I’m always hearing people say negative things about Regrowth. It’s a wanna-be Flash Heal. The front-end heal is too small. The HoT is too short. It costs too much mana.
I love Regrowth, and here’s why:
- Regrowth increases our haste rating by 15% for 15 seconds (1 minute cooldown) with Nature’s Grace.
- With 3 points in Nature’s Bounty Regrowth is the healing spell that is most likely to crit (both the direct heal and the HoT).
- The high crit chance means lots of Living Seed procs (if you’re specced into it).
- It’s fast.
- It’s instant while in Tree of Life.
- It’s free with a Clearcasting proc.
- It gives you something to Swiftmend.
Since Wild Growth was nerfed, many druids are leaning very heavily on Rejuvenation in order to put out enough healing in Dragon Soul. Yet at the same time, druids are complaining that we don’t have enough burst.These two things seem very contrary to me.
Rejuvenation is not bursty at all. But you know what is? Regrowth. With 3 points in Nature’s Bounty it crits more than 80% of the time, hitting for around 25-30k depending on spellpower and leaving a HoT which will heal for an extra 8k or so.
Since I’ve been in Dragon Soul I’ve been dealing with the Wild Growth nerf a little differently than most druids. While many others are seeing Rejuvenation as their top heal, it’s never on top for me. It’s usually not even 2nd. I’ve been balancing between Rejuv and Regrowth use and I have to say, it’s been working really well for me. I use Rejuv on those who are at a safe level of health but are taking constant damage and Regrowth on those who are dipping a little too low for my comfort level.
There are all kinds of mathematical arguments for favouring Rejuvenation over Regrowth. Rejuv is better HPS (healing per second); it’s better HPM (healing per mana).
But you know what? Healing isn’t all about math. It isn’t about winning meters. It’s about keeping people alive. A clutch direct heal that saves someone from dying is usually worth more than a blanket of Rejuvs. It might cost more mana, it might heal for less overall, but how important is that?
The more I heal the more I think that healing is not just a numbers game. Spreadsheets and math are great and I really respect all the theorycrafters out there, but sometimes it’s not about math – it’s about what feels right and what works best for you. Spreadsheets are based on a set of ideal conditions. Raids, especially when you’re learning a new fight, do not have ideal conditions. The unexpected happens, people screw up. Healers need to be both proactive and reactive in dealing with incoming damage. This is why I really prefer to base my decisions on gear and spell usage on my own experiences and my own logs. Every person plays a little different and what’s best for one may not be best for another.
Here are some logs from my last raid where I used Regrowth quite heavily.
Spine of Deathwing
Overall healing

Healing Breakdown
Madness of Deathwing
Overall healing
Healing breakdown
Some important things to note:
- Rejuv usually does only around 10% of my healing.
- Regrowth is also around 10% of my healing.
- Rejuve has way more overheal than Regrowth. Rejuv is around 50% overheal while Regrowth is only around 30%. The big differences in HPM and HPS that you see between these two spells on paper is lessened when you factor overheal into the equation.
- I was often very close to using up all my mana on these fights, but I never had to completely stop healing because I was oom.
- Many of my Regrowth casts were mana-free because of Omen of Clarity.
- I think my HPS is still pretty good.
If you’re getting bored with Rejuv spam, or are feeling like your spells lack burst, you might want to try increasing your Regrowth use too.
Give Regrowth a shot – you might like it.











