Tag Archives: horror

Silent Hills – Teasers, Promise, and Disappointment

Silent Hills has been cancelled. For horror fans and gamers in general, it was one of the most hyped games announced last year, and for good reason. It was to be a collaboration between Hideo Kojima, creator of Metal Gear Solid, and Guillermo Del Toro, director, writer, and producer of a number of great dark fantasy movies. It would star Norman Reedus of The Walking Dead (and the really terrible Boondock Saints). Having such prominent names attached to this game meant it cast a wide net and got its hooks into a lot of people.

PT hallway

The biggest hype came from the playable teaser, aptly named P.T. When it was first released, it wasn’t billed as a teaser for a Silent Hill game. It wasn’t until people had solved the final puzzle that a trailer played, revealing that the next game in the Silent Hill series, Silent Hills, was happening.

P.T. was, to put it plainly, an amazing game. It was one of my best gaming experiences of 2014. But was it a successful trailer? From the wailing and rending of garments happening all over the internet since the cancellation was made official, I suppose the answer is yes. But for me, P.T. had the opposite of the intended effect. It provided a tight, harrowing experience in a perfect little package and made me question whether a full length game could improve or even match its quality. The mechanics of P.T. were simple – you walked around and you looked at things, zooming in on certain objects to trigger events. The environment was tiny – a hallway, a bathroom, and a small basement that you looped around continuously. The limited scope of the game, I would argue, is what made it so special.

When you’re confined to a small area, everything can be controlled. The player experience can be engineered down to the smallest detail. There’s no wandering off to collect ammo or health packs, no pausing to read a codex or a quest log, no inventory management. Player choice and branching paths can be great, but there’s also something to say for a gaming experience which removes all but the most basic choices from you (do you really want to turn around?) and delivers the exact experience the creator intended.

I was so impressed by P.T., was provided with so much fun and terror as I played through it with a group of friends, that my outlook for Silent Hills was bleak from the get go. It was just too good to be a teaser. Could a more open world provide such a consistently tense atmosphere? Could a full length game keep me on the edge of my seat like this? Would the addition of fumbling combat or having to search for keys add anything at all to the experience? I don’t think so.

It’s disappointing that Kojima and Del Toro don’t get a chance to try to live up to P.T. but at the same time I appreciate the game they did deliver. If you’ve got a PS4 and haven’t already, make sure you download P.T. before it’s gone.

The Cat Lady (Review)

When we first meet Susan Ashworth, she has just swallowed a bottle of sleeping pills. She’s tired, traumatized, she feels like life has never done her any favours, and she’s had enough. Susan looks forward to oblivion, but it doesn’t come. Instead she finds herself in a surreal world which quickly turns from serene to horrifying. She can’t die. She’s been chosen to overcome five monsters, human parasites, that feed off violence and suffering. Rejoining the living is the last thing Susan wants, but she doesn’t have a choice.

The Cat Lady - Susan in the pest controllers basement

Mechanically, The Cat Lady is a point and click adventure game, except it’s fully controlled by keyboard so there’s not really any pointing or clicking. The keyboard controls were a bit awkward at first, but didn’t take very long to get used to. There is a lot of dialogue and gameplay consists of choosing responses and solving puzzles. The puzzles hit the sweet spot of having some challenge to them, but not being overly difficult. Solutions made sense, which is not always the case in adventure games. Often you just need to pay attention to your surroundings.

Narratively, The Cat Lady will take you on a journey that is disturbing, psychologically horrifying, and thought-provoking. It’s a game which is in turns harrowing and enlightening, infuriating and empowering.

The Cat Lady - Susan exploring an apartment.

Susan doesn’t start off as the most sympathetic character – people suffering from depression often aren’t to those on the outside. We don’t know why she hates life so much. We see people trying to help her and befriend her, but she’s so far down the rabbit hole that she doesn’t even see them. It’s not until Susan begins to suffer horror at the hands of the parasites, and experience some shared suffering that she begins to wake up. We begin to learn more about her past and why she has problems trusting people. She begins to entertain the prospect of letting other people in.

The Cat Lady excels at one of the most important aspects of games for me, atmosphere. While the graphics are a bit rudimentary and not technically amazing, I found this game visually stunning. The use of colour is genius. The majority of the game is in black and white with occasional pops of colour. Often it’s blood red, which is a common visual style, but The Cat Lady really stands out when it adds other colours into the mix. It changes the atmosphere completely. The dull blacks and whites show how the real world is an ugly, hopeless place for Susan, while colour starts to seep in during the more surreal parts of the game. When the game is the most violent, the most disturbing, the environments are suffused with suffocating greens. Golds and rich yellows are warm and comforting at a surface level, but often cloak the characters with the most sinister intentions.

The Cat Lady - Susan and The Queen of Maggots

The sound effects are sharp and often startling, while the music punctuates the game’s important events to great effect. The soundtrack covers all kinds of different styles and moods, from angry NIN-esque industrial, to erratic jazz, to sorrowful classical piano pieces.

This game is very unique. It’s like nothing I’ve played before. It covers some really dark topics with sensitivity, maturity, and style. At one point, Susan talks to a psychiatrist, who asks questions about her relationship with her parents and what her life was like. As I chose the responses, I felt like I was the one being psychoanalyzed, because there were responses that fit my own life pretty well. The ability to choose Susan’s responses about her past made me feel close to her in a way that was more deep and unexpected than most games are able to pull off. Even for people not currently suffering from depression, there’s something to relate to and empathize with here.

The Cat Lady - flowers

Really my only complaint about the game is that on occasion it’s too verbose. There are some extremely long conversations that take place, where the only interaction required from the player is choosing a response every couple of minutes or so. And often you end up choosing all the responses anyway. Though the conversations are interesting and well-written, and the voice acting is good, they’re just too long. Some of the dialogue could have easily be edited down, which would have improved the pace of the game.

The Cat Lady is made up of 7 chapters and has about 9 hours of gameplay. While I found the game exceptional, I do have to give very strong content and trigger warnings. While the visual style isn’t overly realistic the game has a lot of violence (including references to sexual violence), and tackles topics like death, depression, suicide, and abuse in a very direct way.

Rating – 9/10 – The Cat Lady is unlike anything I’ve played before and really broadens the scope of what adventure and horror games can do. It has wonderful atmosphere and tells a story that is both harrowing and empowering. It will take you to a very dark place, but there is light at the end.


I made a few videos of my playthrough of The Cat Lady, here’s the entirety of the first chapter if you want to see it for yourself.

Creepiest Moments in Games

It’s October, and time for all things scary and disturbing. No I’m not talking about GamerGate (ba dum pssh), I’m talking about scary games. I can be pretty wimpy when it comes to on-screen scares, but I’ve still played my share of horror games. The thing that tends to get to me most in horror games is the sounds. I can handle jump scares or gore, but too many scary noises and I’ll likely need to turn it off and take a break.

Here are some of the creepiest moments from games I’ve played.

Silent Hill – Radio

SH was one of the first horror games I ever played. It was the first horror game I quit after barely an hour because I was too creeped out to go on. Watching the beginning of this video, with less than impressive PS1 graphics and wooden voice acting, it may be hard to believe that this game could be really scary, but it was. That radio sound… /shudder. And it wasn’t just an awful sound, it mean that something was coming.

Fatal Frame 2: Crimson Butterfly – Laughter

Fatal Frame 2 takes the cake for scariest game I’ve played. Creepy twins, ghosts, a combination of both jump scares and intensely creepy situations. Plus there was a scene with a well, and those have been traumatizing since The Ring. The malevolent, maniacal laugher in this scene was the worst.

Slender – The whole damn thing

This game is intense. I will admit that I’ve never actually played this game myself, but I’ve watched over the shoulders of a couple other people playing it. Well, trying to play it. They both quit before they found all 8 pages. The game environment is very sparse, but that adds to the terror. The worst part is the sound  the game is filled with the sounds of your footsteps, ragged breath, and pumping heart. As you find pages, things get even worse as the camera starts to shake and the creepy sounds go into overdrive.

Vampire: The Masquerade – Bloodlines – Ocean House Hotel

VtMB isn’t really a horror game (though some of the bugs and character models can be quite horrifying), but it’s definitely filled with creepy moments. The haunted Ocean House Hotel is the scariest part. You’re sent to find something that will exorcise the spirits from the house and you discover the story of a man who went crazy and killed his family (it’s very Shining-like). While you’re going through this, you encounter ghostly apparitions, poltergeists who send objects flying at you, and doors that open on their own.

 Alan Wake – Chapter 1 Nightmare

I just started Alan Wake recently because I figured I should play something scary before Halloween. I’m not finished yet, but so far it’s a lot of fun. It’s very cinematic and no too scary, but the combo of maniacal laughter and being trapped in this scene (about midway through the video) right near the beginning of the game really creeped me out.

 What games creep you out?