Category Archives: Guide

Be More Aware in Overwatch

Hello again! Yesterday I posted about some really annoying things you should avoid doing in the team game Overwatch. Today I have tips for things that you should do, and gameplay options you should use in order to be more aware of what’s going on. Awareness of your surroundings is important! Not just your own situation and where your enemies are, but also what’s going on with the rest of your team.

Use the Scoreboard

Blizzard never actually tells you this in the tutorial – why would they want to teach you anything aside from basic moving and shooting controls?! – but you can bring up the Scoreboard in game by pressing the Tab key (unless you’ve unbound it).

The Scoreboard isn’t just about your ego and seeing how many gold medals you have, it also tells you a lot about what’s going on in the game.

  • You can see who is dead, on your own team and the enemy team (they have an X through their portrait)
  • You can see if people on your team have their ult ready (see the blue checkmark under Pharah)
  • You can see who, on either team, is on fire (another thing Blizz never explains to new players)
  • You can quickly see team comps and be aware of when someone has switched heroes (or tell when the only support on your team has switched to Hanzo)

The Scoreboard is transparent, so you can still see what’s going on. I find myself pressing Tab a lot during games.

Kill Feed Display

The Kill Feed Display is in the top right of your screen. If it’s not go into Options > Gameplay and turn it on. I find a lot of people either don’t have this on, or just don’t pay attention to it. Like the people who yell “Where are my heals?!” when the healer has just died. Or the people who yell “Tracer’s low!” and go off to chase her when someone else has already finished her off in a hallway somewhere. Knowing who has just been killed is important for deciding how aggressive or defensive to be.

Allied Health Bars

Healers and a couple other characters (I think) can always see the health bars of their allies, but this is a good thing for anyone to see. Go to Options > Controls and turn on Allied Health Bars. Knowing more about the status of everyone on your team can only help. You can help someone getting low with an enemy is harassing them, tanks can put some form of shield on/in front of them, Solider can put down a heal, Roadhog can take care of his own health when others are low and need the heals. Health bars  – they’re not just for healers!

Keep an Eye on the Clock

Overwatch is a lot like football – clock management can win you games. Different kinds of play are better at the (possible) end of a match than at the beginning. In a point capture match, as the clock is running down the most important thing is to either keep the point in your possession by keeping the other team off it, or get your butt on the other team’s point to prevent the match from ending. You know someone has no awareness of the clock when they yell at Mei for walling a lone hero approaching your point when there’s only a couple seconds left. Yeah, they may have cost you an elim, but that wall let the clock run out.

It’s also very important to watch that Overtime countdown. The point/payload is always the most important thing, but being on it in Overtime is especially necessary.

Be on Voice Chat

I know not everyone will like this one but, at least in Comp, you should always be in voice chat. Even if you’re not going to talk, listening is important. Generally the more constructive communication and sharing of information there is in a game, the better the chances of winning.

Nazeebo Talent Guide

A while ago a wrote some tips for making the most of Nazeebo’s abilities. Now I’ll look into his talents.

The general build I use when playing Nazeebo is:

Nazzeebo talents

I find this a good balanced build that can do a lot of siege damage, but also great hero damage.

LEvel 1

Death Ritual is a good, stacking talent. With this you’ll be very tough by the end of the game. Make sure you get poison up on any many creeps as possible before they die.

Level 4

I find this the tier that has the most good options.

Spider Cluster is what you need for a spider build, giving you more spider spawns.

Gathering Power just got nerfed (though it also doesn’t completely go away when you die anymore) but it’s still okay. If you’re expecting to be in lots of hero fights, this can be good.

Envenom can be useful in some scenarios. If you’re trying to solo cap shrines in Dragon Shrine, it can give you an edge over an enemy hero.

Level 7

Gidbinn buffs the duration of your spiders and zombie wall. I find it more useful than the others.

Level 10

Gargantuan can do a lot of damage and doesn’t leave you vulnerable like the other talent. See my other guide for tips on how to use him.

Level 13

Thing of the Deep lets you attack from further away which makes things a bit safer. I really miss the dash talent that got removed from here though.

Level 16

Leaping Spiders is the way to go for a spider build.

However, if you took Gathering Power back at level 4, Specialized Toxin is a good choice here.

Level 20

Humongoid lets your gargantuan live until it’s killed rather than only for a certain amount of time. This will really come in handy for late game siege damage.

This is day 28 of Blaugust.

Nazeebo Tips (Heroes of the Storm)

My favourite hero to play in HotS is Nazeebo. He’s a specialist meaning he’s very good at siege damage, and his basic attack drains health and mana, making him a top choice to solo lanes. His single target damage doesn’t rival that of an assassin, but he can do lots of area damage.

Here are some tips on how to make the most of Nazeebo’s abilities.

Nazeebo - Voodoo Ritual

Voodoo Ritual is a passive ability applied with Nazeebo’s basic attack. Getting this poison up on enemies is good,and you’re be able to see when the DoT with kill a creep on their health bar, allowing you to switch and attack something else. This DoT is also good for keeping stealthy opponents out of stealth.

Nazeebo - Corpse Spiders

Corpse Spiders will do initial damage where they land, then go after whatever enemy or structure is closest. The base ability summons 3 spiders that last 4 seconds. These are pretty good at chasing retreating enemies.

Nazeebo - Zombie Wall

Zombie Wall can clinch a team fight. Or completely screw your team over. There’s a delay after casting this, so it can be hard to trap the hero you’re targeting. Keep an eye out for stunned heroes which are easier to trap, or try to anticipate the movement of your target.

If you accidentally trap a teammate (or yourself), you can press W again in order to remove the wall.

Some other uses for Zombie Wall:

  • Aiding in escapes. If you’re on the run, cast the zombie wall in your current location so it traps, or at least blocks the heroes chasing you.
  • Blocking. Most maps have choke points where dropping a zombie wall can really screw over your opponents. You can trap them in small passages, allowing your team to kill them quickly. In maps like Dragon Shire, you can drop Zombie Wall at one of the entrances to the shrines to keep enemies out (or in). You can also drop the wall over an enemy gate to keep them in or out.
  • Soaking. When you’re laning and getting close to enemy structures you can place the zombie wall next to a turret, tower, or fort. The structure will then shoot at the zombies rather than you or your team’s minions. This tactic can also be used to soak ammo.
  • Merc camps. Drop this in the middle of a merc camp so the zombies are taking damage instead of you.

Nazeebo - Plague of Toads

Plague of Toads summons 5 toads from your location, which will hop a ways and explode when they reach an enemy or structure. The toads don’t move too quickly so they can be fairly easily avoided. In a team fight, try to aim them at heroes who are stunned, trapped, or just really close and won’t have a chance to get away.

Nazeebo - Gargantuan

Gargantuan is a level 10 talent (spoiler: this is the one I’m going to recommend in my upcoming talent guide). This big guy hits hard, but you can’t specifically tell him what to attack. He does huge damage to minions and structures, making him great for laning or defending against mercs.

  • Stomp. Once he’s been summoned, Gargantuan has an AoE Stomp attack that can be triggered every few seconds by pressing R.
  • Merc camps. Nazeebo excels at taking merc camps to start out with but with this guy, they are a breeze. Stomp, stomp, stomp.
  • He will avenge you. Gargantuan doesn’t die when Nazeebo does. So keep your eye on him as you’re waiting to respawn and continue making use of Stomp.

This is day 17 of Blaugust.

Five Tips for Heroes of the Storm

I’ve been playing a lot of Heroes of the Storm lately. A lot. Too much, even. It seems people are still getting into the game so I thought I’d write some tips, things I wish I had known, or paid more attention to, when I started.

Heroes of the Storm

1. Don’t Die

This would should be fairly obvious, but it can be difficult to teach yourself to play safely. It’s very tempting to try to kill as much as you can with little regard for your own health, but in general it’s best to play cautiously. Deaths near the end of the game mean being useless to your team as you wait on long rez timers. But early deaths suck too. Even though you may only have to wait 10 seconds to rez, it’ll take you another 10 seconds to get back to your lane and that’s 20 seconds of zero XP contribution, plus the XP the enemy team got from killing you. A couple early deaths can really set your team back in terms of levels and make the rest of the match an uphill battle. Some deaths are not avoidable, but these kinds in particular can be avoided:

  • Don’t get killed by enemy structures. These are the worst deaths and people will probably laugh at you. Towers and keeps will shoot at whatever is closest to them – this shouldn’t be you. Wait for a group of creeps to get close enough before you attack a structure so they are taking damage rather than you, and don’t chase an enemy hero into the danger zone.
  • Don’t get killed because you’re deep in enemy territory, alone. In general the closer you are to your own towers, creeps, and the rest of your team, the safer you are. Don’t go running off by yourself especially if you can’t see the enemy heroes on the mini-map.

When in doubt, run away. Run back to your towers so you have that extra firepower alongside you, maybe hit the moonwell.

2. Objectives Win Games

This game is not just a fighting arena. Team fights will become important, but objectives are how you win (or lose) the game. This means your whole team should be going for objectives. Don’t be that jerk in the bottom lane fighting creeps while your team is engaging in a team fight 4 on 5 to get the tribute that just spawned. Go for the big capture objectives as a team. For the collection objectives be sure to hand in fairly frequently and join your teammates if they’re encountering opposition at the hand-in point.

You get a timer counting down to when objectives will spawn, so make sure you’re full on health and mana, then make your way over.

3. Ping!

I was pretty bad about pinging early on since I was so focused on other things, but it can be very helpful. You can press G and click (the map or the ground) for a general ping, but that’s not overly helpful. Instead press G then hold down the left mouse button and drag over to one of the options. Let your teammates know you’re on your way, or need help. If you ping directly on an enemy hero, merc camp, or fort, it lets your team know you want to attack that.

4. Disable chat if you need to

People in online games can be dicks. HotS is no exception. If someone on your team is subjecting you to toxic nonsense you don’t want to see, toggle allied chat off. Once in a blue moon, a critical teammate will have some actual useful information for you, but if they can’t communicate it to you without resorting to ableist and homophobic slurs, then fuck’em. Turn chat off and communicate with pings (and don’t forget to report).

5. Don’t give up

Just because your team is behind, doesn’t mean you’ve lost. One thing I like about this game is that comebacks are always possible. All it takes is a bit more XP, maybe some clever merc camp caps, or catching an enemy by themselves and you can be right back in it.

This is my 10th post for Blaugust.