Hunter Tips for Kor’kron Dark Shaman

Kor’kron Dark Shaman is the 7th boss in Siege of Orgrimmar. It’s a multi-mob, multi-tank fight (3 >2) and is a bit of a clusterfrak of  bad things on the floor that the raid needs to avoid.

Even through the Shaman share a health pool, my guild always tanks them separately (on normal and heroic) to make staying alive much easier, and I recommend that strat. 

The fight

When the fight starts, you face not only the two shaman (Haromm and Kardris), but also their wolf mounts, Darkfang and Bloodclaw. The wolves do a nasty stacking bleed on their current target, so they should be burned down quickly. Keep all 4 mobs together until the wolves are dead so you can take advantage of cleaves.

Once the wolves are dead, send two tanks, the melee dps and most of your healers away with Haromm. My raid pulls him up the hill to the right of the building. Leave 1 tank, the ranged dps and a couple (or 1 on 10 man) healers to deal with Kardris.

Haromm’s side needs more healers because of Toxic Mist. That portion of the raid will also have to avoid a number of mechanics that can kill them very quickly – Foul Stream, Ashen Wall, and in heroic mode – Iron Tomb. It’s very important for the Walls and the Tombs to be positioned carefully so the raid doesn’t get boxed in and die a horrible death.

Kardris’s side also has a lot of bad stuff to deal with and will need to make the most of the space in the room. Toxic Storms are large purple swirlies which spawn on players and need to be avoided. The storms will also spawn Toxic Tornados which are smaller, but quick-moving. All ranged and healers should stay on one side of the tank so you can control where these spawn. Once you start running out of space, rotate around the room a bit until you have a clear area. Starting at 65%, Kardris will start summoning Foul Slimes, nasty little adds with a 3 yard aura that does heavy damage. Kill these asap, but don’t get too close to them. Periodically Kardris will cast Falling Ash. This creates a large red circle on the floor and after 15 seconds does very heavy damage to the whole raid (anyone actually in the red circle will be killed). The terrain can cause issues with seeing exactly where the borders of the Falling Ash circle are. The heroic mode mechanic is Iron Prison, which is cast on random players throughout the fight, dealing 100% of their health as damage after a minute. Damage mitigation cooldowns or shields are required to keep people alive through this.

At 25% the Shaman cast Heroism on themselves, increasing their damage and haste.

Talent Recommendations

According to the top parses, BM outperforms SV on this fight. Maybe I’m just bad at BM, but I find this fight so much easier and my dps much better as Survival. The Foul Slimes are one of the biggest concerns for the ranged and I find them easier to mow down with hard hitting shots rather than my pet. But, YMMV.

Level 15 – Crouching Tiger, Hidden Chimera
This is more for heroic. You can get unlucky and get targeted by Iron Prison a bunch on this fight, so having Deterrence available more often is good. On normal, you might find the speed boost from Postehaste more beneficial.

Level 90 – Barrage
The cooldown on this lines up very nicely with the summoning of Foul Slimes.

Tips for the fight

  • The bosses initially start off in a building and are a pain to get to. Do your raid a favour and reset them so they respawn outside. Don’t forget to dismiss your pet first.
  • Use all your cooldowns and AoE/Cleave away while the bosses and their wolves are grouped up. Get those puppies down fast.
  • If you happen to get hit by a toxic tornado (it happens), use a Healthstone immediately.
  • Make sure Barrage is up while the Foul Slimes are spawning and also try to have an almost full focus bar so you don’t need to cast many/any Cobra Shots while they’re up. Start off with Multishot as they’re spawning and hit Barrage once they are all out. I generally don’t find dropping Explosive/Frost traps worth it. However, Binding Shot is great for keeping them still if you place it properly.
  • You can use Deterrence to completely deflect the Falling Ash damage. You should definitely do this if you’re lower on health when it’s about to hit.
  • On heroic, make sure Deterrence is up if you get Iron Prison – it takes a minute to deal its damage, so you have lots of warning. Use Deterrence when there are only a couple seconds left. It won’t completely negate the damage, it’ll just apply the damage reduction. It’s also a really good idea to use a WeakAura to let you know when you have the debuff and when it will expire.

Happy hunting!

My BlizzCon 2013

This past weekend I got to attend my second BlizzCon. It was amazing, even better than the first one I went to. I got to see so much, play some demos and, most importantly, meet a whole lot of the WoW community and devs.

I got in to Santa Ana on Thursday afternoon, where I met my guildie and roommate Serrath then headed to the Hilton. Immediately after checking in, I ran into the first group of people I knew – Vidyala and Vosskah, who I met before when they came to Toronto and who had procured me my ticket, and Kelesti. After a quick hello, I went to my room to get settled, then met up with a few more of my guildmates – Grumdy, Srs and Jack – then went to wait in line to get our tickets. The line took a while, close to 2 hours. It was nice to have my own name on my badge this year. Last time I came to Anaheim without a ‘Con ticket and someone generously gave me one when I got there. 

Anaheim Convention Centre

The Anaheim Convention Centre

I really wanted to make it to the Wowhead/WI party this year but again, it didn’t happen. After getting badges and going for dinner the party was full by the time I got there. No one really wanted to wait in another line, so we headed back to the Hilton instead. At the Hilton I finally met up with the rest of my guildies – Sara, Kal, Chronis, Slout, Raymiee, Sheep, Shawnelle, Tikari and Kristin.

I also met up Arielle from the Inconspicuous Bear, and we had one or two (or three or four) drinks together, including an N7 toast with Kal. Most of my guildies were tired from the day of travelling and waiting in lines, so I soon ended up as the last member of Apoth standing. It was all good though, there were plenty of people to meet and talk to. I mostly hung around with Arielle; Entropia, an ex-guildmate who knows everyone and was always happy to introduce me to them; and Novvie, who isn’t in Apoth but sort of got adopted by us over the course of the weekend.

I met a bunch of people for the first time on Friday, including: Hamlet, Perculia, Theck, Jed, Quori, Noel (who gives great hugs), Sunnier, Rhidach, Antigen, Dysmorphia, Ophelie, Zahrym, Bashiok, Ghostcrawler, Bajheera and WarcraftJen.

Bajheera with Jasyla and Novvie

Novvie, Bajheera and me!

Thursday night was a lot of fun and BlizzCon technically hadn’t even started yet.

Friday morning everyone got up bright and early so we could get good seats for the opening ceremonies. We managed to find almost everyone and got to sit together for these. While waiting for them to start, Serrath and I snuck off to the Heroes of the Storm demo area to take advantage of the small line. Heroes was a ton of fun. I had never played any type of DoTA/League game before and I really liked playing support as Tyrael. Also, our team won, which makes things even more enjoyable. I ended up playing two games of this on Friday, and while I wasn’t nearly as good playing Illidan, the game was still really cool. I can’t wait for the beta to come out.

My favourite WoW character and I.

My favourite WoW character and I.

Opening ceremonies were great – it’s so obvious how much all the developers and people who work at Blizzard love the work they do and their excitement is infectious. I watched a number of panels, and had a very brief look at the Warlords Demo. I really only had time to look at the new level 100 talents (Hunter talents – amazing. Bola Shot! Druid talents – meh).  In the afternoon Apotheosis met up at the Meeting Stone. Finally, all 16 of us were together in one place! Apotheosis sure knows how to represent.

Apotheosis at BlizzCon 2013

Apotheosis at the Meeting Stone. Yep, we’re babes.

While we were at the Meeting Stone I also got to meet Navimie. I was really excited to meet her after reading her blog for so long and getting Navi-spammed in game. I also got to meet Khuruuk and Tinderhoof, but not Reesi, who I only glimpsed briefly before she disappeared forever.

I watched the fan contests that night. Some of the costumes were great. I particularly liked the feral troll druid, the training dummy and the Tuskarr. The fan-made movies and art were good, and so were the musical acts – though I don’t think they picked the right winner.

That night was the Convert to Raid party where I got to meet even more people. I met a number of the Something Wicked crew – Esoth, Rotund, Derevka, Settesh, and Anafielle. I’m always talking to SW people on Twitter or going to their Flex/LFR runs, so it was nice to finally be able to meet some of them. I also got to talk to Daxxarri, Megacode, Soanix and Kerriodos briefly at the party. I saw, but didn’t meet, Swifty and decided to make it my mission to have girls (or boys) in hotpants follow me around at parties (now accepting volunteers). 

Then it was back to my second home at BlizzCon, the Hilton lobby. Friday was a pretty crazy night, the drinks were flowing, and most of my guild managed to stay up until last call. I got to spend some time talking to one of my favourite Druids – Hamlet.

With Hamlet!

With Hamlet!

Ghostcrawler was also around and he spent some time talking to all the Apoth members gathered around, which was amazing. We got some pictures, and some hugs.

Ghostcrawler

Ghostcrawler

I got off to a bit of a slow start on Saturday. Serrath and I decided that sleeping and goingt IHOP for some greasy breakfast was top priority and we ended up getting to the convention centre pretty late to watch the live raid. When we got there Method was already on Garrosh and Midwinter was wiping on Dark Shamans. Tanking those two shaman together? Midwinter is brave. And crazy. That sounds (and looked) terrible. I’m not usually a fan of watching video games on streams or anything, but the live raid always gets me pumped. It’s surreal and amazing to hear a crowd of thousands of people cheering as a boss is ticking down from 5% health or collectively groaning as some boss ability takes out 5 players.

I also stayed for the WoW systems panel. There are a lot of changes coming in Warlords. The Garrison system looks really interesting and some of the inventory changes announced are huge quality of life changes. The biggest announcement was that hard-mode raiding (now called Mythic) would be one size only: 20. This finally gets rid of the whole 10 vs. 25 man debate and a whole bunch of tuning issues. I think this will make most guilds go through some adjustments, but ultimately it’s a good thing. And I think they picked the correct size.

On Saturday I wanted to hang out with so many people that I ended up going for dinner twice. Once with one group of Apotheosis and then with another group, plus Hamlet, Perculia, Hestiah, Esoth and Ilaniel. After that it was back to the Hilton (surprise!). The lobby was absolutely nuts on Saturday night. Packed to the brim and so noisy. I made it my mission to find the people who I really wanted to meet but hadn’t run into yet and got some help from my friends to find them.

First on that list was Vixsin. She’s been one of my favourite bloggers ever since I read her first post on Life in Group 5. She writes so well and is such a good healer resource. I finally managed to find her after circling the lobby a few times and some tweeting back and forth. There was quite a bit of fan-girling going on.

The next person I really wanted to meet was Absallom, protection paladin from Blood Legion. Not just because of his WoW credentials, but also because he’s from Toronto too and is always posting amazing food pictures on Twitter. I found him eventually and he was super nice and related to my Toronto traffic woes.

Absallom from Blood Legion

Absallom from Blood Legion

I also found Ion Hazzikostas, who I bugged for a bit about raid design. One of the first things I asked was “So, Immerseus. What were you thinking?” Then I immediately felt bad that I was being one of those people, and let him know I really liked the other 13 bosses in Siege.

Ion Hazzikostas

Ion Hazzikostas

I chatted with a few more people before the night was over. Matticus – there is photographic evidence of this somewhere, but I haven’t’ seen it yet. Ghemit – who always seemed to be everywhere at once. Pat Krane, which involved me being a bit of a fangirl – CTR is the most well-made and well-voiced WoW podcasts I’ve ever heard – and being really stoked when he told me how much he liked my blog. 

The Hilton party wound down, Sunday morning came so fast and then it was time to go back home.

I’m sure I met many more awesome people during my time in Anaheim. It’s hard to write this post without just making it a big, long list of people. It was also really cool when people recognized me and came up to talk. It was a bit surreal getting compliments in-person about my blog, or even better, about my food posts. BlizzCon 2013 was a really excellent time and really reminds me why I love this game so much and why I’ve continued to play it for so long.

Thanks for the good times!

Warcraft Logs

I’m a big fan of WoW stats and analyzing logs, as you can probably tell by how often I write about the topic.

Recently, a new site for WoW combat log analysis was introduced – Warcraft Logs! Developed by Kihra, Warcraft Logs looks like an amazing supplement to, and eventual successor to World of Logs. It just entered open alpha this week, so there are some bugs and features that haven’t been implemented yet, but it’s looking good so far.

I’m pretty excited about this new site. The WoL devs have mostly been just keeping the lights on for the last year or so. Big bugs get fixed (eventually), but there haven’t been any new features implemented or improvements in a long time. Warcraft Logs seems set on giving raiders a better analysis resource.

Warcraft Logs overviewThe logs are pretty sleek looking. The overview page gives you the basic information – damage done, healing done, damage taken by ability. You can very easily constrain the time range to look at a specific part of the fight by clicking and dragging to select a time frame on the top chart.

Warcraft Logs Damage Done

The Damage Done panel is similar to WoL, but has some nice improvements. If you look at Damage Done by Ability, the chart at the top very nicely maps out when and how much damage each ability is doing. Mousing over the ability name will show you the breakdown of how much damage each target took from that ability. Clicking on the ability will graph out uptimes. Mousing over the blue bar will break down hits, crits, and ticks. And, my absolute favourite feature on the Warcraft Logs damage screen – pets abilities are included on the same page as the player! No more having to look at your pet(s) and yourself separately – all the abilities are in one place.

Warcraft Logs - Buffs and Debuffs

The Buffs and Debuffs screen isn’t the most user friendly right now, but it is going to be redesigned soon™.

Warcraft Logs Deaths

The Deaths page is simple and easy to use. In addition to a graph of the player’s health level, it includes the log entries of all damage and healing taken since the last time the player was overhealed. Along the left side, where you can see all deaths there are a few neat features, like the icons for the last 3 sources of damage are shown. I believe the time in brackets is supposed to indicate the time between the last heal received and the death, though it doesn’t look entirely accurate right now. Improvements planned for this view include showing survival cooldowns by default.

Warcraft Logs Resources

One feature of Warcraft Logs I’m stoked for is the Resources pane. Unfortunately, resources were removed from the combatlog so this panel isn’t working at the moment, but the Blues have said they would be added back soon. When that happens, the resources pane will let you see mana/energy/focus/rage levels of players throughout the fight. This is particularly interesting for healers.

It’s really easy to create or join a guild using Warcraft logs, and you’re allowed to belong to more than one guild on a single account, which is nice. There’s also a Personal Logs option so you can log LFR or Flex or target dummy practice without cluttering up your guild’s page.

There are a few important features that are not available yet, but are planned. For me, the most important of these are an expression editor and a rankings system. Lack of these things is the main thing that will keep my raid running both WoL and WL for the time being. After all, rankings are half the fun. Once these, and the other planned features are implemented, Warcraft Logs will be an amazing resource. It’s already well on its way there.

Once Warcraft Logs gets past the alpha stage, I’ll likely write up a proper guide on how to use it to analyse logs. In the meantime, you should give it a try for your next raid.

Hunter Tips for Iron Juggernaut

Iron Juggernaut is the 6th fight in SoO and is as close to a tank & spank as we’re going to get. Though he looks menacing, it’s actually one of the easier fights. Heroic mode is almost exactly the same for a ranged dps.

The fight

Iron Juggernaut is broken up into two phases. Assault phase come first and lasts 2 minutes. During this time he smacks the tanks around, casts Borer Drills (look like spikes coming out of the ground) that you should move away from, and fires Mortar Cannons which requires everyone to be spread out 8 yards apart. He also does some unavoidable damage on the raid. The most troublesome ability in Assault phase is Crawler Mines. These will spawn around the boss and will explode, doing massive damage to everyone, if they are allowed to detonate. To prevent them from detonating, they must be stomped on. Generally, whichever tank does not currently have the boss is the best option for stomping mines.  However, if they can’t get to all of them another raider, with a good damage mitigation cooldown, will need to pick up the extra(s).

Heroic only – A sawblade will be launched from the boss, and then return, doing damage to anything it hits.

The second part of the fight is a 60 second Siege mode. During this phase, the boss does not need to be tanked. Raid damage goes up in this phase immensely, and keeping yourself alive becomes much more important than damaging the boss. There is unavoidable raid-wide damage and the boss fires avoidable Demolisher Cannons. You can tell where these will land as there will be a big, red, circle. Three times during the phase, the boss will cast Shock Pulse, doing massive damage and knocking everyone back – it’s important to put your back to a wall so you don’t get knocked out of range of healers. Explosive Tar will be spread around on the ground and people will randomly be targeted by a Cutter Laser, which follows them around for a time. Do not kite the cutter laser over the tar or it will explode and probably kill most of the raid.

Heroic only – The boss is extra dangerous to the melee in this phase due to Mortar Barrage.

Talent Recommendations

Level 15 – Crouching Tiger, Hidden Chimera
Deterrence owns on this fight, and you’ll want to be able to use it a lot. Deterrence is also pretty good if you get caught off guard and get knocked back. Glyph of Deterrence is a good option as well.

Level 90 – Glaive Toss

Tips for the Fight

  • Deterrence is amazing on this fight. It will let you stomp on mines without dying. In Siege phase deterrence will completely deflect the raid-wide Seismic Activity damage and the Shock Pulse (both the damage and the knock-back).
  • If you do get knocked back too far, Disengage can help you get back faster. Or use it to get out of the Demolisher Cannon damage zones.
  • Use your big cooldowns during Assault phase.
  • Use your Healthstones! You obviously can’t Deterrence every Shock Pulse, so use a Healthstone after one of them.

Happy hunting!

BlizzCon!

Only one week until BlizzCon!

Last time I mostly hung out with my guildies in the hotel pool bar, so I didn’t get to meet too many other people, and this year I hope the change that. On Thursday I’ll definitely go to the Wowhead/WoWInsider party at the Annabella Hotel. Last time didn’t get there until really late and pretty much missed the whole party. Hopefully I get to meet a lot of people there.

There’s also going to be a joint Apotheosis/TiB/Team Wafflecast meetup at the Meeting Stone in the convention centre on Friday at 4pm. If you’re a druid-lover or just want to come say hi to me, Arielle, Tinder, Reesi, Sara, Kal or any of the other Apotheosis folks coming to the Con, you should stop by! Apotheosis even got guild shirts to wear!

On Friday night, since I’m staying at the Hilton, I’ll probably stop by the Convert to Raid Meetup, that looks like fun.

Are you going to BlizzCon? What are you most looking forward to?

Hunter Tips for Galakras

Galakras is the 5th fight in SoO and is broken up into two parts – a siege phase where you fight waves of adds and gain control of towers, and a single target phase after you’ve shot Galakras out of the sky. Though the fight seems complex because there are so many types of mobs all with their own set of abilities, it’s actually fairly straightforward to execute. These are tips for both normal and heroic.

The fight

The goal in phase 1 is to gain control of two towers so you can shoot Galakras down and begin the last phase of the fight. The raid gets separated into a ground team and a tower team. For the first couple waves of adds, the whole raid can stay together to deal with them (I’m not going to talk about what every single add does, go read a guide for that).

Wave 3 consists of a mini-boss, Korgra the Snake, and two Ebon Stalkers. The Ebon Stalkers are more dangerous so they should be killed first. It’s at this point that your tower team (consisting of one tank, a number of dps and a couple healers) wants to head up to the South Tower, which will open shortly. The ranged dps can help kill the mobs on the ground, while the tank and melee can handle the adds in the tower. Once the tower opens, a Demolisher will spawn and start shooting at the tower. The Demo should become the priority target and should be killed before the tower team starts climbing the tower (otherwise they’ll take damage and get stunned as they’re running up). At the top of the tower is another mini-boss with a cone attack that can knock people off the tower. Once it’s dead, the tower team can re-join the ground team. Important: Have one person stay on the tower and use the cannon to shoot down all the proto-drakes flying around, this will reduce the amount of damage the raid takes considerably.

The ground team will then need to handle 3 more waves of various adds. The 7th wave will be another mini-boss, High Enforcer Thranok. He will occasionally pull all players close to him, then do a big attack. Everyone needs to get away when this happens. Around this time, the North tower will open, and another Demo will spawn. The tower team should deal with this one in the same way as the last. Once the 2nd tower has been claimed, you need one person in the cannon on top of each tower to shoot Galakras down at the same time. Make sure the adds on the ground are under control/almost dead before you do this.

The priority for killing mobs may differ a bit based on your raid team, but here are some general guidelines.

Kill immediately:

  • Healing Tide Totems (dropped by Tidal Shaman) and War Banners (dropped by Flagbearers)

High priority:

  • Kor’kron Demolishers – so your tower team can start climbing
  • Dragonmaw Bonecrushers – because they hurt the NPCs
  • Dragonmaw Tidal Shamans – because they heal

Low priority:

  • Dragonmaw Flameslingers
  • Dragonmaw Grunts

Extra heroic mechanic
The Demolition Crew NPCs (the guys who open the towers for you) now get attacked by Dragonmaw Grunts and must be protected. A small team of ranged dps and a healer or two should be assigned to protect these guys until the tower opens.

In phase 2 things get much more simple. Kill off any remaining adds then, burn down Galakras. The main mechanic to deal with is Flames of Galakrond. My raid has found the best way to handle it is to split your raid into two groups and have one stand on his back left foot and one on his back right foot. The person targeted by the Flames just needs to back up a few steps to ensure it hits the group before it hits them.

Talent Recommendations

Level 15 – Postehaste
If you’re assigned to the tower team then Posthaste can help get you around a little quicker. 

Level 75 – Blink Strikes

Level 90 – Barrage
Mobs are often up in groups of 5 or 6 at a time, Barrage will get all of them.

Tips for the fight

  • You can use Disengage to get around a little quicker if you’re running between the towers and the ground team. If you’re on top of the tower you can jump off and Disengage before you hit the ground to avoid taking too much damage/dying. You can also use it to quickly get behind the rest of the group if you’re targeted by Flames in phase 2.
  • Use Master’s Call to quickly get your pet from attacking the mobs on the ground to attacking mobs by the tower.
  • With so many instant shots, hunters are great for killing Banners and Totems. Make a targeting macro to make killing these even faster.
  • You can help interrupt the Tidal Shaman. Chain Heal is the most important one, though generally people with a shorter interrupt should get that. You can also interrupt Tidal Wave.

Happy hunting!

Hunter Tips for Sha of Pride

Sha of Pride is the fourth and last boss in the Vale of Eternal Sorrows, before you start the march on Orgrimmar. For the majority of the time it’s a single-target fight, though there are a few different kinds of adds that spawn at certain times. This fight also involves an individual resource, Pride, which you want to avoid getting as much as possible. These are tips for both normal and heroic.

The fight

At the beginning of the fight, everyone starts out with 0 Pride, which means no bad effects. Most avoidable damage gives Pride (so avoid it), along with some unavoidable abilities. 

There are two debuffs which go out throughout the fight:

1. Periodically, random people will be affected by Gift of the Titans, which makes them immune to gaining pride for 20 seconds. If the people who have this debuff group up, they will get Power of the Titans, which increases haste, damage and healing done. On normal mode, everyone can stand together for most of the fight so no action should be required. However, on heroic your raid will likely be spread out, so the people with Gift should run together, then spread back out once they get the Power buff.

2. Players will get Mark of Arrogance, a DoT which does heavy damage and must be dispelled. Dispelling gives 5 Pride.

There are a few major events which happen roughly in order and repeat throughout the fight:

1. Self Reflection is used on random raid members and creates a Reflection of Pride add at their location. It also puts a small, bubbly purple void zone down at the spawn spot which should be moved out of as it does heavy damage and gives Pride. The Reflections should be grouped up in the middle and AoE’d down.

Heroic Only – Around the time Self-Reflection is cast, the Sha will also cast Banishment, sending a few players to the Sha Realm. Banished players leave behind a hostile copy of themselves, which must be killed in order to get the player unbanished.

2. Corrupted Prison will trap players (2 in 10, 4 in 25) in glowy circles spread around the boss. While players are trapped they are stunned, gain Pride and take damage. To release them, players must stand on each of the glowing yellow titan locks around the prison. All locks must be activated at once.

3. The boss will summon Manifestations of Pride (1 in 10, 2 in 25), a large add which will chain cast Mocking Pride and will give Pride to whoever is closest when it dies. These should be silenced and gripped into the group if possible so they can be killed by everyone. They should also be interrupted as much as possible.

4. Swelling Pride is cast when the boss reached 100 energy and is the most dangerous part of the fight. It inflicts massive shadow damage on all players, along with a secondary effect on anyone with 25 or more Pride. Anyone with 25 or more Pride should get away from the group before Swelling Pride is cast.

  • 25-49 Pride – Creates a mass of Sha  corruption, Bursting Pride, which does damage to anyone within 5 yards after 3 seconds. 
  • 50-74 Pride – Creates a Projection 15 yards away from the player. The player must find it and stand in it or it will do massive raid-wide damage.
  • 75-99 Pride – Aura of Pride inflicts pulsing shadow damage to anyone within 5 yards for 25 seconds.
  • 100 – You get mind controlled and wreak havoc on your raid.

When the boss reaches 30% all Pride levels are reset to 0, and it will start using Unleashed on the raid, which does heavy raid-wide damage and gives everyone 5 Pride every 10 seconds. The other mechanics continue as normal.

Extra heroic mechanic 
Unstable Corruption - Rifts will continually spawn on the ground around the room and will launch bolts of corruption at players. You can tell where they will land, there’s a purple puff on the ground. Anyone hit by these will take damage and gain Pride. Players can and should close the rifts by walking over them, but can only do so once per minute because of the Weakened Resolve debuff.

Talent Recommendations

Level 15 – Crouching Tiger, Hidden Chimera
Deterrence and disengage are both great on this fight and you’ll want them up as often as possible.

Level 30 – Binding Shot
This can be used to help keep the reflections in place once they’re grouped in the middle.

Level 90
Normal Mode – Glaive Toss

Reflections don’t stay up too long on normal.

Heroic Mode – Barrage
There are a lot of adds up when self-reflection is cast and Barrage is great for mowing them down. Make sure Barrage is available to use when Self-Reflection is being cast.

Tips for the fight

  • Disengage has a ton of uses on this fight. Use it to quickly get to prisons to free people, to get out of Bursting Pride if you’re over 25 Pride during the Swelling cast, or to get to rifts quickly (on heroic). Glyph it if you don’t normally for some extra distance.
  • Deterrence is also amazing. You can use it to completely deflect Swelling Pride and make your healers love you. I found I could deflect 2 in a row, but the cooldown wasn’t quite up for the 3rd. Use a healthstone after the cast if you aren’t able to use Deterrence.
  • You can move and shoot, so watch your feet. You shouldn’t be taking any Unstable Corruption hits.
  • You can help interrupt the Manifestation of Pride’s Mocking Pride cast. Ideally, the first cast will be silenced so the mob will move into the middle, but you should be able to get an interrupt in after. These should be your damage focus while they’re up.
  • Heroic – If are banished to the Sha Realm, there is a simple pattern to move in to make sure you don’t die. Take your first left, grab the orb, go immediately left again, then go clockwise around the circle on your right (grab that orb too). This should put you out of the way of the mobs. Just don’t run into walls!
  • Heroic – Make sure you can easily keep track of the Weakened Resolve debuff. It you don’t have it, you should go soak a rift.

Happy hunting!