Tag Archives: cooldown

Tranquility and the Elusive New Druid Cooldown

I wasn’t originally going to write this post. A number of my fellow druid bloggers have already said what I’m going to say, but I think it’s an important issue and I wanted to show some druid solidarity.

Mid-Febraury Blizzard said something that caused the excitement of healing druids and shaman everywhere.

We agree with the sentiment among some players that Restoration druids and Restoration shaman are lacking in the healing cooldown department. The shaman buff and Power Word: Shield adjustment above should bring all healers reasonably close in terms of throughput. The decision on who to bring then might end up being dictated by the strong cooldowns offered by paladins or priests. This isn’t the kind of thing we can address via a hotfix, but it is something we are looking at for the next major content patch.

And there was much rejoicing. The druid community was all aflutter thinking about what kind of cooldown we’d get. The consensus seemed to be that it would be a damage reducing cooldown, since we are not lacking for output cooldowns but have absolutely nothing to offer in the way of mitigation.

The new shaman damage mitigation cooldown was recently revealed. Druids have not received even a hint of a new ability. What we have gotten is a talent change that reduces the cooldown of Tranquility from 8 minutes to 3 minutes. So druids have been wondering – is this our “new” cooldown ability? I sincerely hope not, and until Blizzard tells us “sorry trees, that’s all you’re getting” I will hold out hoping that a new spell is still coming, just hasn’t been worked out quite yet.

The problem with the Tranquility change (if this is in fact our new cooldown) is twofold:

1. It does not address our biggest issue. Druids have absolutely no problem with output. We have a few very good output cooldowns and don’t need anymore. What we lack is mitigation, which plays a huge role on some fights. We have absolutely nothing to offer the raid on the final phase of Chimaeron. When things go wrong (say Cho’gall gets multiple stacks of Twisted Devotion), damage mitigation is much more valuable than straight healing.

2. As I mentioned in a previous post, if Tranquility has a 3 minute cooldown, the output is going to get nerfed. If I use Tranquility at the right time in a 25man raid it can do ~400,000 healing in 8 seconds. Imagine if I can do this twice, even 3 times in a fight? Druids rocket up the healing meters, everyone complains about how overpowered we are, Tranquility gets nerfed. I would much rather have an awesome output boost usable once a fight than a mediocre one usable a bit more often.

So, my plea to Blizzard is that we get a real, brand-spanking new damage mitigation cooldown (even if it means reverting the Tranquility change). Druids are a little light on healing abilities in general (we didn’t even get a new spell for Cataclysm) and I’d really love something new to work with.

Crying Tree of Life

Don't make the trees cry, Blizzard.

Now, I have to say (because I’m an eternal druid fangirl and optimist): Though I’m concerned about the cooldown situation, I don’t think druids are in a bad place. In my (so far not hard-mode) Cataclysm experience, resto druids are capable of doing very well. I have never felt in danger of losing my raid spot because I’m a druid. I do not think we will be unwanted in raids because we lack damage mitigation, because there is something to say for straight output. If I were a raid leader, I’d want a balance of healers in my raid: some that mitigate tank damage, some that mitigate raid damage and some that are capable of healing through a metric ton of damage. So don’t think that I’m saying that druids are broken. We’re really not. We just have one glaring omission in our toolset that Blizzard has a chance to fix.

Here are some other takes on the druid cooldown situation:

Falling Leaves and Wings – I’m Growing Nervous about Tranquility
Feral Tree – Balancing Healer Raid CDs in 4.1
Restokin – Efflorescence and Tranquility Updates
Tree Bark Jacket – Patch 4.1 and Resto Druid Desirability

Tree Form Cooldowns

As far as druid bloggers go, I seem to be in the minority of those who are in favour of  having tree form be a cooldown. I’ve been thinking about what kind of cooldowns we could have and I thought it would be neat if we could turn into different types of trees who would get different abilities. Take the whole shapeshifting aspect of druids to a whole new level. I think if we could have these abilities as cooldowns, more people would see things my way.

Shapeshift: Giant Redwood
The druid turns into a Giant Redwood, lifting all allies in range hundreds of feet into the air and out of danger. Instant.

Druid tree forms - Redwood tree

This would be like the Priest’s new Leap of Faith ability on steroids. Did a Void Zone just spawn on top of you and your friends? Save them with this! Probably best not to use it in fires though.

Shapeshift: Bamboo Palm
The druid turns into a Bamboo Palm, removing poisons from all raid members in range. Removes poisons in range once every 2 seconds for 8 seconds. Instant.

Druid tree forms - Bamboo Palm

Fun fact: The Bamboo Palm is one of the best plants for removing pollutants and chemicals from the air.

Shapeshift: Willow Tree
The druid turns into a Willow Tree. All allies in range are temporarily protected from harm. Lasts 8 seconds.

Druid tree forms - Willow tree

Power Word: Barrier has nothing on the Willow Tree.

Shapeshift: Poppy Field
The druid covers the battlefield in poppies, putting all her enemies to sleep for 10 seconds or until they take damage.

Druid tree forms - Poppy

Wikipedia says that poppies don’t actually put people to sleep. However, since I was a child, The Wizard of Oz has told me otherwise. I know who I’m going to believe.

Shapeshift: Apple Tree
The druid changes into an apple tree, providing fruit for all her allies. The fruit gives a bonus to all base stats. Can only be used out of combat.

Druid tree forms - Apple tree

By now I think we’re all sick of fish feasts. Minor glyphs can be used to change this form into a Pear or Peach tree.

Shapeshift: Banyan Tree
The druid turns into a Banyan Tree, rapidly covering the field of battle and impaling all enemies in range with her roots. 10-second channel.

Druid tree forms - Banyan Tree

Fun fact: The roots of Banyan trees grown downwards from the branches to the ground. The oldest Banyans can cover over 3 acres of space.

I suppose this ability isn’t very heal-y is it? But it would be awesome.

Shapeshift: Magnolia Tree
The druid transforms into a Magnolia Tree.

Druid tree forms - Magnolia Tree

Why? Because they’re pretty, and we deserve to have a pretty tree form.  🙂

What kind of tree would you like to be?