Tag Archives: festergut

Healing ICC: Festergut

Festergut

The flow of healing changes throughout the Festergut fight. At the start the raid is taking significant damage while tank damage is low. As Festergut inhales, the tank damage increases while the raid damage decreases. Where you stand during this fight will depend on how many ranged you have. 25-man festergut requires 7 people to stand at range (3 in 10-man). If you do not have 7 ranged dps, healers will need to fill in the gaps. As druids are the most mobile of healers, you’ll probably be one of the healers assigned to stand outside of melee. If you have 7 or more ranged dps, you can stand on top of the melee and your job will be much easier.

Normal Mode

  • As always, keep a Rejuv and a Regrowth rolling on the current tank
  • During the start of the fight (0 to 1 Inhales), raid damage is heavy. Keep a Rejuv on each of the ranged players and cast Wild Growth on the melee (I like to target Fester when I cast it) on cooldown.
  • Give extra heals to the ranged who get Vile Gas. Regrowths work well. Swiftmend anyone who gets really low on health.
  • Once Fester has used Inhale Blight a couple times and the raid has gotten a stack of Innoculated, raid damage decreases significantly, but the tank starts getting hit harder.
  • At two Inhales start focusing more of your heals on the tank. Nourish, Swiftmend and even stacking Lifebloom will help. Keep the rejuvs rolling on the ranged people as much as possible, focusing on those who get Vile Gas. At this point I find the melee are pretty much taken care of by Chain Heals, CoH and Judgement of Light, but continue to use WG on them if you have time.
  • Watch the current tank’s Gastric Bloat stacks. When it reaches 8, start pre-hotting the next tank in preparation for the switch.
  • ~8 seconds before Pungent Blight happens, make sure all the ranged have a Rejuv on them in preparation for both the blight and the return to heavy raid damge.
  • Use Barskin right before the Pungent Blight, especially if you’ve missed a Spore stack.
Heroic Mode

Hard Mode

The differences in hard mode are:

  • Festergut has more health
  • He hits harder
  • Professor Putricide will throw Malleable Goo at people throughout the encounter.

Heroic Festergut requires much more awareness and movement than normal.  Putricide will be tossing Malleable Goo down from the balcony which needs to be avoided as it not only does a heap of damage it will also slow your casting speed. Like normal, there is the option of standing at range or with the melee. Standing in melee will require you to move a short distance to avoid Goo fairly often. Standing at range you are less likely to be targeted by Goo, but you will have to move for Spores. I prefer to stand in melee. A small green goo puddle will appear at the spot Putricide is targeting before it lands. It has about an 8 yard splash radius.

  • As always, keep a Rejuv and a Regrowth rolling on the current tank. Pre-HoT before the pull.
  • I also find it useful to pre-Rejuv all the people who will be standing at range. The first Vile Gasses hurt. The beginning of the fight is also the time people will be most likely to chain Vile Gas as it’s cast as they are still moving into position. Supplement healing on the Vile Gas targets with Regrowth.
  • Cast Wild Growth on the melee (I like to target Fester when I cast it) on cooldown.
  • It is extremely difficult to see where Malleable Goo will be landing before any Inhales have happened (as the floor is covered in orange gas), especially since our fat roots cover a lot of space. Keep an eye out and move immediately if you see a green goo puddle appear under you or near you.
  • Once Fester has used Inhale Blight a few times and the raid has gotten a stack of Innoculated, raid damage decreases significantly, but the tank starts getting hit harder.
  • At two Inhales start focusing more of your heals on the tank. Nourish-spam and stacking Lifebloom will help. I try to save Swiftmend for the times when a number of healers are forced to move (to avoid goo, to get to a Spore).
  • Keep the rejuvs rolling on the ranged people as much as possible, focusing on those who get Vile Gas. At this point I find the melee are pretty much taken care of by Chain Heals, CoH and Judgement of Light, but continue to use WG on them if it’s needed. Another option for WG at this time is to use it on the ranged who have collapsed on a Spore.
  • Watch the current tank’s Gastric Bloat stacks. When it reaches 8, start pre-hotting the next tank in preparation for the switch.
  • ~8 seconds before Pungent Blight happens, make sure all the ranged have a Rejuv on them in preparation for both the blight and the return to heavy raid damage.
  • Use Barskin right before the Pungent Blight, especially if you’ve missed a Spore stack.
  • If you ever get hit with Malleable Goo make use of your instant heals. Don’t bother using spells with a cast time.

Optimal Glyphs

Glyph of Swiftmend – I think at this point it’s safe to say I’m going to recommend this for every fight.
Glyph of Nourish – During the 2nd and 3rd Inhale Fester is hitting the tank like a truck while the raid is taking minimal damage. You should be using Nourish a fair bit here.
Glyph of Wild Growth – This will help keep the melee topped up.

A word of warning on Glyph of Rapid Rejuvenation – Unless you are positive you can avoid getting hit by Malleable Goo at all, do not use this for heroic Festergut. The 200% cast speed reduction will effect your Rejuv, making it tick every 6-7 seconds rather than every 2-3 seconds.

ICC Raid Quest – Residue Rendezvous

Residue Rendezvous is another one of the new weekly ICC quests. If this is your weekly quest, you will find the quest giver in the upper reaches, just past the teleport. The description of the quest is a little misleading. Although it specifically mentions Professor Putricide, he isn’t involved in the quest. Instead, you must fight Festergut and Rotface.

To do this quest, you must get a special debuff from both bosses. You get Festergut’s debuff by having a spore explode on you, which is a normal part of the fight. You get Rotace’s debuff by taking a tick of slime spray damage. Each debuff lasts 30 minutes and will be removed if you die or get DI’d.  To complete the quest, only one member of your raid actually needs to have both debuffs (but I’d suggest having as many people as possible get them to be safe). Just have everyone run back to the quest giver and the whole raid will get credit for it.

It’s a good idea to clear all the trash in the hallway between Festergut and Rotface’s rooms before you engage one of them to avoid wasting time and the possibility of accidental deaths. If one of the bosses is more troublesome for your raid group, make sure to tackle that one first, as wiping on the 2nd boss will make you fail your quest.

Of course, there are ways to cheat and complete this quest without actually killing the bosses, but what fun is that?

Plagueworks: Festergut (ICC 10)

Last night my Alliance guild had a short ICC 10 raid to check out the new bosses. Festergut was the first boss we tried. Overall, not too difficult of a fight, but took us a couple tries to get the hang of it.

The only notable trash in the Plagueworks is a couple of puppies: Stinky and Precious. They are both like mini-Gluths and have most of the same abilities. Like Gluth they put a stacking debuff on the tank, reducing healing taken. They will also cast Decimate every 45-seconds or so, bringing the raid down a percentage of their maximum health. Precious has the extra ability of calling groups of zombies. These have 65k health and leave a debuff on anyone they hit, increasing their damage taken. These should be kited and killed as soon as possible. They do NOT heal Precious if they come close to her.

Edit: Forgot, there’s also a fun new version of frogger the first time you go into the Plagueworks.  I’d love to say my whole raid got through death free.  But someone died.  Okay…it was me.  Luckily, the portal to the zone puts you past this.

Festergut

This is a fairly straightforward fight. There is a 5-minute enrage timer, which shouldn’t be too difficult to reach with decent dps.

Positioning
The tanks and melee stayed in the middle of the room. Ranged and healers spread out in a semi-circle around the boss. Ranged needs to stand about 10 yards apart to avoid spreading Vile Gas. This will not affect the melee/tanks as long as there are people at range.

Tanks
The fight requires two tanks, as the boss puts a Gastric Bloat debuff on the current tank. If this debuff stacks to 10 the tank will blow up, killing the tank and doing huge damage to anyone near him. So getting to 10 stacks is bad. Have the 2nd tank taunt off at 8 or so stacks. Once the second tank has aggro, the first should stop attacking, as the debuff on them increases their damage (and threat). The Gastric Bloat debuff lasts for 100 seconds.

Gas Spores
Throughout the fight, two random people will be affected with Gas Spore. After 12 seconds, the spore blows up, doing minor damage to anyone within 8 yards, and also giving the Inoculated buff, reducing shadow damage taken by 25%. Spores will spawn 3 times each “phase”, and everyone should get 3 stacks of the buff.

When the Spores spawned, we had one of the affected targets stack on top of the tank with the melee and one stay outside and have the ranged stack up on them. Once the spore has exploded, ranged should spread out immediately. Note: You cannot get two stacks of the Inoculated buff at a time. We tried having everyone stack on the tanks so both spores exploded on everyone, but only one stack was applied.

Gaseous Blight
Throughout the fight, the room is covered in gas. This gas will do shadow damage to everyone in the raid every two seconds. The damage tick starts off around 3000, but becomes negligible very quickly as Festergut casts Inhale Blight and people get the Inoculated buff.

Inhale Blight increases the boss’s damage and attack speed, and reduces the damage done by Gaseous Blight. After he has inhaled three times, he will cast Pungent Blight on the raid. If people have been slack at getting their Inoculated buffs, this can easily one-shot players. After Pungent Blight is cast, the whole process starts again.

Healing
The raid damage on this fight was much lower than expected. The Gaseous Blight tick is significant for a very short period of time and once Inhale Blight has been cast most of your healing will go to the tank. Tank damage got quite heavy and I found myself spamming Nourish more than I’m used to. After the 3rd Inhale, your tanks should be popping their damage mitigation cooldowns, as Festergut’s melee swings can be hitting for upwards of 25000. If raid healing, be sure to keep an eye on the person with Vile Gas.

Rotface

We only got a few attempts on Rotface, he seems like the harder of the two. He’s similar to Grobbulous. Grobbulous on speed, that is. The fight requires a decent amount of raid awareness on everyone’s part, but it seems like the slime tank/kiter is the one who really makes or breaks the fight. I’ll post more when we’ve had a chance to kill him later this week.