My guild started working on Heroic Spine recently. At first I kinda liked it. Now I’m beginning to understand the levels of frustration and boredom that many people have expressed for this fight.
I was pretty excited about the concept of Spine of Deathwing when it was first announced. The idea of fighting on the back of a dragon seemed pretty cool. In practice however, it wasn’t that cool. The mechanics were okay (at least for the first couple normal kills until the fight became a faceroll and more time was spent standing around doing nothing than anything else). But the worst part was the environment. This is a fight that could have felt really epic. You’re fighting on a dragon’s back! It could have had a sense of movement, a sense of danger that you’d fall off and it could have looked really good. But instead, we get clumped up in a tiny area where most of the time I can’t even tell which way his head is.
This is what I see for most of the fight:
Getting a close up of my priesty friends isn’t the worst thing in the world, but I don’t feel like I’m actively seeing or participating in a boss fight with this view.
What if I zoom out?
Let’s try positioning the camera overhead…
Then, after 3 months of killing Spine, I finally found out the secret to making this fight look as epic as it should.
Much better! I can tell I’m in the air, I can tell that we’re moving and I can actually see Deathwing and appreciate how huge he is. He keeps looking back and he looks pissed that we’re hanging out on his back. Turns out, all I have to do to make this fight look good is fall off when he’s doing a barrel roll. I feel silly that it took me 3 months to figure this out.
Disclaimer: I am in no way condoning falling off the dragon…at least not if this is still a progression fight for you. 🙂