having a delivery date only 6 months after the project was funded is quite optimistic, though it looks like they’ve already made a playable build. It looks good, though I’m still skeptical about the date.
Something that does not give me warm, fuzzy feelings is that since the project was successfully funded on September 6th, I’ve only received one backer update, and that was more than a month ago. Lack of communication does set off some warning bells.
The Black Glove
The Black Glove is being made by a number of the devs that worked on Bioshock, and you can really tell that by the art and trailers that have been released. The game looks amazing, right up my alley – the atmosphere and eeriness of Bioshock without the shooting. However, the game is only 27% funded with 7 days left to go. Unless a miracle happens, this may be the first thing I’ve backed that doesn’t get funded. And that makes me sad, because it looks great.
Seven obviously isn’t a huge sample size, but here are some things I’ve learned about backing games on Kickstarter:
- Take estimated delivery dates with a grain of salt. Or a whole tablespoon of it. Sometimes the estimated delivery date next to the pledge level is not for the actual delivery of the game, but when to start expecting the other rewards. For example, Project Fedora gave me a date of Dec 2012, but that was for digital rewards. In the FAQ section of the project they said they expected a 12-14 month delivery cycle. So it’s tricky to know what you should be expecting when. But even if the date is for the game itself, count on it being late.
- I’m starting to get wary of episodic games, or projects that promise multiple games. I’m generally pretty confident that the first game/episode will be delivered, but budgeting time and money for multiple releases is harder to pull off. For these projects I feel like I should only back as much as I’d be willing to pay for one release so if the subsequent ones don’t come out, I’m not losing too much.
- Communication is key. Check to see how many updates are being posted. Updates do tend to be much more frequent during the funding phase than the development phase, but it can still be an indicator of how successful the project will be. I look for updates that show the devs have a very good idea of where they want to take the game, and have things like art or design documents to show backers, or maybe even builds already in progress.
- Kickstarter is a lot of fun when you’re heavily invested in a project. I checked the Project Fedora page daily as it was being funded, and poured over each backer update with glee. Though my other experiences have generally been positive, none of them have been as exciting as that first one.
Have you backed many games on Kickstarter? How has your experience been?