Tag Archives: feedback

Discipline Priest Feedback

Here’s my Disc Priest feedback for Blizzard. Happily, the priest thread isn’t full yet so I actually got to post this one. You can find it on the forums here.

What type of content do you focus on? [PvE/PvP/Both]

PVE – I mostly play as Discipline.

If PvE, what type of PvE? [Heroics/Raids/Other]

10-man raids

What are your biggest quality-of-life issues?

It’s a pain to have Cure Disease and Dispel Magic as two separate spells. Every other healing class has their debuff removing abilities combined into a single spell. Priests have a huge amount of healing abilities that get used all the time – combining these two things would free up a keybinding.

Shadowfiends are dumb. I’d really like it if their auto-attack setting was reliable.

The change to the Divine Aegis graphic was unfortunate. I’d really like to be able to tell the difference between a DA bubble and a PW:S by the visual.

What makes playing your class more fun?

Priests have a ton of different abilities. It’s fun to play around and find the best spell for every situation. The utility that priests have is also great. Between Barrier, Pain Suppression, Power Infusion, Hymn of Hope and Leap of Faith I really feel like I’m making an impact on the raid’s performance rather than just straight healing.

I enjoy that secondary stat priorities for disc priests are fairly fluid. Unlike druids (where building your gear around the 2005 haste breakpoint can be somewhat limiting), priests can pick and choose the stats they want, which makes gearing easier.

I also really enjoy the priest talent trees. I feel like every talent I take makes a noticeable difference in healing. There is a lack of boring, filler talents that don’t have much impact.

What makes playing your class less fun?

I don’t enjoy Atonement spec. This isn’t a huge deal since it’s not a requirement, but the times I have used it, it feels awkward and counter-intuitive.

Raid healing can sometimes be difficult. When damage is constant or predictable shields and DA absorbs are great, but in situations where the damaging effects are further apart (such as Rhyolith’s Stomps or Rag’s Magma Traps), our ability to heal multiple people up at once feels limited. Prayer of Healing isn’t that impressive if the DA bubbles don’t get used, and the fact that it’s still limited by party can be frustrating.

How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)

The tank healing rotation is great. We have so many great direct healing spells and some nice cooldowns to help out.

The raid healing rotation isn’t all that engaging.When only a few people are taking damage we have great tools to get them healed, but when everyone’s taking damage at once, Prayer of Healing spam can get very boring.

What’s on your wish list for your class?

  • Cure Disease and Dispel Magic combined into one ability.
  • A better raid healing spell – something that’s not limited to one party and also doesn’t rely on Divine Aegis to make it effective.
  • A working shadowfiend.
  • The return of the original DA look.
  • Improvements for Divine Hymn. The healing from it isn’t great. I don’t think it needs to put out huge amounts of healing, but even if it put out the same amount of healing over less time, that would be nice. A 6-second channel (with faster ticks) would feel more worthwhile.

What spells do you use the least?

Renew. I generally don’t use this at all in raids.

Resto Druid Feedback

Blizzard recently sought out class feedback on the forums and I finally got around to writing out my thoughts.

In general I am a happy camper about the state of resto druids, so the feedback is a little brief. However, I am NOT a happy camper about the fact that the feedback thread is post-capped. Grr… Hopefully they start another thread for those who didn’t get a chance to post.

What type of content do you focus on? [PvE/PvP/Both]

PVE – I am a restoration druid.

If PvE, what type of PvE? [Heroics/Raids/Other]

25-man raids

What are your biggest quality-of-life issues?

Lifebloom use is a little restrictive, especially on 2-tank fights. If there were a way to be able to have LB on two targets at once or a quick way to swap a 3-stack from one target to another if would make a big difference. If LB lasted an extra second that would also be awesome.

What makes playing your class more fun?

So many things make druids fun.

I like our versatility and shapeshifting ability. It’s great to shift into cat form and give your group a speed boost with Stampeding Roar or stealth past a trash pack. It’s great to shift into bear form for a stun or an interrupt. It’s great to turn into a tree when we need to put out extra healing.

I love that we are no longer stuck in tree form all the time. Two thumbs up for tree form as a cooldown.

I also really love the play style of resto druids. It’s fun to be able to heal so many people at once while tracking HoTs, managing Lifebloom stacks, keeping Harmony active and watching our mana. Druid healing feels very elegant when you get into a good rhythm.

What makes playing your class less fun?

With lots of healing comes lots of aggro. On fights with adds I usually attract every stray mob in the area. I don’t think aggro is a problem healers should have to worry about and it’s not fun to have to throttle my healing in order to avoid attracting unwanted attention.

How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)

I enjoy the druid rotation. There’s some structure to it (keep lifebloom up, cast at least 1 direct heal every 10 seconds), but there’s also a lot of room for personal preference in spell selection. There are a lot of little things that separate a great druid from one who’s just okay, and I like that.

What’s on your wish list for your class?

  • A faster way to build Lifebloom stacks on tank switches.
  • I’d like an extra spell or two.  Our current set of healing spells is good, but it is somewhat limited compared to the other healing classes. Another group healing spell would be great, to remove some of the focus from Wild Growth (they could even share a cooldown). Options are always good.
  • A damage mitigation spell.
  • Less bloat in our talent tree and improvement of some of the lower tier talents. Blessing of the Grove is just terrible. Living Seed is a nice idea but could use some improvements to make it more viable. Nature’s Cure should be part of the resto specialization so we don’t have to spend a point on it.
  • A Fade-like ability.

What spells do you use the least?

Healing Touch. I do use it in raids but generally I only cast it a few times per fight.