Here are the stats you will find on healing gear and what they do for you.
Each point of Stamina gives you 10 health. Stamina is not a stat you have to look for. It will be present on all your gear. Your health will increase with your item levels.
Each point of Intellect gives you:
- 1 spell power
- 17.53 mana
- 0.0015% critical strike chance
Intellect is the strongest stat for resto druids. It increases our mana pool, gives us thoroughput and increases the effects of mana regeneration that are based on mana pool (Innervate, Replenishment). Amount of intellect should be the first stat you look for on gear.
Spirit increases mana regeneration, both in and out of combat. Your mp5 depends on both your spirit and intellect.
128.05 haste rating = 1% haste
Haste reduces the global cooldown (to a minimum of 1 second), reduces the time it takes to cast spells and can increase the number of times your HoTs tick. Haste is very important, especially to get in those extra ticks. See below for the chart of Haste Break Points.
Critical Strike Chance
179.28 crit rating = 1% critical strike chance
All your heals, including HoT ticks, are capable of critting. Critical heals heal for 1.5x the amount of normal heals. This is a lower priority stat for druids.
The resto druid mastery is Symbiosis. It increases the potency of your healing spells when your target is already affected by one of your heal over time spells. All of your healing spells benefit from this, even other HoTs. How important Mastery is depends on your style of healing. If you are a tank healer, Mastery can be strong. However, if you are a raid healer, or if you infrequently cast spells on targets that already have a HoT on them, Mastery becomes less useful.
Spell power is only found on weapons. It effects the output of your spells.
Intellect > Spirit > Haste > Critical Strike Chance = Mastery
With certain amounts of haste, you can squeeze in extra ticks of your HoTs. Each table below shows the amount of haste needed to get x extra ticks of each spell. There are two sets of values. First, if you do not have a 5% haste buff and second, if you do.
In order to get a 1 second GCD you would require 6403 haste without the 5% buff, or 5489 haste with it. This is not going to be possible with current gear.
So how much haste should you be looking for? First, figure out if you will consistently have a 5% haste buff in your raid group, and plan around that. Next, pick an attainable target. Here are the above tables organized a little differently to help you pick a good target.
Without 5% buff
|640||11th tick of LB|
|909||8th tick of WG|
|1601||5th tick of RJ|
|1921||12th tick of LB|
|2135||5th tick of RG|
|2744||9th tick of WG|
|3202||13th tick of LB|
With 5% buff
|0||11th tick of LB|
|256||8th tick of WG|
|915||5th tick of RJ|
|1220||12th tick of LB|
|1423||5th tick of RG|
|2004||9th tick of WG|
|2440||13th tick of LB|
|3659||14th tick of LB|
So, if you have the 5% buff 1423 haste could be an attainable goal that would give you 1 extra tick on Wild Growth, Rejuvenation and Regrowth and 2 extra ticks on Lifebloom. Gear for haste, and reforge others stats (crit or mastery) until you hit this number. Once you reach 1423, additional haste will be less useful to you until you can reach the next break point of 2004.
*Special thanks to Hamlet’s TreeCalcs spreadsheet which provides all the neccessary druid math*
My full resto druid guide can be found here.