Nazeebo Talent Guide

A while ago a wrote some tips for making the most of Nazeebo’s abilities. Now I’ll look into his talents.

The general build I use when playing Nazeebo is:

Nazzeebo talents

I find this a good balanced build that can do a lot of siege damage, but also great hero damage.

LEvel 1

Death Ritual is a good, stacking talent. With this you’ll be very tough by the end of the game. Make sure you get poison up on any many creeps as possible before they die.

Level 4

I find this the tier that has the most good options.

Spider Cluster is what you need for a spider build, giving you more spider spawns.

Gathering Power just got nerfed (though it also doesn’t completely go away when you die anymore) but it’s still okay. If you’re expecting to be in lots of hero fights, this can be good.

Envenom can be useful in some scenarios. If you’re trying to solo cap shrines in Dragon Shrine, it can give you an edge over an enemy hero.

Level 7

Gidbinn buffs the duration of your spiders and zombie wall. I find it more useful than the others.

Level 10

Gargantuan can do a lot of damage and doesn’t leave you vulnerable like the other talent. See my other guide for tips on how to use him.

Level 13

Thing of the Deep lets you attack from further away which makes things a bit safer. I really miss the dash talent that got removed from here though.

Level 16

Leaping Spiders is the way to go for a spider build.

However, if you took Gathering Power back at level 4, Specialized Toxin is a good choice here.

Level 20

Humongoid lets your gargantuan live until it’s killed rather than only for a certain amount of time. This will really come in handy for late game siege damage.

This is day 28 of Blaugust.

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