Tag Archives: bonus

Examining the Resto Druid 4T10 Bonus

I picked up my 4-piece T10 bonus a few weeks ago and I’ve had a chance to look at the amount of healing it has provided over my last three 25-man raids. As a reminder, here’s the bonus:

(4) Set: Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.

My overall impression – a resounding “meh”. Here are the numbers for the individuals bosses I’ve killed:

Lord Marrowgar

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 N/A N/A N/A N/A
Raid 2 40.5% 60.8% 4.4% 75.4%
Raid 3 N/A N/A N/A N/A
Average 40.5% 60.8% 4.4% 75.4%

Unfortunately, I only have one Marrowgar kill wearing my 4-piece bonus. The first week I didn’t equip the 4th piece until after Deathwhisper and the third week I failed at turning on my combatlog at the start of the raid.

Lady Deathwhisper

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 N/A N/A N/A N/A
Raid 2 35.9% 76.7% 1.1% 93.9%
Raid 3 44.3% 84.5% 5.2% 69.2%
Average 40.1% 80.6% 3.1% 81.5%

The results for Deathwhisper seem really random. I find that there is very little damage taken in this fight, so the set bonus is unnecessary.

Deathbringer Saurfang

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 55.3% 67.3% 3.6% 80.4%
Raid 2 51.4% 69.5% 4.4% 75.4%
Raid 3 59.1% 74.3% 6.3% 66.2%
Average 52.3% 70.4% 4.7% 77%

I was surprised the numbers for this fight were this high. Since the damage is very predictable (other than Blood Nova) I usually have a rejuv rolling on everyone who is taking damage. Maybe I was being lazy in Raid 3.

Festergut

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 44.1% 58.1% 4.0% 57.8%
Raid 2 45.8% 55.7% 2.2% 81.1%
Raid 3 52.5% 56% 5.4% 73.5%
Average 47.5% 56.6% 3.9% 70.8%

The amount of healing from the bonus is fairly minimal on Fester, plus the overheal is very high compared to my regular rejuv.

Rotface

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 41.2% 74.9% 1.8% 87.2%
Raid 2 51.1% 75.5% 3.2% 93.1%
Raid 3 57.1% 80.2% 0.8% 95.6%
Average 49.8% 76.9% 1.9% 92%

For me, the set bonus has been next to useless on Rotface. Very little healing and a huge amount of overheal.

Professor Putricide

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 42.6% 59.8% 5.1% 49.3%
Raid 2 37.9% 59.2% 3.6% 70.3%
Raid 3 47.7% 62.8% 6.4% 62.8%
Average 40.5% 60.8% 5.0% 60.8%

The set bonus performs decently on Putricide. The extra HoTs are particularly useful in phase 3.

Blood Princes

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 36.3% 61.6% 6.4% 67.7%
Raid 2 39.9% 67.6% 5.0% 73.7%
Raid 3 41.2% 75.6% 3.4% 82.6%
Average 39.1% 68.3% 4.9% 74.7%

Not bad, especially when the HoT jumps to someone out of range.

Blood Queen Lana’thel

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 46.8% 35.9% 6.4% 45.7%
Raid 2 50.1% 39.7% 3.6% 45.7%
Raid 3 58.5% 57.5% 3.3% 49.4%
Average 51.8% 44.4% 4.4% 46.9%

Blood Queen is the one fight on this list where I mainly stick to the boring old Rejuv x5, WG rotation. Because of this (and the constant raid damage), I would have expected these numbers to be much higher than they are.

Dreamwalker Valithria

Healing from Rejuv Overheal Healing from Bonus Overheal
Raid 1 15.5% 30.3% 0 0
Raid 2 16.5% 29.1% 0 0
Raid 3 18.4% 36.3% 0 100%
Average 16.8% 31.9% 0 N/A

I’m one of the healers assigned to heal the dragon on this fight, so the set bonus is absolutely useless. Although I’m kind of surprised it didn’t proc at all, even though I only had one rejuv rolling at a time.

Sure, an extra 2-6% free healing is better than a poke in the eye with a sharp stick, but compared to our previous set bonuses, this one is a bit of a letdown. 4T8 was fantastic, although admittedly overpowered, and made up about 15% of my overall healing on any given fight with very little overheal. I don’t have any concrete numbers on 4T9, but in addition to the extra healing it provided it also made the crit found on our gear much more useful.

A big problem I’m finding with 4T10 is how it works. I’m finding the smart-heal aspect is actually a mixed blessing. When my role in a fight is to blanket the raid in rejuvs, I usually target the person with the lowest health with a rejuv, just like the set bonus. I’ve been finding that I will occasionally overwrite the “jumped” rejuv a split-second after it goes up. With a 1-second GCD and 25 people to throw HoTs on, my fingers are moving faster than my brain and I find it very difficult to stop myself from casting an instant heal.