General Nazgrim is the 8th boss in Siege of Orgrimmar. He’s a warrior with the typical warrior abilities, rage generation,and stances. He also summons waves of adds to help him throughout the fight.
The most difficult part of the fight is learning to control and efficiently kill the adds.
Nazgrim has the three typical warrior stances, which he cycles through during the fight, spending 1 minute in each.
- Battle Stance – He begins the fight in this stance and generates 1 Rage per second.
- Berserker Stance – This is the second stance. He takes and deals 25% more damage and gains more rage from abilities.
- Defensive Stance – This is the third stance, which causes Nazgrim to take reduced damage and gain rage any time he’s attacked by a non-tank. No one but the tanks should be attacking while he’s in defensive stance.
What does Nazgrim do with all this rage? He’ll cast an ability every 15 seconds, depending on how much rage he has.
- Heroic Shockwave (30 rage) – Nazgrim leaps to a random player, dealing damage and stunning anyone in the impact zone. After this, Aftershock lines go out in random directions, dealing damage to anyone in them and generating rage per person hit. If you’re doing the mechanics correctly, you’ll see this ability a lot.
- Kor’kron Banner (50 rage) – Nazgrim summons a banner, which causes any adds present to generate rage for him. This has low health and is easily killed.
- War Song (70 rage) – Deals damage to all players (50% of max health).
- Ravager (100 rage) – Spawns an axe that whirls around the room. It inflicts a large amount of damage on anyone it hits, and makes Nazgrim gain rage. Ideally, you don’t want to see one of these at all during the fight.
Every 45 seconds or so, Nazgrim will summon a group of adds into the fight (I believe it’s 3 in 25 and 2 in 10). There are a few different types of adds (listed in rough order of kill priority):
- Warshaman – This guy is a healer. He drops Healing Tide Totems which must be killed (and never allowed to get near Nazgrim), and casts Empowered Chain Heal, which must be interrupted.
- Arcweaver – A mage that does high damage with Arcane Shock (a single target nuke) and Magistrike (AoE). Both of these are incorruptible. In heroic mode, the Arcweaver becomes the highest priority target as it is very dangerous.
- Assassin – A rogue that starts in stealth and tries to Backstab his fixated target. To deal with the Assassin, the focused target should either kite, or face the mob.
- Ironblade – A warrior that spins around the room, doing damage to anyone he hits. Since this add is most dangerous to melee, it should be the priority target for ranged once the Shaman/Arcweaver is dead.
- Sniper (heroic only) – A hunter that will focus a target and shoot at it. It will also cast Multishot, so it needs to be faced away from the raid.
Control of the adds is a very important part of the fight. The shaman and mage needs to be locked down with interrupts. The other mobs can be stunned, rooted and slowed.
Level 15 – Crouching Tiger, Hidden Chimera
Level 30 – Binding Shot
This is helpful for controlling the Ironblades and Assassins.
Level 75 – A Murder of Crows (SV)/Blink Strikes (BM)
I am generally Survival for this fight and I like AMoC. If you time it carefully, you can get one right on the pull and put up a second just before he switches to Defensive stance. If you’re BM, stick with Blink Strikes.
Level 90 – Glaive Toss
There aren’t very many adds and they tend to be quite spread out so Barrage isn’t fully effective a lot of the time.
Tips for the Fight
- Your pets basic attacks do not cause Nazgrim to gain rage during Defensive stance. So your pet can attack during this phase. However, Kill Command will make him gain rage. So don’t use it during defensive if you are BM and leave your pet on him.
- If you do this fight as Survival, leave your pet on the boss full time.
- If you get focused by the Assassin – kite! Use Concussive Shot, Binding Shot, Disengage. Deterrence if it gets too close and you can deflect all the melee attacks.
- Help slow down the Ironblade, or an Assassin focused on someone else (Concussive Shot, Binding Shot).
- If you are focused by the Sniper, Deterrence will not deflect his shots (which is odd), but you still get the damage reduction.
- I generally avoid Frost Traps, as they can obscure Aftershocks on the ground.
- Deterrence is a great thing to use if you’re about to get hit with a War Cry.
- Disengage is good for getting out of poorly positioned Aftershocks.
- Refresh any DoTs on Nazgrim just before he enters Defensive stance.