What Resto Druids Need to Know for 5.2

Unless something unexpected happens, 5.2 is going to drop on March 5th. Just a few days away. There is a fantastic round-up of 5.2-related posts on the official site that you should definitely check out. Here are the changes that resto Druids need to know about.

buffs

A number of Resto Druid abilities have been buffed, or improved in some way.

Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.

This is a nice buff to all our healing. Hopefully in 5.2, this chart will look a little different and Druids will be on more even footing with the other healing classes.

Wild Mushrooms will now gain 25% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 33% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.

Mushrooms definitely needed some love, hopefully this change is enough to make them useful. The 33% bonus healing is applied to each Mushroom, so a 3-stack will now heal for an extra ~450k (or whatever your current health value is), split between all targets. This will make for a potent heal if it hits a single or a limited number of targets, and a reasonable group heal if it hits many targets. However, because the Mushrooms need to charge up, it makes placement of them even more important. We’ll need to learn not to place them where the raid is now, but where the raid will be in the future. Start teaching your raid that hugging Mushrooms is the cool thing to do.

The healing granted by Cenarion Ward when a target takes damage has been increased by 100%.

The current healing of Cenarion Ward is not very good. In my current gear, self-buffed, CW does a total of about 67000 healing. Doubling the amount will make it a very decent sized heal, on a 30-second cooldown. In terms of raw HPS, this puts CW ahead of Nature’s Swiftness. However, the problems with CW remain – it is very susceptible to overheal. In most cases, I still prefer Nature’s Swiftness free, emergency heal over another HoT.

Soul of the Forest: Now grants 75% Haste on the next spell cast after the Druid casts Swiftmend.

Soul of the Forest is a great boost to raid healing, granting 75% haste instead of 50% makes it even better. This means than at ideal haste levels, casting Wild Growth with the SotF buff will give you 14 ticks (up from 12). However, once we drop our 4T14 bonus we’re going to run back into the problem of the cooldowns on Swiftmend and Wild Growth aligning poorly, which means Incarnation will likely be more useful. For more on how the change to SotF will affect your HoTs, go visit Binkenstein.

The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.

I’m not sure exactly how much more healing FoN will do now. I’ve heard that they’re a fair bit better, both in HPS and not being completely stupid. I still don’t see many situations where I’d take this over Incarnation or SotF though.

Rejuvenation now costs approximately 9% less mana.

This is really just a way to let us break our 2T14 set bonuses without it hurting.

My Resto Druid Guide has been updated to reflect these changes.

Other Spell Changes

There are also a few minor spell changes coming. First, one of our talents is changing;

Nature’s Vigil now has a 90-second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).

Numerically, there’s no change here. NV can just be used twice as often but provides half the bonus. This makes NV as an output cooldown less attractive to me. While I currently switch between NV and HotW on some fights, I foresee sticking with HotW most of the time now.

Revive and Mark of the Wild now cost 55% less mana.
Faerie Swarm can now snare more than one target at a time.
Mass Entanglement now has a 30-second cooldown (was 2 minutes).
Typhoon now has a 30-second cooldown (was 20 seconds).

These four changes will have minor impact on the average raiding resto Druid. The cost reduction of MotW will be nice for rebuffing those who get battle rezzed. The cooldown reduction on Mass Entanglement will make us better at CC if T15 brings us more fights with lots of adds – I would have loved this while working on Heroic Will.

Gear

I’ve posted the list of new gear available in 5.2. Valor is not being reset, so hopefully you’re sitting on a lot of it as we go into the patch. The new Shadow-Pan Assault rep has a lot of good options for quick upgrades. You’ll be able to purchase a new neck immediately for 1250 VP. If you’re anything like me, bracers tend to be the bane of the gearing process (still wearing 489s from normal Spirit Kings). SPA offers some nice bracers at Friendly for 1250 VP which you should be able to obtain quickly as well. There is also a trinket available at Friendly for 1750 VP.

None of the changes have caused our stat priority to change. You’ll still be looking to maintain your 3043 Haste level, then focusing on other secondary stats.

Throne of Thunder

If you want to get a head start on learning how to heal encounters in Throne of Thunder, go check out Dayani’s awesome, comprehensive preview of the new raid bosses.
Part 1
Part 2

4 responses to “What Resto Druids Need to Know for 5.2

  1. Great summary of 5.2 changes. Thank you for collecting it all to 1 spot.

    On SotF, I find it really shines in 10 man format, just because it will hit 60% of the raid (assuming glyph), even without 4 t14 to make CD line up better. It so good 10 man, that I’ve found I prefer SotF to Incarnation nearly every fight, except for fights with heal while moving mechanics (Blade Lord and Lei Shi). For 25, yeah I can easily see Incarnation being preferred due to the much larger number of raid to heal.

  2. Pingback: 5.2: Druid Changes | healiocentric

  3. Hello,
    Can you tell me where is the now updated version of “this chart,” i.e., your link above that points to Raidbots: World of Logs CompareBot, for 5.2, lives? I’m trying to find out what the data coming back for the healing classes says. Where is the best place to get this info? Thank you.