So, besides being innately awesome, what does a resto druid bring to a raid?
Druids are the only class that can fulfill any role: tank, healer, melee and ranged dps. With dual-specs and the recent changes to gear resto druids can switch between resto and balance fairly easily if your raid comp requires a little shake-up.
Mark of the Wild – Provides a boost to stats and magic resistances to all raid members.
Faerie Fire – It is ideal for a moonkin or feral druid to put this up, but a resto can do it if one of those isn’t available. The armor debuff will benefit all physical damage classes in the raid.
Replenishment – Resto druids are the only healing class that provide this buff.
Innervate – Restores 20% of total mana. With the Glyph of Innervate we are more likely to share this spell with others.
- Crowd Control
Cyclone – The short duration means this isn’t the preferred method of CC in most situations. However, the invulnerability effect makes this the best choice for CC’ing players on any fight with a mind-control component.
Hibernate – Works on beasts and dragonkin.
Entangling Roots – A good method of crowd controlling melee mobs. This is also procced by Nature’s Grasp if the druid gets attacked.
- Other good things:
Rebirth – The one and only combat res (for now). With the new Glyph of Rebirth, players are brought back to life at full health.
Remove Corruption – Resto druids can remove poisons, curses and magic effects.
Soothe – This spell was just recently changed. Druids now have a Tranq Shot!
Thorns – This now lasts for only 20 seconds, but the damage done has increased by a lot. Tossing it on a tank as they’re about to pull will help them generate aggro. This is especially nice on multi-mob pulls.
*If you subscribe to this blog, please remember to change your feed subscription to: http://feeds.feedburner.com/CannotBeTamed. I’ll be moving soon!*