Tag Archives: FF7

Hope, Hype, Disappointment – The Last Guardian and FF7

Shadow of the Colossus is one of my favourite games of all time. It’s a beautiful, haunting game with a story, atmosphere, and heartbreaking battles that have lingered with me for years. When The Last Guardian, a spiritual successor, was shown at E3 2009 I was stoked. It had a similar feel, the same beautiful lighting and magnificent architecture. Where SotC featured a man and his horse, TLG showed a relationship between a boy and his giant griffin. It looked lovely, and I was more than ready for another great experience from Team Ico.

Then, nothing. Year after year, The Last Guardian was notably absent from Sony’s press conferences and release schedules. Each year I hoped to get a brief tidbit, a hint it was still happening, but for 5 years I was disappointed. Then, last night it was back. But it was too late. Prior to this year’s E3 I had decided I didn’t care about this game anymore, and declared it vapourware. I had been strung along for far too long, disappointed too many times.

There was a brief glimmer of surprise and delight during the conference when I first realized they would actually be showing something this year, but it quickly faded. As I watched the gameplay footage I felt very little. I think annoyance at the voice of a young boy calling the birddog repeatedly was the main thing I felt, and it didn’t seem that I was seeing anything really new. Certainly not 6 years worth of new.

The Last Guardian

The constant vocalizations for the griffin in order to overcome platforming puzzles seemed to draw much more from Ico (which I was never a fan of) than Shadow of the Colossus. Worst of all, the gameplay just didn’t look very engaging. Maybe after 6 years they counted on people being so desperate for scraps of information that they’d take anything, but I was disappointed by the showing. Dull footage, barely any actual talk about the game, and a vague 2016 release date.

I think this may be a case of excitement and constant disappointment slowly turning into resentment, and I though the presentation was too little, far too late. Hopefully the game will surprise me when it’s further along in development (if it ever gets to that point).

Sony made another huge announcement last night, and that’s Final Fantasy 7 finally getting a remaster. Though this is something I’ve been hoping for for even longer than TLG, my reaction to this was one of elation. I’m so excited to be able to play one of the games that meant the most to me and really got me back into consoles back in the late 90s, and have it look nice. Those polygons just don’t age very well. Though Sony and Square Enix have made some dick moves regarding this in the past – showing a FF7 tech demo for the PS3 release, announcing a port of the original to PS4, announcing some teeny tiny FF world thing last night right before the remake reveal – they never really entertained the idea of a remake. So for the past 10 years of so I’ve felt a low key kind of hope that they’d remake it eventually, while understanding that it might never happen. But now it’s happening. I may have cried during the trailer.

The Sony presser was quite a roller coaster of emotions.

What do you think about Sony’s big announcements? Excited?

Too much of a good thing

I love video games. I’ve been playing them since I was about 3 years old. Sit me down in front of a computer or a console and I can game all day. My favorite games are huge, sweeping RPGs with lots of locations to discover, items to collect, monsters to defeat and easter eggs to find.

But I think I have a problem.

When I play a game I need to do it all – do every quest, get every scrap of experience, find every secret. And this is fun for me – until it isn’t. I sink so many hours into getting perfect scores and achievements that after many, many hours, I just get sick of the games and end up putting them down, unfinished, and don’t pick them up again for 6 months or a year, or sometimes I don’t play them again at all.

Recently this happened with Fallout: New Vegas. I started playing the game immediately after it came out.  I had a lot of fun exploring the wastelands and finding every quest I could and then all of a sudden, I got sick of it. I had spent so much time exploring and trying to find every bit of optional content that I kind of forgot what the main storyline was and I lost interest. I just picked the game back up recently (along with all the DLC) – but am I continuing the main questline? No. I’m doing more exploration and side-quests. Will I be able to finish the game before I get sick of it again? Who knows.

This also happened with another game I played recently, LA Noire. I really loved this game, but I was obsessed with getting 5 stars on everything. If I got less than that, I would immediately replay the case until I got it. The result? I turned a game I originally found very entertaining into a chore. I did manage to finish it, but I don’t think I enjoyed it as much as I could have.

I’ve been doing this kind of thing for years. On my second playthrough of FFVII I decided I would defeat every Weapon and master every materia. After countless, painful, hours of chocobo racing to get the gold chocobo and the Knights of the Round materia I spent even more hours in the final dungeon of the game wandering around, getting into random battles and hoping to run into Magic Pots for their sweet, sweet AP. After this went on for quite some time (I think I managed to get my KotR materia up to 3 stars) I threw my controller down in disgust and never wanted to play FF7 again.

The list of games I’ve ruined for myself like this goes on and on. I don’t know why I do this, but I just can’t help it.

Strangely enough, the only game I’ve been able to throttle myself on is World of Warcraft. Though I’m definitely an achievement whore who wants to see and do everything in the game for some reason I’m able to do it in moderation. When the Molten Front dailies were introduced I wanted those achievement points, I wanted that hippogriff mount, but I took it easy. I did the dailies when I felt like it. It got my achivements and mount a few months later than most people, but that was okay. I knew that if I forced myself to do these things daily I would get burned out and stop logging in altogether.

I haven’t been able to figure out what the difference is. Why can I do the optional content in WoW (for me anything outside of raiding is optional) at a leisurely pace while I go at single player games until I burn out?