This is the Way the World Ends

Warning: This post will deal with sexual violence against women, and include examples of it from literature, movies, and games. Read at your own discretion.


Plague has struck. It starts slowly. A sniffle here, a fever there. Then it spreads, faster and faster. Soon, everyone is sick. Then most people are dead. The few humans who were immune start to band together and rebuild, but not everyone has the same goals.

Death comes, but it doesn’t stick. The dead get back up and start walking. Start feeding. Soon the world is overrun. Those left alive are no longer living, they’re merely surviving; going from place to place in search of food and shelter from the horde. Of all the limited resources, trust in other people is the most scarce.

War. Two nations are at a standstill and then someone presses a button. It doesn’t matter who fired first, but soon the warheads are dropping and the world will never be the same. Survivors separate into factions based on differing ideals, and soon a different kind of war is underway.


The apocalypse is rife with opportunities for storytelling. There are so many ways that humans can destroy themselves, and just as many avenues to explore about starting over again. Stories about the end of the world usually describe people at their best – banding together to rebuild – and at their worst. Part of humans at their worst that gets shown in these stories tends to be men capturing, subjugating, commoditizing, and raping women.

Apocalyptic and dystopic fiction was always one of my favourite genres so I’ve read/watched/played a lot of these narratives and unfortunately, I can think of more of them that use this device than ones that don’t. Five years ago, this may not have bothered me. But now that I’m aware of the issue and see how prevalent it is, it’s impossible to stop seeing it.

Rape, or threat of rape of female characters tends to be used for one of three, often overlapping, purposes.

To show how bad the situation is, or how evil a villain is.

  • In the book Blindness a group of violent infected take control over a hospital and the women are subjected to rape in exchange for food.
  • In the movie Waterworld, the male protagonist considers trading the two main female characters to slavers.
  • In the show The Walking Dead, threat of rape is used by The Governor to get information from a woman he has taken captive.

So they can be saved.

  • In the book Dies the Fire a mother and her children are captured by a group of survivalists. The mother is killed, and one of the daughters is about to be raped before she is saved by the male protagonist.
  • In the book The Stand, two of the women who become part of the Free Zone were rescued from a group of other survivors who had repeatedly raped them.
  • In the game Dead Rising one of the psychopaths (who is female) has captured a group of women and is torturing and killing them. You must kill the psychopath and save the women.
  • In Dead Rising 2 one of the psychopaths kidnaps and tries to forcibly marry a woman so he doesn’t have to die a virgin. You must kill the psychopath and save the woman.
  • In the movie 28 Days Later the two main female characters were taken as the “answer to infection”. They were dolled up and handed over to male soldiers to be raped. Ultimately they escape this, saved by the male protagonist.

For character development

  • In the game The Last of Us, Ellie is taken by another group of survivors. Their leader tries to take her under his wing, but when she doesn’t cooperate he decides to kill her. When she injures him, it’s suggested that he intends to rape her before killing her. In the chapter after this experience, Ellie is noticeably quiet and withdrawn.
  • In the book Dead: Revelations a young girl is captured by a man and repeatedly subjected to rape, physical abuse, and psychological torment.

The severity of the sexual violence against women that is portrayed varies, but the thing most of these examples have in common is that it’s completely unnecessary. It’s not driving the story forward. It’s not adding any real character development.

The use of rape rarely tells us anything we don’t already know about a villain. In The Walking Dead, we know that The Governor is a bad guy. We’ve seen him manipulate and kill. We’ve seen him send his own people into the zombie-fighting arena for sport. Why do we need to see him force Maggie to take her shirt off and threaten her with rape in order to get information when we know the thing that makes her vulnerable is sitting in the next room? This seems like something added for shock value rather than any real narrative reason.

Similarly, adding rape to the all too familiar “save the women” trope is a lazy and gratuitous way to make male protagonists more heroic. In The Stand, Dana and Susan’s backstory of having been part of a harem wasn’t even mentioned in the original release of the novel, it was added in as part of the unabridged re-release. Did mentioning their ordeals before they joined Stuart’s group add anything to either of their stories? Did adding in rape somehow make their characters more understandable? relatable? interesting? Not really. In Dead Rising 2, the woman you save from being forced into marriage and sex isn’t even distinguishable from any of the other dozens of survivors you save once it’s over.

What about adding rape for character “development”? When I was about halfway through The Last of Us, I was ecstatic that I had yet to see any questionable content about women. I knew how poorly the genre could treat women, and given the dark setting I expected to hear something that indicated women were a commodity in the post-infection world. But I didn’t. Then, Winter came. We were now playing as Ellie instead of Joel. Ellie gets taken captive by David, the leader of another group, who tries to assimilate her into it. When he realizes she’d never join them he decides to kill her. When she fights back and injures him, apparently killing her isn’t enough and he attempts to rape her first. Why? What purpose did this serve? We already knew David was a bad guy, this didn’t do anything to change that. We already knew Ellie was strong and could defend herself; her fighting off a rapist rather than just a murderer did nothing to change that. At this point Ellie had been captured, injured, faced with cannibalism, separated from her only friend in the world and feared for his life. She had been left alone – something she had earlier admitted was her greatest fear. If the goal was to emotionally traumatize her, they had done all they needed to do. And then, almost flippantly, with a couple of seconds of cinematic and 2 lines of dialogue, rape gets added to the equation. I guess she needed to be punished for being so uppity? Fucking awful.

While I think most authors add rape to their stories without worrying about the consequences out of laziness, ignorance, or a desire to be edgy, some seem to use the end of the world setting as a sandbox for depravity. The book Dead: Revelations is probably the worst example I’ve seen, where there are more female characters being enslaved and abused than not. That’s one zombie series I will not be reading any more of.

The only one of the examples above where the inclusion of rape adds any nuance or social commentary to the story is 28 Days Later. It raises questions about who the real monsters are and shows how those in charge of the safety of citizens can be the most dangerous ones, especially when it comes to women. That’s 1 out of 10 that doesn’t make my skin crawl too much, not a very good ratio. Incidentally, 9 out of 10 of these examples were penned by a male, with Dead Rising 2 being the exception.

A scary thing about this post is that I didn’t have to go looking for any of the examples I’ve used here. They’re all from books, movies, or games I’ve finished where the violence portrayed against women has stuck in my head. I’m sure there are more examples that I just don’t remember. The amount this happens in fiction and in the dystopic, end of the world genre in particular is staggering. Adding rape to fiction with fantastical elements, which end of the world stories often have, seems especially gratuitous and hateful. The dead getting up and eating people? Totally believable. The hand of God coming down and setting off a nuclear blast? Sure, why not? Women not getting subjugated and violated by men? No, never, not going to happen.

Media affects how and what people think. Lazily throwing instances of rape into dystopic stories in order to show how dark and dangerous the world is, to prop up male heroes, or to “develop” female characters normalizes it. Yes, rape is something that happens in the real world, but casually adding it or eluding to it in fiction is just not necessary and does more harm than good. Many people are all too familiar with it, and don’t need fiction to remind them of the trauma. We also don’t need reminders or reinforcements that men often have power over women’s bodies. We get to see that in the news, and in our governments. We get to hear men comment on a women’s physical appearance before giving any heed to the things she has to say. We get to hear the vocal subsets of small-minded, awful men who think women need to be punished for having sex, or not having sex with them, or wearing certain things, or just existing in their space.

If rape doesn’t add anything to the story… why add it to the story?

What I’m Playing This Week

Another long weekend, another few days full of games! Here’s what I’ve been playing recently.

Uncharted: Drake’s Fortune

I never got into many games on the PS3 though I did own the whole Uncharted series, which sat unopened on a shelf for a good year. Finally this week I felt the urge to start the series. My feelings about Uncharted 1 are so mixed. It’s very cinematic and I like the combination of platforming, puzzling, and combat. However, the combat can be completely rage inducing. Raising your weapon puts your reticule not where you’d expect it to be, enemies are bullet sponges who never stop spawning and take 6 or 7 shots to take down if you don’t hit them right in the head, they often spawn behind you (how did they get there?), and Drake is very fragile. Plus, the game is super mean about where you respawn when you die. I’ve often found myself dying after taking out a dozen enemies, only to have to restart from the very beginning of the sequence. There were also a couple of jet ski sequences which were the opposite of fun. At one point I rage quit at the very end of the game due to being given only a shotgun with which to take out a bunch of enemies behind cover, at range. I did go back and finish later, when my blood pressure had stabilized.

Now, after all this complaining, I don’t actually dislike the game. It’s mostly a lot of fun, it just has some really annoying aspects. I really hope that combat is more enjoyable in Uncharted 2 though.

Divinity: Original Sin

This is what I’ve been playing most, I think I’ve sunk  almost 30 hours into this game over the last couple weeks. It’s amazing. It’s an isometric RPG, reminiscent of Baldur’s Gate, except it’s even better than BG. It’s almost as good as Planescape: Torment. There’s so much in the game to explore and discover, from the main quest lines to little secrets and sidequests. Combat is tactical and a lot of fun. There’s a lot of reading to do in-game, but the dialogue is often hilarious. If you’re into RPGs, I definitely recommend picking this up.

Divinity Original Sin

Max: The Curse of Brotherhood

I picked up this game for free with my XBox Live Gold membership. It’s a fun little platformer. You play a boy attempting to rescue his little brother, and his special power is that he can build and erase platforms with his magic marker. It’s pretty, the controls are good, and it’s fun so far. It’s not particularly innovative, but at this point I’m pretty desperate for things to play on the XBox One so it doesn’t just sit on the shelf like a $500 brick, and Max is pretty good entertainment.

The Bridge

This is a fun puzzler with mechanics that focus on using gravity and momentum to reach your goals. The controls are simple, you can move your character left and right, or spin the entire puzzle in either direction. So far it’s been a lot of fun, and the puzzles are starting to get more challenging as new ideas are introduced. It’s also quite gorgeous, with levels that look like they were design by Escher.

The Bridge

I’ve also been continuing to pick away at Saint’s Row IV which is still ridiculously fun and I finished The Walking Dead season 2, which I reviewed.


What have you been playing?

The Walking Dead: Season Two (Review)

The Walking Dead is an episodic, narrative adventure game from Telltale Games. After the success of the first season, they made a second season, this time allowing us to play as Clementine. The first episode was released at the end of 2013 and the last, No Going Back, just came out last week.

TDW:S1 was one of my best gaming experiences from last year, so how does season 2 stack up?

The first episode of the season started off great. Playing as 11-year old Clementine, there was a definite sense of vulnerability and the game wastes no time putting her on her own. At the same time, it’s really emphasized how strong Clem has gotten, despite her young age and small stature. She kicks zombie ass and holds her own with the living as well. When a new group she meets refuses to give her the help she needs, she takes matters into her own hands and helps herself. The first episode has some great, if hard to watch moments, like when Clementine has to stitch up a cut on her own arm. It’s stomach-turning, and amazing. Really well done.

The Walking Dead season 2 game

As opposed to season 1, where the zombie threat was just beginning, at the time of s2, zombies seem to be old news. They’re still a threat (though sometimes merely an annoyance), but the real problem is the living. This game does feature a ‘big bad’ in the form of Carver, the leader of a settlement, who provides the biggest threat in episodes 2 and 3. The game did a good job of making me hate the bad guy and root for the good guys, but once this storyline ended, it seemed to go off the rails.

The writing got very sloppy, especially when it came to the other characters. I like Clem’s development (I should, I did get to shape it), but a number of the other characters were all over the place. Character deaths, which I felt were impactful and well-done in S1 became questionable and often meaningless. A couple of deaths in episodes 4 & 5 left me wondering “really? that’s what killed them?” and seemed to happen to try to provide a reason for future character actions rather than feeling organic in any way.

Warning, incoming rant. I really don’t like hating on all the female characters, but the ones left at the end were just terribly written. Jane started off understandable – she knew that other people could be liabilities and was afraid of losing someone she loved again, so she liked to stay on her own and tried to give Clem advice to keep her alive. But then, when she decides that Kenny is a loose cannon, she turns into one herself in order to prove it? What? Her and Kenny’s entire ending conflict felt so contrived, and her behaviour made my decision at the end easy when I assume it was supposed to be hard. But the worst character was Bonnie. I use the term ‘character’ very loosely, as she doesn’t really have any. She spends most of the game agreeing with anything anyone says. Or telling you what to do. “Clem, grab this”, “Clem, squeeze into that small hole full of zombies”, “Clem, go rescue that person from certain death.” Then, after a being nice to her, and compliant all game, she starts accusing Clementine of being useless when she can’t save another character. At this point I just wanted her to get eaten. The worst part of this was that the dialogue options didn’t even give me a choice akin to telling her to go fuck herself.

By the end of the game, I felt like I was watching an episode from The Walking Dead tv show – namely, watching characters yell at each other and make completely nonsensical decisions.  The fact that the supporting characters couldn’t get anything done without the action or direction of an 11-year old also did nothing to endear me to anyone other than Clem.

When I was finally past all the unexplainable nonsense at the climax of the last episode, the ending I got was actually pretty well done and got me a little emotional. However, the rest of the final chapter had already left a bad taste in my mouth.

Rating: 6/10 – Playing as Clementine was enjoyable, and the game started off well enough, but soon went off the rails. A game so focused on story over gameplay really needs to have exceptional writing, but this game doesn’t. Poor character development and meaningless deaths take away from the formula that made the first season so great.

Gaming Questionnaire – My Answers

I guess I should fill out my own questionnaire, here are my answers.

  1. When did you start playing video games?
    I started playing games as soon as I could sit up at the computer, when I was 3 years old. I’ve been playing ever since.
  2. What is the first game you remember playing?
    I’m using a very loose interpretation of the word ‘remember’ here, as I actually asked my mom what the first game I ever played was. We weren’t 100% sure of the name, but we think it was Cross Country USA, a game about trucking on MS-DOS. My first console game was Super Mario Brothers, but that was a few years later.
  3. PC or Console?
    Console.
  4. XBox, PlayStation, or Wii?
    XBox. Though for the newest generation I’ve played a lot more games on the PS4. Come on XB1, release some games I’m interested in.
  5. What’s the best game you’ve ever played?
    Planescape: Torment. It’s an amazingly immersive and well-written RPG based on AD&D rules. The story and characters are all amazing, and it’s backed up by very solid gameplay.
  6. What’s the worst game you’ve ever played?
    WWII Combat: Iwo Jima. Part of the problem came from the fact that this game was the definition of a generic, low budget, military shooter. And part of the problem was that testing it was my job. I’ve done QA on a number of mediocre games, but this was a special experience. While QA was expected to test this game for 8 hours a day, the developers were doing something else I guess, and we were only getting a new build every week or two. This made for the most tedious gaming experience I’ve ever had.
  7. Name a game that was popular/critically adored that you just didn’t like.
    To the Moon. It had a really good, inventive concept, but I found the main characters endlessly irritating. They completely ruined what would have been a very sweet and poignant story, and I spent the last half of the game clicking through their dialogue as fast as I could, waiting for the game to end.
  8. Name a game that was poorly received that you really like.
    Remember Me currently has a metacritic score of 6.5 from critics. This is bullshit. Remember Me is a really fun action platformer with an interesting story and a lot of great female characters.
  9. What are your favourite game genres?
    RPG and action-adventure.  I also really like clever puzzle games.
  10. Who is your favourite game protagonist?
    Jade from Beyond Good & Evil. Jade has strength, smarts, and sass. She wields her camera to expose truths as expertly as she wields her jō (staff) to kick ass.
  11. Describe your perfect video game.
    I’d combine the story, writing, and character depth of The Last of Us, with the gameplay of Tomb Raider. It would take place in space, or on some distant, unexplored, gorgeous planet.
  12. What video game character do have you have a crush on?
    Alistair from Dragon Age: Origins.
  13. What game has the best music?
    Final Fantasy VII. It’s good on its own, but I especially like it when it’s remixed or recreated.
  14. Most memorable moment in a game:
    The beginning of Under a Killing Moon. The first time I saw it, it just looked 100x cooler than anything I had seen before. The music and sound were great – it had James Earl Jones reading Poe quotes! FMV is often looked down upon, but in Under a Killing Moon it showed me a whole new idea of what games could be.
  15. Scariest moment in a game:
    The radio in Silent Hill. It was so unnerving that it made me turn the game off and never turn it on again.
  16. Most heart-wrenching moment in a game:
    Saying goodbye to Garrus before you head toward the final showdown in the Citadel in Mass Effect 3. All the goodbyes at the end of the game were hard, but this one was the worst.
  17. What are your favourite websites/blogs about games?
    I really like Polygon for gaming news. It goes beyond the normal review and previews and often looks at gaming from different points of view. Also, I really like The Astronauts blog. It’s written by game developers and often has really fascinating insight on game design and good articles like The 7 Deadly Sins of Adventure Games or How Gamers are the Ultimate Trolls.
  18. What is the last game you finished?
    Broken Age.
  19. What future releases are you most excited about?
    I’m really looking forward to Dragon Age: Inquisition this fall. Also, a little further out, Rise of The Tomb Raider, since the previous game is my game of the year so far. I’m also looking forward to Life is Strange, by the studio that made Remember Me. The Vanishing of Ethan Carter, Inside, Torment: Tides of Numenera. Lots of games!
  20. Do you identify as a gamer?
    Yes. I’ve been playing video games for most of my life. It’s something I spend a lot of time on – not just playing but also reading about, writing about. I know the term ‘gamer’ is starting to become a dirty word in a lot of circles, but I don’t let the loudest and most awful parts of the community detract from how I identify myself.
  21. Why do you play video games?
    For entertainment mostly, though games can entertain in a way unlike books or movies. I love really being able to put myself in a game, feeling what a character is feeling, and having decisions be difficult. I love the sense of adrenaline they can give when you face a particularly challenging or stressful scenario. And I like that games are ultimately something I like to enjoy on my own while playing, but there’s never a shortage of analysis and people to talk to about the games I’ve played.

If you haven’t already, go answer these on your blog or in the comments here.

Gaming Questionnaire

Once upon a time, way back in 2009, I started this blog. The thing that pushed me into creating a WoW blog and became my second post ever was Miss Medicina’s Healer Questionnaire.

Since I’m done with WoW, and trying to reinvent Cannot be Tamed as a source for information and entertainment about all video games, I thought I’d start my own questionnaire about gaming. Hopefully you’ll be interested in filling out the questionnaire as well, and we’ll all get to discover new bloggers, gamers, and learn more about our current gaming friends.

Post this questionnaire with your answers on your blog or in the comments if you don’t have one. Be sure to let me know when you’ve answered, I’ll be posting links to responses below.


  1. When did you start playing video games?
  2. What is the first game you remember playing?
  3. PC or Console? 
  4. XBox, PlayStation, or Wii? 
  5. What’s the best game you’ve ever played? 
  6. What’s the worst game you’ve ever played? 
  7. Name a game that was popular/critically adored that you just didn’t like.
  8. Name a game that was poorly received that you really like.
  9. What are your favourite game genres?
  10. Who is your favourite game protagonist?
  11. Describe your perfect video game.
  12. What video game character do have you have a crush on?
  13. What game has the best music? 
  14. Most memorable moment in a game:
  15. Scariest moment in a game:
  16. Most heart-wrenching moment in a game:
  17. What are your favourite websites/blogs about games?
  18. What’s the last game you finished? 
  19. What future releases are you most excited about? 
  20. Do you identify as a gamer?
  21. Why do you play video games? 

Also, if you wouldn’t mind answering these polls – I like to know who’s reading!

 

 

Here are the links to the responses (more found in the comments)

The Last of Us Remastered (Review)

When The Last of Us came out on PS3 in 2013, it was met with much fanfare and critical acclaim. A ridiculous number of publications gave it a perfect score. I never played it then, because I was usually playing something on the 360. However, when it was announced that it would be remastered and re-released for the PS4, I was really excited to finally play the game of the generation.

Of course, given how well reviewed the game was, it would be difficult to live up to the hype.

The opening of The Last of Us was absolutely wonderful. It was cinematic, everything looked great. You’re introduced to Joel and his daughter and their relationship is established quickly and easily. The problem (infection) is introduced in a way that is both mysterious and frightening, and the fact that the game puts you in the shoes of a young girl at the start makes things even more bewildering and intense. The opening has drama, emotion, it sets the world up brilliantly.

Then we skip forward 20 years. We’re reintroduced to Joel and his companion Tess and then… not much happens for a while. We walk around – for a few minutes this is interesting because we’re learning what the world has become. But then we continue walking, through basements and abandoned buildings. A few lines of dialogue are exchanged between Joel and Tess, but it’s pretty quiet. Joel is very stoic and doesn’t give us much to relate to. We come across our first infected enemies, but the fight is a tutorial and they are very quickly and easily dispatched. After an amazing opening, we’ve now spent about 30 minutes doing nothing but walking along a set path without much action or story progression and it’s really jarring. At this point, my interest was really waning.

Things happen slowly. The first big fights are slow – you have so little ammo that you pretty much have to resort to stealth kills which require patience that I don’t possess. We finally meet Ellie and discover the point of the game but relationship between her and Joel also builds slowly. It wasn’t until Bill’s Town that things started to pick up, and it wasn’t until the journey to Pittsburgh that the game really got its hooks in me and I became totally invested. That was almost halfway through the game. There were major pacing problems.

I feel like I’m reviewing two different games here. The first half looked really pretty and had some good writing, but from a gameplay standpoint, it just wasn’t that fun. The last half, on the other hand, was brilliant. In the first half of the game I didn’t enjoy the combat at all. It was too slow, ammo was so scarce. Dying was frustrating because all I had to look forward to was another abandoned building to walk through. In the second half of the game, I enjoyed combat so much more. I had a wide variety of weapons to choose from and if I wanted to fight rather than sneak around all the time, I could. Plus, the action scenes were usually followed up by some really great character development and storytelling. The pacing was 100x better in the 2nd half of the game. So let’s focus on that now.

The storytelling in The Last of Us was so, so good. Once I got far enough into the game I loved Ellie and Joel and totally believed their relationship. The dialogue was great, and the wonderful animation of the characters made things seem even more real. It was the little moments that made this game special. The first part that really got me was Joel and Ellie in the truck, heading to Pittsburgh. They had this dialogue that was so natural, and filled with humour and pain. The music helped cap it off and it was really beautiful. The stories told in the collectible documents you find around the game were also really compelling. Getting a glimpse into the lives of other people in the game world who you would never met was intriguing, and usually sad.

There were a lot of really exciting set pieces later in the game as well. Using the sniper rifle in the suburbs to save the rest of your group was really one of my favorite combat scenes. There were also a few parts of the Winter portion of the game that were different and got very stressful.

Speaking of Winter, getting to play as Ellie for part of the game was a welcome change, and I appreciated the opportunity to get to know her character better. Winter was one of the more intense episodes of the game and was really enjoyable to play. Unfortunately, something that happened right at the end left a bad taste in my mouth. (Minor spoiler warning) Ellie gets captured, hurt, the people she loves are in danger. She faces down enemies who are also cannibals, has to kill many of them, is under constant threat of being murdered and eaten… and then at the very end (this clearly wasn’t enough to traumatize our 14-year-old heroine) it’s implied that she’s also threatened with rape. I was really disappointed by this. It’s such a lazy, common, unnecessary way of putting female characters through the wringer. During the rest of the game, the writers were brilliant and handled character development (and my emotions) with surgical precision. Why they felt the need to start swinging a big machete at this point is beyond me.

I’m not going to give anything away about the end of the game, but I thought it was really well done. The story that had been developing and the relationship between Joel and Ellie that had been building all came to a head and there was major pay off. It was a satisfying ending, and the fact that it was put together like a great movie made it even better.

The DLC, Left Behind, was also included with the game. During this you play as Ellie, before Joel ever comes into the picture. Left Behind was a perfect 2 hour gaming experience. It has the same great writing as the main game, though the dialogue between Ellie and her friend Riley may actually be even better. The pacing is great. It’s not as action-heavy, but the game wastes no time. Every scene matters. My emotions ran the gamut while playing this, from pure joy to absolute heartache.

The Last of Us is a really difficult game to rate. It starts with a bang, but within the first couple hours of gameplay I was often tempted to just put it down because the excitement dropped off so much. If it hadn’t been so critically revered, I probably would have put it down. Ultimately I was rewarded for sticking it out because the last half of the game was amazing.

Rating: 9/10 – The Last of Us is one of the best written stories I’ve had the pleasure of experiencing. Though it drags at the start, in the end it was totally worth playing. It’s an emotional roller coaster that really gets you invested in what’s going to happen next and makes you care about the characters. The gameplay isn’t as good as the story, but it gets better as the game goes on and is very enjoyable by the end. The perfection that is Left Behind is what’s bumping this rating up from an 8 to a 9.

Doing it Right: Remember Me

Doing it Right is a feature that looks at games that I think are making positive strides in regard to females and representation in games. While it’s important to call out games when they are sexist and reinforcing negative stereotypes, I think it’s equally important to recognize the games that are succeeding at elevating themselves away from that. 

Remember Me was released by Dontnod Entertainment in June of 2013. It’s an action-adventure game set in future Paris, in a world where memories have become a commodity. A large corporation, Memorize, has developed technology to allow people to upload and share their memories, as well as get rid of the unpleasant ones. This gives the corporation an immense amount of information and power as they have access to everyone’s memories and the ability to erase them. The main character Nilin is a memory hunter who can steal and remix people’s memories and is intent on taking Memorize down.

Remember Me Nilin

Review

Remember Me was not very well received and the reviews were mediocre. To each their own, but I thought the game was very enjoyable. It looks great – it’s really cool to see the familiar Paris landmarks in a futuristic setting. It reminded me a little bit of how Earth is portrayed in The Fifth Element. I appreciated the story because it was something different from the norm. The specifics were kept a mystery for much of the game and you didn’t always know if you were working for the right side, so it kept me intrigued.

Remember Me - Future Paris

The combat was fun, and quite similar to the Arkham series with basic melee attacks, combos, dodging (instead of countering) and a couple ranged abilities to take advantage of. However, unlike the Arkham games, I never felt like the fights were excessively long and hand cramping. Every so often you’d get access to a new special ability which kept a sense of progression throughout the game. You could also create your own combos which gave combat a surprising amount of depth. You could add attacks that regenerated health or reduced the cooldowns on special abilities, allowing you to tailor combat to your enemies or your personal preferences.  Aside from combat there was also a lot of fun, though not particularly challenging, platforming. All of the action was very fluid and slick-looking.

The one part of the game I had the most issues with was the memory remixes. Though this was a very innovative idea, I didn’t think they were executed all that well. It was interesting to watch them, and see how a small alteration could result in a vastly different outcome, but they weren’t that fun to play. The controls were irritating and the solutions were pretty much a guessing game. However, there were only four of these sequences in the game so they didn’t detract too much.

Overall though, I’d definitely recommend the game. Nilin is a great main character with lovely voice acting, and the story will keep you entertained. Some of the dialogue occasionally veers into melodrama, but I found those instances rather fun and campy. I played this on PC and it took about 10 hours to finish. I really recommend playing with a controller rather than mouse & keyboard if you play on PC, the controls are 100x better (if I had played through with the keyboard my rating would have been lower).

Rating: 9/10 – Smooth combat and platforming, a beautiful futuristic setting, and a novel story concept make this game well worth playing. There is the occasional sequence that is less well done, but overall the game is a lot of fun.

Nilin

Remember Me’s protagonist Nilin is one of the most powerful and well-known memory hunters. Before the game begins the authorities had arrested Nilin and attempted to wipe her memory because they feared her and what she could do.

Remember Me Nilin

Nilin is a mixed-race female who stands in stark contrast to the bevy of stoic, white males who usually lead games. While there are actually quite a lot of female protagonists, they are also generally white so it’s refreshing that Dontnod wanted to represent someone else.  The developers know that different can be scary to some consumers, but thought it was important enough to do it anyway.

“…we wanted Nilin to stand out. I think these sort of issues become self-fulfilling prophesies; people saying that only white males sell so then everyone only does white males. If you start believing these things you get your head inside this cold marketing strategy that you cannot get your head around. It becomes a pretty fucking racist and misogynistic way of thinking about lead characters.”
– Jean-Maxime Morris (source
)

Nilin is capable, sarcastic, and compelling. She’s also very human. She has to make a lot of difficult decisions throughout the game, she hurts and manipulates people to achieve her goals and we get to see that Nilin is internally conflicted about many of these actions. When it comes time to act though, she never lacks conviction.

Remember Me has a distinct lack of the male gaze when it comes to Nilin and the other female characters. Nilin is beautiful, but the camera never treats her as a sexual object – there are no gratuitous butt shots in the game.

A World of Women

Remember Me’s future Paris is filled with women characters. The game opens with an image of a woman. And not just a woman, an older woman, a demographic which gets very little representation in games. Though this character is only used to help set the stage for the game world, choosing her face as the first one we see makes me feel like the developers aren’t afraid to do something different.

Remember Me Memorize ad

Women play many of the most important roles in the game and they are all powerful, smart women with their own motivations. Women get to be both the protagonists and the antagonists.

Besides Nilin, we also get Astrid Voorhees, the power-hungry and sadistic governor of La Bastille prison, who delights in wiping the memories of her prisoners. She respects Nilin’s power, but also considers it a challenge to overcome.

Scylla Cartier-Wells is the president of Memorize and built it up to become the most powerful corporation in the world. Though brilliant, she’s also bitter due to events of the past and approaches the business of memories without thinking about who is being hurt.

Remember Me - Scylla Cartier-Wells

These are strong, independent women who are real characters. They have their own backstories and goals.

Even the characters who are more minor still get fleshed out and we learn something about them. Olga Sedova is a feared bounty hunter trying to make money to save her sick husband and one of the only opponents that manages to give Nilin a real challenge. Alexia Forlan is in the midst of leaving her husband because she doesn’t want to be his trophy wife anymore when Nilin comes into their lives. Kaori Sheridan is one of Paris’ most brilliant architects and holds the secrets to gaining entry into the most secure places.

It’s very clear that in the future world of Remember Me there are a lot of women in the most powerful and respected jobs.

Overall

In addition to being a fun game with a cool story, I found Remember Me to be a very positive experience from a feminist perspective. Nilin was presented as a strong, capable woman, but not a perfect one. I think that showing game protagonists as complex and nuanced characters is a great thing, not just from a feminist standpoint but also from a writing standpoint. Most people aren’t all good or bad, most people aren’t 100% confident they’re doing the right thing all the time. Creating more characters like these in video games will take games to a much deeper and powerful place. Aside from Nilin, Remember Me was full of female characters who had their own stories and were often leaders in their fields. It’s really nice to see a big budget game where females fill so many of the roles and none of them are being exploited.

Dontnod has just announced they are working on a new title – Life is Strange – with Square Enix. It looks like another game that will be full of interesting female characters and I’ll be following it closely.