This is part of a series about using World of Logs to evaluate raiders. I’ll be building the full series in my guides section. I suggest reading this post there for a better layout and less squishy images.
Here are specific things to look for when analyzing resto druid logs. It’s best to look at specific kills or attempts in order to get meaningful numbers.
Druids are an output class. We have nothing to offer the raid in terms of mitigation (/glare at Blizzard), so we need to make up for that in raw healing done. On any fight with a decent amount of raid damage (which is pretty much all of them), druids should be very high on HPS (healing per second) and healing done.
The Active Time percentage should also be very high, close to 100%. HoTs should be ticking all the time, which keeps this number high.
Now to get into the juicy details.
Healing by Spell
- Spell selection – Is the druid using all available spells? Most, if not all, spells should be used on each fight. Druids have: Lifebloom, Rejuvenation, Wild Growth, Regrowth, Swiftmend, Healing Touch, Nourish, Tranquility. Some druids prefer to use HT and exclude Nourish (or vice versa), but otherwise all spells should be used.
- Top 3 spells – Generally a druid’s top 3 spells will be Wild Growth, Rejuvenation and Lifebloom. If a druid is assigned to tank heal, especially in 10s, Healing Touch take the place of Rejuv or WG.
Some notes on specific spells:
Uptime is the key metric here. Lifebloom provides Replenishment to the raid, is our only source of Omen of Clarity procs and provides a steady stream of heals to whoever it’s placed on (usually a tank). Allowing a 3-stack to fall off, unless it’s timed perfectly to provide an emergency heal from the bloom, means you have to waste time and mana building the stack back up. Lifebloom uptime should be in the 90-100% range on most fights.
Overheal on Lifebloom is not a concern.
The first thing to look for is whether Tranquility was used at all. It is our best spell in terms of HPS and HPM and should be used on every fight.
Next look at the number of direct heals – 20 is the number you should see. If this number is less it means Tranquility is being interrupted. This could be due to casting it at the wrong time and needing to move mid-cast or not using Barkskin before casting.
Overheal should be fairly low, but the HoT portion of the spell can increase this number.
Check how many times Swiftmend was used by looking at the number of direct heals. Swiftmend has a 15 second cooldown, so it can be used 4 times per minute. It’s unrealistic to use SM every time it’s available (those with Efflorescence in their spec will likely want to line up its use with raid damaging abilities), but it should be used often.
This screen will tell you how often a druid is using their cooldowns, along with the uptime on key abilities.
Lifebloom – As noted above, uptime should be as close to 100% as possible.
Tree of Life – ToL has a 3 minute cooldown. In your average 4-7 minute fight it should be used twice. A third use can be squeezed into fights that last longer.
Nature’s Grace – NG gives 15% haste for 15 seconds after casting regrowth. It has a 1 minute cooldown. Ideal uptime is 25%.
Barkskin – Barkskin can be used once per minute. It should be used often (though not neccessarily on cooldown). Check my guide to Barkskin in Tier 11 to get a grasp on when/how often it should be used on specific fights.
Tranquility – As noted above, Tranquility should be used on every fight. The amount should be 20, indicating the druid channeled the spell for the full duration (Note: There are 2 Tranquility effects listed, the one to look at is spell ID 44203).
Innervate – There are two Innervate effects to look at. Spell ID 29166 is the primary effect. Spell ID 54833 is a secondary effect from Glyph of Innervate. If there are two resto druids in the raid, they should be swapping Innervates and be affected by both the same amount of times. If there is only one resto druid, you can tell how they are using their Innervate – If the primary effect shows up in their stats, they are Innervating themselves, if the secondary effects shows up, they are Innervating someone else. Innervate has a 3-minute cooldown. It should be used at 70-80% mana the first time, then whenever it’s off cooldown.
Nature’s Swiftness – If the druid has this in their spec, it should be used on every fight.
Trinkets – If the druid has an on-use trinket equipped, check the cooldown on it and the amount of times used. They should be used the maximum amount possible.