Tag Archives: 4.3

4.3 Resto Druid Gear

4.3 and the Dragon Soul raid bring all kinds of new gear for resto druids, available from raids, valor points, the new 5-mans and some new crafted loot too.

By Item Slot
By Location

Want an idea of what gear to be aiming for and how to spend your Valor points? Take a look at my suggestions on what to wear.

When looking at upgrades look at:

  • Does it have more Intellect (which comes with a higher ilvl)? Then it’s likely an upgrade.
  • The only stat we have that is subject to caps or breakpoints is haste. If you are under 2005 haste, look for pieces with haste. If an ilvl upgrade will drop you below 2005 you may want to reconsider it.

The secondary stat priority I will be using for T13 is:

Haste to 2005 > Mastery > Crit > extra Haste

There is enough spirit on gear that I’m not factoring it in to the priority, I’ll just take it as it comes.


Gear by Item Slot

Head

Item iLevel Location
Deep Earth Helm (T13)
LFR Normal Heroic
384/397/410 Dragon Soul – Warmaster Blackthorn
Helmet of Perpetual Rebirth 397 Valor points
2200
Timeway Headgear 378 Well of Eternity

Shoulders

Item iLevel Location
Deep Earth Mantle (T13)
LFR Normal Heroic
384/397/410 Dragon Soul – Hagara the Stormbinder
Spaulders of Eternity 378 Hour of Twilight – Archbishop Benedictus

Chest

Item iLevel Location
Deep Earth Robes (T13)
LFR Normal Heroic
384/397/410 Dragon Soul – Ultraxion
Decaying Herbalist’s Robes  397 Valor points
2200
Chronicler’s Chestguard 378 End Time and Well of Eternity (quest)

Wrist

Item iLevel Location
Mycosynth Wristgaurds
LFR Normal Heroic
378/397/410 Dragon Soul – Morchok
Luminescent Bracers 397 Valor points
1250
Bracers of Flowing Serenity 397 Leatherworking
Evergreen Wristbands 378 Hour of Twilight – Arcurion

Hands

Item iLevel Location
Deep Earth Handwraps (T13)
LFR Normal Heroic
384/397/410 Dragon Soul – Warlord Zan’ozz
Fungus-Born Gloves 397 Valor points
1650
Waterworn Handguards 378 Well of Eternity – trash drop

Waist

Item iLevel Location
Girdle of the Grotesque
LFR Normal Heroic
384/397/410 Dragon Soul – Hagara the Stormbinder
Belt of Universal Curing 397 Valor points
1650
Girdle of Fungal Dreams 397 ??
Cord of Lost Hope 378 End Time – Echo of Tyrande/Jaina

Legs

Item iLevel Location
Deep Earth Legwraps (T13)
LFR Normal Heroic
384/397/410 Dragon Soul – Yor’sahj the Unsleeping
Leggings of Nature’s Champion 397 Leatherworking
Leggings of Blinding Speed 378 Hour of Twilight – Asira Dawnslayer

Feet

Item iLevel Location
Treads of Sordid Screams
LFR Normal Heroic
384/397/410 Dragon Soul – Ultraxion
Boots of Fungoid Growth  397 Valor points
1650
Boots of the Forked Road 378 End Time (quest)

Neck

Item iLevel Location
Petrified Fungal Heart
LFR
Normal Heroic
384/397/410 Dragon Soul – Morchok
Threadlinked Chain 397 Valor points
1250

Back

Item iLevel Location
Woundlicker Cover 397 Valor points
1250
Cloak of Subtle Light 378 Hour of Twilight – Asira Dawnslayer
Drapes of the Dragonshrine 378 Hour of Twilight – trash drop

Finger

Item iLevel Location
Ring of the Riven
LFR Normal Heroic
384/397/410 Dragon Soul – Hagara the Stormbinder
Signet of Suturing
LFR Normal Heroic
384/397/410 Dragon Soul – random boss drop
Band of Reconstruction 397 Valor points
1250
Horned Band 378 Well of Eternity – Peroth’arn
Signet of the Twilight Prophet 378 Hour of Twilight (quest)

Trinkets

Item iLevel Location
Heart of Unliving
LFR Normal Heroic
390/403/416 Dragon Soul – Spine of Deathwing
Seal of the Seven Signs
LFR
Normal Heroic
384/397/410 Dragon Soul – Warlord Zon’ozz
Windward Heart
LFR Normal Heroic
384/397/410 Dragon Soul – random boss drop
Bottled Wishes 397 Valor points
1650
Reflection of the Light 397 Valor points
1650
Foul Gift of the Demon Lord 378 Well of Eternity – Mannoroth

Relic

Item iLevel Location
Lightning Spirit in a Bottle 397 Valor points
700
Mindbender Lens 397 Valor points
700

Weapon

Item iLevel Location
Maw of the Dragonlord
LFR Normal Heroic
390/403/416 Dragon Soul – Madness of Deathwing
Ti’tahk, the Steps of Time
LFR Normal Heroic
390/403/416 Dragon Soul – Madness of Deathwing
Scalpel of Unrelenting Agony
LFR Normal Heroic
384/397/410 Dragon Soul – Yor’sahj the Unsleeping
Vagaries of Time
LFR Normal Heroic
384/397/410 Dragon Soul – Morchok
Visage of the Destroyer
LFR Normal Heroic
384/397/410 Dragon Soul – Warmaster Blackhorn
Jaina’s Staff 378 End Time – Echo of Jaina
Scepter of Azshara 378 Well of Eternity – Queen Azshara
Stalk of Corruption 378 Hour of Twilight – Archbishop Benedictus

Off-hand

Item iLevel Location
Ledger of Revolting Rituals
LFR
Normal Heroic
384/397/410 Dragon Soul – Ultraxion
Dragonfire Orb 397 Dragon Soul – Trash Drop
Demonic Skull 378 Well of Eternity (quest)

Gear by Location

Dragon Soul Raid

Morchok

Item iLevel Slot
Mycosynth Wristgaurds
LFR Normal Heroic
378/397/410 Wrists
Vagaries of Time
LFR Normal Heroic
378/397/410 1H Mace
Petrified Fungal Heart
LFR Normal Heroic
378/397/410 Neck

Warlord Zon’ozz

Item iLevel Slot
Deep Earth Handwraps (T13)
LFR Normal Heroic
378/397/410 Hands
Seal of the Seven Signs
LFR Normal Heroic
378/397/410 Finger

Yor’Sahj the Unsleeping

Item iLevel Slot
Deep Earth Legwraps (T13)
LFR Normal Heroic
384/397/410 Legs
Scalpel of Unrelenting Agony
LFR Normal Heroic
384/397/410 1H Dagger

Hagara the Stormbinder

Item iLevel Slot
Deep Earth Mantle (T13)
LFR Normal Heroic
384/397/410 Shoulders
Girdle of the Grotesque
LFR Normal Heroic
384/397/410 Waist
Ring of the Riven
LFR Normal Heroic
384/397/410 Ring

Ultraxion

Item iLevel Slot
Deep Earth Robes (T13)
LFR
Normal Heroic
384/397/410 Chest
Treads of Sordid Screams
LFR Normal Heroic
384/397/410 Feet
Ledger of Revolting Rituals
LFR Normal Heroic
384/397/410 Offhand

Warmaster Blackhorn

Item iLevel Slot
Deep Earth Helm (T13)
LFR Normal Heroic
384/397/410 Helm
Visage of the Destroyer
LFR Normal Heroic
384/397/410 Staff

Spine of Deathwing

Item iLevel Slot
Heart of Unliving
LFR Normal Heroic
390/403/416 Trinket

Madness of Deathwing

Item iLevel Slot
Maw of the Dragonlord
LFR
Normal Heroic
390/403/416 1H Mace
Ti’tahk, the Steps of Time
LFR Normal Heroic
390/403/416 Staff

Trash Drop

Item iLevel Slot
Girdle of Fungal Dreams 397 Belt
Dragonfire Orb 397 Off-hand

Random Boss Drop
Chance to drop off any boss except Deathwing.

Item iLevel Slot
Signet of Suturing
LFR Normal Heroic
384/397/410 Ring
Windward Heart
LFR Normal Heroic
384/397/410 Trinket

Valor Points

Item iLevel Slot Cost
Helmet of Perpetual Rebirth 397 Helm 2200
Decaying Herbalist’s Robes 397 Chest 2200
Luminescent Bracers 397 Wrist 1250
Fungus-Born Gloves 397 Hands 1650
Belt of Universal Curing 397 Waist 1650
Boots of Fungoid Growth 397 Feet 1650
Lightning Spirit in a Bottle 397 Relic 700
Mindbender Lens 397 Relic 700
Threadlinked Chain 397 Neck 1250
Woundlicker Cover 397 Back 1250
Band of Reconstruction 397 Ring 1250
Bottled Wishes 397 Trinket 1650
Reflection of the Light 397 Trinket 1650

Dungeons

Well of Eternity

Item iLevel Slot
Timeway Headgear 378 Helm
Horned Band 378 Ring
Foul Gift of the Demon Lord 378 Trinket
Waterworn Handguards 378 Gloves
Scepter of Azshara 378 1H Mace

End Time

Item iLevel Slot
Cord of Lost Hope 378 Waist
Jaina’s Staff 378 Staff

Hour of Twilight

Item iLevel Slot
Spaulders of Eternity 378 Shoulders
Evergreen Wristbands 378 Wrists
Leggings of Blinding Speed 378 Legs
Cloak of Subtle Light 378 Back
Stalk of Corruption 378 Staff
Drapes of the Dragonshrine 378 Back

Dungeon Quest Rewards

Item iLevel Slot
Chronicler’s Chestguard 378 Chest
Boots of the Forked Road 378 Feet
Signet of the Twilight Prophet 378 Ring
Demonic Skull 378 Off-hand

Leatherworking

Item iLevel Slot
Bracers of Flowing Serenity 397 Wrist
Leggings of Nature’s Champion 397 Legs

On Wild Growth and Nerfs

The first patch notes from the 4.3 PTR are here! And boy are there a lot of changes. Buffs to Paladin and Priest group healing, Shaman get buffs to Riptide and an interesting change to Ancestral Healing.

Resto Druids get one, lone change in their class list:

Wild Growth: Heals up to 5 friendly party or raid members within 30 yards of the target for 2975 3717 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration. (source)

Yes, ladies and gentleman, this represents a 20% nerf to the healing output of our best group healing spell. Ouch.

And to add insult to injury, the Glyph of Wild Growth is potentially changing as well:

Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds. (source)

So, we get less base output from our number 1 healing spell and will receive extra reduction in output because we’ll have to choose between WG hitting 6 targets but having a 10 second cooldown, or WG hitting only 5 targets but having an 8 second cooldown.

This seems like a fairly sizable overall nerf to druid raid healing. Ghostcrawler, likely having learned the lesson that people fear change and will freak out whenever said changes are revealed, put up a blog post about it right away. Let’s see what he has to say about druids.

We’re okay with Resto druids using Wild Growth frequently, but we think we allowed it to become too powerful given its ease of use. As I suggested above, this may or may not be sufficient to nerf Resto druid throughput overall. The change to the Glyph of Wild Growth has positive and negative elements. We heard from druids that they felt like they didn’t have as many major glyph choices as intended, since the Glyph of Wild Growth was such a no-brainer for raiding druids — it increased the number of Wild Growth targets with no downside. We want major glyphs to be a decision, which usually involves them having some kind of downside. With the AE heals, we thought the downside might be that the healers may not be using their AE heals necessarily, but having seen two raid tiers of content now, we’re confident that the glyphs did not have as much of a downside. (We changed the Glyphs of Circle of Healing and Light of Dawn for similar reasons). (source)

I don’t disagree that Wild Growth is a bit too powerful given its ease of use. I’ve even written about this topic before. I think that 30% of my healing coming from a single, extremely easy to use spell is too much. However, just nerfing it isn’t the answer. We need something in return. Want us to use Wild Growth less or for it to make up less of our healing? Give us a reason to use other spells instead. As long as we’ve got fights with periods of huge damage to the whole raid, the smart, group heals will always be favored. If boss mechanics aren’t going to change, then we need a new spell or an improvement to an old one that can give Wild Growth a run for its money.

The glyph change is just an extra kick in the teeth. It’s true, druids don’t have much choice when it comes to glyphs, but it’s not because none of them have a downside, it’s because there aren’t enough of them and only 3 are decent. If you want us to have to make a decision about glyphs, you need to give us more options.

The thing that really bothers me about GC’s justification though is this: …”this may or may not be sufficient to nerf Resto druid throughput overall.” Who said we needed a nerf?

I have words for you, crab

Dear Ghostcrawler,

I thought we had an understanding. In return for not having any damage mitigation cooldowns, no talents like Inspiration or Ancestral Fortitude, no buffs to give other players besides MotW (which is also done by pallies) and a really weak Innervate if we ever use it on others, we would be a little higher on raw HPS than everyone else. I thought it was a fair deal. Why are you trying to change it?

When we were given a 3-minute Tranquility as our “new” raid cooldown, I had a bad feeling. I really thought that using Tranquility 2-3 times a fight would increase our healing output by a large margin, other healers would complain, and the output would be reduced. Well, I was wrong about the spell that’s getting nerfed, but that is what is happening.

Now, it’s early in the PTR, it just opened today. These changes are not set in stone. I will not proclaim the sky is falling, I will not stomp my feet on the ground, start rending my garments, or threatening to quit the game or re-roll. That doesn’t seem very productive. I will simply offer a plea for reconsideration and some thoughts:

  • If you want to give one of our best (and really only glyph options) a drawback, you need to provide new glyphs so we actually have others to choose from.
  • If you want to reduce the healing of Wild Growth do it in a more elegant way. Give us a new spell, improve an old one – make us want to cast other spells more often.
  • Reconsider the opinion that our throughput needs to be nerfed at all. You solved our lack of cooldowns problem by giving us one that was 100% throughput. Are you surprised that our throughput is now very high? Was this not an expected or intended result?
  • Consider buffing other classes instead of weakening us. I see you’re already doing this, which is great. Why not just give that a shot and see how things balance out before you start swinging the old nerfbat at us?
  • And lastly, look to the past before making any hasty decisions about the future. Remember 4.0.6? When you increased the amount of healing of Wild Growth by 30% and shortened the cooldown by 2 seconds? There was a reason for that. We had no effective way of healing up multiple people quickly before that. No burst. Don’t take that away. Do you want us to go back to spamming Rejuv on as many targets as we can in order to put out enough healing?

Thanks for listening,

Jasyla