Tag Archives: grind

Dragon Age: Injudicious

Dragon Age: Inquisition was one of my favorite games of the year last year. It had its shortcomings to be sure, but there was enough sweet story and charming interactions with other characters to make up for it. Plus, it was a Dragon Age game!

I played through the game once. However, it was a 300 hour playthrough. I did everything. I always meant to play again. I wanted to choose the Templars instead of the mages, I wanted to have another romance (or 7), I wanted to let the Chargers die and leave Hawke in the Fade. I want to find out who the hell this Blackwall guy is that I totally missed. But, after 300 hours of playing I needed a nice, long break from the game.

I finally went back to it this past week when the Trespasser DLC was released. I picked up all three of the DLC packs and hopped back in. I started with Jaws of Hakkon. This was a mistake. I wish I never played (or paid for) this content. The few hours of gameplay it offered put a spotlight on all of the annoying aspects of the game and offered none of the good parts. It also made me re-examine the game as a whole.

We all know where Dragon Age shines. It’s in the conversations, friendships, romances, and rivalries with your companions. It’s in the choices you make and seeing the results of those choices in the world. It’s in the banter. It’s in shaping an Inquisitor into what you want her to be. The rest, looking back at the game a year later, is kind of shit. Open world was a huge mistake. Adding the ability to jump (and making it use the same button as interactions) introduced all kinds of annoyances. Collection quests are bullshit. Inventory management and the crafting process are annoying (even if the gear is pretty). The codex… fuck the codex, I shouldn’t have to read a novel to understand what’s going on. Making your average conversation with an NPC have a free-roaming camera instead of fixed, more “cinematic” fixed camera angles make conversations feel cold and unengaging. Combat could be okay, if every fight didn’t take a million years and feel exactly the same. Also, I’m pretty sure this game gave me a repetitive strain injury from clicking left stick every 3 seconds to look for items.

DAI map

There’s just so much shit to get through in order to get the parts that make the game worthwhile. Jaws of Hakkon just added another huge, open map with more shards to collect and too much combat and travel time, with nary a glimpse of what makes Dragon Age charming. And it made me realize…that’s what 90% of my experience with the main game was.

I continued on to play through the other DLC. The Descent was good. It didn’t fall into the same traps that Hakkon did. It was nice and linear, there was more story and interaction with other characters. I actually got to see close ups of characters I was talking to during conversations. There was still some shitty collecting of gears but there was an actual purpose to it (opening doors) and you didn’t need to get every single one. It did have a lot of boring combat and for some reason there are no walls in the Deep Roads, meaning I Leaping Shot to my death about a billion times. If you don’t play an archer, Leaping Shot is the most fun and visually appealing ability, plus it makes noise like bowling pins being knocked over, so not using it is not a reasonable option. However, the DLC was decent. Some of the Dragon Age Charm was there.

Trespasser is the last story DLC so I expected a lot of story. For the most part I got it. It had a number of charming bits. Seeing my companions again after so long was nice. Though when I met up with my boo Cullen, I said hello then 3 seconds later we were married. That was a bit jarring. It was great to go to the theater with Josephine and the spa with Vivienne, to hear the bard sing again. Then there was a bunch more combat in more high up areas with no walls. Lots of falling. The end was alright, though it’s the narration during the credits that ended up being my favourite part of the whole thing. Cassandra’s great. Makes me almost want to play the game again to romance her.

However, I think I’m done with my Inquisition experience. Going back for the DLC made realized just how much useless, un-fun filler is in the game and I just can’t bring myself to take part in that again. No matter how much I want to kiss all my companions.

Things I Don’t Get About Gaming: Respect for One’s Time

So here’s something I’m becoming more and more perplexed by as time goes on – gaming’s relationship with time. More specifically, the relationship between time and enjoyment.

I’ve talked before about how I find it strange that “short” is so often used as a criticism of games, or something included in the negative column of a review. I’ve actually made a whole video about it. I love short games. They don’t overstay their welcome, you have less of a chance to get bored. There’s less “busy work” like fetch quests or loot grinding. If it’s a story-focused game, the narrative is usually tighter. That’s not to say I don’t like long games too – I love a lot of those but honestly I probably would have enjoyed Witcher 3 or Dragon Age: Inquisition more if I spent 50 hours with them (which is still a very long time) rather than 100+. Did looking for weapon and armor patterns or shards add anything to the game but extra playtime? Not really.

Destiny loot grind

Today there was an opinion piece about Destiny over on Polygon. My history with Destiny is quite short. I picked it up not long after release and gave it a fair shake. It looked nice – not exactly glowing praise. Are there really any current gen AAA games you can’t say that about? The shooting mechanics were solid. The story was almost non-existent, and what little there was was wedged into a phone app rather than in the game. The gameplay got repetitive and boring real quick. Playing alone was dull. Playing with a friend (who outleveled me) was dull (and full of death). Loot grinds are dull. Plus, the number one strike against games for me right now – it doesn’t end. So I quit. This was not the game for me.

Anyway, one quote from this article made me kind of sad.

I’m like many of you in that I only have an hour, maybe two, of non-working game time every night. So I tend to play games that allow me to make some forward progress in that time. Diablo 3 was a perfect game for that rhythm, as you could play a little here and there and always gain a bit of level or some loot.

Destiny actively pushed players like me away with its endgame leveling scheme, which depended on an arcane “Light” system. You were completely reliant on random item drops to level up and, while there were certain things you could do to maximize your time, if you didn’t pull any good items in your evening of playing, you were sunk. The time was all but meaningless.

It felt like a grind that ended with a slot machine that would determine whether or not you wasted your time. It sucked, and it sucked hard.

I understand that things like gears and levels serve as both goals and rewards in games. However, shouldn’t the simple act of playing the game be something worth your time? Shouldn’t playing be fun? Fun might be a bit reductive – but it should be engaging, or entertaining, or thought-provoking, or interesting. If the time you spend with a game is only worthwhile if X happens (you get a piece of gear, you gain a level, you get an achievement, you win) but is considered a waste of time otherwise, is that a good game? Does it deserve your time?

Say you play for an hour. At the 58 minute mark you get a piece of gear. Whether it’s useful or not will certainly impact your enjoyment and mood for those last 2 minutes of the game. But what about the first 57 minutes, before the loot dropped. Were you enjoying yourself? If not, why are you playing?

My thoughts on this have evolved over the years. I can think of many, many times in World of Warcraft where I spent hours in a raid and was just miserable the whole time (heroic Garrosh springs to mind). These times weren’t contained to a certain tier or xpac, there were lots times I spent in WoW that were unequivocally NOT FUN. But I did them for some larger goal – an achievement, a boss kill, a better arena ranking.

Now I’ve come to a point where if I were to play a game for 2 hours and consider my time wasted I don’t think I’d be going back to that game. Life’s short. There are a lot of games to play.

What do you think? Is it worth it to power through uninteresting gameplay, to do things you consider a waste of time, in search of some bigger in-game goal? The more work you put in, the better the “win” will feel? Or do you think games should always be fun (or at least interesting) to you in some way?