This is the first part in a series about using World of Logs to evaluate raiders. I’ll be building the full series in my guides section. I suggest reading this post there for a better layout and less squishy images.
World of Logs is a great tool for evaluating your own (or others) performance in raids. Here are some basic things to look for when evaluating a healer’s raid performance.
When looking at any raider’s performance, it’s best to look at single boss kills (or attempts) specifically. To look at a specific fight, choose it from the blue navigation bar at the top.
Full Report > Bosses > choose a boss > choose an attempt
To get to this screen from the navigation menu: Dashboard > Healing Done
This screen that will give you general information about healing done by everyone throughout the fight. It’s broken into two parts: a graph showing a timeline of the fight and a table breaking down how much healing was done.
First we’ll look at the table:
Healing isn’t all about numbers, so this part of the log isn’t terribly useful. Output will depend heavily on class/fight/healing assignment. However, you can tell a few things. Healers with extremely low output may sound some warning bells. Active time is a good thing to look at, it shows how much time was spent healing. Low numbers here are sometimes due to deaths, or it could be your healing assignment isn’t taking damage for part of the fight, or there could be downtime (like the times that Magmaw’s head is down and he’s not doing any damage).
If you mouse-over any player on this chart, you will see a breakdown of the 5 abilities that did the most healing. You’ll want to look at the next, more in-depth section for healer breakdowns, but these quick looks can give you basic information. For example, if I mouseover one of our our elemental shaman on this chart, I can see that he used his Healthstone and Gift of the Naaru (yay!).
Now we’ll look at the graph:
The default option is for the graph to show total healing (the top yellow bar), along with the top 3 healers. If you want to see all healers, or look at one person individually toggle the checkboxes next to their names in the table below.
This is really useful for getting an overall view of both healing output and major events during the fight.
- The vertical red lines indicate player deaths. Hovering over the bar will show the last 3 sources of damage the player took.
- Vertical orange lines (not shown) show combat resurrections.
- The vertical green line indicates boss death.
- The vertical blue bar shows the duration of bloodlust/heroism.
The healing lines give a good indication of the damage patterns of the fight. The above graph is from Magmaw. You can tell when his head is down by the huge drop in overall healing.
To see the dps equivalent of these stats, use Dashboard > Damage Done
If you want to look at one player specifically, there are two ways to do it:
1. Choose the player’s name from the healing chart of a specific fight
2. In the top navigation: Players > class > name
This page will show multiple tabs for looking at different things.
Healing by Spell
This shows a single healer’s entire healing breakdown for the fight. Things to look for include:
- Breadth of spell selection – Is the healer using all of their tools?
- Group vs. Single target heals – Is a tank healer using mostly group heals? Is a raid healer casting too many direct heals?
- Overheal – Are heals being wasted?
Healing by Actor
This provides a breakdown of who the healer healed. How useful this page is depends on how stringent the healing assignments are. If someone is assigned to heal a tank, that tank should be on top of the list. A raid healer should have healing love spread out among most players who were in range of them.
The table on the left is a sample of a Magmaw kill. My general healing strategy is to keep HoTs on the MT and heal the raid. You can see from this example that the MT got 28.2% of my heals and the rest were spread out on everyone else. I am the second person on this list because keeping myself alive is my second highest priority.
To analyze this page, you really need to know the class/player you’re looking at.
Things to look out for:
- Cooldowns – Tranquility, Tree of Life, Pain Suppression, Guardian Spirit, Aura Mastery, Power Infusion, Nature’s Swiftness, etc. Were they used? How often?
- On-use trinkets – Were they used?
- Uptime on certain spells – Earth Shield, Lifebloom, Chakra, Beacon of Light, etc. Were these kept up as close to 100% as possible?
Coming up next – Analyzing the logs when things go wrong