Tag Archives: critique

The Witcher, Diversity, and those darn SJWs

So, this topic has been around for a while, but doesn’t seem to be going away. Damion Schubert at Zen of Design talks about it quite a bit, which is what keeps it on my radar. I’ve written about The Witcher 3 and how it treats women, but stayed fairly silent on the issue of racial diversity since I don’t think my voice in this matter is that important. But I feel like I have to respond to all the “Omg, you terrible SJWs are the real racists for complaining about too many white characters. And also you’re ruining the entertainment industry. And the world!!!”

Jesus fucking christ, I’ve never come across so many people who are so unable to contextualize information and are so incapable of critical thought.

First things first…

Critique is not condemnation.

This seems rather obvious to me, but apparently isn’t to a lot of people. The people pointing out “hey, everyone in this game is white except for one demon lady” are not following it up with “therefore, CDPR are a bunch of racists and you shouldn’t buy their game.” They’re not even insinuating it and I have no idea how people are extracting that from the articles and reviews that have been written. They’re pointing out a lack of diversity, then generally moving on to talk about all the things they love about the game and how great it is.

It’s funny (and when I say funny I mean pathetic and sad) that those complaining about how the game-ruining SJWs are offended by everything are themselves offended by everything. Someone said The Witcher needs more diversity? Someone said Doom was too violent? They get offended on behalf of the developers, the fans, and the game itself, and take to YouTube or blogs to spew bile at those who dare to not thoughtlessly consume the game in question. Many people think Anita Sarkeesian has made a career for herself by being a professional victim, so they then make themselves into minor YouTube celebrities by creating video after video ranting about her. Professional victim vs. professional whiner? Professional asshole? What’s worse? What value are you adding to the world?

No game is perfect, and it’s really no different to criticize a game for its lack of diversity than it is to criticize its graphics. Acknowledging and talking about problematic elements can lead to better creations or at least interesting conversations. Having a problem with one aspect of a game doesn’t mean you can’t enjoy it or don’t want others to but, to some, making a comment about diversity is ruining it for everyone.

Hmm, went on a bit of a tangent there.

So about The Witcher 3 and how white it is… I don’t have a problem with white characters (if I did what the hell would I play?), or a game that feels culturally Polish (I am Polish after all). What I have a problem with is the reactions people have to this particular piece of critique.

First, there’s the “historically accurate” response. It’s fantasy. Calling it historically accurate is an oxymoron (and moronic). Next.

Second, it’s based on pre-existing works of fiction. …So? The books do feature a place called Zerrikania, where the people are not white. It was a choice not to feature any Zerrikanian’s in Witcher 3. Also, as I talked about in my post on women in The Witcher, content doesn’t get directly translated from book to game. Developers make changes, choose what to include and what not to, add their own ideas. Source material is a guideline, not a rule.

The third argument is the only one that carries any weight at all with me. Poland, where the developers are, is overwhelmingly white. If all you see is white people around you, it’s not totally unreasonable to think that you would create something that reflects that (if a game was made or set in Toronto and was mostly white I’d definitely have some words to say about that). It’s not a wholly solid argument as you are creating for a global audience, but whether adding more diversity to the game was just something that wasn’t considered or something that was avoided due to a lack of frame of reference, it’s the only argument I’ve heard that I don’t dismiss outright. However, even assuming the best possible intentions in this scenario, the lack of people of colour is still worth pointing out. Maybe the developers will think of it next time. Maybe they won’t care. Either way, it’s worth having the discussion.

It’s rather scary how a whole subset of gamers are so vocally opposed to thinking critically about the media we consume. Sure, 90% of the time I play a game my main goal is entertainment, but just as I’d comment on awkward controls or bad voice acting, you can bet I’m going to comment on things like a lack diversity, and seek out those kind of critiques to read.

Kinzie Kensington and the Insufferable Genius

This post is actually the basis of my latest video, but if you’re someone who would rather read than watch, here you go!


Sherlock Holmes, Cloud Strife, Tony Stark, Dr. Manhattan, Rust Cohle, Gregory House, Franics York Morgan, The Doctor, Will Graham, Geralt of Rivia.

Robert Downey Jr.  as Tony Stark (Ironman)

All very popular fictional characters. All prodigies in their own right. And all, to put it bluntly, assholes.

The trope of the insufferable genius is a fairly common one in fiction. These characters don’t conform to social conventions, they’re misanthropic, and are often outright insulting to the people around them. They’re also all gifted in some manner. Whether it’s brilliant powers of deduction, supernatural ability, or amazing physical prowess, something makes these characters special and better than others. This lets them get away with being arrogant jerks. They don’t get kicked to the curb by their fictional counterparts, and the audience tends to outright adore them.

Also, in case it wasn’t obvious, they’re all men. (Also, white and straight but that’s a whole other discussion).

Insufferable genius is not a role that women get to play very often. While being antisocial and unconforming is often seen as charmingly roguish for men, it’s not something women can get away with so easily. Female characters can be brilliant or powerful but can’t be too arrogant about it or be too unfriendly lest they get labelled an unlikable bitch.

Gillian Anderson in The Fall

Gillian Anderson’s character in The Fall is a female character who comes close to fulfilling this trope. She’s a brilliant detective who’s not afraid to break a few rules or call out others on their bullshit. While she’s still generally respected, she does get more flack for it than a male would, as she’s always quick to point out. Kara Thrace is another character who could fall into the Insufferable Genius category. She’s a brilliant pilot who doesn’t like to play by the rules and doesn’t care what people think of her. However, to be fair Starbuck was originally written as a man. These aren’t the characters I want to talk about right now.

Kinzie Kensington from Saints Row 4

The character I do want to talk about is from a video game series. Saint’s Row. It might be hard to imagine a great, stereotype-breaking female character coming from a game series that started as a Grand Theft Auto knockoff, but hear me out. It’s true that Saint’s Row scores a solid “needs improvement” when it comes to background female characters, but with major female characters, they do a surprisingly good job. First, the game features enough female characters that giving them some negative traits doesn’t have the side effect of painting all females with the same brush. One of these characters is the brilliant hacker, Kinzie Kensington.

Kinzie’s a hacking genius who knows more than most people and isn’t afraid to say so. She’s a self-confessed misanthrope who doesn’t go out of her way to endear herself to people. She doesn’t care that people don’t understand her technical jargon, just that the job gets done.

Now, Kinzie isn’t the main protagonist, you could argue that she was in Gat out of Hell, but honestly that was a bit phoned in. However, she does play a major part in both Saints Row 3 and 4. In Saints Row 4 she’s the voice you’re always hearing, leading you through the story, telling you what to do every step of the way because the protagonist doesn’t really know what she’s doing.

I really like Kinzie because she’s smart and she doesn’t care what other people think. She just wants to do what she needs to do, she’s not particularly concerned with being nice. She does fit the Insufferable Genius role, which really, women don’t get to play too often. So I just wanted to give a little bit of love to Kinzie Kensington, along with Volition for developing her.

If you’ve got any feedback, or suggestions for future videos, I’d love to hear them.