Just a mini-post of some thoughts I had about Druids while doing heroic Tortos for the first time last night…
People have been pretty down on resto Druids lately, and for good reason. Our output potential is pretty lousy compared to most other healing classes (though it’s amazing how much better we can look on a fight like H. Tortos when overhealing isn’t really an issue). I’ve also seen people complain about our perceived lack of utility. After planning for the fight last night I have to say – we have a ton of utility on the right fight. I had so many ideas about how I could be helpful to the raid.
- I can put out a ton of healing – Rejuvs on my group will charge the Crystal Shields quickly and efficiently, while still supporting the MT.
- I can take Faerie Swarm and help to slow Whirl Turtles.
- I can take Ursol’s Vortex and use them on the bats before the Quake Stomp so they can’t get to the kiter.
- I can move around quickly using things like Displacer Beast, so I can kick turtle shells.
- I have a lot of options for Symbiosis. I can use Spiritwalker’s Grace so that I can channel Tranq without having to worry about interrupting it to move out of rockfalls or away from turtles. I could take Iceblock for an immunity. I could take Leap of Faith for if the bat kiter needs grips.
- I can use my superpower (massive aggro generation) to help make sure the new bats that spawn all go to one place.
Whether it’s reasonable to expect to be able to do all these things along with keep everyone alive I’m not so sure about yet, but this fight really highlights how much utility Druids have.
Another thing that struck me about the Tortos fight was that it’s much less about healing than I thought. I actually think this fight should be easier to heal than normal if everyone is using the shield mechanic correctly. So if you’re planning to tackle this fight soon, make sure you understand it!