Category Archives: Rant

So Close…

Last night was Apotheosis’ last raid of Tier 15, and the 9th night we spent working on Heroic Lei Shen. I believe we were somewhere in the realm of 175 attempts on the boss. We made steady improvement on the fight over the last 3 weeks, progressing from wiping in the first transition every time to getting into phase 2 quite often and then finally getting into phase 3 a number of times. Our best attempt was 15%.

Unfortunately, we did not manage to get the kill last night. I hate to blame outside forces, but our last night of attempts was royally screwed by server input lag. It’s something I’ve personally experienced a couple of times in this tier, but not nearly to the extent the whole raid did last night. When we were working on normal Lei Shen some people in the raid often got lag on the pull (and blamed the Hunters), but last night it was just ridiculous. On many pulls the game was nearly unplayable as all ability use was delayed and people were pushing their cooldowns 2, 3, 4 times before they went off (if they did at all). This caused our dps to lag about 5% behind what it normally is, messing up pillar timings. The lag also made transitions even less fun than normal. It’s hard enough to master the most difficult boss of the tier for the first time under the best circumstances, and the lag made it pretty much impossible to make any progress. We ended up cutting our losses and calling the raid a little early.

It is disappointing that we lost our last chance to kill Lei Shen, but I’m still extremely proud of my guild and the progress we made this tier. We ended the tier at 11/13H, which is a huge improvement over last tier. We got through normals in good time and made short work of a number of the more challenging heroic bosses. We didn’t let the roadblock bosses discourage us, and kept pushing forward. In less than 200 attempts we almost killed heroic Lei Shen, when most guilds spent 300 attempts on it.

Even though we didn’t get the kill, I’m happy that we spent our last weeks in Throne of Thunder continuing with progression. We could have farmed some more gear, gotten a few more meta achievements (a number of people, myself included, didn’t get all the achievement requirements checked off), taken it easy. But we’re a raiding guild. Progression is what we do and I don’t want to stop progressing until there are no bosses left to kill. Lei Shen really tested and improved people’s awareness and ability to work together with the rest of the raid team and I expect the improvements we made will keep us rolling through Siege of Orgrimmar.

So, good job Apotheosis – we should all be proud of our progress this tier.

Patch day tomorrow!

Smart heal, dumb heal, boring heal, cheat heal?

I have to apologize for this post in advance because I’m feeling whiny and spiteful. This post is terribly biased.

Last night I participated one of the least enjoyable raids I can remember. It had nothing to do with my raid group – we were having fun on Mumble and though things were occasionally a little sloppy, we did okay at killing bosses. It was all about healer balance and my performance in particular. First of all, I was dead a lot. I may as well have been trying to catch the Lightning Diffusions on Heroic Jin’Rokh, I couldn’t have done any worse at that. But what really made the raid unenjoyable was trying to get any healing done with 2 Holy Pallies an 2 Disc Priests healing in the raid. Ugh. 

I’m going to admit something here – I love topping meters. I know, I know, that’s not what healing is about a lot of the time, but I don’t care. I want my orange bar on top. Seeing myself 4th or 5th on a list feels shitty. Hell, I don’t even like to be 2nd. For the first time, taking into consideration my toolkit and the toolkit the other classes have, I don’t think it’s likely I’m going to see my name on top of any meter no matter how hard I try. Unless I sit half my healers to give my HoTs a chance to actually do something - but that’s not very nice.

Last night’s raid put two thoughts into my head.

First, raiding has a huge fundamental flaw. As you progress, you get more gear, you get better at handling mechanics. DPS players are rewarded for this progress by being able to put out more and more damage and watching their number soar. Healers, on the other hand, are rewarded by watching their overheal numbers inflate, having less to do and maybe even losing their raid slots as raid leaders sit them to bring in more dps. No idea how to fix this, but it sucks.

Second, (and this is where I become irrational and  take out my frustration on everyone else) I think some classes just have it easier. I’ve written about how I think too much healing is “smart” before. Spells which require very little effort, thought or skill do the bulk of most class’s healing. Druids are not excluded from this, but we do have the distinction of having our heals be very much dependent on what the rest of the people in our raid are doing.

Let’s take a look at how much thought or effort Druid spells require.

Rejuvenation – Usually does 20-30% of healing. Doesn’t require a whole lot of thought, but if you are careless with it all you’re going to get is a whole lot of overheal and run yourself oom. Takes 12 seconds to complete the heal. (As a side note, we’re the only healer who has the bulk of their healing done by a targeted, single-target heal).

Wild Growth – Usually does 20-30% of healing. Requires next to no thought. Don’t cast on someone standing in a corner by themselves, don’t cast when everyone is at full health and you’ve done your job with WG. Takes 7 seconds to complete the heal.

Tranquility - Usually does 10-20% of healing. No thought required.

Swiftmend (both components) – Usually does 10-20% of healing. Swiftmend often involves making a choice. Do I SM the tank who’s dipping low and end up with the ground effect only healing 1 person? Or do I SM someone who doesn’t really need it, but is standing in a group of people? Placement of the ground heal important, but so is the ability to use it reactively for an instant, large heal.

Lifebloom – Healing really depends on fight and assignment. Can do 5% of total healing, can do 20%. Can be proactively and reactively swapped around to whoever needs to most. Needs to be refreshed often.

Wild Mushrooms – Again, healing depends on fight. Isn’t used at all on some, can make up 20% of healing on others (really only on one other fight though). Need to be positioned properly, need to be charged fully, need to be used at the right time, and you can’t get out of range of them. One of the trickier spells to use.

Regrowth/Healing Touch – Usually makes up about 5-8% of healing. Requires decent reaction/timing.

Now lets look at the heals other classes get that piss me off the most and make my silly little HoTs seem like a waste of time and effort.

Illuminated Healing – This can make up 50% of a Paladin’s healing done. And it’s completely passive. And it procs from overhealing. Seriously.

All of the Priest T6 talents – Instant, only one of them requires a target (and the target really doesn’t matter because it likes to bounce to people really far away). Hit a button and watch your raid take half a million healing in 2 seconds.

Circle of Healing / Light of Dawn – Sort of the equivalent of Wild Growth except they heal instantly so are less prone to overheal. They also trigger Illuminated Healing or Echo of Light for extra free healing.

Prayer of Mending – Instant, super cheap, bounces around on its own! Subject to overpowered set bonuses.

Renewing Mist/Uplift - RM is just like Rejuv. Except it’s cheaper. And it generates a Monk’s secondary resource. And it spreads to extra targets by itself. Is the HoT not doing enough on it’s own? Uplift for burst healing!

Atonement – I’m a Disc Priest. I could literally just Penance/Smite/Solace the boss for the whole fight and still outheal other healers with Atonement and Divine Aegis (especially on bosses/adds who take more damage).

Druids have their share of mindless healing (plus we only have 7 healing spells to use! Give us more!!!). But we also have to actually pick a target for our heals a lot of the time, which is an affliction most classes don’t suffer from :P

I’m ready for my cheat heals now.

Progress vs. Gear

How much raid time should be dedicated to farming for gear from bosses you’ve already killed and how much should be dedicated to learning and defeating new encounters?

I’m sure that’s a question that has plagued many raid and guild leaders. I’m also sure the answer depends on the type of guild. Blood Legion’s not going to clear through an instance multiple times on normal when they could be working on a new kill. Likewise, a more ‘casual’ guild is going to want, and maybe even need, that extra gear before they progress further in a lot of cases.

My guild falls somewhere in the middle of those two examples. We finished Tier 14 at 8/16H.

In Tier 14 we cleared all normal modes before doing any heroic modes. We did kill Heroic Stone Guard only a couple days after defeating Sha of Fear, but we never took a detour from normal mode content in HoF, for example, to work on MSV heroics. When I asked our raiders for feedback at the end of the tier, one of the most common responses I got was that we had spent too much time farming for gear and not enough time pushing progression. Noted.

In Tier 15 we’re currently sitting at 1/13H. This tier is a bit different than last. While Tier 14 consisted of 3 smaller raids, Tier 15 is one big raid. In Tier 14 if we wanted more time to work on a new hard mode in Heart of Fear we could skip one of the other raids for the week. We can’t do that in Throne of Thunder. With only 9 hours of raiding each week, we need to make some harder decisions about how we’ll be spending our raid time. At this point, it would take us about 1.5 raid nights (raids are 3 hours each) to fully clear on normal. I think we will get more efficient at that, but that’s where we’re at right now. Plus, repeating heroic kills will generally take a bit longer, so we want to give a bit of a time buffer so we can be sure to get all the way through Lei Shen.That only leaves us 3 hours (we can maybe push this to 4) to work on new things. That’s really not a lot of time.

Since so many people had said they wanted to spend more time on progression this tier, the officers tried to make good on that. The week after our first Lei Shen kill we spent half a raid on Heroic Jin’rokh, then went through the rest of the raid on normal to ensure we got a repeat kill of Lei Shen. My idea of just working on H. Jin’rokh until he was dead, even if that meant not full clearing that week, was outvoted. In hindsight, probably a good thing. The next reset we decided that we would keep our raid lockout for 2 weeks so we could spend a good 3-4 raids on progression fights, before wrapping up normal modes at the end of the following week. I thought this was the best idea. Everyone in the raid had a Lei Shen kill and everyone in the raid wanted to progress through this tier faster (I thought).

Apparently not. It seems, to some people, that farming for gear is more important than progress at this point. The officers got a number of complaints about how we were ‘wasting’ our raid lockout.

I think I have a pretty good idea about the capabilities of our raid. Yes, gear always helps, but having the best possible gear is not a requirement for getting down heroic bosses, especially the early ones. If we were failing dps checks, then definitely, we need more gear. But that’s almost never been our problem. More gear doesn’t make people not stand in Rockfall or hit their Crystal Shield at the right time. Practice does. (Also, if I’m going to upgrade my gear, I’d rather upgrade it to heroic gear).

You can’t please all the people all the time. But I try to. At this point I don’t know if anyone, besides the officers, liked the idea of extending the lockout. Because really, no one sends feedback when they’re happy about something, only when they have something to complain about.

So that brings us back to the original question. How do you split your raid time so your raiders get gear, but you can still make progress at a good pace? Where’s that magic point where doing farm content every week is no longer necessary? Do you wait for everyone to have their 4-set before you start extending lockouts or skipping normal mode kills? Until everyone has weapons? Until Lei Shen gives me that trinket I want?

Size Matters

I have a problem with the current state of resto Druids. A resto Druid with a complaint – shocker!

My complaint isn’t about low healing output – I think my output is okay for the most part.

My complaint isn’t about mana – I like to run with as little Spirit as possible and I enjoy the mana management game (since I no longer have to worry much about LB or Harmony management).

My complaint isn’t about a lack of utility – between Symbiosis, our mobility, and all of our talent options I think we have immense utility.

My complaint is that I just don’t have enough healing spells. I want more buttons to push. Looking at actual healing spells (not cooldowns or passive effects) our basic toolkit is just too damn small.

Druids have 9 healing spells (Nourish, Regrowth, Healing Touch, Rejuvenation, Lifebloom, Wild Growth, Swiftmend, Wild Mushroom: Bloom, Tranquility). When you consider which healing spells are actually worth casting, we have even less.

Let’s take a closer look at our direct spells (I’m using my current stats for the values of these):


  • 2.5 second cast time
  • Costs 6120 mana
  • Heals for ~24,500, or ~29,400 if the target has a HoT on them
  • Without a HoT on the target: HpS = 9800, HpM = 4.0
  • With a HoT on the target: HpS = 11,760, HpM = 4.8

Healing Touch

  • 2.5 second cast time
  • Costs 17,340 mana
  • Heals for ~71,600
  • HpS = 28,640
  • HpM = 4.13

Regrowth (glyphed)

  • 1.5 second cast time
  • Costs 17,820 mana
  • Heals for ~77,000
  • HpS = 51,333
  • HpM = 4.32

Regrowth does more healing, is faster and is cheaper than Healing Touch. Regrowth does almost 5x the HpS as Nourish. Though the HpM of Nourish is slightly better (and only if the target already has a HoT on them), you’d need to cast almost 3 Nourishes to do as much healing as one Regrowth. So there really isn’t a reason to use Nourish or Healing Touch, glyphed Regrowth outclasses them both in speed and output.

Then there are Mushrooms. In a 25-man raid, when they’re hitting so many people (and pets) and suffering from diminishing returns they do very little healing per person. Plus they are awkward and unweildly (yes, yes, beating a dead horse). Sure, they don’t cost much mana, but they also don’t keep people alive. They’re slightly more useful in 10s, where they will hit less people for more, but still aren’t as good as a Wild Growth or Rejuvs on multiple people. Unless you are standing around, twiddling your thumbs with nothing to heal there’s not much incentive to set up Mushrooms.

If you take a look at the top ranked resto Druids on World of Logs you’ll notice that most of them don’t use Mushrooms at all on most fights (10s or 25s). You’ll also notice that most don’t use Nourish at all, and the ones who do only use it a handful of times. Healing Touch is generally used only a handful of times per fight as well, in combination with Nature’s Swiftness.

When we take these factors into account, that leaves our toolkit looking like this:

  • Rejuvenation
  • Regrowth
  • Lifebloom
  • Wild Growth (8 or 10 second cooldown with glyph)
  • Swiftmend (15 second cooldown)
  • Nature’s Swiftness + Healing Touch (1 minute cooldown)
  • Tranquility (3 minute cooldown)

We only have 3 healing spells that are worth casting that we can cast whenever we want – Rejuvenation, Regrowth and Lifebloom. Lifebloom isn’t really even an option. Once those initial 3 stacks are up, you only really cast LB when there is a tank swap, you’re in ToL, or once every 15 seconds to refresh (if you don’t refresh it with a direct heal). All of our other useful healing spells have cooldowns of 8 second or more.

This complaint isn’t coming from a desire to top healing meters. It’s coming from a desire to have an engaging playstyle that forces me to make decisions about which spells to cast to keep the raid alive. Imagine this scenario: you’re healing a boss fight, there is raid-wide damage going out. Wild Growth and Swiftmend are on cooldown. There is 8 seconds left on your Lifebloom stack. The damage isn’t enough to warrant casting Tranquility (or it’s already on cooldown). What do you cast? Rejuvenation or Regrowth. You only have 2 options! This is not an interesting or engaging decision. It’s also the only decision we get to make for 50% of our active time in fights.

I really like a lot of the things that have happened to Druids in this expansion. I enjoy figuring out if Heart of the Wild or Nature’s Vigil will help me more in a fight. Or whether the utility of Incarnation will be more useful than the output of Soul of the Forest. I like figuring out which Symbiosis target will be the most useful. But I’m starting to feel like all the thinking I need to do takes place outside of the encounters – I figure out the optimal talent and glyph setups for each fight, the best time to use all the cooldowns, and then I execute. When I’m actually healing there’s very little decision-making to be done and very little room to heal any differently from encounter to encounter.

Our toolkit needs something to spice it up a little bit. We need more healing spells, or refinement of the ones that are currently useless, so we have the ability to adapt our healing to different encounters or different damage patterns. As it stands now, the lack of options in our toolkit does not let us do that.

The Sincerest Form of Asshattery

Dear GM/Officers/Guildmates,

Unfortunately, I have to step down from raiding with you guys. Due to my job/family/health/upcoming prison sentence I just don’t have the free time to commit to raiding 9 hours a week with you guys anymore.

Hopefully if the situation changes I could come back to raid with you in the future. Otherwise, I may try to look for a 1-night a week guild or maybe set up a GDKP run at some point.

Thank you for the great guild and raid experiences I’ve had here, I’ve learned a lot from you guys. I have had an amazing time raiding with you all and I wish you nothing but the best in Mists.

This is a nice, respectful way to tell your guild you’re leaving them. Real life happens, everyone understands that.

But you know what people are less understanding of? Lies.

You know what makes people angry? When they respond to your goodbye post with understanding, sympathetic messages and wish you all the best with your busy schedule that no longer allows you to raid 3 times a week then find that you are now the GM of a new raiding guild.

Anger levels reach a fever pitch when they find out that the ‘new’ guild you’ve started is a complete knock-off of the guild you just left.

You can probably guess that this post was inspired by real, and very recent events. We had a raider announce that he was stepping down from raiding due to not having the time to raid anymore. Two days later he was the GM of a new guild, with a guild website set up that completely plagiarized all of Apotheosis’ policies and application posts. The raid times are exactly the same, the pitch he uses to recruit people on the forums is almost exactly the same, the guild application is an exact copy.

All he had to do was tell us “You know, I really want to be in charge of my own guild, so I’m going to try to start one up for Mists” and this whole situation and all the rotten feelings everyone now has towards him could have been avoided. Saying you’re too busy to raid then magically having enough free time to run a guild makes you look like an asshole. Of course, the fact that he lied and then copied all of our forum content means that ship has sailed.

I don’t want to give this asshole’s new guild any free advertising, so I will not be linking to them. I will also not mention the guild by name, instead I will use a pseudonym. I will call this guild Uranus.

Let’s take a look at some examples of how Uranus has completely ripped off Apotheosis, shall we? (All these screenshots were taken from their guild forums this morning, I’ve just changed the proper names to protect the not-at-all-innocent).

Uranus’ application preamble:

Then there’s the guild application itself:

This is Apotheosis’s application. Go take a look, I’ll wait.

It’s the exact same thing! Right down to our personality-testing question 19 – the image and question have both been copied. Even the line: “Remember that good grammar, spelling and humo(u)r are a plus.” Is copied. The (u) in humour is a play on the fact that Kurn (any many others in Apoth) is Canadian, and we put ‘u’s in everything. This guy is most definitely not a Canadian, so he just looks like an asshole by leaving this in.

He’s not only stolen the exact text from many of our posts, but also our plan for raiding at the beginning of Mists:

And this is what our Mists raid leader posted about our raid plan a number of weeks ago: (can’t link to this one as it’s in part of our forums only visible to members).

So, good job, Uranus. Nice raiding plan you’ve mapped out for your guild there. So happy for you that you were able to copy all of our forum content before we banned your pathetic ass.

This is one of my favourite bits of copy/pasting fail from the Uranus forums:

Try a global search and replace next time, asshole. This is Apotheosis’ reapplication policy. Perhaps I should be thanking this guy for looking out for us in this post, because we definitely do not want his sloppy seconds applying to us if they don’t make the cut in Uranus.

Then there are some of the guild policies:

And here are Apotheosis’ guild policies. I actually have to applaud him here, as policies 2 and 3 are not direct copies of our policies. Similar, but not the same. He may have even written that whole PVP part himself (or stolen it from another guild, who knows).

But let’s look a little closer at number 1.


1) Be respectful of others. Due to our goal to maintain a respectful atmosphere, we expect all players to be polite in all communcation channels of the game. This applies to guildmates as well as trade/general chat. We want to show that Uranus is full of good people.

While profanity in moderation is fine, there is a limit. Some of our guildmates have children who can listen in and even participate to some extent. Please think about things before they are said.


1) Be respectful of others. Be polite and considerate of your guildmates, and people in the game in general. You represent the guild, show others through your behaviour that Apotheosis is full of good people. Be proud of being part of Apotheosis and be proud of what your guild is like. In short, don’t be a jerk.

This includes guild chat. While moderate use of profanity is fine, there should be no comments or jokes that target a minority group. Examples of unacceptable behaviour include (but are not limited to): racial slurs, use of stereotypes or insults used against a social or religious minority and casual use of the word “rape”. This includes using the word “gay” in the pejorative.

I think it speaks volumes about this person’s character that he blatantly copied so many of our policies word-for-word, but he took the time to remove the bits from our rules about not using racial slurs, stereotypes or the words “gay” or “rape.”

I could go and talk about how he’s stolen more content from our Who We Are post, and our Guild Ranks, and even copied some of Kurn’s responses to applicants word-for-word, but I think I’ve spent enough time on this. And Kurn will likely go into them more when she gets home and has some time to channel her disgust into a blog post. :)

They say imitation is the sincerest form of flattery, but I say that’s bullshit. In this case, imitation is the sincerest form of laziness, dishonesty and theft.

To be honest, I’m not even all that angry at this person. I love a competition and I’m going to enjoy how the real Apotheosis is going to wipe the floor with his copycat guild in raiding progression and quality of guild members.

Game on.

Beta Rant

I’m not generally a fan of posts that spew negativity and have nothing nice to say… but today I am grumpy, and I just can’t help myself.

How do I hate Beta? Let me count the ways:

  • I hate that it’s rarely available when I want to play. I know patches and updates are important, but the servers are down more often than they are up when I try to log on.
  • I hate that not all of my preferred mods work. Playing with the defualt UI makes my eyes hurt.
  • I hate that it’s difficult to report a bug. Hot tip: If you want people do do QA on your game, for free, don’t make it difficult to log bugs. These greyed-out buttons – bad! Very, very bad. And seriously, if you’re not going to let people report bugs in-game, why tease them by having these buttons here at all?
  • I hate it when I can’t hand in quests.
  • I hate that there are no premade 90s. Some people just like to raid. I want to raid test, but I don’t want to level to 90. Why? Well, first of all, I don’t want a million spoilers before the game is even realeased. I don’t want to do the quests twice. I don’t want to sink 10-12 hours into something I’m going to have to do all over again on September 25th.
  • I hate roll-backs. I hate that yesterday when I logged off before a server shutdown I was 90% of the way to level 89, and when I logged on next I was 59% of the way to level 89. As someone who wasn’t thrilled about leveling in the first place, this is the nail in the coffin as far as my having anything but negative thoughts about the whole beta experience.

All right. I’m done. Rawr.

Wait… no. I will say something nice.

This is my new pony. It is spiky and I love it.

A Wretched Hive of Scum and Villainy

Usually when I use the phrase in the title above, I’m referring to the official WoW forums. But today I found another place that fits this description perfectly: Looking For Raid.

My experience in LFR has been extremely limited. I’m not really the target player, and I’m somewhat opposed to being expected to do it. When Dragon Soul was released, a bunch of my guildmates ran it frequently to get their four-set bonuses quickly, but I wasn’t one of them. I would rather gear up a bit slower than run the same content each week on two difficulties (TotC, anyone?). I always considered LFR as a way to gear up alts when I’m bored, rather than something I’m interested in doing on my main.

Anyway, I haven’t done an LFR in months, but the topic came up yesterday and I decided I’d give it a go on my warrior to try to pick up a piece or two of gear. I queue up as dps and quickly get pulled into a group that is on Zon’ozz.

Immediately upon zoning in, I could see that this wasn’t going to go well. My first hint? No one would shut the fuck up. Raid chat was full of obscenities, people berating each other and stupid ASCII macros. And what are people not doing when they’re spamming raid chat with inanities? Any damage or healing! Though we killed Zon’ozz without any problems, after he dropped I was quickly reminded about one of the other qualities of LFR: loot drama. I started thinking about the groups of people who do LFR, and I think pretty much everyone can be put into one of four categories.

The people who just want it to end

These people are quiet and unassuming. They know what they’re doing, they do their job adequately, or even very well. They don’t talk down to the bad players in their raids or try to create drama. They just want to kill some bosses, maybe get a piece or two of loot, and get out of the raid before the people in the other 3 categories drive them to violence.

The Loot Whores

I’m going to go ahead and assume that loot is the driving factor for most people who do LFR, and boy can people behave badly when they don’t get it. There are the people who curse out anyone who outrolls them, and those who beg for people to trade them gear.  There are the people who roll need on absolutely anything they can, even if they’re already wearing it, or something better. There are also a number of people who feel they don’t need to put in any effort in order to get gear, they AFK or just stand around doing nothing while the rest of the group does their work for them. The worst case I saw of this was a Shaman – they had queued as dps, were in a healing spec and gear, and spent the whole time in ghost wolf with someone on auto follow. Until they were kicked, that is.

The assholes

These are the people who just like to cause trouble and make everyone else’s time less enjoyable. They spend all their time beings dicks to everyone else in the raid. They’re always sure to tell people, in the most rude way possible, how terrible they are. Then there are the griefers – like the dps who pull all the trash packs or pull the boss before the trash is clear. In the first LFR I did we had a Mage who kept blinking around, pulling everything in Yor’sahj’s room, then blaming it another Mage. The two then mages argued in raid chat through the entire (8 minute) fight, rather than doing any damage to the boss. In another LFR we had a Mage who thought it would be clever to put a portal to Theramore over the portal to the Eye of Eternity. Charming!  In the short time I spent in LFR I put 5 people on ignore because of the ignorant, offensive language they used. My report button got a nice workout too.

The Utterly Clueless

This group is what makes every boss fight take 4x longer than it should. I’m not expecting top-tier play from people in LFR, I’m really not. But I do hope for at least a little bit of effort. The damage or healing some people put out is just astoundingly bad. In the first LFR I did I managed to do more damage than all but one or two people on most boss fights. This is incredibly sad. My gear wasn’t great – no raid gear, I still had a couple of pieces of tank gear (I levelled as Prot) that I hadn’t been able to replace. I’m also just not good at melee. I see the error messages “Target must be in front of you” or “Target is out of range” pop up on my screen more often than I’d like to admit. But somehow I doubled the damage of half a dozen of the dps. A ran with a group of 4 Moonkin who couldn’t cast their way out of a wet paper bag and seemed averse to using any spell with a cast time. In one of the LFRs I tanked, the healers couldn’t switch healing targets worth a damn. Every time there was a tank swap it was a white-knuckle moment where I needed to use all my cooldowns as I watched my health start dropping and didn’t start receiving heals until I was almost dead.

It’s not just low damage and healing I’m complaining about either. So many people know nothing about the fights. The first time I fought Morchok four people died in the Black Blood. There are so many ways to avoid that. You could read your dungeon journal and learn that it is bad to stand in. You could ask somebody before the fight. Or you could just look at your health bar, see it dropping, see your screen flashing red, and run out of the goo on the ground. But people don’t do any of these things. On Yor’sahj, half the dps ignore the incoming slimes and stay on the boss, despite repeated raid warnings telling them otherwise. Switch to the Bolt on Madness? Stop damaging the Amalg on Spine? Not happening. It drives me up the wall that people come into a raid unwilling to work, unwilling to listen, but expect to be handed shiny new gear.

The most clueless person I saw was, unfortunately, a Druid. He was Feral (0/40/1). He was wearing an agility dagger with a Demonic Skull in his offhand. He had a number of pieces of blue pvp gear. The rest of his gear seemed to be anything that he happened to win a roll on in dungeons, be it a strength helm or an intellect trinket. He didn’t have a single gem, enchant or a lick of reforging.
I don’t think he ever used Shred, possibly because he never attacked the boss from behind. When I see people like this (and I’ve seen quite a few) I often wonder if they’re just trolling – I sometimes hope they are, because the alternative is so sad.


Why do people put themselves through this!?

LFR came from Blizzard’s desire that everyone be able to see raid content. I’m not the target audience, but I have to ask those who are – those who don’t have the time or desire to be part of a regular raid team – is LFR an acceptable solution? Is it really worth it to spend so much time with random jerks who treat everyone badly or can’t be bothered to try?