Healing ICC: Festergut

Festergut

The flow of healing changes throughout the Festergut fight. At the start the raid is taking significant damage while tank damage is low. As Festergut inhales, the tank damage increases while the raid damage decreases. Where you stand during this fight will depend on how many ranged you have. 25-man festergut requires 7 people to stand at range (3 in 10-man). If you do not have 7 ranged dps, healers will need to fill in the gaps. As druids are the most mobile of healers, you’ll probably be one of the healers assigned to stand outside of melee. If you have 7 or more ranged dps, you can stand on top of the melee and your job will be much easier.

Normal Mode

  • As always, keep a Rejuv and a Regrowth rolling on the current tank
  • During the start of the fight (0 to 1 Inhales), raid damage is heavy. Keep a Rejuv on each of the ranged players and cast Wild Growth on the melee (I like to target Fester when I cast it) on cooldown.
  • Give extra heals to the ranged who get Vile Gas. Regrowths work well. Swiftmend anyone who gets really low on health.
  • Once Fester has used Inhale Blight a couple times and the raid has gotten a stack of Innoculated, raid damage decreases significantly, but the tank starts getting hit harder.
  • At two Inhales start focusing more of your heals on the tank. Nourish, Swiftmend and even stacking Lifebloom will help. Keep the rejuvs rolling on the ranged people as much as possible, focusing on those who get Vile Gas. At this point I find the melee are pretty much taken care of by Chain Heals, CoH and Judgement of Light, but continue to use WG on them if you have time.
  • Watch the current tank’s Gastric Bloat stacks. When it reaches 8, start pre-hotting the next tank in preparation for the switch.
  • ~8 seconds before Pungent Blight happens, make sure all the ranged have a Rejuv on them in preparation for both the blight and the return to heavy raid damge.
  • Use Barskin right before the Pungent Blight, especially if you’ve missed a Spore stack.
Heroic Mode

Hard Mode

The differences in hard mode are:

  • Festergut has more health
  • He hits harder
  • Professor Putricide will throw Malleable Goo at people throughout the encounter.

Heroic Festergut requires much more awareness and movement than normal.  Putricide will be tossing Malleable Goo down from the balcony which needs to be avoided as it not only does a heap of damage it will also slow your casting speed. Like normal, there is the option of standing at range or with the melee. Standing in melee will require you to move a short distance to avoid Goo fairly often. Standing at range you are less likely to be targeted by Goo, but you will have to move for Spores. I prefer to stand in melee. A small green goo puddle will appear at the spot Putricide is targeting before it lands. It has about an 8 yard splash radius.

  • As always, keep a Rejuv and a Regrowth rolling on the current tank. Pre-HoT before the pull.
  • I also find it useful to pre-Rejuv all the people who will be standing at range. The first Vile Gasses hurt. The beginning of the fight is also the time people will be most likely to chain Vile Gas as it’s cast as they are still moving into position. Supplement healing on the Vile Gas targets with Regrowth.
  • Cast Wild Growth on the melee (I like to target Fester when I cast it) on cooldown.
  • It is extremely difficult to see where Malleable Goo will be landing before any Inhales have happened (as the floor is covered in orange gas), especially since our fat roots cover a lot of space. Keep an eye out and move immediately if you see a green goo puddle appear under you or near you.
  • Once Fester has used Inhale Blight a few times and the raid has gotten a stack of Innoculated, raid damage decreases significantly, but the tank starts getting hit harder.
  • At two Inhales start focusing more of your heals on the tank. Nourish-spam and stacking Lifebloom will help. I try to save Swiftmend for the times when a number of healers are forced to move (to avoid goo, to get to a Spore).
  • Keep the rejuvs rolling on the ranged people as much as possible, focusing on those who get Vile Gas. At this point I find the melee are pretty much taken care of by Chain Heals, CoH and Judgement of Light, but continue to use WG on them if it’s needed. Another option for WG at this time is to use it on the ranged who have collapsed on a Spore.
  • Watch the current tank’s Gastric Bloat stacks. When it reaches 8, start pre-hotting the next tank in preparation for the switch.
  • ~8 seconds before Pungent Blight happens, make sure all the ranged have a Rejuv on them in preparation for both the blight and the return to heavy raid damage.
  • Use Barskin right before the Pungent Blight, especially if you’ve missed a Spore stack.
  • If you ever get hit with Malleable Goo make use of your instant heals. Don’t bother using spells with a cast time.

Optimal Glyphs

Glyph of Swiftmend – I think at this point it’s safe to say I’m going to recommend this for every fight.
Glyph of Nourish – During the 2nd and 3rd Inhale Fester is hitting the tank like a truck while the raid is taking minimal damage. You should be using Nourish a fair bit here.
Glyph of Wild Growth – This will help keep the melee topped up.

A word of warning on Glyph of Rapid Rejuvenation – Unless you are positive you can avoid getting hit by Malleable Goo at all, do not use this for heroic Festergut. The 200% cast speed reduction will effect your Rejuv, making it tick every 6-7 seconds rather than every 2-3 seconds.

2 responses to “Healing ICC: Festergut

  1. I usually do this in 10 rather than 25. How I do healing assigns is that I assign a "shift order." Meaning with 3 healers, you have Healer 1 start out on tank, and healers 2 and 3 on raid. Healer 2 shifts to tank-only at about 2 inhales and Healer 3 shifts to tank-only at 3 inhales. I find that this makes sure that coverage is appropriate.

    • That’s a good strategy. I’m personally terrible with healing assignments, I hate being told who to heal. This might not fly in a lot of guilds but luckily the healers in my guild have been healing together for 2+ years so we can usually pull off healing without assignments.