Discipline Priest Feedback

Here’s my Disc Priest feedback for Blizzard. Happily, the priest thread isn’t full yet so I actually got to post this one. You can find it on the forums here.

What type of content do you focus on? [PvE/PvP/Both]

PVE – I mostly play as Discipline.

If PvE, what type of PvE? [Heroics/Raids/Other]

10-man raids

What are your biggest quality-of-life issues?

It’s a pain to have Cure Disease and Dispel Magic as two separate spells. Every other healing class has their debuff removing abilities combined into a single spell. Priests have a huge amount of healing abilities that get used all the time – combining these two things would free up a keybinding.

Shadowfiends are dumb. I’d really like it if their auto-attack setting was reliable.

The change to the Divine Aegis graphic was unfortunate. I’d really like to be able to tell the difference between a DA bubble and a PW:S by the visual.

What makes playing your class more fun?

Priests have a ton of different abilities. It’s fun to play around and find the best spell for every situation. The utility that priests have is also great. Between Barrier, Pain Suppression, Power Infusion, Hymn of Hope and Leap of Faith I really feel like I’m making an impact on the raid’s performance rather than just straight healing.

I enjoy that secondary stat priorities for disc priests are fairly fluid. Unlike druids (where building your gear around the 2005 haste breakpoint can be somewhat limiting), priests can pick and choose the stats they want, which makes gearing easier.

I also really enjoy the priest talent trees. I feel like every talent I take makes a noticeable difference in healing. There is a lack of boring, filler talents that don’t have much impact.

What makes playing your class less fun?

I don’t enjoy Atonement spec. This isn’t a huge deal since it’s not a requirement, but the times I have used it, it feels awkward and counter-intuitive.

Raid healing can sometimes be difficult. When damage is constant or predictable shields and DA absorbs are great, but in situations where the damaging effects are further apart (such as Rhyolith’s Stomps or Rag’s Magma Traps), our ability to heal multiple people up at once feels limited. Prayer of Healing isn’t that impressive if the DA bubbles don’t get used, and the fact that it’s still limited by party can be frustrating.

How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)

The tank healing rotation is great. We have so many great direct healing spells and some nice cooldowns to help out.

The raid healing rotation isn’t all that engaging.When only a few people are taking damage we have great tools to get them healed, but when everyone’s taking damage at once, Prayer of Healing spam can get very boring.

What’s on your wish list for your class?

  • Cure Disease and Dispel Magic combined into one ability.
  • A better raid healing spell – something that’s not limited to one party and also doesn’t rely on Divine Aegis to make it effective.
  • A working shadowfiend.
  • The return of the original DA look.
  • Improvements for Divine Hymn. The healing from it isn’t great. I don’t think it needs to put out huge amounts of healing, but even if it put out the same amount of healing over less time, that would be nice. A 6-second channel (with faster ticks) would feel more worthwhile.

What spells do you use the least?

Renew. I generally don’t use this at all in raids.

7 responses to “Discipline Priest Feedback

  1. I hadn’t really thought of the Cure Disease and Dispel Magic separation, but good point. Do you think it’s because Dispel Magic can be used offensively? Regardless, 99% of the time it sure would be nice to have them combined.

    Prayer of Healing being party-only makes me want to cry. This needs to be changed, so bad.

    Nice feedback! :)
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    • I didn’t think about the offensive dispels. That’s likely why they are separate. I wouldn’t think it would be too hard to combine them without affecting that though. Or even if that wasn’t possible, I’d rather have the offensive dispel as it’s own ability and the two curative ones combined.

  2. Aye the PoH as party only is odd and really needs to be altered. Other then that I agree completely with Jasyla. Atonement is odd but could also use some tweaking. It’s range is quite short and need to be enlarged, which limits it use in many fights.
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  3. I agree with most of that, it looks to me like a good assessment of the class.

    The only thing I wonder about is the idea of changing PoH to be raid-wide. I can see why it’s perceived as a weakness that it’s ineffective against a handful of people across multiple groups, but there are other spells to pick that up.

    For Disc, as you alluded to, I find that PoH usage is actually more often proactive than reactive. Giving it raid-wide status would probably also entail making it a smart heal like CoH or Wild Growth, and I fear that might be counter-productive. I can imagine, for example, individuals taking multiple hits, and I can see a general loss of control over where it goes. (I know DA stacks but I can imagine times when I would prefer to have everyone covered a bit rather than some covered well and some not at all). I think that’s less of a problem for things like CoH or WG which are used reactively.

    Perhaps I’m just a control freak though. Maybe it could be a glyph option? If you need a trade-off you could make it not proc DA, you might work out the same since you wouldn’t be wasting as much healing on people at full health.

    • The thing about PoH is that it seems to be the last remnant of party stacking. On a fight where the raid is spread out a priest can really be crippled by not having the groups set up correctly, which is a pain.

  4. What do you think of the mechanic of PW: Barrier where you have to trigger then spell and then select the spot on the ground for it? I do like having the ability to decide where it goes, but sometimes the raid is already grouped up and I need to trigger it quickly and resume spamming raid heals. In this case, having it automatically centered on a person might not be a bad thing. Having to move off my grid and place it on the ground seems to take forever (even if it’s just an extra second) when there is heavy raid damage, but then that may be my own limitation.
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    • I’m torn on PW:B placement. I do generally find targeting circles annoying and cumbersome. But I also like to be able to place Barrier exactly where I want it. It would be really cool if it moved with the person you cast it on, so you could cast it on yourself to position it, but it wouln’t become useless if the raid needed to move.