Tag Archives: buffs

A Tall Add to Mushrooms

Last night we got a slew of new patch notes for 5.2 and, surprisingly, they finally had something to say about resto Druids!

Mushrooms

First of all, the long-awaited Wild Mushroom change. The tooltip now reads:

The mushrooms grow larger as they accumulate healing power from 75% of overhealing done by your Rejuvenation, up to a maximum of 100% of your health in bonus healing.

It’s not understood exactly how this mechanic will work as they are bugged on the PTR and have been seen healing people for a few million health. I assume that the bonus healing applies to the total heal for each mushroom (and is then split among the targets) rather than applying to each heal.

When I first read this tooltip update, I was concerned that they were unnecessarily complicating things. Why not just buff the amount of healing without adding Rejuv overheal in there? Then I realized that it’s because they still don’t want us using these constantly – having to power them up with overhealing is akin to putting a cooldown on them. I don’t think it’s the most elegant solution. It doesn’t address some of the biggest problems – that casting Mushrooms is clunky and if the raid moves away from them they are useless – but any extra throughput is welcome.

I don’t really think the new Mushroom mechanic will change the way we heal (aside from using Mushrooms more). We’ll always have multiple Rejuvs out, they’ll always be doing overhealing. The biggest challenge will be proper placement – both in location and timing – so that you have supercharged Mushrooms ready to go when the damage happens.

As much as I’ve complained about Mushrooms, I do use them to some extent on a number of fights, even in their currently weak form. Empress, Feng, Wind Lord, Garalon, all involve people stacking up and an ebb and flow of damage that gives you time to set up mushrooms. If the mushrooms are capable of healing for a significant amount, the extra burst heal capability will be appreciated. I also enjoy the thought of having to prepare and play smartly in order to get the most out of the spell.

Rejuvenation

The mana cost of Rejuv is now 14.5%, down from 16%. When you consider that 5.2 will see us breaking our 2T14 set bonus, this isn’t going to have that much of an impact, but I’ll take it.

Set bonuses

We also got a look at the T15 set bonuses:

2 piece – Swiftmend’s ground effect can now heal up to 4 targets each time it heals.
4 piece – The healing done by your Rejuvenation increases by 6% each time it causes healing.

I really like these bonuses. On fights where the raid is grouped up, the 2-piece will be great. I like the 4-piece too. Though I can already hear the cries of “but overheal!” I think a direct buff to the spell we cast the most is great. You can make the overheal argument for pretty much any increase to healing done, so I don’t take it too seriously. This bonus will do very good things to Rejuvs maintained on tanks and will also be good for any fights with constant raid damage.

What do you think of the potential 5.2 changes?

Raid Buffs and Debuffs – Updated for Mists

Here are all of the buffs and debuffs that are available in Mists of Pandaria.

A few things to keep in mind:

  • Buffs and debuffs in each category do not stack.
  • These have been normalized so that each buff or debuff in a category provides the same benefit.

Buffs

Attack Power

Increases ranged and melee attack power by 10%

Burst Haste

Increases casting and attack speed by 30% for 40 seconds.

Critical Strike

Increases critical strike chance by 5%

Haste

Increases ranged and melee attack speed by 10%

Mastery

Increases Mastery by 3000

Spell Haste

Increases spell haste by 5%

Spell Power

Increases spell power by 10%

Stamina

Increases stamina by 10%

Stats

Increases intellect, agility and strength by 5%

Debuffs

Magic Vulnerability

Increases magic damage taken by 8%

Mortal Wounds

Reduces healing received by 50%

physical Vulnerability

Increases physical damage taken by 4%

Slow Casting

Reduces casting speed by 30%

Weakened Armor

Reduces armor by 12%

Weakened Blows

Reduces physical damage dealt by 10%

Shared Topic: Fringe Benefits of Bringing a Resto Druid to Raid

It’s been a while since I participated in a shared topic at Blog Azeroth. This week’s topic, submitted by Shopshopshop combined two of my favorite things to talk about: druids and raid utility.

So, besides being innately awesome, what does a resto druid bring to a raid?

  1. Versatility
    Druids are the only class that can fulfill any role: tank, healer, melee and ranged dps. With dual-specs and the recent changes to gear resto druids can switch between resto and balance fairly easily if your raid comp requires a little shake-up.
  2. Buffs
    Mark of the Wild – Provides a boost to stats and magic resistances to all raid members.
  3. Debuffs
    Faerie Fire – It is ideal for a moonkin or feral druid to put this up, but a resto can do it if one of those isn’t available.  The armor debuff will benefit all physical damage classes in the raid.
  4. Mana
    Replenishment – Resto druids are the only healing class that provide this buff.
    Innervate – Restores 20% of total mana. With the Glyph of Innervate we are more likely to share this spell with others.
  5. Crowd Control
    Cyclone – The short duration means this isn’t the preferred method of CC in most situations. However, the invulnerability effect makes this the best choice for CC’ing players on any fight with a mind-control component.
    Hibernate – Works on beasts and dragonkin.
    Entangling Roots – A good method of crowd controlling melee mobs. This is also procced by Nature’s Grasp if the druid gets attacked.
  6. Other good things:
    Rebirth – The one and only combat res (for now). With the new Glyph of Rebirth, players are brought back to life at full health.
    Remove Corruption – Resto druids can remove poisons, curses and magic effects.
    Soothe – This spell was just recently changed. Druids now have a Tranq Shot!
    Thorns – This now lasts for only 20 seconds, but the damage done has increased by a lot. Tossing it on a tank as they’re about to pull will help them generate aggro. This is especially nice on multi-mob pulls.

*If you subscribe to this blog, please remember to change your feed subscription to: http://feeds.feedburner.com/CannotBeTamed. I’ll be moving soon!*

 

Raid Debuffs – Updated for Cataclysm

Here are all of the debuffs that will be in play come Cataclysm. With the exception of a couple level 80+ skills, most are available as of patch 4.0.1.

For the full, up-to-date debuff guide, see Raid Buffs and Debuffs.

A few things to keep in mind:

  • As always, the debuffs in each category do not stack.
  • Debuffs have been normalized so that each debuff in a category is the same (with the exception of healing taken and castin speed).
  • Different types of hunter pets now provide different debuffs

Armor

Reduces armor by 12%

Attack Speed

Reduces melee and ranged attack speed by 20%

Bleed Damage

Increases bleed damage taken by 30%

Casting Speed

Reduces casting speed by 30%

Reduces casting speed by 25%

Crit Chance

Increases chance to be critically hit by 5%

Damage Done

Reduces physical damage dealt by 10%

Damage Taken (magic)

Increases magic damage taken by 8%

Damage Taken (physical)

Increases physical damage taken by 4%

Healing Taken

Reduces healing taken by 10%

For the first part of this post see: Raid Buffs


Windsoar has also made a list of buffs and debuffs sorted by the class that provides them. Take a look over at Jaded Alt.

 

I’m also making my spreadsheet available if you want to download it. It might be easier to work with since you can sort by class, type, spec, etc. Download the Excel spreadsheet here.

Raid Buffs – Updated for Cataclysm

Here are all of the raid buffs that will be in play come Cataclysm. With the exception of a couple level 80+ skills, most are available as of patch 4.0.1.

For the full, up-to-date debuff guide, see Raid Buffs and Debuffs.

A few things to keep in mind when stacking raid buffs:

  • As always, the buffs in each category do not stack.
  • Buffs have been normalized so that each buff in a category is the same (this applies to everything but the spell power and spell pushback buffs).
  • Different types of hunter pets now provide different buffs and debuffs

Armor

Increases armor by 10352

Attack Power

Increases attack power by 10%

Attack Speed

Increases ranged and melee attack speed by 10%

Critical Strike Chance

Increases critical strike chance by 5%

Damage

Increases all damage done by 3%

Damage Reduction

Reduces physical damage taken by 10%

Major Haste

Increases casting and attack speed by 30% for 40 seconds.

Mana

Increases mana by 2126

Mana Regeneration

Increases Mp5 by 326

Replenishment

Grants up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 10 sec. Lasts for 15 sec.

Spell Haste

Increases spell haste by 5%

Spell Power

Increases spell power by 10%

Increases spell power by 6%

Spell Pushback

Reduces spell pushback by 35%

Reduces spell pushback by 30%

Spell Resistance

Increases resistance to all schools of magic by 65

Increases resistance to nature damage by 130

Increases resistance to shadow damage by 130

Increases resistance to fire, shadow and frost damage by 130

Increases resistance to fire, frost and nature damage by 130

Stats – All

Increases stamina, intellect, agility and strength by 5%

Stats – Agility/Strength

Increases agility and strength by 1395

Stats – Stamina

Increases stamina by 1485

See the next part of this post, Raid Debuffs


Windsoar has also made a list of buffs and debuffs sorted by the class that provides them. Take a look over at Jaded Alt.

I’m also making my spreadsheet available if you want to download it. It might be easier to work with since you can sort by class, type, spec, etc. Download the Excel spreadsheet here.

Frequently Asked Questions 2

Here are some of the interesting search terms that have brought people here lately:

1. Taming zhevra
Unfortunately, you cannot tame a zhevra. Looks like we won’t be able to tame them in Cataclysm either. Sad, but true.

2. Hunter deterrence ICC
There are lots of places in ICC where using Deterrence can save you from a painful and possibly embarrassing death. Here’s my full list of boss abilities in ICC that you can use deterrence to avoid.

3. Bunraku
I really have no idea why this blog would come up in a search for this. I do however, have a review of the movie Bunraku on my other blog. If you’re looking for information on Japanese puppet shows, I got nothing.

4. Does drums of the wild stack with other resistances
No. Neither drums of the wild or a druid’s Gift of the Wild will stack with the resistances given by pally resist auras, shaman resist totems or a hunter’s aspect. For more on which buffs stack, see my post on raid buffs.

5. Pretty tree
Where? You can’t be talking about druid tree form. Close to some people’s hearts, for sure. Iconic, maybe. But pretty? uh uh. I dreamed up some pretty tree forms one day. Blizzard didn’t take advantage of any of them for Cata. Their loss.

6. How to get to Lich King from Sindragosa
Take the ICC portal to the Upper Spire (or run there if you aren’t near a portal). See that structure in the center that the Valk’s are flying around? Go in there, step on the circle in the middle and you will be ported up to the Frozen Throne.

Port to Lich King platform in the Upper Spire

Before you ask, no, you can’t port back. You’ll have to take a leap off the edge if you want to get down (or just let Arthas smash your face in).

7. Toronto WoW guild
I’m in one of those! If you’re from the Toronto, Ontario area and want to find a local guild, Arm of Hades has about 20 local people in the guild, plus a number of people from elsewhere in Canada and the US. We raid together, we go out for pints together, it’s good times. Feel free to email me if you’re interested in joining us.

8. Healing Blood Queen Lana’thel as a druid
Make the most of your ability to heal a lot of people at one time. The whole raid will be taking significant damage and there’s nothing like Rejuvenation-spam and Wild Growth to to heal up everyone (or mostly everyone) at once. Here’s my guide on healing this encounter as well as what glyphs to use. Don’t forget to Barkskin!

9. When were trees tamed
Never!

Frequently Asked Questions

This title is slightly misleading as no one actually asks me any questions. However, my blog does come up in a lot of searches, so I thought I’d address some of the most common search terms that bring people here. Yes, this idea is totally stolen from other bloggers.

1. rotting frost giant tactics
I’ve explained this strategy in my post on the subject. If you don’t like my guide, try out the one at Murloc Parliament.

2. residue rendezvous cheat
I was mean when I wrote my post on Residue Rendezvous. I used the word ‘cheat’ without actually talking about the cheat. Why? Because cheating is bad! Do I really need to explain how to cheat it? You reset the encounter (duh). Hunters can feign, mages can invis, warlocks can use their portals to remove them from the area. Get the debuff, then reset. Congratulations, you are now a cheater.

Try just killing the bosses though. You can do it, I believe in you!

3. Icecrown buff
A lot of searches about the Icecrown raid buff bring people here. Here are the main ones:

a) How to turn it on:
You don’t have to do anything to turn the buff on. It will be on as soon as you zone into the instance.

b) How to turn it off:
Speak to Varian or Garrosh in the lobby and tell them you don’t want their stinking buff. It will get turned off.

c) How to turn it back on
You can’t. Don’t turn off the buff unless you are absolutely sure you don’t want it.

d) When will the next level of the buff be available?
I don’t believe it’s been officially stated anywhere (please correct me if I’m wrong), but it looks like the buff goes up the first Tuesday of the month. Edit: The 15% buff went up today (April 27th), so maybe it’s every 4 weeks.

4. unit frames
I like Grid for raid frames, I use it on all my characters whether they are healers, dps or tanks. I like Xperl for my target and my own frames. Here’s my post on setting up unit frames. Other options for frames include Vuhdo, Healbot, PitBull and Shadowed Unit Frames.

5. barkskin ice tomb
If you get targeted by an Ice Tomb on Sindragosa, I find the best time to pop Barkskin is right before you get hit. This will reduce the damage taken by the initial hit (which is significant, especially in phase 3), and will also give you and extra 10 seconds or so of reduced damage from Asphyxiation. You can also use Barkskin once you’re in the tomb, but I like to use it before getting hit.

More uses for Barkskin.

6. resto druid 4t10
I did a post on how much of my healing the 4 piece bonus did in 25-man raids a while back. On average, the bonus provided 3-4% of my overall healing. At worst, it did less than 2% of my healing (specifically on Rotface and Valithria). At best, it could do 6-7% on fights like Putricide or Blood Queen, but this was not always the case. While I find the bonus underwhelming, I still think it is better than not having the set bonus.  The tier gear vs. non-tier gear is almost identical in stats, so you may as well use the bonus. My non-tier piece is the Vestments of Spruce and Fir, which has a nice chunk of haste.

Since I wrote the post on the set bonus, I’ve been doing some 10-man hard mode raids. While logic would dictate that the bonus would not be as good for 10-mans, that’s not what I’m finding. The bonus has been providing even more of my healing in 10-man. On a Blood Queen kill, it got as high as 10.7%. I don’t have as big a sample size when looking at 10-man boss kills, so it’s possible this was a fluke. But so far, the bonus has served me well in 10man hard modes.

7. buffs and debuffs
Raid buffs and debuffs are extremely important for raiding. When building a raid group, having as many buffs as possible will increase dps exponentially. In fact, proper raid buffs and debuffs will usually make more of a difference to a raider’s dps than gear upgrades will.

Here are my posts on raid debuffs and buffs. They have been updated slightly since they were posted.

MMO-Champion has a handy raid comp tool that will tell you if your raid group is missing any important buffs.