I used to be a gamer who was proud of having a small library of steam games that I actually played. Over the last year though, I’ve become one of those people, frivolously partaking in every sale and buying way more games than I have time to play them. As I’ve just reached 49% unplayed games in my library, I decided I needed to do something about it. Clearly the answer is to play more games. Inspired by Dahakha’s Steam Challenge, I’m going to try to work my way through the unplayed games in my library.
I’ve also got about 30 games in a Finished category, and about a dozen in a Go Away category of games I’m not interested in. Does it drive anyone else crazy that you can’t delete DOTA from your library when you never wanted it in the first place?
Anyway, I thought I’d start at the top so the first game I played, when I could drag myself away from Dragon Age, was Analogue: A Hate Story. Analogue is a visual novel with a lot of choose-your-own-adventure aspects and a touch of dating sim, maybe. In the game, you are investigating a generation ship that disappeared 600 years ago and has just been found. You’re tasked with finding out what happened by reading through the ship’s logs. The ship has two AI which can help you with your mission, though they aren’t particularly reliable narrators.
Gameplay mainly consists of reading through the ship’s logs and asking the AI about them, who may then open up new logs for you. The main interface for accessing the logs is slick, attractive, and very easy to use. There is also a Linux console interface which you use to perform certain actions on the ship, such as enabling or disabling the AI, or downloading the log files. As someone who has never used Linux I found this interface a bit puzzling at first. It’s the first thing you see when the game starts and it took me a few minutes to figure out what it was expecting me to do.
The most exceptional part of the game is the writing. The logs, written as diary entries are enthralling. There are multiple authors and each one has a clear and distinct voice. They paint a picture of a spacefaring society that has somehow regressed into a medieval patriarchy. You don’t get access to all the entries though, and often get things out of order, so you need to piece together the story for yourself. Depending on which AI you have active, you may learn some parts of the story but not others. It’s quite well done.
As for the interaction with the AI though… ehh. One AI is a giggly, cosplay-loving schoolgirl. The other is a casually misogynist and homophobic security program. If I had known nothing about the creator of this game, Christine Love, I likely would have written the game off as sexist drivel and quit before I got too far in. However, I assumed that there was probably going to be a bigger point or message to the game, so I continued.
Analogue made me feel a number of the same things that To the Moon did, though not as strongly. The overall story and writing is great, but the two characters that are around to comment on everything just bugged the hell out of me. I think that was part of the point, but I don’t really play games to be annoyed. Based on interests and gaming preferences, I don’t think I’m quite the target demographic for this game.
I haven’t played a ton of visual novels before, the most similar experience I’ve had to this was Long Live the Queen. An aspect of the genre I find hard to reconcile is that I want to see multiple endings, but the process of replaying and trying new things to get to those endings is exceedingly tedious. Careful use of saves can reduce the amount of repetition, but it’s hard to know exactly when the important branches take place and I find myself mindlessly clicking through things I’ve already read/seen way more than is enjoyable.
Verdict: Recommended for those who like the genre. The writing is strong and the story is compelling. While I personally don’t enjoy the repetitiveness required to experience all of the endings, I think this game will appeal to fans of visual novels.