Healing ICC: Deathbringer Saurfang

Deathbringer Saurfang

The beginning of the Saurfang fight has very little overall damage, especially if you have a disc priest in your raid. Until you get a couple Marks up (which is avoidable with decent dps), the healing is light.

Normal Mode

  • Keep Regrowth and Rejuvenation on the current tank, filling in with Nourish/Swiftmend when needed.
  • Be aware of the timing on Rune of Blood. When the first tank is about to get hit with it, pre-HoT the second tank before he taunts.
  • Use Rejuv on anyone who gets Boiling Blood.
  • You can use Rejuv or Nourish on Blood Nova targets if no one else tops them up first.
  • Watch your aggro when the Blood Beasts spawn, especially later in the fight when you are doing more healing.
  • Be prepared to top up anyone who gets hit by a blood beast (even though they shouldn’t be getting hit).
  • Keep Rejuv and Regrowth on anyone who gets Mark of the Fallen Champion, fill in with Swiftmend/Nourish when needed.
Heroic Mode

Hard Mode

The differences in hard mode are:

  • Hits harder
  • More health
  • 6 minute enrage timer
  • Blood Beasts gain Scent of Blood five seconds after spawning, increasing their damage done and putting an 80% movement speed snare on anyone around them
  • If the Mark target dies, Saurfang heals for 20% of his health
  • Gains blood energy faster

Hard mode Saurfang starts out the same as normal, there’s not a lot of healing to do. Once the first Mark of the Fallen Champion is applied, the damage quickly ramps up.

  • Keep Regrowth and Rejuv on the current tank, filling in with Nourish/Swiftmend when needed.
  • Be aware of the timing on Rune of Blood. When the first tank is about to get hit with it, pre-HoT the second tank.
  • Rejuv anyone who gets Boiling Blood.
  • You can use Rejuv or Nourish on Blood Nova targets if no one else tops them up first.
  • When the Blood Beasts spawn watch your aggro, especially later in the fight when there is more healing needed. I suggest standing near the back so you’re as far away from them as possible or keeping Shadowmeld (if you’re a NE, Tauren are out of luck) at the ready. You can shapeshift to break their snare.
  • Put a Regrowth and a Rejuv on each Mark target. A single stack of Lifebloom can come in handy here as well.
  • Work with your other healers. Paladins will generally be assigned to heal 2 marks or 1 mark and 1 tank, these targets should be a lower priority for you as they’re already getting a steady stream of big heals. Still keep your HoTs up on them, but they’ll be last priority for refreshing if you start running out of GCDs.
  • If you get Mark use Barkskin every time it’s available.
  • In my experience the Marks most likely to die are the later ones (5th or 6th to get marked) or the ones standing at the edges of the room who are likely out of range of a healer or two. Keep a special eye on these people and be ready to Swiftmend or Nourish if you don’t feel your HoTs are doing enough.
  • When Saurfang gets to 30%, tank damage will increase. Be especially wary of the tank switches and make sure they are pre-HoTted before the taunt.
  • Wild Growth has limited use on this encounter since people are quite spread out. It can be useful if 2 or more melee get Mark and/or Boiling Blood, so it will hit both them and the tank. Otherwise, it will generally be wasted.

Optimal Glyphs

Glyph of Rapid Rejuvenation – There aren’t too many people taking damage at once, but the ones who are take massive damage. The faster ticks will be worth more than the ability to cover extra people.
Glyph of Nourish -Tanks and Mark targets take a lot of damage and sometimes your HoTs won’t be enough. The boost to Nourish will come in handy, especially if you are assigned specific targets.
Glyph of Swiftmend – You don’t want to waste any GCDs refreshing HoTs if you don’t have to.

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