Tag Archives: heroes

The Best and Worst HotS Heroes, according to Pam

This is for day 24 of Blaugust

Here are my highly detailed and scientific observations about how the different Heroes rank.

The Most OverPowered heroes

Criteria: These are heroes that make me sad when I see the opposing team has picked them.

Heroes of the Storm - Kael'thas

Jaina – Not so much her on her own, but once she gets that Water Elemental she’s a real pain the ass.

Kael’thas – His ability to blow up everyone makes up for his squishiness. Once he get to higher levels he does a ton of damage. Paired with Jaina? Oof.

Kharazim – He does way too much healing for a damage dealer. Or way to much damage for a healer. Likelihood of nerf in next patch? High.

Leoric – Does way too much damage for a tank. Undying the most annoying ability ever.

The Most Underpowered Heroes

Criteria: These are heroes that make me sad when I see the my team has picked them.

Heroes of the Storm - Tassadar

Gazlowe – Gaz is really clutch at interrupting people who are trying to collect a tribute or hand in dubloons. Otherwise… I’d prefer any other specialist.

Tassadar – He’s kind of half a support, and I’m always confused as to whether I should pick a real support when someone takes this guy. Doesn’t do much damage or healing. He’s good at finding Nova and, in my experience, yelling at the rest of the team for not utilizing his shields properly.

The Lost Vikings – Does anyone play these well? Though honestly, I think I’ve seen them in maaaaybe 1 ranked match. Ever.

Sgt. Hammer – I love you Hammer, but you’re bait in a ranked match.

The Heroes Most Dependent on Player Skill

These heroes are wildcards. It totally depends on who is playing them.

Heroes of the Storm - Nova

Murky – Some Murkys soak up XP like a mofo. Some Murkys leave their egg in the base the entire game.

Nova – A good Nova is likely to go 40-0. Let them get to level 20, and she’s going to kill you and your entire family. A bad Nova rides their pony around for the entire game OR spends a lot of time shooting creeps.

What do you think? What characters make you cringe when you see they’ve been picked?

Blizzard and Free to Play

This is my 3rd post for Blaugust.

It’s been a year now since I quit World of Warcraft. For a while I thought I was done with Blizzard games forever, but apparently not quite. First there was Hearthstone, with which I’ve had a bit of a love-hate relationship ever since the alpha. And now there’s my new go-to game, Heroes of the Storm. In the 9 years I played WoW – between monthly subs, expansion costs, server transfers, and race changes – I’ve put quite a bit of money in Blizzard’s pocket. So, since I quit, I decided I was done giving them money. I would only play for free.

What I’ve noticed is that the FTP experience is completely different in HotS than it is in Hearthstone.  Last week, there were two good articles on Hearthstone that touched on the FTP aspects. On Polygon, the thought was that Hearthstone, now multiple expansions in, is becoming less friendly to new players. Steve at Multiball! is of the opinion that being a non-paying Hearthstone player and earning cards slowly isn’t the worst thing in the world, and is actually making him a better player. As someone who played Hearthstone quite a bit in Beta (and spent some money on packs at that time), then stopped playing until after 2 expansions had come out, I found the huge increase of new cards a bit overwhelming. While Naxx only introduced 30 new cards (along with a bunch of solo content), the Goblin xpac introduced 143 new cards. Going up against all these cards I had never seen before, never had a chance to play, made games difficult. The only decks I had luck with were budget, rush-type decks (which, incidentally, a lot of people look down their noses at). I got to work doing my dailies for gold and I think I was able to get the first 2 wings of Naxx, along with the cards that came with them. I was also able to craft some cards with dust, but I definitely still felt at a disadvantage. Plus, having to make the choice between spending my meager gold on the Naxx content vs. packs that would net me more cards and options, wasn’t really fun. Even arena mode, which doesn’t rely on crafted decks costs at least 2-3 dailies worth of gold. I got tired of it, and uninstalled. Again. Now that The Grand Tournament is coming out, with another 132+ new cards, it’s pretty much guaranteed I won’t be going back to Hearthstone. While the slow and steady approach to card collecting is certainly viable for some, I don’t find the rewards for the time and effort put in are enough for me.

Heroes of the Storm shop

So what about Heroes of the Storm? This is another FTP game that’s full of things you can spend money on, but you don’t really have to. Heroes need to be purchased, for either in-game gold, or real money, though there is a free rotation that you can play each week. There are also many ridiculously overpriced skins and mounts that can be purchased for real money only (for the most part), but since these have zero effect on gameplay I don’t consider these something I’m missing out on by not spending any money. Heroes is nice in that there are a few ways to earn gold. First, just completing the tutorial gives you 1000g, to help get you on your way. You also get a nominal amount of gold for each game completed (more if you win). There are also daily quests, which give between 200-800g each, when you reach level 5 on any hero you get 500g, and as you level up from 1-40 there’s another 16k gold to be had. So it’s much easier to gain currency, especially in the beginning, in HotS than it is in Hearthstone. There’s really only one type of content that is gated, which can be overcome with money or gold, and that’s ranked mode. You need to own 10 heroes before you can play that. The reason why I don’t mind this gating is that it makes sense. Due to the drafting process, you need 10 heroes in case the worst happens and every hero you like gets taken before you get to pick. It really makes sense that you need to own the heroes because then, ostensibly, you should know how to play them. This being a team game, you don’t want people trying out new characters in ranked mode.

Heroes of the Storm is a game I feel satisfied about not spending any money on. I don’t feel like it’s holding me back, or that the people who throw money at the game are having more fun or outperforming me because they spent money. My one concern, for the future of HotS, is that too many heroes get added. Right now there are 39 heroes which seems like a reasonable number. What I don’t want to see is over 100 heroes in the game, like LoL has. One of the strengths of HotS is the low barrier to entry, and adding dozens more heroes would negate this. In order to be really good at the game, you need to not only know how to play your own hero, but have at least an idea of the abilities of the heroes you’re up against, or playing with. 

What do you think? Do you play either of these games? How do you feel spending real money impacts them?